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Topic: Active Reloads
Shattered Silence
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Feb 29, 08 at 04:59PM
Active Reloads

What do you think should be done about them? This is not a question of removing them entirely, as that will never happen, and for good reason. The active reload system is so simple, but it adds another dimension to the fast paced gameplay. The real question is whether the power of them should be toned down for the next release, as complaints about actives are by far the most common online.

I personally love the active system, and would want only one change with it, and that is to make it so active sniper bullets don't down you in one shot. Aside from that, I reckon it's all been done pretty well.



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DragonMaster Dyne
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Feb 29, 08 at 05:05PM
re: Active Reloads

If I were to have made this thread, I would have worded it exactly the same way, haha.

I agree with everything, especially about toning down the active sniper bullets. Me and Dan were laughing about it last night when this guy on the other team picked up the sniper(s) and would immediately fire off a round. Crap like that just ruins the game a bit.

If anything, an active sniper should just take a greater portion of health. Honestly, how do you go from a regular sniper bullet taking maybe a 1/3 of health, to an active one knocking your character down on the verge of death? It just doesn't make sense, and cheapens the action a bit.



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Trojanman
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Feb 29, 08 at 05:06PM
re: Active Reloads

It's alright where it is at the moment. I don't see anything wrong with it, just another strategy to try to win.
Sniper isn't a big issue either, unless it's used by the host.



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Feb 29, 08 at 05:09PM
re: Active Reloads

quote DragonMaster_Dyne
If anything, an active sniper should just take a greater portion of health. Honestly, how do you go from a regular sniper bullet taking maybe a 1/3 of health, to an active one knocking your character down on the verge of death? It just doesn't make sense, and cheapens the action a bit.
My thoughts exactly. It'd be no issue if the active sniper put you on maximum damage without actually going as far as downing you, but many a round has been ended prematurely through a cheap shot to the torso with an active sniper. And as you said, when people immediately take a shot off just to get the active for a down, you know something's wrong with the weapon.



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Feb 29, 08 at 05:14PM
re: Active Reloads

quote Trojanman
I don't see anything wrong with it, just another strategy to try to win.
Shooting off rounds to get actives on your sniper is "strategy"?

Please tell me where the skill is involved in such a tactic? These matches should be decided by the MORE SKILLED AND TEAM-ORIENTED GROUP, and cheap maneuvers only ruin the gameplay.

Usually, the people who back active-sniping are ones that aren't very good with the weapon. Plus, I don't know how many times I have run into people who use the sniper as a close-quarters-combat weapon, ONLY because of the active. They'll hide around corners, pop out, and hope to down you with an active.

That's ridiculous. So basically, the active takes the weapon out of its comfort area and makes it into a weapon it shouldn't be.



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Tengu
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Feb 29, 08 at 05:21PM
re: Active Reloads

I don't actually see the need in the Active Reload implementation to be honest, I mean Gears would still flow fine without. I find it annoying and it makes me very bitter about certain kills, but that's probably me just being Arconum again. =P

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Auctoria
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Feb 29, 08 at 05:22PM
re: Active Reloads

I think it's fine on most weapons exept Sniper, It's overpowered a tad, It would be better if they were extreamly red and a couple pistol bullets would kill them.

Or tone down the origninal Sniper. Two peices take an active to down them.



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Trojanman
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Feb 29, 08 at 05:25PM
re: Active Reloads

Why can't it be a "strategy"? Using active reloads causes more damage than not using it at all.
And who said you had to shoot cheap shots in order to get active reload?



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Shattered Silence
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Feb 29, 08 at 05:48PM
re: Active Reloads

No one said you had to shoot cheap shots to get actives. I said often use of active sniper bullets results in cheap shots.

And see what DMD said about the lack of skill of this "strategy". He summed up my thoughts exactly.



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DragonMaster Dyne
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Feb 29, 08 at 05:52PM
re: Active Reloads

Yeah. As Ali so kindly pointed out, we aren't bashing active sniping on a whole. Only the people who abuse it w/o attempting to use much skill in the process.

If you happen to miss a headshot, get an active, and then down me. You know, I'll probably bitch you out, but I don't mind that too much. I still wish these people would get headshots every now and then though, haha.

The people that are obviously just shooting their loads too early to get actives cheapen the game; That can't be argued.


quote Trojanman
Why can't it be a "strategy"?
So, do you not have a problem facing an entire team of crab-walking, chainsaw glitching people as well then?

I mean, that's "strategy", right?



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Tengu
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Feb 29, 08 at 05:55PM
re: Active Reloads

Effectively it is a strategy, but it's such a cheap one that you're basically submitting yourself as a low skilled player with a lack of diversity and experience when it comes to weapon use.

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Ekou
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Feb 29, 08 at 06:26PM
re: Active Reloads

quote DragonMaster_Dyne
quote Trojanman
Why can't it be a "strategy"?
So, do you not have a problem facing an entire team of crab-walking, chainsaw glitching people as well then?

I mean, that's "strategy", right?

Wow. Worst analogy EVER. Active reloading the sniper rifle is a natural part of the game. If the person does it, so be it. They'll keep doing. Crab-walking and chainsaw glitching don't fall in the same category. Nowhere near the same category actually, it's not strategy, it's cheating.



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Garkaz
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Feb 29, 08 at 06:35PM
re: Active Reloads

quote Tengu
I don't actually see the need in the Active Reload implementation to be honest, I mean Gears would still flow fine without. I find it annoying and it makes me very bitter about certain kills, but that's probably me just being Arconum again. =P
^Exactly.

The idea is all very nice and innovative and all, but I don't really see the point.:/



I also jam half my reloads due to it, but that's just me being a Garkaz again.):



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Feb 29, 08 at 07:17PM
re: Active Reloads

quote DragonMaster_Dyne
Yeah. As Ali so kindly pointed out, we aren't bashing active sniping on a whole. Only the people who abuse it w/o attempting to use much skill in the process.

If you happen to miss a headshot, get an active, and then down me. You know, I'll probably bitch you out, but I don't mind that too much. I still wish these people would get headshots every now and then though, haha.

The people that are obviously just shooting their loads too early to get actives cheapen the game; That can't be argued.


quote Trojanman
Why can't it be a "strategy"?
So, do you not have a problem facing an entire team of crab-walking, chainsaw glitching people as well then?

I mean, that's "strategy", right?

Well here's a strategy for you to counter "Active nubs." When they fire a shot and supposedly get an active reload, just get in and out of cover until you get close enough to them to start your assault. Active reloads don't last forever, in case you forgot.



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Trojanman
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Feb 29, 08 at 07:41PM
re: Active Reloads

quote DragonMaster_Dyne
quote Trojanman
Why can't it be a "strategy"?
So, do you not have a problem facing an entire team of crab-walking, chainsaw glitching people as well then?

I mean, that's "strategy", right?

Do you consider using active reload as cheating? If it came to that idea, I guess crab-walking should be be something that comes natural as well.



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