IntroDo you want to convert your RPG Maker VX project to RPG Maker VX Ace? I created this program so that others can convert their vx projects to ace. vx2ace.exe is your solution.
What it DoesThis program converts the following to ace:
- Actors
- Classes
- Skills
- Items
- Weapons
- Armors
- Enemies
- Troops
- States
- Animations
- Common Events
- System(Including Terms)
- Maps(and everything upon those maps)
- Areas to Regions(up to 63)
vx2ace.exe also copies any graphics from the original VX project that isn't included in the ace project folders. If the image name is not found in the corresponding ace project folder, the image is copied over from the VX project folder. If it's from the vx RTP, you must copy it yourself.
Music is copied as well.
vx2ace.exe needs the following to run correctly:An rmvx project with all of the data saved. All the .rvdata in the Data/ folder must be present. Scripts.rvdata will not be touched.
An rmvxAce project with Tilesets.rvdata2 present in the Data/ folder.
How ToOpen vx2ace.exe.
A window will open. There are two blank boxes with a button each on the right. One is labeled Vx: and one is labeled Ace: You also have a Convert button, a log window and a Clear Log button.
Press each Browse... button to select the respective project's INI file. The boxes will display the project directory after you've selected them.
Press the Convert button when you've selected the projects. The system will tell you when it is finished in the log window.
You are finished! But there are a few things you need to know, so keep reading:
What it Doesn't DoThis program converts most, if not all, of your project to Ace. However, there are some things that haven't been added in, can't be 100% converted, or simply can't be converted period.
These include:
Actor EXP Curve and Params: All of your actor's exp curve and parameters become their startup class' exp curve and params. Also note that while I converted the EXP parameters very close to what they were in vx, they can't quite be the same due to 2 inflation values and a correction value, instead on a singular inflation value.
Class Equipment and Weapons: There is a single weapon type and single Armor type: General. VX did not use Weapon Types or Equipment Types, thus I could not convert a class' weapon/equipment equip restrictions. You'll have to set this up by yourself.
Skills: Skill Types were not in VX, so I couldn't setup skill types per skill. Thus, I created one skill type: Skills. All skills are included within this subset.
States: State slip damage, State nonresistance, State offset by opposite, and State reduce hit ratio are not supported yet. All will be supported in the next version.
States: Cannot use magic, Cannot Move, and Cannot Move or Evade are all changed to Unable to Act. The editor does not support the former 3.
RTP Graphics/Sounds: You need to copy all VX RTP materials into your directory OR select new graphics/sounds for each and every one of the occurrences in your projects. This includes but not limited to: Events, Common Events, and the Database.