Pics in progress, thank you. :s Gawd! So much hate on meh demonz.
Archetype needs more Special Summon-ability.
I'm making my premier archetype:
Veggie.
Yup. That's what it's gonna be. If everyone likes them, I might e-mail Konami. I'd like a card made here to actually go somewhere.
Spoiler:Veggies
Veggie Knight Unyon Level 4 Earth Plant When this card is normal Summoned, reveal the top 3 cards of your deck, and special summon any "Veggie" monsters revealed this way in defense position. The rest are returned to the bottom of the deck in any order. When there are three or more face up "Veggie" monsters on the field, this card gains 900 attack. ATK: 1600 / DEF: 1500
Veggie King Tomahto Level 4 Earth Plant When this card is Normal or Special Summoned, reveal the top 4 cards of your deck. Special Summon 1 "Veggie" Monster from the cards revealed. The rest are returned to the bottom of the deck in any order. When this card is selected at an attack target, you can switch all monsters on your side of the field to defense position, and change the attack target to another "Veggie" Monster you control. ATK: 1000 / DEF: 1200
Veggie Soldier Brusselspraut Level 4 Earth Plant When this card is Normal Summoned, Reveal the top 2 Cards of your deck. Special Summon any "Veggie" Monsters revealed in face-up attack position. Return the rest of the cards to the bottom of the deck in any order. When this card declares an attack, You can add the attack of all face up "Veggie" Monsters on the field to this monster's attack during Damage Calculation. Other "Veggies" can't declare an attack the turn you activate this effect. ATK: 1500 / DEF: 1000
Veggie Warrior Garlik Level 4 Earth Plant When this card is normal or special summoned, reveal the top 3 cards of the deck. Special Summon 1 "Veggie" monster revealed this way. Return the rest of the cards to the bottom of the deck in any order. If a monster is special summoned by this monster's effect, you can return 1 card on your opponent's field to the top of the deck. ATK: 1000 / DEF: 1100
Veggie General Karrot Level 6 Earth Plant When this card is Normal Summoned reveal the top 6 cards of your deck. Special Summon all "Veggie" monsters revealed this way. Once per turn, you can send the bottom 5 cards of the deck to the graveyard to special summon one "Veggie" monster from your Graveyard or hand in face-up defense position. ATK: 2100 / DEF: 2200
Veggie Farmer Korn Level 2 Earth Plant Tuner When this card is Special Summoned by the effect of a "Veggie" Card, Draw 1 Card. ATK: 400 / DEF: 500
Veggie Merchant Brocoli Level 1 Earth Plant Tuner When this card is special summoned by the effect of a "Veggie" monster, your opponent discards a card. ATK: 100 / DEF: 200
Veggie Trooper Parsnipp Level 3 Earth Plant Tuner When this card is special summoned by the effect of a "Veggie" monster, destroy 1 card on the field. ATK: 500 / 600
Veggie Harvest Normal Spell Select 4 "Veggie" Monsters in your Graveyard and add them to the Deck. Draw 2 Cards, then reveal the top 2 cards of your deck. You can Special Summon 1 "Veggie" monster revealed this way, then return the other cards revealed this way to the bottom of the deck in any order.
Veggie Kingdom Field Spell When you Summon a "Veggie" Monster, you can reveal the top 2 cards of the deck. You can special summon 1 "Veggie" Monster revealed this way, then return the rest of the cards to the bottom of the deck in any order. Once per turn, you can look at the top 3 cards of your deck, and select one of the cards and put it on top of the deck, and put the other 2 on the bottom of the deck in any order.
Veggie Fertilizer Normal Spell Look at the top 6 cards of your deck. You can reveal 1 "Veggie" card and add it to your hand.
meh, last night I took the trouble to create a Hell Archtype.
first we go with the regular monsters:
Spoiler:Hell Soldier
ATK: 1700; DEF: 800 level 4 Fiend/Effect once per turn you can discard 1 "Hell" monster from your hand to have this card increase it's attack by 500 until your 2nd standby phase.
Spoiler:Hell Guard
ATK: 500; DEF: 2000 level 4 Fiend/Effect once per turn you can special summon 1 "Hell Soldier" from either your hand or graveyard.
Spoiler:Hell Prisoner
ATK: 200; DEF: 0 level 1 Zombie/Effect/Tuner if this card is destroyed by battle, special summon it in defense mode during your next standby phase.
Spoiler:Hell Slave
ATK: 700; DEF: 700 level 3 Zombie/Effect/Tuner if a "Hell Soldier" is special summoned during your main phase, you can special summon 1 "Hell Prisoner" from your deck.
Spoiler:Hell Archfiend
ATK: 2100; DEF: 1500 level 5 Fiend/Effect this card can only be tribute summoned by tributing a "Hell" monster. during each end phase, this card's attack increases by 300 for every "Hell" monster in your graveyard until your next end phase.
Spoiler:Hell Clown
ATK: 1000; DEF: 1000 level 3 Fiend/Effect once per turn you can pay 500 life points to return 1 trap card from your graveyard back to your hand.
Spoiler:Hell Spellcaster
ATK: 1000; DEF: 1000 level 3 Spellcaster/Effect once per turn you can pay 500 life points to return 1 spell card from your graveyard back to your hand.
Spoiler:Hell Warrior
ATK: 1900; DEF: 1500 level 4 Warrior/Effect/Tuner when this card is normal summoned or flip summoned, you can add 1 "Hellfire" from your deck to your hand.
Spoiler:Hell Hound
ATK: 1400; DEF: 1200 level 3 Fiend/Tuner every soul that belongs to hell is brought to hell by these cursed beasts who serve their king.
Spoiler:Hell Summoner
ATK: 900; DEF: 1800 level 4 Fiend/Effect if this card is destroyed by a card's effect and sent to the graveyard, select 1 "Hell" monster from either your deck or graveyard and special summon it.
Spoiler:Hell Legionnaire
ATK: 1900; DEF: 100 level 4 Fiend/Effect when this card is targeted by a spell or trap card, special summon 1 "Hell" monster from your graveyard and have that card targeted.
Spoiler:Hell Archer
ATK: 2200; DEF: 0 level 4 Fiend/Effect either remove 2 "Hell" monsters from play or pay 1000 life points to let this card attack.
Spoiler:Hell Lord
ATK: 500; DEF: 600 level 2 Fiend/Effect when this card is normal summoned, special summoned or flip summoned, add 1 "10 Lords of Hell" monster to your hand.
Spoiler:10 Lords of Hell, Hades
ATK: 2700; DEF: 2000 level 7 Fiend/Effect every "Hell" monster on the field gains 600 Attack. your opponent cannot use "Monster Reborn" or "Call of the Haunted".
Spoiler:10 Lords of Hell, Adam
ATK: 2700; DEF: 1800 level 7 Zombie/Effect your opponent cannot special summon any LIGHT-type monsters.
Spoiler:10 Lords of Hell, Beast
ATK: 2700; DEF: 2500 level 7 Beast/Effect this card can attack twice each turn.
time for the spells:
Spoiler:Hand of God
Effect: tribute 1 "Hell" monster from either your hand or deck and destroy and remove from play 1 monster your opponent controls. that monster cannot be added to the graveyard, deck, field or hand by any card's effect. this card cannot be destroyed or negated by a "Solemn" card.
Spoiler:Hell
Field Card/Effect: the Attack and Defense of any "Hell" monster on the field is increased by 500.
Spoiler:Tartarus
Field Card/Effect: the Attack of any "10 Lords of Hell" monster is increased by 300. during each of your opponent's standby phases you can select 1 of the following effects:
discard 1 "Hell" monster to the graveyard to add 1 "Hell" monster from your deck to your hand.
tribute 1 "10 Lords of Hell" monster to destroy 1 card on the field.
Spoiler:Hell's Revival
Effect: select 1 "Hell" or "10 Lords of Hell" monster in either your own or your opponent's graveyard and special summon it on your side of the field.
Spoiler:Revival of the King
Effect: tribute 1 "10 Lords of Hell" monster to special summon "Lucifer, King of Hell" from your graveyard.
Spoiler:Return from the other Hell
Effect: select every "Hell" monster that was removed from play, special summon as much as possible on the field and return the rest to your deck and then shuffle your deck.
Spoiler:Satanic Ritual
Ritual Card/Effect: tribute 1 of your opponent's monster of any level and Ritual summon "10 Lords of Hell, Pestilence" on your opponent's side of the field.
now for the traps:
Spoiler:Hellfire
Effect: if your opponent declares an attack on a "Hell" monster, negate the attack and destroy that monster.
Spoiler:King's Barrier
Continuous/Effect: your opponent cannot attack "Lucifer, King of Hell"
Spoiler:Hell's Mirror Force
Counter/Effect: activate only if your opponent activates "Mirror Force" when a "Hell" or "10 Lords of Hell" monster you control is attacking. negate the effects of "Mirror Force" and destroy all attack position monsters your opponent controls. you cannot attack your opponent anymore during this turn after this card's activation.
the only ritual monster: T-T
Spoiler:10 Lords of Hell, Pestilence
ATK: 2700; DEF: 0 level 7 Fiend/Ritual/Effect this card can only be Ritual summoned with "Satanic Ritual" on your opponent's side of the field. this card cannot be destroyed with any card and cannot be used for any type of summoning by the controller of this card. this card inflicts 600 damage to the controller of this card during each of his/her standby phases.
time for the synchro's:
Spoiler:Hell Cerberus
ATK: 1900; DEF: 1900 level 5 Beast/Synchro/Effect 1 "Hell" Tuner + 1 or more Non-Tuner "Hell" monsters. when this card is synchro summoned, destroy all other monsters on the field.
Spoiler:Hell Giant
ATK: 2500; DEF: 2000 level 6 Fiend/Synchro/Effect 1 Tuner + 1 or more Non-Tuner "Hell" Monsters. if this card is special summoned and not synchro summoned, destroy every card on the field except "Hell Giant" and "Lucifer, King of Hell". if this effect is used, you cannot attack for the next 2 turns.
Spoiler:Lucifer, King of Hell
ATK: 5000; DEF: 2500 level 12 Fiend/Synchro/Effect 1 "Hell" Tuner + 2 "10 Lords of Hell" monsters. by removing from play all 10 "10 Lords of Hell" monsters in your graveyard, this card can attack your opponent directly. by removing from play 5 "10 Lords of Hell" monsters in your graveyard, you can remove from play every monster in your opponent's graveyard.
Spoiler:10 Lords of Hell, Death
ATK: 2700; DEF: 1000 level 7 Zombie/Synchro/Effect 1 "Hell" Tuner + 1 or more Non-Tuner "Hell" monsters. during each of your standby phases, you can special summon 1 "Hell" monster from your graveyard, that card will be treated as a "Zombie". if the card you special summoned is a "Zombie" monster, decrease it's attack by 300 and increase his level by 2.
Spoiler:10 Lords of Hell, Leliel
ATK: 2700; DEF: 2500 level 7 Fairy/Synchro/Effect 1 "Hell" Tuner + 1 or more Non-Tuner monsters. your opponent cannot attack or summon a monster after this card is synchro summoned.
Spoiler:10 Lords of Hell, Jinn
ATK: 2700; DEF: 700 level 7 Spellcaster/Synchro/Effect 1 "Hell" Tuner + 1 "Hell Spellcaster". you can special summon 1 "10 Lords of Hell" monster from either your graveyard, hand, deck or extra deck.
and finally, the XYZ monsters:
Spoiler:10 Lords of Hell, War
ATK: 2700; DEF: 2700 rank 7 Warrior/XYZ/Effect 2 level 7 monsters. once per turn you can detach 1 XYZ material to have this card gain 1000 attack for 3 turns. if this card is destroyed while having no XYZ materials left, remove it from play.
Spoiler:10 Lords of Hell, Diabolicos
ATK: 2700; DEF: 1900 rank 7 Fiend/XYZ/Effect 2 level 7 monsters. remove 3 "Hell" monsters from play to destroy 5 cards from your opponent's deck. (your opponents selects the 5 cards)
Spoiler:10 Lords of Hell, Apocalypse
ATK: 3500; DEF: 2700 rank 7 Fiend/XYZ/Effect 3 level 7 monsters when this card is XYZ summoned, destroy all cards you control. once per turn you can detach 1 XYZ material to remove from play 2 of your opponent's monsters on either field or in their graveyard.
Spoiler:King of the Afterlife, Lucifer
ATK: 6000; DEF: 5000 rank 12 Fiend/XYZ/Effect 2 "Lucifer, King of Hell" once per turn, you can detach 1 XYZ material to inflict 1000 damage upon yourself. when this card has no XYZ materials left, you automatically win the duel.
phew, that was a lot.
------------------- A shady heart conceals fire A golden heart conceals darkness
Wit, Mechanic of Dark World Dark Fiend/Effect/Tuner Level 3 ATK: 500 DEF: 300
When this card is discarded from the hand to the Graveyard by a card effect, return one card on the field to its owner's hand. If this card is banished, special summon it in attack position.