My friends and I have decided to make our own elite four.(kinda) We each got two types and must build a team of three of each type. I got Grass and Electric, I was wondering what a good team would be. I was thinking: 1.Electivire 2.Ampharos 3.Leafeon 4.Exeggutor 5.? 6.? I would appreciate the help, and no ubers.
my seadra just 1-hit KOd most of the trainers in Brock's gym - and only at level 30 (the other pokemon were ~50). I'd recommend either seadra or kingdra definitely. it's REALLY strong. oh and I'd recommend arcanine or houndoom since you don't have a fire type. you should get rid of type duplicates...
as a huge tip, do NOT evolve your growlithe until it's around level 50. arcanine doesn't learn ANY moves after it's evolved so it'd be a good idea to get all the growlithe moves then evolve.
If you really want to make a good balanced team that can kick ass, each pokemon has to play a role. There is the annoyer, baton passer, hazer, healer, physical sweeper, sub puncher, rapid spinner, shuffler, spiker, special sweeper, sunny beamer, sunny dancer, staller and tank. You don't have to have all of those in your team, but if you want a beastly-ass team, you would try to have at least one of each.
Spoiler: More information on the roles.
Annoyer An Annoyer is a Pokémon whose moveset is made to inflict non-direct damage to an opponent; by this term, I mean moves such as Toxic, Confuse Ray, Leech Seed, Will O’ Wisp etc. These Pokémon usually have good defenses as well as a decent amount of Hit Points. Consider sharing the EV’s among these three stats and having a Bold or Calm nature. Annoyers include Pokémon such as Venusaur and Crobat. Baton Passer A Baton Passer Pokémon, usually works best in a Baton Passing Team. Baton Pass permits Pokémon to pass on added effects to their allies such as those of Calm Mind, Cosmic Power and even Mean Look. A Baton Passer usually has one or more moves or abilities to boost his stats. The types and EV administration can vary very much, but it is generally preferred to have good Defenses and Hit Points. Umbreon and Ninjask make excellent Baton Passers. Hazer A Hazer is a Pokémon whose signature move is Haze. He uses Haze to counterattack Pokémon that use stat increasing moves such as Swords Dance, Cosmic Power etc. A good Speed is preferred but not necessary. A good Defense and a Decent amount of Hit Points would be wise to have just in case the opponent has already pumped himself up (especially those Baton Passing Teams). A subcategory of Hazer, the Pseudohazer, uses moves like Roar and Whirlwind to produce an effect similar to Haze by forcing a switch. Blastoise, Crobat and Vaporeon can -among other things- take up the role of the Hazer. Healer Healers are few but are able to counter Shufflers extremely well. They use moves such as Aromatherapy and Heal Bell to neutralize abnormal status conditions, as well as protective moves like Reflect and Light Screen. These Pokémon must be able to last long enough to support the rest of the team so boosted defenses and Hit Points would do the thing. Miltank, Blissey, Chimecho and Vileplume can all be Healers. Physical Sweeper A Physical Sweeper is a Pokémon made to inflict massive physical damage, the fastest way possible. These Pokémon's stats concentrate on Attack and Speed, so Adamant and Jolly natures are most suitable for them. Physical moves include Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock and Steel. Heracross, Tauros and even Charizard make surprisingly good Physical Sweepers. Subpuncher A Subpuncher makes use of the Substitute and Focus Punch Combo; since it will not be hit after using Substitute, Focus Punch will always hit. Normal and Fighting type Pokémon make a good use of this. Since Focus Punch is a Fighting move, this sub-role is categorized under the Physical Sweepers. Rapid Spinner A Rapid Spinner has only one purpose: counter Spikers. Rapid Spin is a move that ruins Spikes and frees the Pokémon from a continuous trapping condition (Whirlpool, Fire Spin etc). Starmie and Blastoise can both be Rapid Spinners. Shuffler A Shuffler has a single purpose in battle: affect all of the opponent's party with a status condition. He could be a Toxishuffler, Pyroshuffler or Parashuffler, using Toxic, Will O' Wisp or Thunder Wave respectively. After inducing the opponent with the desired status condition, it forces a switch with moves such as Whirlwind and Roar. It is best preferred to have a good Speed stat and decent Defenses in order to accompdtsh its purpose. A Timid or Jolly nature would be best for Shufflers like Butterfree and Manectric. Spiker Classified under the Shuffler category, the Spiker earns its name by its signature move, Spikes. Its purpose is to use three layers of Spikes along with a status inducing move and force a switch. Skarmory is the best Spiker up until now. Special Sweeper A Special Sweeper uses high Speed and Special Attack stats to blast its opponent with the strongest of special moves; Modest and Timid are perfect natures to pick for these Pokémon. Special moves include Dark, Dragon, Electric, Fire, Grass, Ice, Psychic and Water. Alakazam, Sceptile and Typhlosion are examples of Special Sweepers. Sunnybeamer A Sunnybeamer is a Pokémon that takes advantage of Sunny Day to attack with Solarbeam every turn. Many Grass and Fire types can have this moveset which is considered Special Sweeping. Thunderdancer This is simple; we all know the terrific combo Rain Dance and Thunder make; almost all Electric Pokémon could have this set, which is classified under the Special Sweeper category. Staller A Staller is a special kind of Tank that uses moves that poison, burn or paralyze. They are also called Toxistallers, Pyrostallers and Parastallers, and use either Toxic, Will O' Wisp and Thunder Wave respectively, along with protective moves such as Protect or Detect and recovery moves such as Rest. They benefit from high defenses and Hit Points, as well as items dtke Leftovers. Preferred Natures are Bold, Impish Careful and Calm. Torkoal, Dusclops and Azumarill make fine Stallers. Tank A Tank is a Pokémon made to last and stall time. It usually possesses high defensive stats along with a move that raises defenses such as Cosmic Power, items such as Leftovers and probably a recovery move, Rest or Recover. Preferred Natures are Bold, Impish Careful and Calm which all favor Defense or Special Defense. Torkoal and Blastoise make fine Tanks.
I would say take out Ampharos and add Jolteon. Jolteon is much better in my opinion. Add a houndoom or Arcanine to your team for fire. Add a Poliwrath or Vaporeon for Water/Fighting. And Maybe a Espeon for the last spot. 1. Poliwrath/Vaporeon 2. Jolteon 3. Mamoswine/Steelix/Kingdra 4. Exeggutor 5. Houndoom/Arcanine 6. Umbreon
I am sorry, but the point of the team is to make a powerful team under the restriction of using pokemon with grass or electric types, so Houndoom and other without grass or electric types are invalid. That being said, one of my friends just gave me his list for rock, dark type:
He asked me to post the team here for any recommendations for adjustments. Also, my 2 other friends are using fire/psychic and water/dragon and they would like recommendations. We (I am speaking for all of us) would appreciate the help.
This way, since your electrics are weak against ground, the Jumpluff will be able to put fast grounds to sleep since it is really fast. It could also use Bounce and avoid the discharge from Ampharos.
my seadra just 1-hit KOd most of the trainers in Brock's gym - and only at level 30 (the other pokemon were ~50). I'd recommend either seadra or kingdra definitely. it's REALLY strong. oh and I'd recommend arcanine or houndoom since you don't have a fire type. you should get rid of type duplicates...
as a huge tip, do NOT evolve your growlithe until it's around level 50. arcanine doesn't learn ANY moves after it's evolved so it'd be a good idea to get all the growlithe moves then evolve.
Actually, At Lv. 39, Arcanine learns Extremespeed. I'd reccomend waiting till Lv. 38 to evolve your Growlithe, making sure that it learns Reversal. I've trained one of each of these Arcanines and these are all moves it either learns through TM, leveling up as Growlithe, or move tutoring after evolving.
Arcanine Moveset With Intimidate: Item: Focus Sash -Extremespeed -Reversal -Thunder Fang - Odor Sleuth/ Roar/ Double Team
What my team is now= Shaymin=healer lv.100 Pikachu=special sweeper lv.100 Mewtwo=special sweeper lv.74 Lugia=physical/special sweeper lv.93 Typhlosion=physical\special sweeper lv.100 Darkrai=hazer/physical and special sweeper lv.64 (in training)