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Mar 26, 13 at 8:09pm ^Foobar's Reviews
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Spoiler:Hitman: Absolution Review
Do you ever get that being stalked feeling? Maybe by a man in a samurai outfit? Or even a chipmunk outfit? Well, that is because our favourite serial garroting, sharply dressed and extremely bald antihero Agent 47 has returned for the fifth instalment in the popular action-adventure/stealth (or all out shoot'em up - depending on your latest psychiatric report and lust for spilling all kinds of pixel bloodshed) game from the Hitman series. I'm ashamed to admit that I haven't played a Hitman game in a number of years even though I consider it to be one of my (if not the one) favourite game series I've played. I've seen reviews and scores and a lot seem low to average in rating which surprises me because I've enjoyed every Hitman to date, Absolution included.
You thought I was joking, huh?
The much anticipated Hitman: Absolution is released after a six year hiatus for the popular Hitman series with the last Hitman being Hitman: Blood Money back in 2006. Not much has changed in that six year hiatus - Our main goal is that we still have retribution to bring to villains using childlike imagination when it comes to deciding how to fulfil the assassination (albeit a very twisted childlike imagination... Think Damian... Or Kevin from Home Alone?) across an exciting plot with a good story and a great inventory of weaponry and disguises at Agent 47's disposal. However, us gamers will be doing so under a new publisher due to Eidos being absorbed by Square Enix (mostly known for the Final Fantasy series).
Without giving away too much and possibly spoiling the game for any potential players, the plot of Hitman: Absolution is very enjoyable. The focus of the game is around Agent 47 protecting a young girl called Victoria (who is an important asset to the ICA - referred to as the Agency throughout the Hitman series) from the main villain in the game; Blake Dexter and the new head honcho of the Agency, Benjamin Travis. The girl is of importance to both the Agency and Blake Dexter for two reasons; money and a necklace worn around Victoria's neck that turns her from the lantern throwing Ashley from Resident Evil 4 to Gogo Yubari from Kill Bill, Volume 1. A serial ass kicker... Who doesn't seem to wear anything else other than a schoolgirl outfit.
Prior to finding out about Victoria and having to protect her, there is a contract that needs to be fulfilled. Not just any contract, but a contract that will require Agent 47 to "kill" a recurring character in all of the Hitman series. After fulfilling this contract is when Agent 47 learns about Victoria and the what seems like a hapless and difficult task of protecting her from the goons that surround Blake Dexter and his Blake Dexter Industries which conveniently enough is a home defence system company that tests weapons such as proximity mines on pigs (these will be used against you). Benjamin Travis also sends highly skilled and Agency soldiers that show no mercy for civilians or Agent 47. But they're nothing compared to the war orphaned, latex wearing assassins called The Saints that come looking for you (you'll catch a glimpse of Agent 47 wearing his greatest outfit ever when trying to put an end to The Saints).
Throughout the story every assassination will build of the previous assassinations in the build up of finally getting rid of Blake Dexter. Leading up to that moment Agent 47 will have to take out members of the Dexter family, scientists at Dexter Industries, a giant Mexican called Sanchez who was an experiment at Dexter Industries which explains the sheer size of him, a corrupt perverted Sheriff and, depending on your play style, a lot of unsuspecting characters that will eventually end up in their birthday suit because you just need that damn outfit! These hits will take Agent 47 through a catholic orphanage, Chinatown, a courthouse, prison cells, Dexter Black Industries property, a nightclub, lots of cool places to fight or sneak through to achieve the objective. Oh, and a man who surrounds himself with birds will point you in the direction of some of the people you need to kill. He's called Birdie. Go figure. But is he really on 47's side?!
Now... The gameplay. The gameplay is completely depended on how you decide to go through the missions. There is a new score system that will give the player points for actions such as hiding bodies, not being spotted or killing people that don't need to die, collecting evidence and using the garrote and other silent kill methods. After each mission a rank will be awarded based on these points; Agent, Veteran, Professional, Specialist, Shadow and the best being Silent Assassin. Some missions Silent Assassin will be easy to achieve, but others, especially on the harder difficulties will make you turn into that person I was referring to earlier who just charges through like a maniac leaving nobody behind. That can be enjoyable, but Hitman: Absolution shouldn't drive you to that too much due to some new features such as instinct that will help 47 play the mission in a more stealth orientated way.
A typical gameplay through a mission will require 47 to duck and cover behind walls, creep along ledges and crawl through vents, explore the area and decide the best way to complete the objective whether it be make the kill look like an accident by dropping a crate or a giant whale skeleton on the targets head (yes, a giant whale skeleton), poison some Starbucks or sushi, or just to keep it simple and true 47 style and take the famous ballers and let rip or choke someone with some piano wire. Throughout all this there are a vast amount of weapons available to 47 such as his silenced ballers, submachine guns, light machine guns, sniper rifles, various bladed weapons such as a badass katana (if you wear the samurai outfit, you need the katana, man), axes, cleavers, explosives, scissors... I could write a whole review just on the weapons you could use to complete a mission. Think of something and it will probably be there. A bong? Sure. Toy Robot? Mhm. Imagine being killed by a Hula girl bust?! Not a good way to go.
The only thing that can rival these weapons are disguises. I won't even go as far as listing them but I will say this.. Imagine being killed by a fire axe wielded by a man dressed as a scarecrow. Or a chipmunk. The weapons and disguises like every other Hitman game are amazing. But don't be fooled by all these disguises and think 47 can steal an outfit and just walk through the mission without a care in the world. The other characters will get suspicious if you're wearing the same outfit as them and get too close.
The ways to kill a target are great. Whether it be throwing a bladed object at their head, or going down the accident route you could repeat a mission over and over just to do every possible way to kill the target. The accident kills are really fun. Unexpectedly taking a pee only to be electrocuted because someone has sabotaged some fuses? There are a lot of fun ways to kill someone on Hitman: Absolution.........
There are new features in Hitman: Absolution that will add to the enjoyment and how you go about playing the mission. The biggest feature is the instinct mode. Instinct allows 47 to see through walls and locate enemies (wall hacks, basically) and a fire trail will show on the ground displaying the direction that person is walking. It will also show important areas of the level that will help achieve the end goal. Instinct is kind of like Eagle Vision on Assassins Creed. The target lights up red so 47 can find his targets easier. As mentioned above, people will suspect you even when in a disguise. However, when instinct is used 47 will blend in and the character won't be so suspicious. Instinct also incorporates a new feature called point shooting which is basically painting the target with shots. Think Red Dead Redemption. Being able to hide in plain sight by using the environment also helps when avoiding suspicious characters. Stand and eat a donut while dressed as a police office. Look through a microscope dressed as a scientist. On other Hitman games if you get spotted everyone would be alerted, but on Absolution 47 can fake surrender then take down character without anyone else being alerted.
In summary, I'm a massive fan of this game. But I'm also a massive fan boy of the Hitman series. A lot of people would argue that Blood Money was the GOAT when it comes to the Hitman series, but Absolution has been my favourite Hitman to date. The basics are there that make this game Hitman. Having to go around a mission like a sneaky beaver to complete a contract or going balls to the wall Rambo style and kill everyone, it's all there and you can be whatever kind of 47 you want. To be stealthy and play Hitman like it was intended then you have the necessities such as the garrote, being able to make the kills look like accidents, lots of cover and places to hide, abilities to blend into the environment, so many different routes that 47 could take to get into or out of a building or get close to the target. This is all helped and improved by the new instinct mode to show where enemies are and where they're walking to so that 47 can plan his route and not get caught. If anything instinct could make the game to easy, but it does diminish the more it's used on the harder difficulties anyway.
However, on the other side of the retribution there is also the tools available to be as adventures and ruthless as an assassin such as 47 could be. All those weapons to use. Use instinct to see where the enemies are, climb through the window and hide behind a wall, use instinct again and paint 3... 4... 6 enemies and just unload with a shotgun, ballers, sub machine gun, whatever. Or throw an axe at their head then kill the others some other way. Hitman: Absolution will keep a gamer entertained for hours and has a long replay factor to it due to the countless ways a mission could be played. The graphics are great and the audio is great. The little things such as being able to listen to characters converse is great and a lot of the times gives you some tips on what route to take or guards talking to each other... "Character x has sushi being delivered", oh.. Maybe I could poison the sushi?
I highly recommend Hitman: Absolution. If not for the previously mentioned rambling, but for the Kane and Lynch Easter eggs. They cause trouble and distractions, and it's fun seeing them randomly show up in a Hitman game. And if that's not enough for you, how about an online mode called Contracts? This mode allows you to setup your very own contract and share it with friends online. You chose the target (even the two gentlemen below), the weapons, the map, how the contract should be played out involving time, and AI witnesses and lots more fun stuff. Hitman: Absolution will be worth whatever price you pay for it. The story mode has an insane replay factor with the numerous ways a mission can be completed so the player can go back and try different assassination techniques, routes, disguises, replaying missions to achieve a better rank such as Silent Assassin after you've shot everything up the first time around. Then contracts to create custom made contracts. Endless!
Now it's a party.
Hopefully it's good enough. I have more pictures included of the instinct mode, Sanchez, the Saints, etc. but I'm only allowed to post 2 URL's from this account.
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Mar 27, 13 at 5:03am ^re: Foobar's Reviews
hi Foobar, it's nice to see new faces around this forum.
quoteunfortunately, we're not off to a good start here because "being stalked feeling" sounds like Engrish. I think you were meant to say "do you ever get that feeling of being stalked".
quoteyour second sentence is a sentence fragment which isn't good. "or" is used to continue a sentence, like "maybe by a man in a samurai outfit, or even in a chipmunk outfit".
quoteperhaps you'd have a case if you're basing this off the Gamespot user reviews (given that Gamespot is *bleep*ing gay, I don't go on there so I wouldn't know about that), but even the Metacritic user reviews generally speak more positively of it than negatively. that's not even mentioning Giantbomb, Gamefaqs and here on Neoseeker. most of them seem to be positive. I really have no idea where you got this idea from. just sounds like you read a few negative reviews and thought "why does everyone hate my favorite game" when there are plenty of people who like it.
quote"Not much has changed in that six year hiatus" - actually, a fair amount has changed between Blood Money and Absolution. there's the introduction of several new features like Instinct and what basically amounts to mark and execute. the story is about Agent 47 going rogue, meaning that his assassinations are for personal reasons as opposed to because the Agency said so, which wouldn't be a big deal if the story didn't pop up often. the story and flashy cinematics take more precedence in this game than in previous Hitman games.
"exciting plot with a good story" - really, no Hitman game has a good story. most of them simply revolve around a setup that has you looking towards The Agency, who will then have you kill some people for them. it's only like towards the end that they go "oh shit there's a story", which results in a poorly paced story. bad pacing is not good storytelling.
"a great inventory of weaponry and disguises at Agent 47's disposal" - disguises, perhaps, but weaponry? not in Absolution.
"However, us gamers will be doing so under a new publisher due to Eidos being absorbed by Square Enix (mostly known for the Final Fantasy series)." - publishers don't really have any influence on the game itself unless they do a shit job of marketing it. they basically press the games to the disc, make the covers and then market it.
also, it's spelt "fulfill"
quotegenerally speaking, it's poor form to make a statement like this and not actually explain what makes it enjoyable. all I can gather from what you said about the story is what happens in the earlier parts of the games, and it's enjoyable... just because it is. seriously, how is it enjoyable? what did the story do to make you enjoy yourself? furthermore, is it well told? how is it well told? how does it culminate to make an overall enjoyable experience?
it's a general problem that I'm having with your review. you basically list the features and cap it all off by saying "it's enjoyable" or "it's great". now, I had no issue with it in this paragraph
quotereason being, you actually did a decent job of pointing out ways to kill a target that sound great. throwing bladed objects and having them take a piss on "faulty" fuses without them knowing about said fuses? sign me up! but at the same time, there are issues with this paragraph.
for one thing, "or going down the accident route you could repeat a mission over and over just to do every possible way to kill the target"... what? it's like you had intended to list more methods of assassination before mentioning the more "accidental" methods. also, "you could repeat a mission over and over just to do every possible way to kill the target" makes no sense in this sentence and has no real place there. it belongs more at the end of the paragraph, like this:
quoteat the very least, you're kind of using "or" in the right context here.
and really, your other paragraphs do nothing for the reader except explain some features. there's no real elaboration on how they work, if they function properly, if it adds up to an overall fun experience or anything. to me, it just seems like some fluff opinions topping off something I could find on the Wikipedia article or on the back of the box. a review may contain all that, but reviews - or at least good ones, anyway - also contain well thought out explanations of how each of these mechanics work and how they all culminate into an experience that's either good or bad. I could go on and possibly point out some more spelling mistakes, but I think you get the picture.
I'm sorry if it seems like I'm giving you a rough time here. I do want you to get better and this is my way of helping you and everyone else out.
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