Ah, I haven't seen a game like this in the USA, but i've played a few of them in Japan. It's a grid based game similar to final fantasy tactics, only instead of one unit per ally icon on the grid, there can be up to 5. (IE: One fighter squadron takes up one grid space)
When you make that unit attacks another unit within firing range, you see an animation of the five fighters (in this scenario) unleashing machine gun or missile/nukes at the enemy. Then you see the enemy fighter squadron take hits, and some of the five may die, depending on weapon strength.
In the case of fighters, before the unit count reaches zero, you can return to your carrier flagship for one round. After the round is over you have refueled, reloaded, and have been restored to five fighter craft, and can launch on that next turn to attack again. Thus, taking out the enemy flagship is that much more important. So I guess it can be called a Strategy RPG. Other's i've played are the SD G Generation Gundam series on the PS2, and Gundam: Gihren's Ambition (all japanese games).
It is a little flawed though, as the map design and some attack elements only seem to work if you are on one side of the map, the side you start on, facing the other side of the map, where the enemy starts on. These area weapons will target only in that direction, and aren't aim-able, making the hexagon grid almost useless if you wanted to fire a super weapon upwards, downwards, or diagonally, or backwards. All standard attacks can be fired anywhere though, within a usual 2-4 hex spacing range from attacking unit.
Ah, I forgot. Advance Wars 1 and 2 are just like that too. The grid is square based though.
I'm only on mission two of this game, as I have been replaying mission 1 to perfection and to raise experience points. I'm liking it so far, definitely worth the buy for me.
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