Bulletstorm was another one of those games with a lot of marketing money put into them, received decent critical reception, but then garnered mediocre sales and reviews from the average gamer. It wasn't the blockbuster success Epic Games may have been hoping for, but good games still get sequels, right?
Epic Games president Mike Capps had this to say:
"I'd love to go back [to Bulletstorm]. I think there's more to do with Bulletstorm. Heck, it kind of ended wanting more. I'd love to see another project, but right now we don't have anything to talk about."
EA, the money behind the developer though, may not have agreed. People Can Fly explored a sequel, but have since moved on to a different project. Capps goes on to admit that EA hoped Bulletstorm would do better, which likely contributed to the sequels shelving. That doesnt stop Capps from pointing out that pirates are more likely at fault.
"We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."
Frankly, this is a tired and untruthful excuse that is both insulting to PC gamers and doesn't help your company create better products. Gamers don't want to hear how mediocre games were brought down by piracy, they want to hear how you'll make your games better for a PC audience the next time around. Maybe you can get away with porting a mediocre PC game to console and still get sales, but it doesn't work the other way around.
I played and reviewed Bulletstorm and found it lacking across the board. Pre-launch advertising built up the combat to unreachable heights, but left an incomplete and unfulfilling single-player experience in the shadows. The process for making a sequel starts with admitting every game has faults, and working to make them better. Excuses are worth their weight in gold.