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Feb 18, 04 at 5:51pm ^Braveheart tips and strats
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Year: 15th July 1297
Settlements under my command: 40
Enemies: 6 out of 30 left standing
It's now time for "Scotsland"
40 cities need to be conquered before uniting Scotland
Ok been playing this game for a few days now... and I'd like to give a solid newbie strat out for the lost souls running around the forests aimlessly
1) Set every cities Trade to manual and junk the markets
"If you must, you can trade with yourself using a caravan but it's detailed and not necessary...but does add a dimension to the game, so it's worth trying"
2) Build a Prison and a Barracks manually
"This will keep your city and Soldiers happy"
3) Build about 100 spears 50/50 and get your two leaders out pillaging towns right away.
Spears are easy to build, the wood is already there for you to use and spearmen "Greenies" stay alive well in the beginning and easily replaced in the towns you sack.
sidenote: Leaders can take out 15 clubmen in a single battle on their own... one hit those turkeys are down for the count... your leaders are powerful but use them with caution as you can only Battle with a leader on board so they are precious and must stay alive.
4) Once you have three-four cities set your production to auto.. this will help against the plague (and make sure all trade is on manual with the market items off) this makes it easy to go around battling non stop to get a feel for the game (city managment is a great detail of the game but can be micromanaged later once you have the hang of it)
You will need some Axmen so build them in the city it takes only a few days for about 60 or so. Other than that auto production
5) Until you get used to the battlefield, let them come to you... yes it takes over five mintutes but they'll come eventually.. usually 1/3 1/3 1/3 and they are easier to kill coming in phases until you get used to it.
sidenote: they get lost in battle quite a bit or run like bunnies away... this is ok because once they hit the border of the battlefield they will die. As for the lost guys, it's quite simple Alt- select every division and then your commandor... now that they are all selected chose the "Circle" formation. Now walk them a bit until your in the middle of the "Battlezone"... If the lost enemy still hasen't shown... while in circle formation, chose "Scatter" this creates a giant circle radius which you can see on the radar. it's only a matter of a few minuites before they take the bait. If one-three are coming (purple dots on the radar) there are enough men to handle but if you see a lump of purple dots, tease them! wait until they are close to your radius and click the "circle" formation again. This lewers them all right into a giant lump of Scottish fury!
5) I once sent a leader alone out on a Battle because the town didn't have any weapons or enough men. It was my leader vs about 70 Spearmen/Axemen/Clubmen. I did this because so many leaders were for hire (I had about 13 battling diff towns) and moving them sometimes takes awhile. Anyway.. my leader killed them all..
Stealth... finding their line and in to kill 2-3 (prompting another 1-2 to attack you) and run out and back again. This is very time consuming but kinda cool to see your leader hack them all up.
Sidenote: Leaders run 2x the speed as other soldiers
This is a good quick way to get a feel for the game and your surroundings.
Sidenote: if your a lower clan I.E. Wallace.. your near English lines, they will become friendly with you if you don't attack. Everything you do before uniting the clans is for not afterwards. When they are united Scotland is One Town vs about 6 major english cities and about another 15 smaller towns. If you take a major english city, you take the entire province
FIGHTING THE ENGLISH:
The limie buggers have awesome armours, but crap weapons.
Peircing their armour takes many more hits.. so being a cowboy usually doesn't work against them i.e. a Leader and a few good men will most likely be wormfood!! You need a real army. Spearmen, Long spears, Swords, Axes, getting your leader involved to massacre a handful of them on his own. and hey some armour or shields if you can muster them up is always good too.
City Carlisle: Breaking through that castle. I like to just use a catapult. it's easy to build and just need one of them (four men to man it). It takes up a slot so bringing two-three castle destroyers isn't at all necessary, especially when moving the darn thing kills off 1/3 of your men before they even get to battle.
A good chunk of spearmen, a few axmen, 3-5 cavalry and some archers will do the trick nicely.. if you leave with
your gonna arrive with 8,8,8,8,8
the first row is spearmen
second is axmen, archers,cavalry,swordsmen
ya it sux, the catapult cruisade kills alot of men just lugging the damn thing around Scotland.
Man the catapult (chose four men and alt select the catapult) aim it at the walls (preferably take down three walls of the same side) cause their men run like bunnies at the first sign of truble and this way you'll see them leave and the cavalry + leader can run them down like dogs.
Once this is done, start the arail assult with long bow arrows.. a good chunk of heavy armour men stay to fight and with the walls down you can keep a distance and hammer them with the arrows... this will go non stop... once you get bored of this or the crossbowmen come down off the towers, send in the calvary full force to battle and finish them!
sidenote: once the castle is surrendered, you'll still have to take the city! ya so remember to keep your men alive cause you have another 70 or so heayy armour to battle in the city!
Well that's it for now boys... Happy Battling
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Feb 18, 04 at 6:01pm ^re: Braveheart tips and strats
When setting your city to auto... slide the ball to the bottom right "People" This will Auto well out of the Plague.
Any other setting is better used on Manual with micromanagment.
This is just a simple newbie start up strat I thought might help.. The game is alot more detailed and can get more interesting, but battling first and learning the full managing later I say
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Feb 19, 04 at 5:29pm ^re: Braveheart tips and strats
OK.. let's get a little more technical
By now you should have an understanding about town production and battles.. enough to get by at least right?
more about the technical part of battling, this will tie in with "Armoury" in your production slots which allows you to chose which weapons to produce for battle.
filename:"AIStat" it's a .txt file so you can open it in readonly, and change it's properties to "Archive" if you want to change anything.. but for now lets understand what the programmers did for this.
I'll use this because the club is very common to find a lot of them in any town you sack. So let's compare it's method to another common but more advanced weapon the Ax
The ranges are the same: in short you have to be a foot away from the enemy to strick (as you can visually imagine using a club or campsite ax to war with)
Speed: Ax is slightly faster, you can strick more times the enemy as it isn't a huge monstrosity of a club to swing around
Penalty: each at 1.0, which alone with dagger is the lowest penalty aheivable. This means the ability to use the weapon and combines it's technic, skill and usefullness into the factor. In short club,ax,dagger are easy to use in battle after all even we could use one properly right?
Combat Skill: The Axe does 3x the dmg the club does.
Defence Factor: A horrible 0.0 for both of them.
Think of using either in battle and trying to defend against any weapon. pretty much your a dead man.
Ok now let's look at the most commonly used weapon and the one you'll use from start to end, without a doubt in your front line. First because they are effective in keeping your enemy at a good range giving time for your other soldiers to slip around and ax,club,sword or arrow them to death. The second reason is that every town builds a ton of them, so when you sack them you have 100-1000 of them for free to utilize.
It's the Spear and Long Spear
Ok so the two types of spears are alot diff it seems in writting. Now i've united the Clans and then conquered every English city except London afterwards because the game crashes. Use Bravepatch 3.22 (install it) before you even get going seriously with the game because it won't work on already saved games. Anyway, practically the spears are alot different as well, "Could you do that when it matters, I mean could you kill a man with them spears as it matters in Battle" hehe and the answer is yes for the short spear and the long spear has some great issues.
The Long spears are "Twice as long as a man, and yes our girlfriends have been talking about us again" but the "Cavalry or Heavy Horse aren't devastating in the game as in the movie. Red Lemon could have done alot with the heavy horse in this case i.e. xtra combat points for them running over peasants. But this doesn't happen in the game so the Long Spear is practically unuseful.
Your axemen, swordsmen need to get around your front line and start their berserkerness (ya it's a new Scottish word)
The short spear will keep the enemy at bay, kill quite a few of them and it's short enough for your back lines to whip around or inbetween the spearmen. Also you'll see in the Battlescene where the Short range comes into play when the long spearmen have to back up quite a bit to then try and stab the enemy then back up again, meanwhile with all the backing up the enemy axmen are chopping them to pieces.
Ok now more on the Leader. They have all "Back line" weapons which means Ax, Sword and Berserker (the one female Leader Rhonda Mason uses a dagger and I haven't seen her fight yet without my comp crashing first but let's focus on the other leaders and majority weapon) The leader is 3x as fast as your soldiers so if you select them all and not put them in a formation the leader will arrive first on the scene of an attack! (VERY BAD IDEA)
Send in your Spearmen first. Then select a good mass of enemy the Archers can fire on. then send in the back lines. Meanwhile have your Leader close to combat but still waiting. Check out the scene and see who needs help preferably with enemy clubmen or axmen, send your leader in to that pocket of combat and he'll push right through your men and start whaling. If he's selected you'll be able to watch is bar or "lifeline" it's full of one colour at the beggining of battle. Keep an eye on it as he's fighting, he'll be massacring the enemy as his combat skills are excellent and has a pretty good defence. If the bar is getting low, make sure he's selected and run him outa there quick. By the time I'm sacking countless English cities most of the Battalions have a morale of dubious (This is mainly because of having them run all over England and picking up new "English" Troops from sacked cities to help with the next battle) but using the leader in every battle keeps that troop around to send again to another battle (This seems to be why, but not really sure) regardless.. your usually up against about 50-100 enemy troops and if you play your Leader right, he can kill anywhere from 5-20 on his own. not bad eh? Considering you still have 40-100 of your own soldiers fighting as well.
An important note to consider... when a town or city is sacked.. station that army there, otherwise they'll start their attack from the original city, making them very angry having to quadrouple the walking distance. This is very important once you start conquering alot of the map and have long distances to the next battle. Why make it that much longer? and by doing that you'll get fresh soldiers to replace the dead and can use whatever weapons that city has to offer.
Anyway, that's all for now.
When I get bored I'll write a good post on Manual City Managment and Trade.
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Feb 21, 04 at 2:24am ^re: Braveheart tips and strats(Patch 3.22)
The patch features:
"This patch updates your game from version 3.09 to 3.22. Your version can be verified in the main menu.
> Improves the performance and stability of the multiplayer game
> Improves the stability of the single player campaign game
> Improves the AI of single player campaign game
> Improves the building of stockades and keeps along with their 3D world rendering
> Fixes catapult animation
> Fixes minor siege weapon and castle defense issues
> Fixes time crash advancement issue
> Fixes use of Prisions
> Fixes Rage II and Riva 128 texture corruption problems
> F4 Camera is now more stable
Important Note: to increase realism, we have added this feature:
Your clan will start the game with two armies with REGULAR soldiers. However, you only will be able to carry out
military operations with REGULAR soldiers. GREEN troops (MUST) be trained to REGULAR before they can be used
in the field."
This patch is good once your ready to go on a serious campaign across Scotland and England.
My advice for beginner players is to hold off on the patch so you can go out battling right away and get a feel for the game without having to spend alot of time and money training them every stop. Because of having to train them from the get go... the enemy troops have had time to train as well and are far better in battle leaving you with fewer men at the end and needing to gather more troops from the sacked towns (this lowers the troops from regular to newbies again, which yes means weeks of training once again)
You can finish most of the game without the patch and increased animation on the catapult is no big thing, but good luck finishing the entire game without it.. you'll own all of Scotland and alot of England and crash right at the second climax of the game! so it's a necessity eventually but by then you'll be ready and know how to use your troops wisely
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Feb 21, 04 at 10:15pm ^re: Braveheart tips and strats-Battle Stuff
ok so after sacking a city I found that the closest enemy city to this one was half way around Scotland! So I set that army to "Patrol/Ambush" and finally I met me an enemy leader! Which makes sense, attacking uses Leader, and Garrison (the army you war with before taking a city) doesn't need a Leader. Anyway that was kinda cool.. I killed him though! Still have yet to take an enemy leader hostage and put him in prison.
The code for the game is fun to toy with, you can change numbers just not mix up the set up if you know what i mean.. anyway I got my commie to run at 5.0 LOL this is as fast as the retreating cavalry... You can also toy with the code to make it more realistic i.e. your spearmen! I set up a one on one fight with one of my spearmen against an enemy clubman and it's totally unrealistic! the spearmen have good range and Defence from that range so he got in the first two blows (splattering blood everywhere) then the club man stepped in past the spear and hammered him twice real quick until my warrior moved back and went in with a counter swoosh 2mine 2computer 1mine and still they are fighting!! it ended with 2,2,1,3,2 then the enemy running away. Well I'm not sure how tough you are but in a battle you think you could be stabbed with a iron head spear the size of a banana 5 times and run away? lol even if the spearman is a rookie, a stab is a stab!! so you can fix this if you like some other cool things to toy with is leader stats in the same file "AIStat.txt" making your leader more realistic in his combat skills (more power, and faster blows) as it is now if you watch your leader battle he'll run in slice a guy,step back,turn around facing the other way, then turn around again for another strike.... he looks like he's smoked alot of drugs at it is the way they have him fighting
A trick to speed up the game without losing skill is once you know your good enough to win in any scenerio battle (or before if you want), when the "The Enemy wishes to surrender to your troops. Do you accept?" just leave this pop up on and let things happen as they will.. if your lucky the enemy didn't retreat and it'll be a quick end, and if they did you might have to wait for them to hit the "border" and sink. This way the next battle you fight this pop up will appear at the beginning of battle and you can just press yes
The patch seems to have remedied the massive "plague" problem quite well. This is still with Manual Trade/Nothing in the Market and with slider set to 100% People though.
I'm having trouble building a Fortress.. it takes a TON of Rock...I chose out of 30 cities the one with the most Rock and the other resource it takes and was clean out before it was 50% built lol brutal. I'd like to see what it's like defending from a fortress and hammering the enemy with crossbows, arrows and apparently there is a weapon "Flamearrows"? I saw that in the programming, I'll just assume it's an option to build once you own a castle to garrison. It's probably to chuck at the wooden castle destroyers but we'll see about that! I'd really like to see catapults on fire. The hot tar would have been a cool option, with two soldiers manning each bucket produced!
In situations where your outmaned or outmatched you can try diff strats. One I like is right away seletcing all the spearmen (Control+Select) and in the radar you'll see your enemy running into position. Well you can usually see a patch of enemy that's lagging behind. If you send in all your front line on them. then your back line 10 seconds later it'll start the battle there. This will buy you time before the enemy mass gets there and you'll kill an easy 15 of them before that. and even then it's sometimes line by line the enemy will come at you. This works well when your outmanned.
A trick with the English Battles. From what I've seen they like to split 50/50 line up at 11 & 5 O'clock so with all their heavy armour it will help you to attack them not letting them ambush you from the flank and front.
Arrows & Crossbows I find generally useless. First if the enemy gets within 20 feet of them they run like bunnies in all kinds of directions, and sometimes for long
distances lol second the accuracy stinks in 90% of battles being that the enemy is constantly moving. I do like Arrows for Castle Sieges and would like crossbows for Garrison of a Castle but other than that it's a slot better used for more spearmen or claymores. Cavalry are generally useful on Castle sieges or battles chasing retreating enemies.
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Feb 22, 04 at 7:45pm ^re: Braveheart tips and strats-Building a Fortress
OK... so I FINALLY got one built!! lol
I chose Clan Mackenzie. They are beside water and have a very close neighbour to the North. The radius for the Fortress covered protection for both these cites ( I took that city with a resistance of 40 men). All this was done right away and started building the Fortress then from Mackenzies only original city (I forget the name.. Fortrose I think it was). With the two cities guarded, there was no sign of any enemies coming, so I took a third town just North of that. Fortrose, Laird and _______ were now producing max Rock and with **TRADE TURNED TO MANUAL RIGHT AWAY WHEN SACKING A CITY** it was manual trade to Fortrose...
It took approx a year and a half, as I stuck to just three cities guarded with Leaders (Clans were forking over a ton of cash in Dimpolmatic talks for some reason). Meanwhile the carravns were flowing to Fortrose. A rough guess is that a Fortress takes about 6000 Rock. Just a massive amount!!
Meanwhile the cites are growing fast because they are peaceful and producing a Ton of everything. Fortrose is also producing heavy weapons (I carrivaned some Iron from the other two cities to Fortrose as well). When the Fortress was finally built, it has a huge raidus... so I sent out all my messangers declaring war on the entire map.
They all gracefully accepted this offer and can at me. The Fortress was garrisoned with 150 men(max 200) but 200 is impossible as far as I know to achieve. The men had Crossbows, Longbows, Berserkers, Claymores, Spears, Heavy shields and the purest Armour money and Iron can make!! it was quite a spectacle.
And then the anti climactic moment. Non of the other clans produced any Castle siege equipment (catapults etc) so their men just stood there waiting, waiting, waiting and didn't surrender but didn't move! Their men were too far for the long bows, so I had to get them outside the walls (which is a real treat lemme tellya) A Fortress is a Castle inside of a Castle.. It's just bloody massive, York in the movie Braveheart woulda been a pup next to one of these things. The men can't open the doors so the archers are stuck in the outer layer and the other soldiers are fully secure inside the main Castle. Four long bows magically made it out and I sent them to kill the Leader and about 10 others. Still they stood there diing. Anyway with the AI(Artificial Intelligence...aka Computer) not the wisest player... no seige equipement is bound to come. just hours and hours of waiting lol
Does anyone know how to get the men out of the Castle?
I guess the Fortress is better left for Scotstown to ensure your not defeated by the English.... but it takes so long to build and seems so anti productive that England could be defeated in half the time it would take to be built, and have an enemy lug seige equipment from London to try and take you out!
This took two tries, as the first time I only used 1 city (Fortrose) and it was the year 1300 and my money went from 1000$ to 0 in three days... I forgot to turn Trade to auto and the computer bankrupted me... not to mention Plagued my city down from 900 to 200 ppl ( I was boggled at how the plague was always hitting me, with having max food, alot of cloths a prison and two barracks) Low and behold the damn Auto-Trade killed me!!! It's very important not to let the computer play for you... Trade yourself and go into Battles (not "use your initiative")
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Mar 07, 04 at 10:35pm ^re: Braveheart tips and strats
I have conquered all of England.. In the meantime though they have managed to take Scotstown and about 20 English armies are heading toward the only town they have left.
There are about 6 English provinces with 1 capitol each and a total of 39 towns to your 1 City of Scotstown.
When you take a Capital, you take the province, which sends English armies into mayhem trying to find a new place to land.
I took all their Capitals, leaving a load of armies heading North to Scotstown... when they arrive it's a perma freeze on the game... I guess one City can't handle that many people or orders and the game crashes! it's Feb.18/1298 so it has nothing to do with the date (apparently the game crashes regardless once you reach the year 1301)
A good feature would have been to assign hired leaders to a certain city... but without a hitch, any hired leader almost always goes to the city with the least amount of ppl and no weapons and no money to train troops moving them is a pain in the ass when you have 36 cities under your command. The game has always crashed on me when attacking the last English city on the map. Its' really hard to believe Red Lemon or Eidos got the rights to this game because it could have been SO much more!!! they run their company like the cheap restaurant chains I used to work for.
Get the game rights, assemble a team, work a few 24 hr shifts until everyone burns out and then get the game on the market before all the bugs are worked out or without thinking everything to maximize entertainment (which would EASILY boost profits) they fail to see this however and just put it out in the market into the mercy of ppl who spent $80 on it (as I haven't seen a post on this game since 2000, which means they all paid max price for it)
This game crashed within months of being released from all the bad fan press!! Most ppl haven't even heard of this game to this date!! it could have gone for $100 easy... and had more hard work put into it, have it still a selling, talked about game! unbelievable the ppl who run these business's who might be better off opening a table with run of the mill T-Shirts.. although they'd probably flunk that too!
This game isn't worth more than 20$ and even then expect a hassle.. so it'll be a $9.99 bargain bin special before they are all incinerated into oblivion..
Red Lemon/Eidos one or both of you should be ashamed to released this junk with your logo on it!! it's a huge reflection on you, you own the rights... how about a RECALL?? and do it right this time and re-release the product as the game it should have been! there is no excuse for you guys
What you think, the public would just play the game and take it rolling over considering the movie was so good?
The movie does carry the juice for you guys!
All that's left is the sour milk your selling as the game!
I'm just one of many who feel it's time to get midevil on you.
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Mar 09, 04 at 12:46am ^re: Braveheart tips and strats
I got a question how many troops can you make max?
How large are normal armies?
Also, you got any nice large army battles screen shots?
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