Topic: Dragonball Z: Budokai 2
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super saiyan dan 1submission happy   total posts: 117 since: Dec 2002
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 Jan 01, 03 at 08:06PM
re: Budokai 2
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super saiyan ledgenMister Luigis-e-e-k-e-r    total posts: 1558 since: Dec 2002
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 Jan 02, 03 at 03:27AM
re: Budokai 2
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Goku -kaioken x5 -kaioken x10 -kaioken x20 -Super Saiyan -Super Saiyan 2 -Super Saiyan 3 Death move: Chou spirit bomb Ultimate Moves: Chou Kamehameha, spirit bomb special move: Kamehameha, super kamehameha
Gohan -revenge 1 -revenge 2 -Super Saiyan -Super Saiyan 2 -Mystic Death Move: chou kamehameha Ultimate Move: super kamehameha special moves: kamehameha, masenko
Gotenks -Super Saiyan -Super Saiyan 2 -Super Saiyan 3 Death Moves: Renzokou Shine Shine Missile Ultimate Move: Super Ghost Kamikaze Attack 10 ghosts, special moves: Galactic Donut, super ghost kamikaze attack
Vegeta -pride 1 -pride 2 -Super Saiyan -Super Saiyan 2 Death Move: ultimate final flash! Ultimate Moves: big bang attack, final flash special moves: galick gun, renzoku energy dan
Piccolo -Sync w/ Kami -Fuse w/ Nail -Fuse w/ Kami Death Move: super special beam cannon Ultimate Moves: regenerate special moves: special beam cannon, masenko
Fat Buu -rage 1 -rage 2 Death Move: blast ball Ultimate Move: mental wave, kamehameha special moves: renzoku energy dan, mouth blast
Evil Buu -taste of destruction -rage Death Move: super ki wave Ultimate Move: blowing wind special moves: kamehameha
Kid Buu -rage 1 -rage 2 -rage 3 -Full Power Death Move: apocalypse bomb Ultimate Move: kamehameha, super ki wave special moves: ki wave, finger blast
super bu -Namek Buu (Piccolo) -fused Buu (Gotenks) -Ultimate super Buu (Mystic Gohan) Death Moves: buu's special beam cannon Ultimate moves: Super Ghost Kamikaze attack special moves: kamehameha, cosmic halo
Vegito -portara fusion power -warm up -Super Saiyan Death Moves: final kamehameha Ultimate Move: ki-sword, final flash special moves: kamehameha, big bang attack
Dabura -Rage 1 -rage 2 Death Move: stone spit Ultimate Move: breath fire, super fire blast! special move: fire blast, twin blast
Hercule -adrenaline rush -adrenaline rush x2 -rage Death Moves: preasant for you Ultimate moves: super megaton punch, delay punch special move: megaton punch, dynamite kick
Supreme Kai -kai wisdom Death Moves: kai disk Ultimate Moves: super blast ball special move: mental wave
Videl -persistance -adrenaline rush -rage Death Move: Dynamite Kick Ultimate Move: super throw special move: double knee
Goten -rage -revenge 1 -revenge 2 -Super Saiyan Death Moves: Kamehameha Ultimate Move: charging bomb special move: slam
Trunks -rage 1 -rage 2 -revenge -Super Saiyan Death Move: saiyan wave Ultimate Moves: light big bang attack special move: energy rush
Ubuu -rage 1 -rage 2 -will to succeed Death Move: Energy Ray Ultimate Move: super wave special move: Ki Boom
Tien -super vision -rage -four witches Death Move: super tri beam cannon Ultimate Move: do don ray special move: solar flare, shin cannon
Pikkon -non wheighted clothes -full Power Death Moves: super thunder flash Ultimate Move: Thunder Flash special move: hyper tornado
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thunderkatssnewseeker   total posts: 16 since: Nov 2002
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 Jan 03, 03 at 07:21AM
re: Budokai 2
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Hi All,
I just wanted to add my two cents. I think the main focus of the next dragonballZ game should be character development. What is the point of having power ups if only the signature move and a bit of the power is increased? If a character powers up then speed, agility strength, and ki energy should also be increased exponentially, and it should be noticeable. This way if a character transforms/powers up it makes it a lot more difficult for the opponent to win Also, there should be a full power mode, when the character energy bar reaches the red zone, each character should be able to perform a final move or go into an invincibility mode for a few seconds. This full power mode will use up all the remaining energy, but will cause extreme damage if connected. In the dual mode you should also be able to obtain dragonballs that have certain skills you can use in battle, i.e. Dragon star one ball is increased speed, Dragon star two ball is tri-formation attack etc….once all seven dragonballs are collected you can push different button combinations to activate certain skills i.e. increased energy, move copy, infinite full power mode..etc.. Also note that you can lose a dragonball if hit with a special/power move.
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super saiyan dan 1submission happy   total posts: 117 since: Dec 2002
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 Jan 04, 03 at 09:38AM
re: Budokai 2
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i dont think it should be cel shaded,also they could keep the edit skills the same except they could make it so when shenrong is wished upon you can pick the player and you can pick a skill out of a big list 
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The Dark Aeon AnimaStanding in the rain, twisted and insaneforum raider     total posts: 3061 since: Jul 2002
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 Jan 04, 03 at 02:28PM
re: Budokai 2
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i agree, the game should not be cell shaded , i think it should stay the way it is (the graphics i mean) i think they did an amazing job , the characters looks VERY much identical to the series and its 3D!!!!! Excelent work
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GotenxNeo-newbie   total posts: -696 since: Dec 2002
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 Jan 04, 03 at 04:49PM
re: Budokai 2
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hey ledgen got enuff transformations there? 
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Kevman924unwashed heathen (guest)
IP: Logged
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 Jan 04, 03 at 06:07PM
re: Budokai 2
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Hi guys, sorry to change the subject a bit but i have a quick question about the PS2 DBZ Budokai game ... I've been all over asking for help with this, with no luck. do any of you know how to unlock SS4 Goku and actally have it work. i've done everything that's supposed to be done but it still isn't working. could someone e-mail me back if they know how to do it?? Thanks.
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GotenxNeo-newbie   total posts: -696 since: Dec 2002
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 Jan 04, 03 at 06:49PM
re: Budokai 2
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dude this has been answered countless times, and its really getting annoying, HE DOESN'T FREAKIN EXIST! sry to curse but all ive been hearing in this forum lately is about SSJ4 Goku. plus this isn't the thread to put it in.
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bazthegreatest
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 Jan 06, 03 at 02:09AM
re: Budokai 2
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ok here are my views
more ssj levels
fight underwater, beat character through more things
more moves, tag mode, ability to fly
more stages planet vegita etc
characters from movies brolly,janmeba,cooler etc.
ENGLSIH TALKING IN THE EUROPEAN VOICES
------------------- The hacked will hack the hacker
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GotenxNeo-newbie   total posts: -696 since: Dec 2002
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 Jan 08, 03 at 06:46PM
re: Budokai 2
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good thoughts, but i think theyll keep the regular american voices tho...
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the demon kingforum junky    total posts: 84 since: Nov 2002
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 Jan 09, 03 at 04:09AM
re: Budokai 2
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I would also like to see a tag mode and have tag moves like in dead or alive 2 not like Tekken tag (only had two charicters on the screen at the same time). Also create a custom charecter choose the race, Namekan or sayain etc, and use the person in story mode to gain new moves and transformations.
They would have to have the Buu saga and the movies if they don't want to touch DBGT, but it would be good to include it.
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armanguaAre you ready? Let's end this!!!no-stoppin-me-now    total posts: 236 since: Jul 2002
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 Jan 09, 03 at 02:21PM
re: Budokai 2
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An important feature that has to be included is the power struggle. Here are two ideas I came up with.
1)Both players can do an energy move like a kamehameha, galick gun, masenko, ect... at the same time, they both hit somewhere between the players, the screen could stop a second like the burst zone to give a bit of time to get your hand on the analog stick and make cirlces.Depending on whos doing better the core of both blasts will move to the slower person and blow them away when it's over after a certain time.(shooting the blast will use up energy,but not during the the struggle)
2)Another option two players could either shoot a regular ki blast to ki blast or something like a normal kamehameha to a similar kamehameha at each other, the screen wouldn't stop, but you can keep you finger on the energy button as long as you can or want to continue the blast.The player with either the most energy or a stronger transformation increases chances of winning and pushes back the blast into the other players face.Also depending on the amount energy you have during the struggle you could use any transformations available to you.You will then see the core of the blast drarasticly move closer to the opponent or even hit him smack dab in the face.(energy will be consumed when shooting the blast and during the struggle)
you guys can tell me what option sounds more interesting and maybe vote on it.Also we could try emailing these ideas to the producers or who ever uses ideas for the game.
Thanx for you time.
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The Dark Aeon AnimaStanding in the rain, twisted and insaneforum raider     total posts: 3061 since: Jul 2002
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 Jan 09, 03 at 03:23PM
re: Budokai 2
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Yeah , there should definatly be Power Struggles. and they better keep the Burst Zone! , more characters, more moves , More costumes per character.
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Sunblazerthreadnought   since: Jul 2002
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 Jan 09, 03 at 03:27PM
re: Budokai 2
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I think ther should be a buildup mode where you can pick a fighter, pick from training spots like Bulmas training Center that Vegeta trained in or the Hyperbolic Time Chamber, and battle a seies of random opponents. With each adversary you defeat, you gain more Ki, more power, more agility, less ki gauges used to transform or do a special attack, and the more you last in your transformed state, the rate at which the Ki decreases becomes slower and slower.
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The Dark Aeon AnimaStanding in the rain, twisted and insaneforum raider     total posts: 3061 since: Jul 2002
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 Jan 09, 03 at 03:37PM
re: Budokai 2
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you mean like the one in DragonBall GT: Final Bout?
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