CopyrightsCopyrights: Shirokishi Monogatari: Hikari to Yami no Kakusei Created by Level 5, Inc. 2010 Sony Computer Entertainment.
NOTES: some of the aren't aligned right so try to bear with me as i attempt to fix this problem. thank you. or you can just use your commonsense to align them lol.
Written and translated from the Japanese by pprincess Carie Novitzke, PhD copyright 2011. No part of this guide can be used without permission of this author. Contact
carielln@yahoo.com if you wish to submit corrections.
Main Source(s): Japanese wiki site
http://masterwiki.net/shirokishi2nd/?%BA%CE%BD%B8The skill names are not likely to match the upcoming English translation, and updates are planned when that version is released. I tried to stick to WKC 1 skill names where possible. However, Level 5 has changed some graphics for White Knight Chronicles 2, so even though a skill may be the same as in the original game, it now looks different in performance, making it hard to match some skills with WKC 1 counterparts. All skills are listed in the order in which they appear on the skill trees.
Introductory Notes""Key for the charts:""
""#""= The order the skill is listed in the game.
""Skill Name""= Translated name, will be redone for English version.
""SP""= The Skill Points required to get the skill.
""AC""= Action Chips needed. Skill alone/Skill in combo.
""MP""= The MP needed to use the skill.
""Damage Type""= Type of damage vis-a-vis enemy weakness.
""Pre-Reqs""= Pre-requisite skills needed to open up the skill.
I will only be listing the direct pre-requisites, you may
need other earlier skills open as well.
""Resident Quest""= Requires a cleared Resident Quest to unlock,
refer to the Resident Quests FAQ for these.
""Augments""= The game gives you a total of 400 SP to use by Level 60. Total for Level 80 is 600 SP. Following 4 rebirths at Level 80, you will have 760 SP. To obtain the passive augment skills, you will need 660 to obtain them all from each skill tree. If you don't want INT in your build, then only 646 SP will be needed. STR is the only damage modifier in the game apart from INT for mages. The other augments are defensive: AGI is Evasion, DEX is accuracy (how much you miss), VIT is physical defense, SPR is magic defense and healing augment. After each skill tree I list the minimum skills necessary to open up the augments, and cumulative SP totals needed to acquire them.
Skill TreesShort SwordA ""2"" denotes a Dual Wield, ""^"" denotes aerial, "">"" denotes ranged
- Skill Name SP AC MP Damage Type Pre-Reqs
1 Slash - 0/1 - +1 Slash Initial
2 Back Slash 1 0/1 4 +2 Slash Initial
3 Moon Slash 4 0/1 10 +3 Slash SM 3
4 Shining Slash 6 0/3 20 +4 Slash SM 5
5 Helm Split - 0/1 - +1 Strike Initial
6 Helm Buster 1 0/1 4 +2 Strike Initial
7 Raging Blade 4 0/2 10 +3 Strike SM 3, 6
8 Thrust - 0/1 - +1 Thrust Initial
9 Wind-up Thrust 1 0/1 4 +2 Thrust Initial
10 Assault Thrust 4 0/2 10 +3 Thrust Initial
11 Rising Slash 2 0/1 4 +2 Slash 2
12 Steel Swirl 2 0/1 4 +2 Strike 6
13 Sky Slash 2 0/1 - +1 Slash ^ 11
14 Sky Swat 3 0/1 4 +2 Slash ^ SM 4, 13
15 Raid 4 0/2 10 +3 Slash ^ 14
16 Air Raid 2 0/1 - +1 Strike ^ 9
17 Crescent Moon 3 0/1 4 +1 Strike ^ SM 4, 16
18 Downcast 3 0/2 10 +3 Strike ^ 17
19 Slam 2 0/1 4 +2 Slash 16
20 Downfall 2 0/1 4 +2 Strike 15
21 Sonic Edge 2 0 4 +2 Slash Initial
22 Sonic Shock 4 0 10 +3 Slash SM 3, 21
23 Dual Auras 2 4 0 20 +4 Slash Resident Quest
24 Flame Slash 1 0/1 2 +1 Slash +2 Fire SM 1
25 Deadly Flames 2 0/1 6 +2 Slash +3 Fire 24
26 Sonic Flame 4 0/2 12 +3 Strike +4 Fire 25, 30
27 Sonic Flares 4 0 12 +3 Slash +4 Fire > 22, 26
28 Dual Fires 2 4 0 24 +4 Slash +5 Fire 23, 27
29 Wind Thrust 1 0/1 2 +1 Thrust +2 Wind SM 1
30 Wind Slash 2 0/1 6 +2 Slash +3 Wind 29
31 Sonic Storm 4 0 12 +3 Slash +4 Wind > 30
32 Dual Storms 2 4 0 24 +4 Slash +5 Wind 23, 31
33 Daredevil 2 0 5 ATT Up/DEF Down 37
34 Guardian 2 0 5 DEF Up/ATT Down 37
35 Mage Stance 2 0 5 MAG Up/MagRES Down 33
36 Sentinel 2 0 5 MAGDef Up/MAG Down 34
37 Provoke 2 1 - Aggro enemy SM 2
38 Meditation 3 0 10 HP Recovery Skill Resident Quest
39 Arm Breaker 2 0 6 Enemy ATT down SM 3
40 Shield Breaker 2 0 6 Enemy DEF down SM 3
41 Parry (shield) 3 1 - +3 Slash CounterATT 40
42 MP Pierce 5 2 - MP Absorb SM 4, 41
43 Dual Cut 2 3 0 10 +3 Slash 23, 50
44 Last Chance 2 4 0 10 +3 Slash,+20% Duals 23, 50, low HP
45 Swordmaster 1 2 - - 3 hit combos Initial
46 Swordmaster 2 4 - - 4 hit combos 45
47 Swordmaster 3 6 - - 5 hit combos 46
48 Swordmaster 4 8 - - 6 hit ocmbos 47
49 Swordmaster 5 10 - - 7 hit combos 48
50 Dual Wield Up 10 1 - +20% Dual damage 23,53,56,59
51 Swords 1 2 - - +ATT up 49,60,62,64
52 Swords 2 3 - - ++ATT up 51
53 Swords 3 4 - - +++ATT up 52,61,63,65
54 Hatchets 1 2 - - +ATT up 49,60,62,64
55 Hatchets 2 3 - - ++ATT up 54
56 Hatchets 3 4 - - +++ATT up 54,61,63,65
57 Daggers 1 2 - - +ATT up 49,60,62,64
58 Daggers 2 3 - - ++ATT up 57
59 Daggers 3 4 - - +++ATT up 58,60,63,65
60 HP Up 1 2 - - HP +20 2, 9, 20
61 HP Up 2 3 - - HP +20 15, 18, 60
62 AGI Up 1 2 - - AGI +5 3, 7, 10, 22
63 AGI Up 2 3 - - AGI +5 15, 18, 62
64 DEX Up 1 2 - - DEX +5 3, 7, 10, 22
65 DEX Up 2 3 - - DEX +5 15, 18, 64
Short Sword Augments
HP UP 1: 2, 5, 6, 9, 21, 44, 60 = 7 SP.
AGI 1/DEX 1: 3, 7, 10, 22, 45, 46, 47, 62, 64 = 38 SP
HP 2/AGI 2/DEX 2: 11, 13, 14, 15, 17, 18, 22, 48, 61, 63, 65 =77 SP.
LongswordA ""^"" denotes aerial, and a "">"" denotes ranged.
- Skill Name SP AC MP Damage Type Pre-Reqs
1 Hack - 0/1 1 +1 Slash Initial
2 Dual Fang 1 0/1 4 +2 Slash Initial
3 Triple Fang 4 0/2 10 +3 Slash SM 3, 2
4 Quad Fang 6 0/3 20 +4 Slash SM 5, 3
5 Run Through - 0/1 - +1 Thrust Initial
6 Wolf's Grin 1 0/1 4 +2 Thrust Initial
7 Dragon Fang 4 0/2 10 +3 Thrust SM 3, 6
8 Deadly Fang 6 0/3 20 +4 Thrust SM 5, 7
9 Incisor - 0/1 - +1 Strike Initial
10 Grinder 1 0/1 4 +2 Strike Initial
11 Beast Claw 2 0/1 4 +2 Slash 2
12 Giant Claw 2 0/1 4 +2 Thrust 6
13 Dragon Claw 2 0/1 4 +2 Strike 10
14 Sky Grinder 2 0/1 - +1 Slash ^ SM 4, 11
15 Sky Fang 2 0/1 - +1 Strike ^ SM 4, 13
16 Crack Down 1 1 4 +2 Slash ^ 14
17 Rock Cleave 4 0/1 10 +3 Slash ^ 16
18 Sky Thrust 2 0/1 4 +2 Thrust ^ SM 4, 12
19 Dragonfall 2 0/1 4 +2 Strike ^ 15
20 Void Strike 2 0 4 +2 Slash > Initial
21 Void Storm 4 0 10 +3 Slash > SM 3, 20
22 Void Crash 5 2 - +4 Slash > SM 5, 21
23 Flame Fang 1 0/1 2 +1 Thrust +2 Fire SM 1
23 Fire Drag.Claw 2 0/1 6 +2 Slash +3 Fire 22
24 Spinning Blaze 4 0/2 6 +3 Slash +4 Fire SM 3, 23
25 Flameshock 5 2 - +4 Slash +5 Fire 22, 24
26 Icy Fang 1 0/1 2 +1 Slash +2 Ice SM 1
27 Ice Drag.Claw 2 0/1 6 +2 Slash +3 Ice 26
28 Sleet 4 0/2 6 +3 Strike +4 Ice SM 3, 27
29 Glacial Crash 5 2 - +4 Slash +5 Ice 22, 28
30 Warrior's Aura 2 0 5 +ATK/-DEF SM 2
31 Hunter's Aura 2 0 5 +Accuracy/-Evade 30
32 Demon's Aura 4 0 10 ++ATK/--Evade SM 5, 31
33 Magic Ward 2 0 6 -Enemy MAG SM 3
34 Magic Breaker 4 0 12 --Enemy MAG SM 5, 39
35 Spirit Ward 2 0 6 -Enemy MAG DEF SM 3
36 Spirit Breaker 4 0 12 --Enemy MAG DEF SM 5, 39
37 Last Resort 4 0 6 +3 Slash, low HP 33, 35
38 Light Blade 5 0 10 +2 Slash, Holy SM 4, 37
39 Slowdown 5 1 - lower enemy speed 38
40 Serpent Fang 5 1 - absorb enemy HP 34, 36
42 Ichigo's Parry 5 1 - Counter, Paralyze Resident Quest
43 Darkblade 5 1 - +4Slash, Dark Resident Quest
44 Swordsman 1 2 - - 3 hit Combos Initial
45 Swordsman 2 4 - - 4 hit Combos SM 1
46 Swordsman 3 6 - - 5 hit Combos SM 2
47 Swordsman 4 8 - - 6 hit Combos SM 3
48 Swordsman 5 10 - - 7 hit Combos SM 4
49 Slashmaster 10 - - +Speed as HP incr. 52, 55
50 Longswords 1 2 - - +ATT SM 5, 56
51 Longswords 2 3 - - ++ATT 50, 58, 60
52 Longswords 3 4 - - +++ATT 51,57, 59 61
53 Katanas 1 2 - - +ATT Katanas SM 5, 56
54 Katanas 2 3 - - ++ATT Katanas 53, 58, 60
55 Katanas 3 4 - - +++ATT Katanas 54, 57, 59, 61
56 HP UP 1 2 - - HP +20 2, 6, 10, 20
57 HP UP 2 3 - - HP +20 4, 8, 22, 56
58 STR UP 1 2 - - STR +5 3, 7, 10, 21
59 STR UP 2 3 - - STR +5 4, 8, 22, 58
60 VIT UP 1 2 - - VIT +5 3, 7, 10, 21
61 VIT UP 2 3 - - VIT +5 4, 8, 22, 60
Longsword Augments
HP Up 1: 2, 6, 10, 20, 56 = 7 SP.
STR 1/VIT 1: 3, 7, 21, 44, 45, 46 = 35 SP.
HP Up 2/STR 2/VIT 2: SM 4, SM 5, 4, 8, 22, HP 2, STR 2, VIT 2 = 79 SP.
Elemental MagicNote: Elemental skills unlock a bit differently from the rest of the skill trees. The skills are organized by tiers, and once you open up each element on a tier, the next tier will open.I have marked which Tier the spell belongs to, so the previous tier is assumed to be open in order for the skill to appear. There are some skills that have individual pre-requisites and these are noted.
A ""+"" denotes an Area of Effect spell.
- Skill Name SP AC MP Damage Type Pre-Reqs
1 Fireball 1 0/1 4 +1 Fire Initial
2 Flame Lance 3 0/1 12 +2 Fire Tier 1
3 Ifrit's Curse 4 0 24 +3 Fire Tier 1
4 Dragonfire 5 1 40 +4 Fire Tier 2
5 +Bonfire 2 0 6 +1 Fire 1
6 +Flame Lance 2 0 18 +2 Fire, Silence 2
7 +Eruption 4 0 36 +3 Fire 3
8 +Crimson Flare 5 1 60 +4 Fire 4
9 +Inferno 6 2 90 +5 Fire 8
10 Ice Bolt 1 0/1 4 +1 Ice Initial
11 Ice Lance 3 0/1 12 +2 Ice Tier 1
12 Icebreaker 4 0 24 +3 Ice Tier 1
13 Omega Flat 5 1 40 +4 Ice Tier 2
14 +Glacial Horn 2 0 6 +1 Ice 10
15 +Siren's Tear 3 8 18 +2 Ice, Sleep 11
16 +Blizzard 4 0 36 +3 Ice 12
17 +Tidal Wave 5 1 60 +4 Ice 13
18 +Deluge 6 2 90 +5 Ice 17
19 Windlash 1 0/1 4 +1 Wind Initial
20 Wind Lance 3 0/1 12 +2 Wind Tier 1
21 Lightning 4 0 24 +3 Wind Tier 1
22 Giga Voltage 5 1 40 +4 Wind Tier 2
23 +Thunderstorm 2 0 6 +1 Wind 19
24 +Vayu's Breath 3 0 8 +2 Wind, Paralysis 20
25 +Tempest 4 0 36 +3 Wind 21
26 +Electrocute 5 1 60 +4 Wind 22
27 +Tornado 6 2 90 +5 Wind 26
28 Rock Hammer 1 0/1 4 +1 Earth Initial
29 Rockslide 3 0/1 12 +2 Earth Tier 1
30 Stone Spear 4 0 24 +3 Earth Tier 1
31 Tremor 5 1 40 +4 Earth Tier 2
32 +Quake 2 0 6 +1 Earth 28
33 +Serqet's Kiss 3 0 18 +2 Earth, Poison 29
34 +Comet 4 0 36 +3 Earth 30
35 +Meteor 5 1 60 +4 Earth 31
36 +Volcano 6 2 90 +5 Earth 35
37 Hell's Gate 5 1 40 dark damage Tier 2
38 Apocalypse 5 2 90 +dark damage 9, 18, 27, 36
39 Fire Shield 2 0 10 Fire RES ally 2
40 +Fire Shield 3 0 20 +Fire RES allies 4
41 Water Shield 2 0 10 Water RES ally 11
42 +Water Shield 3 0 20 +Water RES allies 13
43 Wind Shield 2 0 10 Wind RES ally 20
44 +Wind Shield 3 0 20 +Wind RES allies 22
45 Earth Shield 2 0 10 Earth RES ally 29
46 +Earth Shield 3 0 20 +Earth RES allies 31
47 Poison 2 0 6 Poison effect Tier 2
48 Sleep 4 0 12 Sleep effect 5, 14, 23, 32
49 Paralyze 4 0 12 Paralysis effect Resident Quest
50 HP Drain 4 0 12 Obtain enemy HP Resident Quest
51 Magic Lore 6 - - 10% MP cost cut 38
52 MP UP 1 2 - - MP +10 5,14,23,32
53 MP UP 2 3 - - MP +10 2,6,11,15,20,24,
29, 33
54 MP UP 3 4 - - MP +10 Tier1,7,16,25,34
55 INT UP 1 2 - - INT +5 5,14,23,32
56 INT UP 2 3 - - INT +5 2,6,11,15,20,24
29, 33
57 INT UP 3 4 - - INT +5 Tier1,7,16,25,34
Elemental Magic Augments
MP UP 1/INT 1: 5, 14, 23, 32, 52, 55 = 16 SP, 14 SP if you don't take INT.
MP UP 2/INT 2: 2, 6, 11, 15, 20, 24, 29, 33, 53, 56 = 46 SP, or 41 SP if you don't take INT 1 or 2.
MP UP 3/INT 3: Tier 1 spells, 7, 16, 25, 34, 54, 57 = 86 SP, or 77 SP if you don't take INT 1 or 2.
SpearA ""^"" denotes aerial, and a "">"" denotes ranged.
- Skill Name SP AC MP Damage Type Pre-Reqs
1 Chop - 0/1 - +1 Thrust Initial
2 Stab 1 0/1 4 +2 Thrust Initial
3 Rush Charge 4 0/2 10 +3 Thrust SM 3
4 Omega Strike 6 0/3 20 +4 Thrust 3, SM 5
5 Swing - 0/1 - +1 Slash Initial
6 Sweep 1 0/1 4 +2 Slash Initial
7 Carve 4 0/2 10 +3 Slash 6, SM 3
8 Cross Lance 6 0/3 20 +4 Slash 7, SM 5
9 Shield Bash 1 0 - +1 Strike Initial
10 Unicorn Charge 2 0/1 4 +2 Thrust 2
11 Ascension 4 0/1 10 +3 Thrust 10, SM 3
12 Hoist 2 0/1 4 +2 Slash 6
13 Air Thrust 2 0 - +1 Thrust ^ 10
14 Air Raid 4 0/1 4 +2 Thrust ^ 13, SM 4
15 Shooting Star 2 0/1 10 +3 Thrust ^ 14
16 Air Lance 2 0/1 - +1 Slash ^ 12
17 Feather Lance 4 0/1 4 +2 Slash ^ 16, SM 4
18 Flying Cross 6 0/2 10 +3 Slash ^ 17
19 Judgement 2 0/1 4 +2 Thrust ^ 15
20 Meteor Slice 2 0/1 4 +2 Slash ^ 16
21 Sonic Javelin 3 0 12 +3 Thrust > SM 1
22 Ice Javelin 1 0/1 2 +1 Thrust +2 Ice SM 2
23 Cold Fury 2 0/1 6 +2 Slash +3 Ice 22
24 Freezing Judge 4 0/2 12 +3 Thrust +4 Ice^ 23, SM 3
25 Frozen Gun 3 0 14 +3 Thrust +4 Ice> 24
26 Meteor Drop 1 0/1 2 +1 Strike +2 Earth SM 1
27 Cross Meteor 2 0/1 6 +2 Thrust +3 Earth 26
28 Meteor Swing 4 0/2 12 +3Thrust +3Earth ^ 27, SM 3
29 Meteor Gun 3 0 14 +3Thrust +3Earth > 28
30 Secure Field 2 0 5 +DEF/-ATT 34
31 Force Field 3 0 10 ++DEF/--ATT 30, SM 5
32 Magic Shield 3 0 10 +RES/-MAG 30, SM 5
33 Full Shield 3 0 10 +DEF allies 30, SM 5
34 Threaten 2 1 - aggro skill SM 2
35 Arcane Roar 3 1 - wide aggro skill Resident Quest
36 Brave Charge 2 0 12 +3 Thrust > SM 3
37 Counterattack 3 1 - +3 Thrust Shield 36
38 Slowdown 3 1 - +Slow enemies 37, SM 4
39 Tiger's Breath 3 0 24 +4 Thrust area 38
40 Shell Attack 3 1 - +3 Strike Shield Resident Quest
41 Life Shell 4 1 - HP Gain w/shield Full Might
42 Physical Guard 3 1 - take allies damage 33, w/shield
43 Magic Guard 3 1 - take allies damage 33, w/shield
44 Full Might 3 2 - take full damage 42,43 w/shield
45 Spearmaster 1 2 - - 3 Hit Combos Initial
46 Spearmaster 2 4 - - 4 Hit Combos 45
47 Spearmaster 3 6 - - 5 Hit Combos 46
48 Spearmaster 4 8 - - 6 Hit Combos 47
49 Spearmaster 5 10 - - 7 Hit Combos 48
50 Guardian 10 - - AC gain when hit 53, 56
51 Spears 1 2 - - +ATT SM 5, 57
52 Spears 2 3 - - ++ATT 51, 59, 61
53 Spears 3 4 - - +++ATT 58, 60, 62
54 Shields 1 2 - - +DEF shield SM 5, 57
55 Shields 2 3 - - ++DEF shield 54, 59, 61
56 Shields 3 4 - - +++DEF shield 58, 60, 62
57 HP UP 1 2 - - HP +20 2,5,9,21, SM 1
58 HP UP 2 3 - - HP +20 15, 18, 57
59 VIT UP 1 2 - - VIT +5 3, 7, 9, 21
60 VIT UP 2 3 - - VIT +5 15, 18, 59
61 SPR UP 1 2 - - SPR +5 2,5,9,21, SM 1
62 SPR UP 2 3 - - SPR +5 15, 18, 61
Spear Augments
HP UP 1: SM 1, 2, 6, 9, 21, 57= 10 SP spent.
VIT 1/SPR 1: SM 2, SM 3, 3, 7, 59, 61 = 32 SP.
HP UP 2/VIT 2/SPR 2: SM 4, 10, 12, 13, 14, 15, 16, 17, 18, 58, 60, 62 = 77 SP.
Bow# Skill Name SP AC MP Damage Type Pre-Reqs
1 Sting - 0/1 0 +1 Thrust Initial
2 Bull's Eye 1 1 4 +2 Thrust Initial
3 Quick Shot 1 0/1 10 +3 Thrust BM 3
4 Chi Shot 6 0/3 20 +4 Thrust BM 5, 3
5 Explosion 1 0/1 4 +2 Strike Initial
6 Triple Nock 4 0/2 10 +3 Strike BM 5, 8
7 Blast Salvo 6 0/3 20 +5 Strike BM 5, 6
8 Burst Arrow 1 0/1 4 +2 Slash Initial
9 Needle 2 0 12 +2 Thrust BM 1
10 Rain 4 0 20 +3 Thrust BM 3, 9
11 Judgement 6 0 24 +4 Thrust BM 5, 10
12 Fire Tip 1 0/1 2 +1 Thrust +2 Fire BM 1
13 Fire Shot 2 0/1 6 +2 Thrust +3 Fire 12
14 Flame Bolt 3 0/2 12 +3 Strike +4 Fire BM 3, 13
15 Flame Bullets 4 0/3 24 +4 Strike +5 Fire 14
16 Hellfire 4 0 24 +3 Thrust +4 Fire 10, 14
17 Ice Tip 1 0/1 2 +1 Thrust +2 Ice BM 1
18 Ice Shot 2 0/1 6 +2 Thrust +3 Ice BM 3, 17
19 Icy Bolt 3 0/2 12 +3 Strike +4 Ice 18
20 Icy Bullets 4 0/3 24 +4 Strike +5 Ice 19
21 Freezing Rain 4 0 24 +3 Thrust +4 Ice 10, 19
22 Wind Tip 1 0/1 2 +1 Thrust +2 Wind BM 1
23 Wind Shot 2 0/2 6 +2 Thrust +3 Wind 22
24 Gale Bolt 3 0/2 12 +3 Strike +4 Wind BM 3, 23
25 Gale Bullets 4 0/3 24 +4 Strike +5 Wind 24
26 Squall 4 0/3 24 +3 Thrust +4 Wind 10, 24
27 Rock Tip 1 0/1 2 +1 Thrust +2 Earth BM 1
28 Rock Shot 2 0/1 6 +2 Thrust +3 Earth 27
29 Stone Bolt 3 0/2 12 +3 Strike +4 Earth BM 3, 28
30 Stone Bullets 4 0/3 24 +4 Strike +5 Earth 29
31 Meteor Shower 4 0 24 +3 Thrust +4 Earth 10, 24
32 Healing Song 2 0 12 (MaxHP/5)+60=HP Rec BM 2
33 Song of Spirit 3 1 0 (MaxMP/5)+10=MP Rec BM 4, 32
34 Angel's Song 3 1 0 Raise ally BM 5, 33
35 Song of Winds 3 1 0 Haste+ Resident Quest
36 Hawkeye 2 0 5 +ACC/-EVA BM 2
37 Clairvoyance 3 0 10 ++ACC/--EVA BM 5, 36
38 Camouflage 3 0 10 Hide BM 2
39 Smoke Shot 2 0 6 +1 Thrust/-enemyACC BM 3
40 Dark Shot 3 0 12 +2 Thrust--/ACC BM 5, 39
41 Conceal 3 1 0 +EVA 37, 38
42 Decoy 3 0 10 Divert enemy 41
43 Poison Tip 2 1 0 adds poison BM 2
44 Stun Tip 2 1 0 adds paralysis 43
45 Sleep Tip 2 1 0 adds sleep 44
46 Mute Tip 2 1 0 adds silence 45
47 Hunter's Sense 1 0 2 see enemy weakness Initial
48 Bowmaster 1 2 - - 3 Hit Combos Initial
49 Bowmaster 2 4 - - 4 Hit Combos BM 1
50 Bowmaster 3 6 - - 5 Hit Combos BM 2
51 Bowmaster 4 8 - - 6 Hit Combos BM 3
52 Bowmaster 5 10 - - 7 Hit Combos BM 4
53 Double Shot 5 - - 20% damage incr. 56,57,58
54 Triple Shot 10 - - 10% chance critical 53,60,62,64
55 Focus 5 - - AC gain 100% tree Resident Quest
56 HP Lore 2 - - Inc.HP item effect BM 5,59,61,63
57 MP Lore 2 - - Inc.MP item effect BM 5,59,61,63
58 Bomb Lore 2 - - Inc. Bombs damage BM 5, 59,61,63
59 MP UP 1 2 - - MP +10 2, 5, 8. 9
60 MP UP 2 3 - - MP +10 4, 7, 11
61 AGI UP 1 2 - - AGI +5 2, 6, 8, 10
62 AGI UP 2 3 - - AGI +5 4, 7, 11
63 DEX UP 1 2 - - DEX +5 2, 6, 8, 10
64 DEX UP 2 3 - - DEX +5 4, 7, 11
Bow Augments
MP UP 1: BM 1, 2, 5, 8, 9, 59 = 9 SP.
AGI 1/DEX 1: BM 2, BM 3, 3, 6, 10, 61, 63 = 35 SP.
MP UP 2/AGI 2/DEX 2: BM 4, BM 5, 4, 7, 11, 60, 62, 64 = 80 SP.
Axe# Skill Name SP AC MP Damage Type Pre-Reqs
1 Break - - - +1 Strike Initial
2 Crush 1 0/1 4 +2 Strike Initial
3 Pulverize 4 0/2 10 +3 Strike AM 3, 2
4 Nightmare 6 0/6 20 +4 Strike AM 5, 3
5 Full Swing - 0/1 0 +1 Slash Initial
6 Disarm 1 0/1 4 +2 Slash Initial
7 Assault 4 0/2 10 +3 Slash AM 3, 6
8 Deadly Swing 6 0/3 20 +4 Slash AM 5, 7
9 Smash - 0/1 - +1 Thrust Initial
10 Tackle 1 0/1 4 +2 Thrust Initial
11 Jaw Breaker 2 0/1 4 +2 Strike 2
12 Stomp 4 0/1 10 +3 Strike AM 3, 11
13 Bull Charge 2 0/1 4 +2 Slash 6
14 Corkscrew 4 0/1 10 +3 Slash AM 3, 13
15 Air Swing 2 0/1 - +1 Strike ^ AM 4, 11
16 Sky Dive 2 0/1 - +1 Slash ^ AM 4, 13
17 Heavy Press 2 0/1 4 +2 Strike ^ 15
18 Full Impact 4 0/1 10 +3 Strike ^ 17
19 Amputate 2 0/1 4 +2 Slash ^ 16
20 Thunder Jolt 2 0/1 4 +2 Thrust ^ AM 4, 10
21 Heavy Cannon 3 0 12 +3 Slash > AM 1
22 Full Burst 5 2 - +4 Strike > AM 5, 21
23 Gale Cut 1 0/1 2 +1 Slash +2 Wind AM 1
24 Tornado 2 0/1 6 +2 Strike +3 Wind 23
25 Dive Storm 2 0/2 12 +3 Strike +4 Wind AM 3, 24
26 Thunderburst 5 2 - +4 Strike +5 Wind 20, 22
27 Earth Tackle 1 0/1 2 +1 Strike +2 Earth AM 1
28 Meteor Strike 2 0/1 6 +2 Strike +3 Earth 27
29 Rage 2 0 5 +ATT/+DEF AM 2
30 Lion's Roar 3 0 10 ++ATT/--DEF self AM 5, 29
31 +War Cry 4 0 20 +ATT allies 30
32 Fearmonger 3 0 10 -enemy SPR 31
33 Arm Buster 2 0 6 +1Strike -enemy ATT AM 3
34 Arm Shatter 4 0 12 +2Strike--enemy ATT AM 5, 39
35 Armor Buster 2 0 6 +1Strike -enemy DEF AM 3
36 Armor Shatter 4 0 12 +2Strike--enemy DEF AM 5, 39
37 Blind Swing 3 0 10 +3 Strike 33, 35
38 Soul Fang 4 0 6 +3 Strike using HP AM 4, 37
39 Stun Impact 4 0 8 +2 Strike, Stun 38
40 Genie Strike 4 1 - +4 Strike, roll 34, 36
41 Burst Charge 3 0 12 +3 Strike > Resident Quest
42 Guilt Trip 4 2 0 +4 Strike, aggro Resident Quest
43 Axemaster 1 2 - - 3 Hit Combos Initial
44 Axemaster 2 4 - - 4 Hit Combos Axemaster 1
45 Axemaster 3 6 - - 5 Hit Combos Axemaster 2
46 Axemaster 4 8 - - 6 Hit Combos Axemaster 3
47 Axemaster 5 10 - - 7 Hit Combos Axemaster 4
48 Latent Energy 10 - - +ATT using HP 51, 57, 59
49 Axes 1 2 - - +ATT AM 5,55
50 Axes 2 3 - - ++ATT 49, 57, 59
51 Axes 3 4 - - +++ATT 50, 56, 58, 60
52 Hammers 1 2 - - +ATT AM 5, 55
53 Hammers 2 3 - - ++ATT 52, 57, 59
54 Hammers 3 4 - - +++ATT 53,56, 58, 60
55 HP UP 1 2 - - HP +20 2, 6, 10, 21
56 HP UP 2 3 - - HP +20 4, 5, 22, 55
57 STR UP 1 2 - - STR +5 7, 10, 21
58 STR UP 2 3 - - STR +5 4, 8, 22
59 VIT UP 1 2 - - VIT +5 7, 10, 21
60 VIT UP 2 3 - - VIT +5 4, 8, 22
Axe Augments
HP UP 1: AM 1, 2, 6, 10, 55 = 10 SP.
STR 1/VIT 1: AM 2, AM 3, 3, 7, 57, 59 = 32 SP
HP UP 2/STR 2/VIT 2: AM 4, AM 5, 4, 8, 22, 56, 58, 60 = 76 SP
Divine MagicA ""+"" indicates Area of Effect.
- Skill Name SP MP Support Type Pre-Reqs
1 Heal I 1 4 HP recovery Initial
2 Heal II 3 12 HP recovery 27
3 Heal III 5 24 HP recovery 40, 41
4 Heal IV 7 38 HP recovery 20, 24
5 +Heal All 3 8 HP recovery 11, 14, 15
6 +Heal II 5 24 HP recovery 8, 35, 37
7 +Heal III 7 42 HP recovery 25, 43
8 +Heal IV 9 64 HP recovery 10, 17, 33
9 Regen 2 10 HP recovery 2
10 Regen II 4 20 HP recovery 4
11 Cure 2 4 cures poison 1
12 +Cure 2 12 cures poison 11
13 Unbind 2 4 cures paralyze 1
14 +Unbind 2 12 cures paralyze 13
15 Awaken 2 4 cures sleep 1
16 +Awaken 2 12 cures sleep 15
17 Refresh 4 20 Cure 10, 12, 14 4
18 +Refresh 4 40 Cure 10, 12, 14 12, 14, 16, 17
19 Curse Recover 4 6 cures curse 7
20 +Curse Recover 4 18 cures curse 19
21 Seal Recover 4 6 cures MAG seal 7
22 +Seal Recover 4 18 cures MAG seal 21
23 Shackles Cure 4 6 cures shackles 7
24 +Shackles Cure 4 18 cures shackles 23
25 Natural Heal I 4 4 heal rate up 2 mins 3
26 +Natural Heal 4 12 heal rate up 2 mins 25
27 Raise I 6 12 revive 29, 31
28 Raise II 10 48 revive 4
29 Fortify 2 8 DEF UP 60 secs 5
30 +Fortify 2 24 DEF UP 60 secs 29
31 Magic DEF UP 2 8 MAG DEF UP 60 secs 5
32 +Magic DEF UP 2 24 MAG DEF UP 60 secs 31
33 Haste 4 16 adds speed 4
34 +Haste 4 48 adds speed 33
35 Fatigue 3 12 enemy ATT down 2
36 +Fatigue 3 36 enemy ATT down 35
37 Mollify 3 12 enemy DEF down 2
38 +Mollify 3 36 enemy DEF down 37
39 Slow 3 16 enemy Speed down 6
40 +Slow 3 48 enemy Speed down 39
41 Silence 4 6 enemy silent 2, 37
42 +Silence 4 36 enemy silent 41
43 Holy 4 6 Holy damage 3
44 +Holy 4 12 Holy damage 43
45 Angel's Favor 5 28 0 1 MAG damage Resident Quest
46 Fate's Favor 5 28 0 1 Physical damage Resident Quest
47 Divine Lore 6 - MP Cost Cut 28
48 MP UP 1 2 - MP +10 5
49 MP UP 2 3 - MP +10 6
50 MP UP 3 4 - MP +10 7
51 SPR UP 1 2 - SPR +5 5
52 SPR UP 2 3 - SPR +5 6
53 SPR UP 3 4 - SPR +5 7
Divine Magic Augments
MP UP 1/SPR 1: 1, 5, 11, 13, 15, 48, 51 = 14 SP.
MP UP 2/SPR 2: 2, 9, 27, 29, 31, 35, 37, 49, 52 = 46 SP.
MP UP 3/SPR 3: 3, 7, 25, 39, 41, 43, 50, 53 = 82 SP.
Staff# Skill Name SP AC MP Damage Type Pre-Reqs
1 Staff Strike - 0/1 - +1 Strike Initial
2 Wallop 1 0/1 4 +2 Strike Initial
3 Smite 2 0/2 10 +3 Strike SM 3, 2
4 Pummel 4 0/3 20 +4 Strike SM 5, 3
5 Mana Cleave 2 0 4 +2 Slash SM 2
6 Divine Thrust 2 0 4 +2 Thrust 5
7 Spellbound 2 0 4 +2 Strike 6
8 Divine Shock 4 10 +4 Strike SM 5, 7
9 Starstruck 4 2 - +4 Strike Resident Quest
10 Flame Staff 1 0/1 2 +1 Strike +2 Fire SM 1
11 Flameshock 2 0/1 6 +2 Strike +3 Fire 10
12 FireSpiritIre 4 0/2 12 +3 Strike +4 Fire SM 3, 11
13 Searing Meld 4 2 - +5 Strike +5 Fire 9, 12
14 Ice Staff 1 0/1 2 +1 Strike +2 Ice SM 1
15 Iceshock 2 0/1 6 +2 Strike +3 Ice 14
16 IceSpiritIre 4 0/2 12 +3 Strike +4 Ice SM 3, 15
17 Frostbite 4 2 - +5 Strike +5 Ice 9. 16
18 Wind Staff 1 0/1 2 +1 Strike +2 Wind SM 1
19 Windshock 2 0/1 6 +2 Strike +3 Wind 18
20 WindSpiritIre 4 0/2 12 +3 Strike +4 Wind SM 3, 19
21 Storm Spasm 4 2 - +5 Strike +5 Wind 9, 20
22 Earth Staff 1 0/1 2 +1 Strike +2 Earth SM 1
23 Earthshock 2 0/1 6 +2 Strike +3 Earth 22
24 EarthSpiritIre 4 0/2 12 +3 Strike +4 Earth SM 3, 23
25 Pangs of Atlas 2 2 - +5 Strike +5 Earth 9, 24
26 Spell Boost 2 0 5 +MAG/-MAG DEF SM 2
27 Magic Boost 3 0 10 ++MAG/--MAG DEF SM 5, 32
28 Spell Barrier 2 0 5 +MAG DEF/-MAG SM 2
29 Magic Barrier 3 0 10 ++MAG DEF/--MAG SM 5, 32
30 Nature Meld 2 0 10 Camouflage 26, 28
31 Mana Parasite 3 1 - Absorb MP SM 3
32 Dispel Prayer 3 1 - -poison/-silence SM 4, 30
33 Stealth Magic 4 1 - EVA Up 30 secs 27, 29
34 GoddessBlessng 4 2 - group HP gain 33
35 Divine Essence 5 3 - group MP gain 34
36 Phoenix Prayer 5 3 - die/revive allies 35
37 Devour Gall 5 3 - eat ally status eff 36
38 Fire Seeker 4 2 - + Fire skills SM 5, 12
39 Water Seeker 4 2 - + Water skills SM 5, 16
40 Wind Seeker 4 2 - + Wind skills SM 5, 20
41 Earth Seeker 4 2 - + Earth Skills SM 5, 24
42 Angel's Breath 5 2 - +Natural healing Resident Quest
43 Staffmaster 1 2 - - 3 Hit Combos Initial
44 Staffmaster 2 4 - - 4 Hit Combos 43
45 Staffmaster 3 6 - - 5 Hit Combos 44
46 Staffmaster 4 8 - - 6 Hit Combos 45
47 Staffmaster 5 10 - - 7 Hit Combos 46
48 Magic Skills 1 2 - - -spell cast time SM 5, 56
49 Magic Skills 2 3 - - MP spell cost cut 48
50 Magic Skills 3 4 - - --spell cast time 49, 57, 59,61
51 Magic Skills 4 5 - - MP spell cost cut 50
52 Divine Magic 1 2 - - -Divine cast time SM 5, 56
53 Divine Magic 2 3 - - MP Divine cost cut 52
54 Divine Magic 3 4 - - -Divine cast time 53, 57, 59, 61
55 Divine Magic 4 5 - - MP Divine cost cut 54
56 MP UP 1 2 - - MP +10 2, 7
57 MP UP 2 3 - - MP +10 4, 8, 37
58 INT UP 1 2 - - INT +5 3, 7, 31, 32
59 INT UP 2 3 - - INT +5 4, 8, 37
60 SPR UP 1 2 - - SPR +5 3, 7, 31, 32
61 SPR UP 2 3 - - SPR +5 4, 8, 37
Staff Augments
MP UP 1: SM 1, SM 2, 2, 5, 6, 7, 56 = 15 SP.
INT 1/SPR 1: SM 3, SM 4, 3, 26, 28, 30, 31, 32, 58, 60 = 47 SP or 45 SP if you don't take INT.
MP UP 2/INT 2/SPR 2: SM 5, 4, 8, 27, 29, 33, 34, 35, 36, 37, 57, 59, 61 = 103 SP or 98 SP if you don't take INT 1 or 2.
Version 1.0 Initial
Version 1.1 Fixed formatting issues, correction to SS augments, elemental magic.
Copyright 2011 pprincess Carie Novitzke, PhD
Source:
http://www.gamefaqs.com/ps3/974870-white-knight-chronicles-ii/faqs (all the credit goes to "pprincess" of www.gamefaqs.com, thank you for your hardwork.)