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May 13, 12 at 6:09am ^The PokéFiction Manual
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The PokéFiction Manual
The PokéFiction Forum was created when fictional creations began to overrun the main General Pokémon Forum. Some of the participants of the roleplay threads branched out to make their own individual stories called fanfictions. At the same time, some members put their graphic making talent to good use by making their own sprite comics. When the forum was flooded with these creations, many felt that closing all the threads was not the most desirable option. Goldensteelix came up with the idea of having a sub-forum for Pokémon fans to post their creative works and after a discussion with Redemption, PokéFiction was born.
There are a few fair rules which members must stick to. For starters, all members are expected to follow the General Pokémon Forum Rules and the Neoseeker Site-Wide Rules. However, there are a few rules that are specific to the PokéFiction forum:
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May 13, 12 at 6:10am ^re: The PokéFiction Manual
Types of Threads
When creating a new thread in PokéFiction, please remember to choose a tag to accompany your threads, depending on what form of fan media (or other type of thread) you are creating. A small tag will appear next to your thread's title so visiting members can know what to expect in a thread. Currently, the threads of PokéFiction can be categorised under the following six headings:
Comics are essentially graphics which tell a story through visuals and limited speech. They are usually made using sprites from the Pokémon games. However, in some cases, they can be digitally drawn or hand drawn. Comic threads are to be accompanied by a red comic tag.
This is essentially writing a story based on the Pokémon world, incorporating your own thoughts and ideas on the series. These stories may use actual characters and places from the Pokémon franchise or use fictional characters who are unique to the stories. FanFiction threads are to be accompanied by a blue fanfic tag.
These are stories that are not written by one particular member, but by several members who each take a turn contributing to the story. From a point of view, a RolePlay is a community FanFiction. The creator of the RolePlay is responsible for keeping control of it, but does not necessarily have 'ownership' of it. Roleplay threads are to be accompanied by a green RP tag.
A blog is where a type of fan media in which writers keep track of their playthrough of a Pokémon game. Many members do blogs as a "Nuzelocke Challenge" to make the games more interesting. Blog threads are to be accompanied by a purple blog tag.
These are all the special events of the forum. For instance, the PokéFiction Awards which are held at the end of every year. Also, a moderator-approved competition for the artists and writers of PokéFiction would be considered to be a special event. Special event threads are to be accompanied by a yellow event tag.
Special Forum Threads:
These are special threads about the forum, such as this thread, the Profiles and Index thread, the Requests and Suggestions Thread and the PokéFiction Reviews thread. Special forum threads are to be accompanied by an orange forum tag.
Note: PokéFiction accepts any kind of work that tells a story relating to Pokémon. For that reason, we also allow the likes of poetry and movies, any medium you can think of.
May 13, 12 at 6:16am ^re: The PokéFiction Manual
Progams such as GIMP and Photoshop can be used to make a truly impressive comic. However, if you're a beginner you should really get used to MS Paint before you try to acquaint yourself with other programs. Paint can't do nearly as many things as GIMP, but it's the perfect program to pick up the basics with and even experienced artists still use it because of its unrivalled simplicity. Before you try to start making a sprite comic, it would be best to get familiar with the sixteen tools provided by Paint:
Free-Form Select Tool: This is similar to the Select Tool, but you'll be selecting a shapeless area of an image by hand, as opposed to selecting a box-shaped area. This tool can be useful at times, but it will usually be easier to just use the Select Tool instead of this.
Eraser Tool: This does exactly what it says on the tin, erasing part of an image by replacing it with white. By changing the secondary colour, you can make this tool replace part of an image with another colour making it basically another version of the Brush Tool. If you right click instead of left click when using the Eraser Tool, it will only affect the primary colour.
Fill With Colour Tool: This simply fills a particular area with a certain colour.
Magnifier Tool: This allows you to zoom into an image. It can be extremely useful when working with some of the more precise details of your comic.
Pick Colour Tool: This allows you to select one of the colours that is already on the clipboard, even when it isn't one of the default Paint colours. This can be very useful if you want to use a particular shade that can be found on a sprite you've pasted into the Paint tab.
Pencil Tool: There's not much to say here. This is a tool that allows you to draw on the clipboard one pixel at a time.
Brush Tool: This allows you to draw on the clipboard. It gives you a selection on brush shapes to work with.
Airbrush Tool: This fils a circular area with a bunch of scattered pixels of a selected colour. While it has its uses, you probably won't be using this tool very regularly.
Text Tool: This is what you will use to add all the speech into your comic. It allows you to select the font style and font size, as well as giving you the option to have the text bolded, in italics, or underlined. You select a rectangular area and it allows you to insert text into that area. If your text isn't in the right place, you can move the box upwards or to the left. If you want to move your text to the right, just add a space. If you want to move it downwards, press return and if it brings the text too far down, move the text partially back upwards.
Line Tool: This allows you to draw a straight line of a selected colour. You can even select the width of this line. The Line Tool is very handy when designing the template of your new comic.
Curve Tool: This allows you to draw a line in the same way as the line tool. However, afterwards you are able to drag the line in any direction you like, bending the line and forming a curve.
Rectangle Tool: This allows you to draw a box. You can choose to draw a hollow box, fill it with the secondary colour, or fill it with the primary colour. If you choose to fill it with the secondary colour and you right click instead of left click, it will switch the colours around. If you hold down shift and use this tool, you can draw a square.
Polygon Tool: This allows you to create any straight-edged shape you like and fill it using the same options as the Rectangle Tool. You probably won't find yourself using this very often.
Ellipse Tool: This allows you to draw a round shape. You can draw a perfect circle by holding down shift and using this tool, similar to how you can draw a square using the Rectangle Tool.
Rounded Rectangle Tool: This allows you draw a rectangular shape with rounded corners. If you can't decide whether to use the Ellipse Tool or the Rectangle Tool, then this tool might interest you.
Like a fanfiction, comics require planning. If you launch into a comic without any idea of where the plot is going to go, your comic won't hold the readers' attention unless you have fantastic humour. First you need to decide if your comic will be based on storytelling or on humour, or a combination of the two. You then have to decide on a basic plot, something more original than a young boy getting his first Pokémon from Professor Oak and going on a journey, collecting badges from gym leaders along the way. You have to decide if you will make the comic in seasons or just make issues indefinitely. There was once a myth that comics don't need plots and I'm glad to say that a handful of excellent comics have gotten rid of this myth over the last few years.
Something that you have to plan for in a comic but not in a fanfiction is its feasibility. Can you realistically make this comic? If you have a plot in your head, that's great. However, if you have a story in your head involving the world being attacked by a Demigod which looks like a humanoid rhinoceros and you don't have gigantic two-legged rhino sprites, then you'll have to change the idea around to make it possible. With a fanfiction, you could simply describe what it looks like, but a comic tells a story through a series of images. That's why you can't introduce a distinct-looking character or object without first finding or making a sprite for it.
Designing a Template
Once you have your comic planned, the next step is to make a blank template. Using the line tool or otherwise, you need to set up all the panels and text boxes, that is if you're using text boxes as opposed to speech bubbles. The appearance of the template really makes a difference to how people view your comic. You have to make several decisions, such as how many panels would you like to have in each issue or what colours do you want to be dominant in your comic. The appearance of the comic should depend on the main themes of the comic itself. For example, the simplicity of Blarg, the dark and drab template of Pokémon - A Threat to Humanity and the Neoseeker colours of the Community Comic. Do what you think works best for your comic. Don't make the template bright and colourful if it's going to be a dark comic and don't use just grey and black if it's going to be a funny, light-hearted comic. Everyone is able to make a template and there is never a need to ask for someone else to make one for you. If you think that making a template is extremely difficult, watch this video of a very simple, very basic template being made in less than a minute using only MS Paint.
Once you have your template ready, you need to get your sprites and backgrounds for the issue. You can use sprites or backgrounds from the Pokémon games or make your own. A good place to find sprites and backgrounds is the Spriter's Resource. Bulbapedia is also a good resource for fourth generation backgrounds. You should then open up multiple Paint tabs. One with the template, which will set the foundations for your issue. One with sprites and one with backgrounds. When you get more acquainted with the art of making comics, you will probably find yourself having a lot more tabs, but three or four is a good place for a beginner to start. To get the sprite sheet onto a tab of paint, right click on the image and click copy. Then go to Paint, right click on the clipboard and click paste. If you want to copy part of an image you already have on a Paint tab, use the Select Tool to select part of it, then you can copy that either by right clicking and selecting copy, or by holding ctrl and pressing c. Similar to using ctrl+c to copy something, you can use ctrl+v to paste.
To start the issue, paste a sprite onto your background. Be sure to get rid of the white box around the issue by turning on the transparency as shown in this image. When you have all the sprites in the right place, go to the Paint tab with your template and use the Select tool to select one of the empty panels. Copy it and paste it over to the tab with the background, which should have the sprites on it by now. Place the panel over the right part of the background, making sure that transparency is on. Once you're satisfied with the placement, deselect the panel and use the Select Tool to select it once again. This time, you're selecting the panel with part of the background in it. Paste it back to the template and put the panel back into the right place. After some practice, you will probably find it easier to place the backgrounds into the panels first and put the sprites in afterwards. Once the panel is filled, use the Text Tool to add the speech. It is advisable to colour-code the text by assigning a colour to each character, usually the most dominant colour in the character's sprite. Repeat these steps for the rest of the panels and you have finished the issue. Once you're finished the issue, remember to save it as .png so it retains its quality and doesn't become blurry. If you are not sure how to select the file type, take a look at this image. After saving the file, you can upload it to a site like TinyPic, Photobucket and deviantART. They can give you urls to link to in your comic's thread or [img][/img] tags that can allow you to include the issue in a forum post.
The basic steps to making an issue that were explained here can be seen in action in this tutorial video.
Useful Tricks with Paint
Just like how you click on one of the colours on the colour box to change the primary colour, you can right click on the colour box to change the secondary colour. You can also select a secondary colour by right clicking with the Pick Colour Tool. The secondary colour is white by default, but can be changed with these two methods. When you use the Eraser Tool, it replaces part of the image with the secondary colour. When you use the Select Tool to select part of the image and press the delete key to delete it, the selected area is filled with the secondary colour. When you paste a sprite into a Paint tab and the transparency is on, it is the secondary colour that becomes transparent. If you are pasting a sprite which is surrounded by a colour that isn't white (as an example, let's say it's green) and you use the Fill With Colour Tool to make the background white, there could be still be a few green pixels left in the middle as shown here. To rectify this, you'd usually have to use the Pencil Tool or the Fill With Colour Tool to make the green pixels white before pasting the sprite onto the background. This can become quite tedious when dealing with large numbers of sprites. It is much easier to leave the background of the sprite sheet as green and paste them in as they are. Use the Pick Colour Tool to make the secondary colour that exact shade of green and when you paste the sprite in, the green will become transparent.
When using the Brush Tool, Line Tool, Curve Tool, Pencil Tool, Airbrush Tool, Rectangle Tool, Ellipse Tool, Polygon Tool or Rounded Rectangle Tool, you can right click to use the secondary colour instead of the primary colour. By holding down ctrl and clicking on the Colour Box or holding down ctrl and using the Colour Pick Tool, you can select a tertiary colour. To use this colour, simply hold down ctrl and use one of the tools mentioned above.
When you're using the Brush Tool, Eraser Tool, Line Tool, Curve Tool, Pencil Tool, Airbrush Tool, Rectangle Tool, Ellipse Tool, Polygon Tool or Rounded Rectangle Tool, you can adjust the brush size more than some people think. Just hold ctrl and press the plus or minus sign to increase or decrease the brush size respectively. This trick doesn't allow you to do anything that would be otherwise impossible, but it can be very useful for saving time and quickly doing tasks that would usually be tedious.
Instead of copying and pasting over and over again, if you want to copy an image within a Paint tab, simply select it, hold ctrl and drag the selected to area. You can do this multiple times without limit. Similarly, you can hold down the shift key and drag the selected area to use it as a brush. This can be used in several ways. For instance, if you want to place a sprite or an image several places like a stamp, then you can use this feature. Select the image, move it to the place you wish to stamp it, hold down shift and click on the selected area once, release shift and drag the image away. You'll be leaving behind a stamp of the image.
There are multiple ways by which you can manipulate images in Paint. You can flip or rotate and image with ctrl+r. There is also resize/skew feature in Paint that can be accessed with ctrl+w. If allows you to adjust the height and width of the selected image by a certian percentage. However, if you don't know the exact percentage you want, simply hold down ctrl and press the plus sign on the number pad of your keyboard to enlarge the image. Hold down ctrl and press the minus sign to make the selected image smaller.
Finally, if you use the Maginifer Tool to zoom in by either 6 times or 8 times, you can use ctrl+g to show a built-in grid, which can be useful for aligning sprites and images. It won't be your most frequently-used feature, but there is bound to be one time in which this feature will be useful to you as a sprite artist.
If you hold down shift while using the Line Tool or the Curve Tool, it allows you to easily draw straight vertical, horizontal or diagonal lines. Similarly, if you hold down shift while using the Rectangle Tool or the Ellipse Tool, it allows you to easily draw a perfect square or circle. This is must quicker than watching the dimensions in the bottom right corner of the screen and carefully trying to make them equal.
The Advantages of GIMP
The GNU Image Manipulation Program (or GIMP for short) is an image manipulation tool that is much more powerful than MS Paint. However, it is advisable to master Paint before trying to learn GIMP. You'll find it much easier that way. GIMP can be downloaded for free here. GIMP can do many things that Paint cannot, the most notable being the ability to edit an image that consists of distinct layers. To set up a new layer, all you need to do is hit shift+ctrl+n or go to the layer tab and click 'New Layer'. When you paste in an image, it will create a new layer, but this layer will be merged down into the previous one as soon as the image is deselected. By hitting ctrl+l or going to the dialogs tab and clicking 'layers', you can mess around with the layers and adjust their opacity, to make it look like one layer is fading into another. Being able to work with layers is probably the most useful feature that GIMP offers you as it can be used for a huge variety of tasks. If you want to paste an image from GIMP to Paint, you'll have to flatten it first or you will only paste the top later. Go to the layer tab and click 'merge down'. Repeat this until the image has been flattened to one layer.
Another advantage of using GIMP are the effects. Go to the filters tab and you can do many things, such as blurring the image, sharpening the image, playing around with lighting effects and distorting the image. When using GIMP for the first time, it is good fun to try out all of these feature to find out what they all do. When you're making an issue in the future and you're not sure what to do with a panel that requires good special effects, you might be reminded of one of these features and the problem will be easily solved. These features are easy to use and can provide you with some great results, so it's definitely worth checking them out.
GIMP can also be used because it has a lot more tools than Paint. For example, the Fuzzy Select Tool allows you to select an area on the basis of colour. The Select By Colour Tool allows you to select all the areas of one particular colour at once. These two tools are very useful when recolouring sprites. GIMP also provides you with a better Brush Tool, which has a lot more brush types to choose from. You can even alter the opacity of the brush so whatever you draw can be slightly transparent as opposed to completely opaque. The Bucket Fill Tool is similar to Paint's Fill By Colour Tool, except it allows you to fill in an area with a selection of patterns. The Blend Tool allows you to fill a selected area with a colour gradient. There are many other tools, which you can mess around with to find out their purposes.
Making an issue transparent is something that MS Paint simply cannot do. You might want to make a template like this where the shape is not a rectangle. Unless you want a white box around the issue, you'll have to use GIMP to make the sides transparent. Just go to the layer tab, then go to transparency, then 'Add Alpha Channel'. Once you have done this, use the Fuzzy Select Tool to select the area which you wish to turn transparent, then press delete. If the white is replaced with grey boxes as shown here, then you have done this correctly.
Another thing which GIMP can do is make animations. Many people have made issues with animated panels such as the last panel in this issue. All you have do do is gather the images which you want to act as the frames of the animation. Place them all in one image, one after the other in the order in which you want them to appear. If an issue is animated, you have to save it as .gif rather than .png like you usually do. Click 'Save as Animation' before clicking 'Export' Make sure the 'Loop Forever' box and the 'Use Delay Entered Above for All Frames' box are both checked, then choose the delay between each frame, the default being 100 milliseconds or a tenth of a second. Click 'Save' and you'll have just saved an animated issue.
GIMP isn't the only program you can you to make your comics stand above above the MS Paint ones. Adobe Photoshop is similar to GIMP except it it slightly more powerful. Adobe Flash Pro can be used to make amazing Flash issues that can be really impressive. However, both of these programs unfortunately cost money, unlike GIMP which is free. Also, the likes of Windows Live Movie Maker (which may have come free with your computer) or Final Cut Pro (which costs money) can be used to create video comics which you can upload to Youtube.
The Dos and Don'ts
Do save as .png and nothing else. The one exception to this unwritten rule is when dealing with animated issues, video issues or Flash issues.
Do use custom-made sprites if you have good ones as they make the comic more original. However, if you're not confident that you can make sprites of reasonable quality, then you can just use sprites from the Pokémon games.
Do ask other comic makers for advice if you are having trouble with your comic. This is a community and they will more than likely be happy to help you.
Do try to think of something unique when starting your comic, a USP of sorts. If you have a defining feature, people will want to read your comic. It could be a unique template, it could be great battle effects, it could be a storyline that's different to anything else on the forum, it could be that you regularly use animated panels or it could be that you use a lot of fakemon and custom sprites. Know your strengths and be able to say what makes your comic truly your comic.
Don't mix different styles of sprites. If one character has third generation sprites, one has fourth generation sprites and one has fifth generation sprites, then one will look tiny, one will look normal and one will look like a giant. Choose a style and stick to it. Some humour-based comics mix different styles sometimes but only when there's a particular reason to. Serious comics, on the other hand, should never mix different styles of sprites. Consistency is important in comics.
Don't take shortcuts while making your comic. Making issues can take a long time at first, but you'll get quicker with practice. Focus on the quality of your issues rather than quantity. A good issue every few weeks is better than five rushed issues every day.
Don't do a run-of-the-mill story about a boy getting his first Pokémon from Professor Oak and going on a journey to collect eight Gym badges, unless you are confident that you can put your own spin on the clichéd story and keep it original.
Don't start making an issue if you have no idea where the plot is going to go. If it's a serious comic, you should have most (not necessarily all) of the story planned out. If it's a humour-driven comic, then you don't need to plan every little detail but you should have an idea of which direction the plot is going.
Don't steal from other comics. You can use another person's custom sprites if and only if you get permission from the creator.
May 13, 12 at 6:16am ^re: The PokéFiction Manual
A fanfiction is a way of telling a story, gathering all your thoughts of Pokémon and writing it into your own novel for all of Neoseeker to read and enjoy. Your ideas of Pokémon, people and places all go into writing a good fanfiction, whether they are made up or not. Here is a guide on how to write a good fanfiction.
First of all, you need a good plot to catch the reader and hopefully have them read every chapter of your story. A good starting point is to start simple. Perhaps travelling a region? Or maybe you're apart of an evil organization? Of course, the plot has to be interesting, and originality does come into that, so trying to think of something out of the box will have your reader really enjoying your story. If you're stuck on trying to get a good plot, try listening to music or reading other people's stories to get some inspiration to write something extraordinairy. If you're still stuck on your plot, you may want to do a popular concept called 'PokéShipping', where you take two characters and write a story about them, most likely focusing on their relationship. The most popular 'shipping' is Misty and Ash, but of course, you can be creative and take two other characters and put them into a story. Another thing to note is that you may want to build on the plot. You may want to travel the region, but is that the end? You can add in different assists to make it more enjoyable and original. Maybe you're travelling on a ship, or maybe you're collecting something other than Gym Badges. Try and use different ideas, and build more and more original ideas.
So now that we have a plot in mind, it is optional but very helpful to add in all the information you need. Even if it’s just a few words about the character, anything that will help you remember about your characters. Think of it as your Fanfiction Information Base. You go there to collect information for your next chapter to write. Some ideas you could put in your Fanfiction Information Base could be ideas for future chapters, character sheets for your characters or some lines on the Pokémon. If you have all these ideas put into one word document, then you don’t have to search through your brain on which Pokémon your main character has and you won’t get stuck on your next chapter. This means that you won't forget what is happening, and your reader won't get confused. Planning beforehand is always a good way to keep your fanfiction alive. You won't get stuck on how to start the next chapter, or you may not be able to find motivation to continue. Having a clear mind on what's going to happen brings motivation on actually finishing your fanfiction.
Now you need to think about the small, intricate details that help your story on a great factor. Titles, sub-plots, minor characters, etc.
Titles are the first thing you're reader reads on the forum. If you have a boring title, then it won't be extremely exciting for your reader, and won't bring them into the thread. "Matt's Adventure" won't attract readers, because it's bland and boring. Your title has to relate to your story, and also be interesting. Keep in mind that you can use any type of word - adjectives may be used to describe the mood of your story, nouns may refer to something in your story, and verbs may use something that the characters do often. A mixture of these words are also acceptable and a good choice.
Sub-plots are just as the name suggests. They are small plots that lead from the main plot to give a small break. For example, if you've been writing a long time into your main plot, you may be boring your reader. A sub-plot may be needed to either give off a small, entertaining break, or maybe help the main plot continue. Think of a sub-plot as a guest act at a concert - it gives some sort of entertainment so you're not only listening to one voice throughout the whole time. Stories are exactly the same. Sub-plots maybe be anything from a Pokémon Tournament, a Pokémon Contest, or something to that effect. Of course, that isn't the limit - be as original as you'd like with your sub-plots.
Minor characters can be a good assit to your story. They may give your character something, maybe pass on some knowledge, or perhaps battle with you. You may also make it a reoccurring character. As the name suggest, that certain character continues to pop up during the story, and again, give your character something, etc, etc. They may be minor, but what they give to the character may be important to the story.
These small things make reading a fanfiction so much more enjoyable. Try to think of creative and original ideas to keep your reader from falling asleep. Make your story fun to read and make your updates something for readers to look forward to. Small details are not overlooked by readers, so don’t pass by them just because they’re ‘small’.
You now have your original and creative plot that will have readers begging you to continue writing. You have planned out your story so well that you will never have to stop writing because of ‘lack of ideas’, and all the small details have been ruled out and been fixed. Now you’re ready to roll. Some helpful writing tips is to play music while writing, just to get into the mood. If you’re not in the mood to write, then your writing may come out sloppy and have no emotion. You want to make the reader experience what the characters are experiencing – that’s what makes a good ‘fic. Another helpful tip is to set your MSN status as busy, close all your internet tabs, shut your door, and just let it be you and that piece of paper on the computer. Distraction may come, and the final product might not be the best you can produce. It'll break off the concentration, and the next time you write, it may not flow as well as if you did it all at once.
So now you’ve written your first chapter! It is now time to edit it. You may want to be extremely lazy, and go to Spelling and Grammar on Word – but let me tell you, that won’t catch all of your mistakes. If you want to be nit-picky, I’d suggest you read through it by yourself. And after that, you may even read aloud, which makes sure that it all runs smoothly and you can add whatever parts you need to.
Dos and Don'ts
- Do put in as much time as you want into your chapters.
- Do ask anyone if you need advice on your story.
- Do use an original plot. I cannot say this enough. Your readers will get bored of reading the same thing over and over.
- Do be realistic - don't have a Magikarp defeat a Mewtwo with one Tackle. It's not enjoyable to read silly situations.
- Don't finish writing early because you want to post it quickly. Stick to the guide - edit your work, put as much effort in each chapter.
- Don't get facts wrong. Don't say Charizard is a Dragon type, unless you're Pokémon is somehow mutated. If that's not the case, it can make your work very sloppy.
Now that you’ve gone through all the stages, you’re pretty much ready! Have fun with all your fanfictions! Hopefully you'll stick to your fanfiction - if you follow the guide, you should have a solid fanfiction, with planned out chapters, so it'll be hard to stop!
RolePlay threads are where several members join together to write a fictional story. One member will typically start it off and others will join in with their own fictional characters. Each member takes a turn writing and continuing the story, and slowly, piece by piece, the participants will produce a finished fictional story; almost a community FanFiction of sorts. However RolePlay threads don't necessarily ever have a conclusive 'finish' to them. Sometimes the participants just grow tired and bored of the RolePlay and choose to let it die. These are a few rules been placed down which began on the 6th January 2009.
quote This does not countIf the creators choose to ignore too many of these posts, warning will be given. Eventually, if these problems persist, the roleplays will be closed. Of course, the creator of a roleplay may decide to give you a larger minimum for that specific roleplay, which you should stick to.
Here are some helpful tips to keep in mind while participating in a RolePlay:
A blog is where you will keep track of a playthrough of a Pokémon game and essentially write chapters about it, creating thoughts for characters that don't seem to have any, or incite into other character's actions and such. In the past, people have written them as comedies in action and others as stories of woe and sadness, adding a harsh reality of the games. Blogs do not need to be done as a "Nuzelocke Challenge", though it does make the games more interesting. Needless to say, all blogs must be based on a Pokémon game, otherwise they wouldn't be suitable for the PokéFiction forum. Each blog has its own style so it is difficult to give advice to someone who's starting a blog. Just keep in mind that just like in a fanfiction or roleplay, certain standards of spelling and grammar must be adhered to.
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