Topic: Weekly game/movie/book/album analysis
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Dark MoorImmortal Ritestrue seeker  total posts: 1158 since: Mar 2007
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Weekly game/movie/book/album analysis
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READ THIS BEFORE POSTING:
The premise is simple - every week on a Saturday or Sunday (or maybe a Friday/Monday if you know you can't make it on a Sunday or Saturday), you'll talk about a bit of media (that being a video game, a movie or TV series, a book or a music album) that you've been experiencing throughout the week. Please actually make an attempt to describe it - one or two paragraphs will suffice. It's best if you've been at it for 2 or so days, to let it sink in.
It'd also be nice if you guys talked about each others' analyses.Edit: Feb 19, 12 1:49am
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 Currently Playing: Tales Of Graces-F Latest Review: The Elder Scrolls II: Daggerfall [4.7/5.0]
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Dark MoorImmortal Ritestrue seeker  total posts: 1158 since: Mar 2007
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re: Weekly game/movie/book/album analysis
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XIII First thing's first - I *bleep*ing love the art style! The cel shaded graphics for the gameplay and comic book presentation for the story not only helps it stand out, but it just looks pretty cool. Plus it has a pretty good storyline. It feels like a bit of a stealthy shooter like Deus Ex with some fairly big level designs here and there, but otherwise, it's pretty much a standard FPS (pre-Modern Warfare, that is). So if you're either not into FPS's or are a jaded FPS player, I doubt XIII will be much to write home about beyond the visual style.
However, the checkpoints are a little widely spread out for such big levels. There are a couple of shit missions that, while not ruining the game at all, were a bit of a bummer. Some scripted moments didn't initiate until I was in a specific spot, and because of that, I got lost (getting lost in a linear game is a bit silly). Having to go through two different inventories, while a good idea in theory, is a bit of a pain, especially when some of them should really be condensed to the action button... some deaths could've been easily avoided if the grappling hook was bound to the action button. Not to mention a few derpy AI moments on top of some surprisingly smart moments.
It's a bit tricky to say if it's good or not. With the problems it has, it could very well be a mediocre game, but this is one of the few cases where the style makes the game better. Not nearly as much as Limbo, but much moreso than many other games. Eh, I'd give it a 6.5/10.
(I know, 3 paragraphs, but the third is short enough :3)
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 Currently Playing: Tales Of Graces-F Latest Review: The Elder Scrolls II: Daggerfall [4.7/5.0]
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Solid Snake 4LifeMe + Gun= EyepatchTwo much Neo  total posts: 2359 neopoints: 107 since: Feb 2006
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re: Weekly game/movie/book/album analysis
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Yes, yes I'm a day late, sue me.
Tai-Pan by James Clavell
Disclaimer: I love the Asian Saga by Clavell and on most days I would probably rank him as my favorite author. Tai-Pan the second book (both chronologically and in terms of when it was written) in his epic Saga is pure Clavell, and by that I mean everybody is attempting to get over on somebody else; whether it's to raise their social standing or increase their funds. The differences between English culture and that of the Chinese are fascinating, and like always he doesn't attempt to present one side as being superior to the other.
The story is summarized as being about the founding of Hong Kong but that description barely scratches the surface. The novel really is more interested with its characters and their motivations, and as it just so happens Hong Kong happens to play a huge part in all of their schemes. Almost every character is out to improve their standing yet despite this Clavell manages to avoid making anybody seem two dimensional.
Honestly Tai-Pan is a book that must be read for its themes to be fully understood and appreciated. I recommend it to everybody whether they've got an interest in Eurasian history or not. It is simply a cut above the rest of the historical fiction genre, and the novels greatest strength is its ability to make Dirk Struan (the titular Tai-Pan) a sympathetic figure, when in lesser hands he could of come off as an ass who desires nothing but power. It might not match the sheer brilliance of Clavells magnum opus Shogun, but it does blow almost everything else almost clear out of the water.
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quote Shinobi_razor
kay. how bout some boobiez.
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Dark MoorImmortal Ritestrue seeker  total posts: 1158 since: Mar 2007
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re: Weekly game/movie/book/album analysis
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quote Solid Snake 4Life
Yes, yes I'm a day late, sue me.
All is forgiven because you're actually using this thread (hint hint everybody else). :3 If I can find a copy, I'll be sure to read that book.
Anyway...
Kingdoms Of Amalur: Reckoning Wow - that's all I can really say. The environments are nice and colorful, the combat is fun and fairly well executed, the amount of character skills customization is almost ridiculously big, and... really, what else could I say? I guess I could say that the story starts off a bit too slowly and the quick time events don't quite work for a keyboard and mouse as they do for controllers, but that's about it. Excellent game, really.
9/10
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 Currently Playing: Tales Of Graces-F Latest Review: The Elder Scrolls II: Daggerfall [4.7/5.0]
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Dark Arcanine
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re: Weekly game/movie/book/album analysis
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Forgot about this thread. I think this film was last weekend but I figured it'd be fun to talk about.
Star Wars: Episode I - The Phantom Menace (3D):
My previous experience in going to see a film in 3D was awful *coughavatarcough* so I was quite curious as to how 3D could work out in reviving a film that I guess is slowly rolling into the "older" films category. It seems to be one of the least liked in the series from what I can tell and it didn't help that the rest of the audience was children and their parents.
But you know what? It was the most enjoyable cinema experience I've had since I can remember. I'd forgotten the fantastic set of one-liners in the first film that give it the edge in terms of dialogue. And to compliment that, for the most part the acting is great too. And we should all know that the plot is the start of the story as far as the films are concerned and is engaging enough throughout (unlike the second film). I hadn't watched the film in years and I must admit it brought back a lot of fond memories.
And the cinema experience did a couple of things for it . Has anyone heard lightsabers with BASS? Now I don't know if they changed anything from when it was originally on the silver screen but the sounds they made were amazing. As for the 3D I liked the inclusion of it. Unlike Avatar where I forgot it was in 3D after the first couple of hours, it was clear throughout and to be honest it's made me want to see all the Star Wars films in 3D. In this case I thought sound and visual combined really well together and gave the film that fresh edge you'd want to see having spent a load of money to see something that already came out years ago.
And yes, I may review the film soon - HP1 comes first though... and perhaps that whole series. 
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Solid Snake 4LifeMe + Gun= EyepatchTwo much Neo  total posts: 2359 neopoints: 107 since: Feb 2006
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re: Weekly game/movie/book/album analysis
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quote Dark Moor
quote Solid Snake 4Life
Yes, yes I'm a day late, sue me.
All is forgiven because you're actually using this thread (hint hint everybody else). Yeah it looked like it could use some love. Thinking about re-reading Misery by King, and if I do I'll share my thoughts. Dark_Arcanine I never understood the hatred of the prequels either, and whypeople say they ruined Star Wars. The movies have always been little more than summer popcorn flicks. Personally the only prequel film I'll probably go out to see is Episode III (as the last 45 minutes of that movie is pure win) but I don't actively hate the other two.
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quote Shinobi_razor
kay. how bout some boobiez.
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RiftHarder than steelmad messenger  total posts: 318 since: Aug 2006
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re: Weekly game/movie/book/album analysis
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Dark Moor, I have to disagree with you almost completely there. I will admit that it looks very coloful and nice, but also very outdated - if I didn't know any better, I thought it was made in 2006. The story doesn't start slowly... because it never truly starts. Half the time, I forgot that there was even a story in the first place. The quests were little more than fetching things like an errand boy. Perhaps there were a few where you got to explore (similar looking) dungeons and defeat waves of enemies or bosses The combat is far from well executed. It looked like it could use a few more combos, as well as an additional button. I get that it's a PC game that requires mouse input for physical and magical attacks, but at the same time, would it not make sense to add a bit more? Combat began to get redundant after the 5 hour mark, and it's a 30 or so hour long RPG. Unlike Skyrim, which has the luxury of a large world, or The Witcher, which seems to have more up its sleeve in terms of combat (and good content), Kingdoms Of Amalur relied on its combat. If you were to put two and two together, I believe that it fails. I may do a review of it shortly - it's been a while haha I suppose this passes as an analysis.
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Solid Snake 4LifeMe + Gun= EyepatchTwo much Neo  total posts: 2359 neopoints: 107 since: Feb 2006
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re: Weekly game/movie/book/album analysis
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Finished the novel Noble House by James Clavell. Honestly I can't do the book justice in a brief analysis coming in at over 1100 pages Noble House tells the story of the Hong Kong based Struans Trading Company attempting to hold out during a takeover by hated rival Rothwell-Gornt. Also included is espionage, romance, and basically everything needed to be worthy of the term epic. This is made even more impressive as all of the events take place over one week, and Clavell is juggling a cast of dozens upon dozens of characters. A great read, and one that you'll be hard pressed to put down.
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quote Shinobi_razor
kay. how bout some boobiez.
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LukasNeoseeker's unsung heroNeolithic  since: Jan 2005
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re: Weekly game/movie/book/album analysis
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quote Dark Moor
All is forgiven because you're actually using this thread (hint hint everybody else).  guess I got two sets for you guys. oh joy Assassin's Creed 1Mainly playing because I just bought Assassin's Creed 2, but really, it is a good game. The story does pretty much slow down to a crawl after a little while and I'm pretty sure it'll be like that until the end of the game. Not to mention that it's baffling how you're given such basic things at a slow pace - I understand giving you new weapons in increments, but I would've loved to have had a dodge option much earler than after a bit into the fourth memory (out of seven, I might add). Some of the informant missions are butt*bleep*ingly shit when it's so easy to get discovered, so you'd think to be slow and sneaky, but oh shit, you're on a *bleep*ing time limit! DENIED! But other than that, it's a fun game and really, all that sucks is the story. Oh, and *bleep* the Animus. Should've went through with just letting us play as Altair because so far, I see literally no reason to play as Desmond. What's that, all will be revealed at the end of the game? oh ok cool whatever Arbitrary score: 8/10 Rayman OriginsIt's one of those games that has such beautiful graphics and yet it controls so smoothly. Getting a smooth "get all of the Lums" run down is just a lot of fun and is so *bleep*ing addicting. The soundtrack is also pretty *bleep*ing tits. At its core, it's some quirky platformer soundtrack, but when you listen to each song for a while (which you will if you want to get your run down), you notice that they're really quirky and sound real *bleep*in tits. Great game. *bleep* Skyrim, THIS is GOTY 2011. Arbitrary score: 9/10 EDIT - oh wow, I rated Assassin's Creed 1 that highly? Having played through more of it and finishing it, I noticed that it got lazier, shittier and just... wow, what kind of ending was that!? Edit: Apr 08, 12 7:10pm
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 quoteJust because I listen to Autopsy doesn't mean I like to go shitting on graves and *bleep*ing corpses.
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Monterey JackMonterray Jamesultra seeker  since: Aug 2005
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re: Weekly game/movie/book/album analysis
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I played through Journey a while ago and am currently reviewing it. All that needs to be said is that playing through it is *bleep*en sick. It's short, but it's at just the right length as each moment hits you hard emotionally, especially as the game progresses. Not to mention that despite its simplicity gameplay-wise, it's one that you just can't get enough of, even though it's at the right length.
I loved it, but then I played it again and it just didn't have the impact that it did the first time. But if you own a PS3 and don't already have, go get it.
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