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Shadow Noob
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total posts: 131
since: Oct 2008
Sep 04, 09 at 2:27pm
Useless Moves ?

Wing zero's c3 (shield bash) is it a useless move, it doesn't serve any purpose. can some someone tell me it's uses?

And Nu gundam 's c3 , fire 2 shots , c4 is waybetter AOE close-up range, doesn't seems impressive or serve any purpose?
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Megas MkII
I dig giant robots.
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total posts: 604
since: Jul 2008
Sep 11, 09 at 6:53am
re: Useless Moves ?

All C-3 moves are float moves, moving your unfortunate opponent into the air so you can dash attack them repeatedly hitting twice and using the C. Wing Zero's is just a bit more difficult to pull off properly.

As for Nu, I never use it anymore. It's just no fun for me these days. Give me the fully completed version and then I'll try it out. But the C-4 move is for pretty much instant killing if you can pull it off on an Ace pilot. Other than that, it can be used for knocking opponents away to get some breathing room. It's more a novelty move than a real attack if you want my opinion.


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*I brake for catgirls and fire fights*- My ideal license plate.
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Shadow Noob
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total posts: 131
since: Oct 2008
Oct 10, 09 at 3:33am
re: Useless Moves ?

is Impulse skill worth using on wing zero?


1)we all know that impulse does NOT always triggers, because of this ,WZ's c6 has 1 or few hits only , and the effectiveness of impulse is not at 100% or worthy???

2)i have tried impulse on ZZ's/quebeley C6 , its very deadly since their c6 has so many hits(chance of triggering higher and if all hits are impulsed = crazy damage! ) .

3)does impulse works on ranged SP???

4) Wz 's c6 is yellow in colour , so does a impulsed triggered charged attack(yellow coloured electricity), the wz's c6 huge yellow beam will hide the impulsed effect even if it triggers, so is there a way to see if c6 works with impulse?
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Megas MkII
I dig giant robots.
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total posts: 604
since: Jul 2008
Oct 13, 09 at 12:25am
re: Useless Moves ?

Well, I don't use Impulse, so I'm not sure. Perhaps you're right though, because it makes sense that the beam shot could hide the electrical discharge. But Wing Zero doesn't require such a trick if you ask me. Wing Zero is perfect on its own. Adding special abilities is kind of like putting chrome on it. It'd make Wing Zero look more awesome than before, but it's ultimately just for show.

For any suit that hits dozens of times, it's useful for increasing damage, but for Zero, it's a pointless thing to equip.

On the other hand, adding things like DG Cells, Fighting Instinct, and High Tension, you turn Wing Zero into a hellishly evil war machine. Constantly self repairing, can't be stopped in mid combo, and the SP becomes a portable Deathstar.


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*I brake for catgirls and fire fights*- My ideal license plate.
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Shadow Noob
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since: Oct 2008
Oct 13, 09 at 4:43am
re: Useless Moves ?

Hey, fighting instinct and DG-cells can land yourself in one hit KO by a gundam fight SP e.g a level 3 SP by sazabi which is hard to escape if you happen to get the 1st hit from it's SP.

your defense will be WAY TOO LOW.

i was wondering what WZ's attachment are considered most efficient if the playing style are based on spamming SP s.Since WZ SP are only worth mentioning , other charge attack are not much use, e.g c3,c4(useless against Ace), c2 are hard to use

Bio-com
Armour gain
Sniper
Zero-range shot

The last attachment i was like switching from time to time,pressure hit, smash hit , hexa drive(this will be useless if i don't use c6, you will be confined to c6).

any suggestion for the fixed/finalized last one attachment ?

btw does 2 bio-com stacks?
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RGZ Archer
unwashed heathen
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Oct 13, 09 at 12:47pm
re: Useless Moves ?

I wasnt implying that you attach both at the same time lol. Just that each has their own marret. I dont even use DG Cells to be honest, its just a favorite of others for some reason. I do use Fighting Instinct on pretty much every build.

Yes, two Bio-comps DO stack, its evil.

I still dont get why so many people are hung up on Armor regain and DG Cells though. I only equip Armor Regain to Turn A for the sake of making a canon suit.

My build thats on all but 2 MS in this game is:

Speed Star
Speed Star
M-Drive
Bio-comp
Power rad (might not be the right name, its what cools down your suit quicker)

I just dont see the point in healing, never needed it to be honest. Not bragging here just stating fact. The only thing that kills me now are Turn A, Zeta, ZZ, and Wing Zero, and thats only on the high level maps. Every now and then Quin Mantha will get me but thats becomeing somewhat rare.
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Shadow Noob
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total posts: 131
since: Oct 2008
Oct 13, 09 at 2:06pm
re: Useless Moves ?

Armour gain on suits are for NEW low level pilot(and you get DG-cells only in late game,level 45+) , since its one form of constant healing, when you attack , you gain health, even on SPs especially on F91 aerial SP , so many hits, you can gain quite a portion of health. And high level stages like true dynasty gundam warriors where the mobs laser/missiles are reducing your hp like a water tap... the armour gain is just to slow down the hp loss, without it , you are constantly dying, unless you are so good that you won't take EVEN A SINGLE HIT through-out the whole match.

For your build :
Speed Star
Speed Star
M-Drive
Bio-comp
Power rad.

what is your play style???
i assume running very fast(speed star), M-drive= near infinite air combo/ Dash charge combo. because other than what i have mentioned ... these build bring you to nowhere???
i mean no-offense.

thanks

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RGZ Archer
unwashed heathen
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Oct 13, 09 at 6:45pm
re: Useless Moves ?

None taken.

I will admit that I have a rather...unorthidox play style. You think that set up is hard to understand? Want to know what my 'beast' is?

Destiny Gundam

M-Drive
Speed star
Speed star
Speed star
Power rad

Its pure power and pure speed. It took me two weeks just to get the handle on how to control it cause the darn things boosts like crazy. I am a speed fighter (if you couldnt tell) My pilots are usually equiped with Beginners Fax pa to give me a higer attack (I never use block, cant even remember where the button for it is) Fighting Spirit (so I cant get stunned) and Aura Burst so I get max use from my boost.

I can, and have beaten stages without firing a single shot. I simply ram them until they go down. When you have INFINATE boost, you can do a lot of damage in a short period of time.

That aside, my general play style is rush in, melee, then boost out for a second. Move around a little and let the enemies regroup and mass together, then charge in again and fire off an SP attack.

As I said, only a few suits can fight me and get the better of me, the Zeta being my prime arch enemy. The thing takes me down once out of every three or four encounters. Other than that, not much can keep up with me.

One of my key tricks is memorizing exactly how long I can use the boost, keeping in mind just how far I can push the suit till it breaks. If you know how long you can boost and how long it takes you to recharge without looking at the bars it helps a lot. I've actually got it down to where I know how manny hits I can take from a particular attack before I'm dead (two level three SP attacks from Zeta puts my at abount 5 hp)

Its all a matter of knowing your mech and knowing what your doing without looking. Dont look at the controller, dont look at your health or boost guages, and dont look at the map. KNOW what is there, KNOW what you can do and KNOW what you can take.

Trust me when I say this, it helps A LOT if you can do this. That moment of distraction you spend looking at the health or booster, or the map can be the difference between living and dying in a level.
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RGZ Archer
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Oct 13, 09 at 6:47pm
re: Useless Moves ?

*NOTE*

The Power rad in my Destiny build is sometimes replaced with a Bio Comp. I switch off every now and then.
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Shadow Noob
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Oct 14, 09 at 2:59am
re: Useless Moves ?

Does speed star increase in attack speed?
because some MS like WZ attack speed is slow.

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RGZ Archer
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Oct 14, 09 at 12:50pm
re: Useless Moves ?

Yes and No.

Its doesnt increase the mechs 'swinging' or 'shooting' speed, but it does increase dash charge attack speed.

So if say you're using a suit like say, Epyion, Zeta, Destiny, Justice, Nu, Hiyaku Shikai, Any of Char's suits, or the Musai's it makes them much much more dangrious.

Just holding down boost then hitting the melee attack while charging, your attack will be a bit faster. Stack this and add in Aura burst and you have my basic fighting style.

This works for any half decent suit, but it only works with boost attacks, not standing attacks. It also has the added bonus of making aerial SP attacks for Zeta and Epyion into God Slayers, and the Destiny's normal SP attack into something fierce. The trick controling the darn things since they move so fast. You have to have pretty good reflexes and need to have where you want to go and what you want to do in mind before attacking, otherwise you'll be halfway across the map before you realize it.
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Shadow Noob
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since: Oct 2008
Oct 19, 09 at 9:57am
re: Useless Moves ?

does hard strike / sniper/zero range shot stack with SPs?

and 2 hard strike /sniper stacks?

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RGZ Archer
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Oct 19, 09 at 12:51pm
re: Useless Moves ?

Not sure, I'll have to check. I've never actually used any of those skills before. It would make sense logically though if other skills like Speed Star and M-Drive can stack though. Also since I know Air Master and Heat Up do affect SP attacks (The Epyion's) it would be fair to say other skills affect SP attacks as well...aside from Aura Burst anyways.
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Shadow Noob
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total posts: 131
since: Oct 2008
Oct 19, 09 at 4:53pm
re: Useless Moves ?

that will be nice if 2 snipers/zero-range stacks and IF it works on wing zero 's SP.

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Shadow Noob
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total posts: 131
since: Oct 2008
Oct 27, 09 at 3:50pm
re: Useless Moves ?

are ALL Destiny Gundam SP condemned to worthless as nothing ?
The Ground and air SP are so easy to kick out of it by aces, it doesn't seems that the enemy aces will ever take a full hit.

Is there a way to make them more useful such as taking a full hit.
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