|PAGES: «prev 1 2 3 4 5 6||REPLY TO THIS THREAD QUICK REPLY START NEW THREAD|
May 01, 11 at 4:03am ^re: Megaman Ideas ]Thread 2[
Log in to remove this advertisement
Looks: Namo is a netnavi who is around 5ft 7. He is skinny and wears orange cover armour that has black horizontal stripes going across his body and arms. He has two black shoulder guards that are rimmed orange wi that fit over his shoulders and down to his forearm. Namo's legs are covered with black leg and knee guards. The knee guards are creased into a diamond that are rimmed orange. His leg guards are black with an orange stripe on the outer side of each that zigzag near the calf and also rim his boots which are black as well. Name has gold gauntlets on each wrist with a small blade extending up to his elbow. His hands are covered by white gloves with a black square on his three middle finger's knuckles. His helmet is basically a gold diamond shaped ring ontop his head where his coal black hair shows. Namo's cheeks are covered by grey cloth that also covers his chin exposing his face.
Personality: Namo is a go with the flow kind of guy. He has a sweet rivalry with his best friend Ross, a bulky huge netnavi. His close friend Harashinko (crimson) or as he calls her hara who is extreamly protective of him will sometimes flirt with him but is ignored as best he can. Namo loves adventure and battle but if any danger comes to his friends he puts his free spirited feelings away and becomes a deadly killing machine.
Story: As far as we know Namo is a rouge netnavi hunted by human and net police alike. The strange thing is he cant remember why or even who he really is. The only thing he remembers is waking up in a field one morning only to later find Hara and Ross later near a rock cliff. His vaugest memory is of him standing infront of a destroyed building and looking through the rubble to find a sign with "Namo" on it which he names himself after.
Namo was the first netnavi for me to create and has gone through many changes over the years. I will be making a fanfiction all about him soon. I'll post a link once it's up.
Two wrongs dont make a right, but two rights make a left!
|quote quick quote posts in thread|
|Log in or register to remove this advertisement|
May 24, 11 at 2:44am ^re: Megaman Ideas ]Thread 2[
Okay, after being dead for only god knows how long, I'm finally back.
Well, here is final boss idea:
Hp: 2500-1500(second form)
Description: In it's first form, it looks a gigantic purplehand with super sharp nails and a gigantic red eye in the palm of it's hand.
In the second form, it looks like a giant tomb with a legless skeleton with oversized claws, and claws coming out of the base that are covering a heart shaped ball of energy.
Attacks (first form):
Shadow knuckle: It will form a gigantic knuckle, and it will punch strait foward, destroying all obstacles in the way. 100 damage
Black claw: It will swipe at your column and the row in front of it twice. 90 damage each.
Palm crusher: It will slap down the entire row you are standing on. 100 damage.
Mystery Charge: It will create three clones of it's self and they will move around. After a while, the real hand will charge foward.
Nail Wave: It will stab the floor with a nail and it will send a wave of energy. Depending on nail, the wave will go down a different row. 50 damage each wave.
Nightmare Eye: The eye will flash and there will be various clones that will use one of the cards in your folder to attack you. 100 damage.
Dark laser: The eye will shoot 3 lasers, and it will move up and down the column following you while it charges to shoot and it will move one row down or up while shooting the laser depending on where you are at. When it shoots the laser time stops. 100 damage each laser.
Shadow Throw: Same as Shadow Knuckle, except twice as fast, sometimes he will feint, and it's using both of his knuckles. 120 damage.
Black Swipe: It's like shadow swipe, except that the skeleton will swipe at you with it's claws and it will creat a wave that hits the panel in front. 90 damage.
Scythe Crusher: Like palm crusher, except that two scythes appear, one hits your panel, and the other hits random panels. 50 damage.
Mystery Slice: The skeleton will teleport to the middle panel, spin around , and slice the three panels that are in front of him. 140 damage.
Wisp Wave: Three wisps of energy will appear in front of him and they will shoot there waves of fire. The order in which they shoot is random. 80 damage.
Nightmare eternity: The ball of energy will make three clones of past bosses will appear and use their most basic attack, plus a clone of you that will you a random card. 100 damage each.
Doom Cutter: The ball of energy will send energy to the skeleton, and then statue will teleport behind you, and time will stop, and the skeleton will swipe your column three times. He will do this three times. 100 damage.
Dark Star: The ball of energy will turn black, and the screen will darken. There will be a sparkle on a random panel, then the sparkle will start charging, and finally it will shoot a huge laser that will hit the entire row in front of it, and the the panels on the sides of the back too rows. Instant death if it touches.
The first form has float shoes. The second form replaces it with super armor. And the second form has it's own abilities. The first and second form share the same abilities, otherwise.
Virus Summon: He will summon a random virus to attack you.
Spirit Attack: A ball of spiritual energy will pop out of the floor. It does 20 damage.
Time Stop: It will stop time to heal itself. 50 hp per usage.
Claw Cage (second form only): The claws will protect the ball of energy. You must destroy all the claws, so that the statue can fall down, reunite the ball of energy with it's owner, and allow you to damage him.
That's all. Hope you like it.
Edit: I changed it from doom virus to darkness virus, and changed his attacks a bit.
Edit: May 27, 11
|quote quick quote posts in thread|
May 25, 11 at 11:16pm ^re: Megaman Ideas ]Thread 2[
Well D, first of all is great, and I mean GREAT to have you back; finally someone to bring this place back from the death. Now, as for your boss, I think it's pure awesomeness, but if you ask me it's a little bit to dark for a MegaMan game, don't you think?
|quote quick quote posts in thread|
May 28, 11 at 5:59am ^re: Megaman Ideas ]Thread 2[
Well, I changed the doom virus, and I also have two megaman battle network game ideas, and megaman starforce game ideas, but I will only talk about the Battle Network ones.
Megaman Battle Network 7
A year or so after the events of megaman battle network 6, Lan and his friends have grown, and things have slightly changed. All seems good. The key word is seems. In truth, two powerful forces have been stirring for a long time, and now they have awakened, and started the battle of the century with each other. These beings are an old enemy and his brother, the twin virus monsters: Life Virus and Shadow Virus. And their battle takes place at the very place where megaman and his friends had a friendly meeting. And the battle between the two monsters was pure chaos. They destroyed everything in their path, deleting huge parts of the nets throughout their battle. But, when megaman and bass attempt to stop the battle, the viruses suddenly stop, and look at the two netnavis, and the following will happen depending on the version:
Life Version: The Life virus looks at megaman (just so that you know, the life virus is in it's sealed form, which looks like a gigantic mask), and seeing as that the only thing other than it's brother that defeated him was there, he put aside his hatred, glowed in a golden aura, and shot a beam of energy at megaman, entering his body to increase his power. However, the shadow virus has a similar idea and enters the body of bass. Now the now-possessed bass is sending various minions to destroy you.
Shadow Version: The shadow virus (who was in it's sealed form, which looks like a gigantic hand with a eye on it) looked at megaman, and seeing as the only being that defeated his brother other than himself was there, he glowed in a black aura, shot a laser at megaman, and he entered his body to increase his power. However, the Life Virus had a similar idea and entered Bass' body. Now the now-possesed bass is sending various minions to destroy you.
Megaman Battle Network 8, Project Origin,
Delta, Lambda, and Psi Versions:
The three Net-Deities: Lambda, Psi, and Delta:
When the net was first created, there were programs that were created to help develop the internet. However, through time, these programs started developing, both by their creators for a while, and towards the end of their development, they started developing thoughts and a conscience, and eventually, virtual bodies, voices, and personalities. These were the first net navis, and their names were Lambda, Psi, and Delta. Lambda was created to create programs that represent and entertain their owners, which are now known as net navis, so he was named as the “Father of all Net Navis”. Psi was created to help all those who wanted to create documents of information that shall exist as long as the internet exists, which are known as websites, and was name the “Father of all Data”. And finally, Delta was created to make programs that protected and sustained the internet, which are now known as Mr. Progs, and so he was named the “Father of all Programs”. However,as time went on, websites have become filled with dubious and corrupt information and data, netnavis were being deleted and starting to become corrupt and rebellious, and used for evil purposes, and programs started getting infected with viruses.
Delta Version: And as programs started going bad, so did Delta. When he discovered about viruses, he started studying them, watching them, and observing them. Then he came to a realization, he was the weakest and most uncared for of all the net deities. He started to become corrupt out of jealousy, and he eventually deleted Psi, nearly destroyed Lambda, and ran away into what is now called the virus ocean.
Psi Version: And as the internet became corrupt, so did Psi. When he discovered that his websites were going corrupt, he researched on what was the cause, and how does it happen. He then found out the reason, and he everything can to prevent it. But it wasn't enough. He then realized that he was the least important out of the three. He started growing corrupt out of neglect, he killed Lambda, and he fled to what is called the data sky.
Lambda Version: And as netnavis grew corrupt, so did he. When he descovered that his creations, he searched endlessly for the cause. When he found it, he grew enraged. His precious creations where used for vicious purposes. He then realized that he was the most used and overworked of the net deities. He started growing corrupt out of rage, he killed Psi, and he fled to a place called the Netnavi Underworld.
|quote quick quote posts in thread|
Nov 14, 11 at 10:57pm ^re: Megaman Ideas ]Thread 2[
I had a couple of new BN boss ideas to show you all.
Operator: Name unknown as of now
Emblem: Two fists contacting (fistbump, in other words)
Attire: Comboman's overall attire has not been fully fleshed out yet, but it incorporates silver and yellow.
Character: Comboman is a special type of Navi. Although quite weak on his own, he has the ability to have other Navis fuse into his own body. The minds of the Navis remain separate and intact, but only Comboman's body remains, raidating multiple auras based on who is fused with him.
Personality: Comboman values teamwork above all else, and will not hesitate to take a hit for his comrades. He has a habit of trying to act cool. Oddly, whoever hangs out with him begins to gain the same kind of attitude.
Unified Form HP: 600
Separate Form HP: Comboman - 1000, Megaman, Protoman, Bass, Copyman, 200 apiece
Abilities: Comboman has two phases to his battle. It starts with him being fused with Megaman, Protoman, Bass, and Copyman, where he can attack you himself. Dealing 600 points of damage with knock him down and knock the others out of him, switching to the separate form phase.
Unified Form Attacks:
Combo Punch - Comboman sends each of the others toward him as trace images to punch you, then goes at you himself. Up to five hits depending on how many fighters are left.
Combined Power Ball - Comboman gathers all of his team's power into an energy ball, then throws it at you. It damages every panel around you and does more damage if he has more fighters on his team.
Combo Jumper - Comboman jumps offscreen, then tries to land on you, first his trace images then him. The more fighters he has, the more attacks he has.
Separate Form Attacks:
Mega Buster - If Megaman is still on the field, he can use his Charge Shot to attack.
Step Sword - If Protoman is still on the field, he can dash right up to you for a WideSword.
Earth Break - If Bass is still on the field, he can rush right up to you and slam your panel, breaking it.
Copy Vision - If Copyman is still on the field, he can create a copy of himself that fires three blasts.
Re-Unify - If Comboman crosses his arms in an X, any remaining fighters will re-merge with him, returning him to Unified Form.
Emblem: Unknown as of now
Attire: Toonman wears no helmet, and his face is twisted to a form that one would only see in a cartoon. A strange box is on his back, and his right hand is a spring-loaded boxing glove. His shoes are also spring-loaded.
Character: Toonman is a Navi that believes he is straight from the cartoons, and in a way, he is. What he's after is unknown.
Personality: Toonman is zany and somewhat insane, yet still capable of clear thought. He fancies himself an escape artist, as "cartoons can escape from anything".
Attacks: Toonman's attacks are all modeled after various cartoon gags.
Portable Hole - If you attempt to hit him while he's in your row and not attacking, he'll create a classic toon hole and hide in it.
Spring Basher - Launches his right fist at you with the classic spring-loaded boxing glove gag.
Pie Bombs - Toonman pulls the classic pie gag and throws three custard pie-shaped projectiles in your field Bomb-style. If one hits you, you'll be temporarily blinded.
Bear Chomper - Toonman Summons two beartraps that move toward you similar to Judgeman's Arrest Book, looking to chomp you. If one gets you, you'll be stuck for a while.
Rake Trap - Toonman places rakes on the field. Don't step on them, or the classic rake-slam gag will get you, as the handle will whip back and nail you in the face.
Anvil Drop - If Toonman throws something into the air, MOVE. An enormous anvil is about to come crashing down on the four corner panels nearest you. Break Attribute.
Tell me what you guys think.
XD002 - Shadow Victini: Second only to Shadow Lugia. Fear the powerful V-Shadow!
|quote quick quote posts in thread|
|[All dates in (PST) time]||Threads List « Next Newest Next Oldest »|
|REPLY TO THIS THREAD QUICK REPLY START NEW THREAD||PAGES: «prev 1 2 3 4 5 6|
Powered by neoforums v2.3.3d (Bolieve)
Copyright Neo Era Media, Inc. 1999-2015