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MrGrimm
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Old Socom fans-and new |
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What I really think this game may attract is fans from Socom 1 and 2(who loved the game play and liked the constant action of small maps) . And then fans from 3(who liked the graphics and large maps and it being realistic). I think this may merge all fans together, and they will really decide whether this games hype is all it's cracked up to be. If it appeases to both sides of the fanbase, I really think this game could get up there as one of the best games in history. I know right now as a fan of Socom 1, and 2, but not three, that I'm excited for Confrontation. And I'm sure fans of 3 are excited too. What do you guys think? | |
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Raijin1999
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re: Old Socom fans-and new |
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Confrontation needs to do a couple of things. Since the focus of the game is on smaller, more personal combat (hence the name 'confrontation'), the game has to utilize gameplay features that help aid in frenetic close-range combat. The third person view needs to cut out much of that peripheral vision that can lead people to see around corners without actually leaning to see around corners. A closer environment will need it, or else the downsized scenarios won't really live up to the nature they were intended to. You won't be able to effectively use pop out tactics any more realistically than they have been doing in all the Socom games, even on the PS3. If they can create a first person mode, (with gun model present), and allow a server host to set the view options for TPS, FPS, or both, then people can get into that mix to their liking. ------------------- "I've crossed the 2 million hits mark on youtube, without the use of chocolate rain, O-Zone, zoo animals, defunct ninjas, paranoid field animals, pr0n, or flash advertising. Where's my god-damned cookie?" - an ever angry Zombie Raijin | |
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MrGrimm
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re: Old Socom fans-and new |
quoteI don't like the idea of that. A small part of the reason the game can be so adrenaline pumping is that another player can pop out of a corner and get you at any time. Exploits such as this should be allowed into a video game. The point is to make the game as exciting as possible. I love games that get my heart rate faster. More realistic games, well... really don't get my heart rate up. | |
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Raijin1999
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re: Old Socom fans-and new |
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Yeah, but Socom isn't based on science fiction, it's trying to be as realistic as possible, it's just Zipper's skill at game developing isn't quite up to par, as the Socom AI will instantly give away. ------------------- "I've crossed the 2 million hits mark on youtube, without the use of chocolate rain, O-Zone, zoo animals, defunct ninjas, paranoid field animals, pr0n, or flash advertising. Where's my god-damned cookie?" - an ever angry Zombie Raijin | |
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MrGrimm
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re: Old Socom fans-and new |
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Not into too many FPS, but I like the idea of peripheral vision. But it would be easier to do with goggles. I don't want to see ruined attempts at peripheral vision before the use of goggles in gaming. ------------------- ![]() "I have balls of steel..." | |
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Raijin1999
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re: Old Socom fans-and new |
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Goggles are harder to pull off realistically. All they have now is the blacked out borders or transparency which seems to want to emulate the idea I laid out earlier. Let me make a mock render, see how that works out. ------------------- "I've crossed the 2 million hits mark on youtube, without the use of chocolate rain, O-Zone, zoo animals, defunct ninjas, paranoid field animals, pr0n, or flash advertising. Where's my god-damned cookie?" - an ever angry Zombie Raijin | |
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MrGrimm
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re: Old Socom fans-and new |
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That's not to bad actually. That would make for some real cool realistic gameplay, but it might make you dizzy from too much playing. Though after tinkering with it for a while, I'm sure it'd look very realistic. :( Is that lighting just to resemble sun down or something? ------------------- ![]() "I have balls of steel..." | |
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