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Topic: Info !
Yumaru
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Apr 03, 03 at 2:48am
Info !

Submit Info her abot the Game to all of you ho don`t have the Game !

I Will



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okumsup
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since: Jun 2002
Apr 06, 03 at 8:36pm
re: Info !

Can you tell me about the game because i have no clue about it and would like to know



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Yumaru
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Apr 07, 03 at 8:52am
re: Info !

THE BEGINNING
After you have created your character you will see the opening cut scene where
your character will come across two samurai fighting with sticks in a field. One
will get his stick knocked out of his hands and your character will catch it,
then jump down for a piece of the action. The first battle then begins:
If you loose the local Dojo Head Master will talk to you, he sees potential and
invites you to train at his dojo.
If you win you will be approached by the fixer. When you visit him he will
promise to tell the local dojo about you (unlocking the option to visit it) and
tell you some history about the place you're in. He will then offer you some
missions, which you should decline at this time as you are a weak newborn and
will be made very dead, very quickly, by some of the stronger enemies.



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Yumaru
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Apr 07, 03 at 8:53am
re: Info !

EXTRA CIRCULAR ACTIVITIES
At any time you will have options for:
A) Missions - go and see the fixer who will offer you a selection of jobs. In
the beginning you may only have one choice. But as time goes on and you will
have more and more choices available at one time. ALWAYS save before excepting a
mission as they involve live swords which means quick death.
1) Guard a house - You will have to chop down 12 assailants in a short amount of
time they will run in from the front gate and there will be no more than 4
enemies at a time.
2) Guard someone traveling - bodyguard someone in that box, cut down the enemies
and you're through, no need to protect the box but don't run too far away or the
mission will be a failure. No time limit.
3) Guarding a merchant's cart - same as above except instead of a feudal taxi
you have to guard a merchant's cart.
4) Saving a kidnapped woman or merchant - This involves running through a series
of screens to get to the boss, no time limit. There will be a lot of enemies on
the way but they are weak, unlike the boss. Best to wait until your character is
strong before trying these. The road leading to the boss may have a dead end or
two. If so backtrack and take the other path. After killing the boss you will
see the merchant/woman bowing to you as you walk away. Killing the boss will
unlock his face.
5) Cleaning up the bandit problem - same as above except after you kill the boss
you will have no one to thank you.
6) Assassination - Attack a caravan and kill the guards before the time runs out.
This is the only mission that will raise your evil fame rating.
All missions increase your fame rating except for the assassination mission
which will increase your evil fame rating. You will receive nothing for your
efforts except information on Kengo (but that is only when you make it to Edo)
so except for fun, there is no reason to go on missions at this time.



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Yumaru
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Apr 07, 03 at 8:54am
re: Info !

Field Battle - Go and fight some other samurai with sticks. After you win you
will see the next opponent and can accept the challenge with triangle or decline
and go home with square. You will receive a big chunk of your health back
between matches and you can regenerate by standing still. No big stat increases
from this mode but a good place to come and learn new moves. Once you make it to
Edo and beat a bunch of samurai here, when you leave (doesn't happen if you
leave on a stretcher) some one you beat will be grumbling about how they can't
believe that they lost. From then they will whine about how they would like to
fight X Kengo, at X time, at X place. This is the second way to get Kengo info.
In this mode I've cut down over 25 opponents here but nothing special happens.
Is there an event to be triggered by beating a bunch of samurai here?



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Yumaru
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since: Mar 2003
Apr 07, 03 at 8:54am
re: Info !

Underworld Battle - Get together with some nice gentlemen who all want to
kill each other and don't really mind dying. Rules are the same for field battle
except you don't gain back any health (standing still or between matches) and
you can also bleed. Two markers on the top will record the highest record of
consecutive wins in this mode as well as "You are fighting enemy number X"
marker. Cutting people down in this mode will raise your evil fame rating. Again,
is there an event to be triggered by beating X number of opponents?



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Yumaru
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Apr 07, 03 at 8:55am
re: Info !

DOJO TIME
On your first visit to the dojo you will be given two options:
Join the school and Challenge the school.
Challenging the school and winning both fight will allow you to skip ALL of the
lessons. You can move right along to the duel part.
Joining the school will move you to a series of lessons. Most of which are
simple watch the computer do something and then copy the movements. Guides of
which buttons to press are at the bottom of the screen. There are a few lessons
where you must run around slashing air, and one that seemed to stump people
where you must cut straw poles with a draw-strike (when your sword is seethed
press the draw button and quickly after attack, if you did it right your
character will whip out his sword and cut in one motion). As you complete the
lessons you will go home and then face a new one the next day. Complete the
lessons and you will move on to some in-dojo matches. After completing them the
head master will ask you to go to the two other local Dojos and challenge and
beat the head masters. (there is a chance that a head master may be waiting for
you when you return to your dojo for a chance to fight). After you are done with
that, go back and fight your original headmaster and he will offer to apply you
for the local tournament. You have a few days before the tournament ends so take
the time to rest up if you need it.



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Yumaru
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Yumaru's profileEmail YumaruNeoPM Yumaru
total posts: 530
since: Mar 2003
Apr 07, 03 at 8:55am
re: Info !

THE LOCAL TOURNAMENT
The local tournament is an elimination battle, watch the computer fade away
names until it gets to your rung and fight your battle. Work your way to the
final and win. If you loose you will be returned to your room and will have to
beat the two Head masters then your own once again. After which you will have
another chance at the tournament. Repeat as many times as necessary. If you win
you will be presented with a sword (the first one you receive is decent) and the
local lord will offer to give you permission to move to Edo and supply you with
a room there in the hopes that you will become a famous swordsman and make the
sponsoring province famous in the process. Then you watch the second cut scene
and then you are in Edo.



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Yumaru
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since: Mar 2003
Apr 07, 03 at 8:56am
re: Info !

EDO
Edo offers a lot more that the country province you came from:
You will now receive information on Kengos when you complete a mission or beat a
bunch of people and then leave in the field battle mode.
A new option will be available as well: The Sword Battle:
In the sword battle you and two other samurai will be gathered at the arena,
each person will tell you the name of the sword he is betting, and then you
choose which of the two to fight with triangle and square. Fight a match with
sticks and the winner takes both swords home. Needless to say, you should save
before playing the sword battle if you don't want to loose your equipped sword.



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Yumaru
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since: Mar 2003
Apr 07, 03 at 8:57am
re: Info !

THREE DOJOS
Edo is home to three Dojos that teach real kendo styles that are in existence
today. Each school will teach different moves and stances so save your game and
pick the one you like the most. Beating the head student will not let you skip
the training once you join the dojo like you were able to in the last dojo. You
will only be able to join one dojo in this game! Once you join, the other two
Dojos will no longer be joinable, and you will only have the "challenge" option.
When you join a dojo the head master gives you a rundown of the rules: No
killing, & No equipping non-school stances and moves. Sounds like a pain but
don't worry, when you graduate you will leave those restrictions behind. I
called them restrictions but in reality you can go to the underworld battle as
much as you like to kill, but if you do so the next time you visit the dojo you
will be called in to the head master's office and he will warn you and repeat
the rules. Break the rules too much and you will be expelled and no longer able
to visit that dojo.
After you accept the terms you will be experiencing the same "learn and execute"
process. Except it will be even more drawn out this time, just learning and
copying is not enough, you will have to learn and copy the first day, then come
back the next day and select the test for that move and do it again. When you
start this made the menu should have a box for your first lesson. As you select
them and complete the material, the head student will compliment you and make
the test for that lesson available. The next day when you come, the menu should
have a box for a new lesson and one for the test of the lesson you completed
last time at the bottom of the menu. Keep going until you get to the duel tests
and then graduate. There is no need to bust down the doors of other Dojos like
last time. (Along the way, you will be called in to the head master's office for
a few talks, he's full of hot air and the process is non-interactive so just
blast through the text).
When you graduate from your selected school, and when you visit other schools
the only option available to you will be the challenge option. There are a few
things that could happen:
I) First fight a drone then move on to challenge the head student. (Most common.)
II) The master may be around teaching. You will see the master sitting watching
the drone and head student practice. Your fight will start with the drone, to
the head student, to the master.
III) The master may be practicing with the head student. You will see the head
student practicing with the master. You will fight the head student and then the
master.
IV) The head student may be alone, he will tell you that you just missed the
master, you will then spar with him.
V) The Master may be alone, he will tell you that you just missed the Head
master, then you spar with him.
VI) The head master may be teaching. The head master will be watching the head
student and master practice. You will fight the head student and then the master.
If you win the head master will compliment you on your skill.
VII) The head master and master may be practicing. You will get a chance to
fight the master and then the head master.
(The head master encounters are very rare, and chances to fight with him are
even more rare. There may be a few types I've left out, or an error (I'm going
off memory here) let me know and I'll fix it.)



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Yumaru
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since: Mar 2003
Apr 07, 03 at 8:58am
re: Info !

THE KENGO
Another element that becomes active after you make it to Edo are the Kengo. Now
when you complete a mission for the fixer and visit him the next day, or beat a
bunch of samurai in the field battle and leave on your own will, you will
receive information about X Kengo being at X place in X days. (Information
gained at the different places may overlap, i.e. you may hear from the fixer
that X Kengo will be X place in 7 days, and then four days later you might get
info that the same Kengo will be at the same place in 3 days. Information gained
at the fixer's place will never overlap itself.) As you learn of new Kengo their
names will appear in the Kengo menu inside of the in game edit menu. This
becomes the real meat of the game. Some Kengo will refuse to fight with you
until you satisfy certain requirements, (such as beating their students, or
beating a rival of theirs to prove you are on the same level, or in some cases
killing all the other Kengo) others will accept your request for a fight (Sasaki
Kojiro). When you first hear of a Kengo their name will appear in your list,
when you meet with them their name will be selectable and you can view their
face and a short background. Fighting (win or loose) them will unlock a lists of
their styles and moves, as well as a "internal fight" option which will allow
you to fight an imaginary battle with them for practice. When you master all of
their moves the next time you challenge them they will allow you to select live
or wooden swords. Kill them in a live battle and they will be removed from the
game and their sword will be yours (all Kengo have two-star (top quality)
swords).



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Yumaru
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since: Mar 2003
Apr 07, 03 at 8:59am
re: Info !

GENERAL'S TOURNAMENT
Once your Fame has reached a certain level you will receive a messenger from the
General. He will announce that the tournament will be held in 9 days and a timer
will appear at the bottom of your main in-game menu helping you keep track of
time. The messenger will visit you the morning after you beat the old local
tournament. If you ignore the local tournament he will still visit you but take
an extra ten days to get to you. The tournament is a big survival battle where
you must battle your way through 5 Kengo. (Once you kill enough Kengo so that
there are not 5 left to fight against you, they will be replaced with the
familiar samurai from the local tournament. If you are not using the girl
character then she will finally make an appearance at this stage). Once you win
the tournament then you will have "won" the game and will be treated to a few
words from the general and then a credit roll at the beach, after which you will
have the option to save your data. Game data will now be yellow and when you
load you will pick up where you left off after wining the tournament.



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Yumaru
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total posts: 530
since: Mar 2003
Apr 07, 03 at 9:02am
re: Info !

OTHER EVENTS & MUSASHI
Over time you may beat Yagyu Jubei (eye-patch samurai) and he may after loosing
take you to visit a old man in the east temple. There you will all have a
fascinating talk about things and the old man will ask you what you think about
the way of the sword. You will have three choices and I tried all three, there
is no right answer and no effect from the conversation so just buzz through it.
The only good thing that this event gives you is it puts Musashi's name on your
Kengo list.

Another similar event (see above) happens with "Yagyu Hyugonosukei", again you
enjoy a nice conversation this time with no interactivity and then go home.

Musashi is a bit different from the rest of the Kengo, Kill all the Kengo except
for him, and then get the info for his whereabouts, and then go to the right
place at the right time. He will be visiting with the old man and will take off
when you show up. On his way out Musashi (in his ugly pink outfit, Genki, what
were you guys thinking?) will mention how he liked Sasaki Kojiro (which you
killed), and that he's not interested in tournaments but only the winner. The
old man will apologize for his rudeness and then you get to go home empty-handed.
This event makes Musashi's status "missing" and unlocks the battle that happens
the next time that you beat the General's tournament. After the credit roll you
will see a cinema where your character will be walking home along the beach.
(Your health will be at the same level it was when you won the tournament). At
the end of the beach Musashi will be waiting to charge you, after a quick shave
you will start the battle. Die and game over. Win and you get to stare and
Musashi's body and then see the Japanese character for "The End", then a chance
to save your data. If you continue your game Musashi will be alive again and
will still be "missing" beat the general's tournament again to fight him again.
According to the rumors I've heard some people may fight Musashi with his big
2x4 a few times before getting to fight the two sword Musashi. The two sword
Musashi challenged me from the first time I fought him. Also I have yet to
figure out how to unlock Musashi's face in the game's normal mode but there is
clearly a box for him. (I'll update when I know more)



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Yumaru
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since: Mar 2003
Apr 07, 03 at 9:03am
re: Info !

EDIT STYLES
First select one of the 4 boxes on the left. The top three are your normal
stances, while the fourth is for special moves and counters with a seethed sword.
Once you press circle a sub menu should pop-up with three options:
I) The top option is to enter a new style in that slot
II) The second is to edit the current style
III) The third is to remove the current style settings from this slot. (only
selectable when you actually have a style equipped in the box.)
"enter a new style" will bring up a new sub menu where you can select a stance
from what you have learned so far. There will be (at full maturity) three
options for original stances, school specific stances (the ones you learned at
your dojo) and Kengo specific stances. (Stances from other schools will be
selectable but you will have to select them by creating an original stance.)
The original stances will proceed to yet another submenu where you will select
one from your original list. Most stances will be the same at the beginning, but
each of the slots here has a memory so your edits will be recorded.
The dojo specific styles are like your original styles except without the option
to change the stance in the style edit menu.
Kengo specific styles are styles that you have learned by fighting other Kengo.
I called it Kengo specific, but in reality it also includes other strong samurai
that you have leant from such as the master samurai at the Dojos. The menu will
have names the of the Kengo and other samurai, and their stances listed beneath.
Kengo with more than one stance will have multiple selections. The point system
is non-applicable to the Kengo specific forms. They are a set of moves that
cannot be edited, but you do not have to worry about point restrictions as in
the original and dojo specific styles. On the other hand original styles and
dojo specific styles are editable, but you have to worry about running out of
points. After you enter the stance you want move on to "edit current style".

Editing any option inside a style is always the same, if you have a valid move
to equip to that slot then press circle, you will see a computer drone and your
character standing and a menu in the upper-right hand corner. The menu will have
a list of categories, one for each dojo and one for non-dojo moves (non-dojo
samurai and Kengo moves will be in here). If you have a move already equipped
for this slot then another option at the top will be available to un-equip move
for this slot.
Enter a category by pressing circle then select a move from that category with
circle. If you hold still for a second the move you currently have highlighted
will be performed for you to watch. You can only select a move if you have
enough points for it, point costs are listed for each move and remaining points
are listed at the top of the screen.
The original styles will have an extra editable option at the top of the list
for stance, change to any style from known stances. When you edit this option
you will erase any other edits in that slot, so pick a stance before you think
about which counters & parries to select. You'll notice that in the upper right
hand corner you'll see a number that looks something like "13/32". The first
part of the number is the amount of points you are currently using (each move
has a point cost). The second part of the number is the maximum for that stance
(increase your maximum for that stance by using it in battle). The maximum point
value any stance can contain is 99 points so when you get a stance that high you
may want to think about building up other stances.

The first editable slot for dojo specific (and second for original) is the
attack slot. In Kengo 2 your attack speed stat has less to do with your attack
speed than the attack you have equipped. Attacks come from different angles and
with different speeds and power. You should equip different styled attacks for
your 3 stances so you have a plan B if an opponent is countering your attacks.
Below that are slots for counters. The arrows show which direction that slot
counters for, a down arrow counters against attacks that come directly from
above and a right arrow will counter attacks that cut from left to right etc.
The slot with no arrow just a dot is to counter stabs.
Below the counters (second page) are an equal amount of slots for parries.
Instead of arrows they have Japanese for each stance. If you select a parry for
that slot the computer demo drone will be in that stance, If you are trying to
get a Kengo to use a certain parry on you and need to know which stance to
select you will have to memorize the slot number in the Kengo edit screen or
draw the figure and match it up when you are selecting stances for your
character.



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Yumaru
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Yumaru's profileEmail YumaruNeoPM Yumaru
total posts: 530
since: Mar 2003
Apr 07, 03 at 9:04am
re: Info !

STATS
Below is a translation for your character's stats, which are viewable in the
edit menu and at the end of a day.
1.NAME
2.STYLE (changes if you are part of a school, otherwise it is listed as original)
3.Current HP %
4.Attack Power
5.Attack Speed
6.Movement Speed (running etc.)
7.Toughness vs. Live Sword
8.Regen Rate (in stick battle stand still and regenerate, also effects how long
for bleeding to stop)
9.Toughness vs. Stick
10.Regen Rate (how much you get for sleeping a day)
11.Fame (this is good fame, raise by wining completing missions, etc.)
12.Infamy (this is bad fame, raise by killing at the Underworld battles, or
performing assassination missions. The number slowly drops to zero if you stop
doing bad things.)
13.Currently Equipped Sword

Each character has different starting stats as you can tell when you create your
character. However each character has pre-set limits as to how strong he can
become for each individual stat. The limits are flexible meaning that you may
boost that character's stats over the set limit, however when you don't improve
that stat you will see the stat falling to a smaller number. (Easy to see when
you sleep for a day, stats that are below the limit will not change, those that
are above the limit will fall.)



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