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Sep 03, 13 at 12:31am ^Guild Wars Anniversary Bash - Post Analysis
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Anet had their first Anniversary Bash during PAX13 this weekend, and I was lucky enough to go. I have some news for you, from my experiences. Keep in mind I haven't seen the livestream and any information associated with what was put on it, so what I found out may cross over into stuff that's already known, or known better, but I do have some information I believe to be juicy at least! I sadly have no audio or video footage, as it really was a party during most of the conversations I had. Standing around a table with devs listening to music, chatting, and having some wine/beer/etc. Was really cool, I was once at a table with three devs at once, and only me and one other player. It was a really personal event and I certainly hope that it happens again next year!
So the event was actually pretty huge. I mean, PAX itself, pretty big, but the bash itself had easily more people attending, or waiting in line, than any other event or line I saw within PAX's main halls, barring the League of Legends room. Which was really cool to see. There was a 30min+ wait outside the hotel the event was held at during the entire 10 hour event, times varying depending on what was going on. There was a line outside of the hotel that thankfully wasn't too bad at 2pm when I arrived, but did pick up later as some of the more apparently anticipated events took center stage.
Feel free to ask questions I guess, I wrote down everything I could possibly remember though, so I'm not sure just how well I could answer anything for clarification's sake. I took a couple pictures but sadly they're all kinda...eh, and don't highlight anything interesting.
Sneak Peak Play Session
It is cross-server in some way, though I'm not 100% sure on...what. I was under the impression it was by server zone, NA vs EU, but somebody had mentioned it was more like (or tied to) WvW combatants. So I honestly just don't know for sure.
Season 1 Tournament
Dates, yeah yeah, I don't even remember sadly, that should be up soon, if it's not already.
Players not feeling central to plot elements is something actively being looked at, Anet saw a lot of room for improvement on that front.
Anet noted that while some current and past update content really feels like "in and then gone", that's not the desired feel. They want these updates to be changing the world, affecting it for all future players. Tweaking it in ways that won't just restore to status quo. So expect some much more...permanent content changes in the future year I guess!
There are...I believe 4 teams working on biweekly content stuff at the moment, it's all mostly static teams, so if you look out, you'll be able to tell which teams did what by the nuances in the content.
Super Adventure Box 2
Guild v Guild
Adding more PvP modes
GAME IS DYING GG, QQ
Starting on the important part, what's on screen, pretty interesting. Cameramen need some practice, but overall it looks like it has a lot of promise there. Overall this was the most solid part of what was going on. If you are to watch any game for sPvP that's recorded, find the third game from the Bash's set (it's the final one), and watch it. First two matches were a slaughter, but that one came down to the wire, and was a pretty interesting watch.
Shoutcasters need some practice as well. Not gonna claim there's some "word per minute" requirement that should be instated, but they had a noticeably hard time carrying their weight, which made things harder to understand than it should have been at a lot of points. They were okay at casting small-scale fights, but when particle effects filled the screen, I was noticing a lot of deaths and really interesting moves that weren't getting picked out, which probably should have been. Especially deaths and downs. They did pretty good with map presence over all though, which is nice, did especially well there near the end of game three. Shoutcasters are arguably the most important part of any streaming tournament event, so there's a lot of weight riding on their shoulders. It is by no means easy, and hopefully these guys can pull it off like superstars down the road! A strength of theirs was definitely in carrying downtime during map transitions and setup, which leads into...
Tech has the most work ahead of them, easy. Volume balance on everything was waaaaay wacky, for a while it was almost impossible to understand the shoutcasters because their volume was just too low. The announcer, who was separate, was either given a bad mic or hadn't tested out how to use it properly, so he sounded like staticy darth vader, not anything to especially aim for, or easy to understand.The matches were delayed like half an hour while computer issues were being looked into, an EU guy noted he didn't have his keyboard which would make things harder (not sure if by choice or not on that though), NA noted they could hear the crowd/shoutcasters way too loudly even with headphones on, making it hard to communicate (but they lost horribly, so perhaps a grain of salt on that one).
I know that all sounds complainy, but really it just has a lot of points where it's really noticeable some improvements are in order. Looking forward to Anet learning and adapting as time passes, making these kinds of events even better.
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Sep 03, 13 at 6:54am ^re: Guild Wars Anniversary Bash - Post Analysis
That's pretty awesome, I've never had a chance to chat with a dev IRL The news regarding Tequatl has been seeping into the official forums the last few days, I personally still have no clue on the exact details other than it'll be grand scale and have tons of rewards. I'm definetely looking forward to that boss revamp as it'll give a glimpse of all the others to come.
It seems their LFG tool has been postponed for so long because they wanted to make sure it's perfect? Queueing for non-dungeons sounds pretty awesome, I'm going to assume that includes minigames, perhaps even guild missions.
One of the devs recently showed a tiny bit of info regarding WvW changes in a Livestream, something about extra 'control points' on the borderlands maps. But it was really just a tiny sneakpeak. It's pretty cool how they are going to start WvW seasons, it may lead to a better community feeling for WvW-ers. Fighting for the honor of your server rather than a few bonusses most people hardly notice
I've personally not really been drawn into Spvp, they have a great setup with the skins as rewards though and if they add some interesting modes in the future I can see myself putting alot more time into it than I do now.
It's a shame charr armors aren't getting some graphical polish, (Charr 4 lyfe! ) but it's understandable when you look at Sylvari, Norn and Humans all using the same animation skeleton. It's simply alot easier for them to prevent clipping on those races.
Thanks for sharing all that Lorx
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