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Celes Leonhart
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Nov 10, 09 at 9:19pm
Traditional Zombies

I've generally tried to keep distanced from all the new updates to keep me surprised (my first real familiarity of the sequel came from the pre-order demo.) I was wondering, I heard rumours there was going to be a mode featuring traditional zombies, i.e. Romero Zombies. Sorry if this may be obvious, but can anyone confirm or deny this possibility.

And to make something more out of this topic, what do you guys think a Left 4 Dead with slow zombies would have been like? When I first heard about the original in PC Gamer, I think possibly before Valve bought Turtle Rock, I envisioned an open world Raccoon City-esque outbreak simulator; couldn't have been further from the truth and I was a little disapointed in that respect. Obviously with the current formula it wouldn't be possible, but if you removed the availability of automatic weapons and made ammo more scarce, I think it would be awesome. Keep the special infected.
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Nov 10, 09 at 10:00pm
re: Traditional Zombies

I haven't read anything at all about having traditional zombies in the game. So those rumors you heard are most likely false.

I can't imagine playing L4D with slow zombies though. It would take away from the thrill of the game. Imagine running through a level where nothing could even catch you. It'd be way to easy to get to the safe room.

Slow zombies work for Dead Rising, but not L4D imo.


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Nov 10, 09 at 10:09pm
re: Traditional Zombies

Plus there'd be a hell of a lot more infected and those with less processing power would not be able to load them all.
I do believe there isn't such a mod coming out, but we'll just wait and see. Although, fast infected make the game better for us vets.


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Celes Leonhart
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Nov 10, 09 at 10:18pm
re: Traditional Zombies

Like said, the formula would have to be changed somewhat . Not a game that's structured around running from point A to B, and quite true, it wouldn't be thrilling. I'd personally aim for more of a horror.


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StormBird
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Nov 11, 09 at 12:56am
re: Traditional Zombies

I dunno.
I'm mildly interested by the thought of a Romero zombie mod.
Facing a crowd of slow moving zombies who can only be taken out by a headshot, slowly growing nearer to your encampment. Just sheer numbers of them. As they get closer you can just feel the fear gripping you.
Maybe not a good L4D game, but a good mod for it.

And have any of you noticed that the zombies in L4D never seem to BITE the survivors. Makes you wonder how so many came to be when they attack by kicking and clawing.


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Celes Leonhart
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Nov 11, 09 at 1:00am
re: Traditional Zombies

Well, in this lore all it takes it a scratch to infect, does it not? The only reason our survivors are fine are because they're carriers. It's very 28 Days/Weeks Later with the rage virus and the kid that's immune; doesn't really have much to do with biting at all.

And yeah, your idea of a mod sounds very Nazi Zombies, which could be done quite easily really.


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john_4
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Nov 11, 09 at 2:06pm
re: Traditional Zombies

yeh, there is a heavy basis on those films as opposed to say resident evil. Personnaly i think having traditional zombies as opposed to the infected wouldnt work. i mean its all about co-op and versus, lets be honest versus wouldnt exist on such a scenario and there wouldnt be much need for co-op if they were all slow.

the only thing i can think you may of heard of is Realism mode where it takes head shots more or less to kill the zombies (as it does way more damage than a chest shot) but they still run the same speed and so on.

anyways i feel there are enough classics out there to fill this need like RE, perhaps not the newer ones which were still good but kinda digressed from their roots. but yeah l4d is a winning formula as is, but if you can find a mod that caters to your needs then fair play, there is one for l4d1 which makes it a solo game, headshots only, limited ammo and single weapon pickups, problem is if you get pounced or face a horde your screwed
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Celes Leonhart
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Nov 11, 09 at 2:16pm
re: Traditional Zombies

I just feel the classics or games that already exist are too formulaic and not, almost, realistic enough. Things like Resident Evil rely on these horrible camera angles, and no moving and shooting, and etc; it's all extremely limited in control in an attempt to make the game more difficult, more scary. The only game that has really pulled a zombie outbreak off legitimately was Dead Rising, but even now the sequel looks to concern itself with gimmicks more than survival. What I'd love to see is a Raccoon City-esque or even local mall based survival horror a la Dawn of the Dead Remake and Dead Rising which prides itself on utmost control, an FPS, where the only thing restricting you from survival is lots of zombies. It's not like slow zombies aren't threatening -- they are.

And yup, I initially heard Realism mode would be a slow zombie gametype with headshots necessary, scarce ammo and etc.


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Ded Valve
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Nov 11, 09 at 6:33pm
re: Traditional Zombies

Slow zombies would make the game RIDICULOUSLY easy.

Besides these things aren't really zombies just "infected".

And I always thought that the 4 survivors were fully immune not carriers? Unless there's no such thing as a fully immune person...


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Celes Leonhart
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Nov 11, 09 at 7:21pm
re: Traditional Zombies

Oh really? I thought they were just carriers who were lucky to survive; you're probably right.

And yup, it would be too easy...as the game is . Wouldn't be so easy with very limited ammo (guns altogether) and melee weapons imo though.


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john_4
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Nov 12, 09 at 12:42pm
re: Traditional Zombies

current melee weapons are stronger than bullets so would prolly still be easy! anyways i challenge you to complete all 5 campaigns on expert with realism mode enabled without any glitches, damn that could take a whole year easily!

I liked dead rising but that wasnt particulary difficult or scary, there were just lots and lots of zombies! The idea was class and since it was almost alaunch game it was new and fresh, i really cant see dead rising 2 having much of an impact on the gaming world with all the other releases around it.
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Black_Shadow_93
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Nov 12, 09 at 2:44pm
re: Traditional Zombies

quote Ded Valve
I always thought that the 4 survivors were fully immune not carriers? Unless there's no such thing as a fully immune person...
There's a difference between the 2. Someone who is immune can't pick the disease up at all as the 'virus' can't mess around with people's DNA or what-not. But carriers are people who carry the infection in their body, BUT do not suffer any symptoms from it at all. They do have the disease, but you wouldn't know from looking at the person. As for the survivors, there's debate over which is which. I remember the L4D1 survivors saying to the church guy that they're immune, but I think I remember something Bill said somewhere that hinted that they could become infected...but I can't remember.

On that actually, if you remember the load of bodies toward the end of the L4D2 demo in black bags. I believe that they had blood coming from their heads. This suggests that they weren't killed by the infected, but shot. And the sheer amount makes me think that CEDA/ military found out they were carriers and because they would spread the infection, had little choice but to kill them. Even though they weren't infected...


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Fenrir67
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Nov 12, 09 at 11:55pm
re: Traditional Zombies

In realism mode it's harder to kill the infected with body shots, and headshots still kill in one shot.



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