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Topic: Information Thread
Dark mind
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Apr 25, 07 at 06:48PM
Information Thread

Since it's here, might as well start compiling some information.

Controller info(gamespot)

quote
Electronic Arts' upcoming Xbox 360 and PlayStation 3 rhythm game Rock Band will lower the talent prerequisite for gamers looking for musical enjoyment, but there may still be a significant financial barrier to entry. As picked up on by Kotaku, the online arm of GameStop has begun taking preorders for an assortment of peripherals for the game. If the product listings are accurate, outfitting a full four-piece rock band with drums, guitar, bass, and microphone could cost more than $300.

GameStop lists four different peripherals for each version of Rock Band: a microphone, a guitar, a wireless guitar, and a drum set. The microphone is selling for $39.99, with the standard guitar fetching $59.99 and the wireless guitar and drums going for $79.99 each. The retailer expects all the peripherals to arrive alongside Rock Band, which is selling for $59.99 on its own and currently carries a November 1 release date.

The listing for a wireless guitar on the Xbox 360 is notable, as the system thus far has not featured any third-party wireless accessories. Nyko has announced an Xbox 360 version of its Zero wireless control pad, but that has not yet been released.

A Harmonix representative refuted the listings, saying "Pricing and SKU configuration for Rock Band peripherals have not been confirmed and this is pure speculation by GameStop." As for when those details would be confirmed, the representative just said that information would be released "in the coming months."
Interview with alex rigopulos and david demartini (gamespot)
quote
Gamers and music fans alike have been eagerly awaiting the details of Harmonix Music System's next project. Today, the development team behind Guitar Hero announced Rock Band, a PlayStation 3 and Xbox 360 game that expands on the formula of its monster hit by adding drumming and singing.

With MTV onboard as a partner, Harmonix was able to sign deals with the major forces in the music publishing industry and has access to the master recordings of music from popular artists. Electronics Arts is also involved and will use its global reach to help distribute the game.

GameSpot had a chance to chat with Harmonix CEO Alex Rigopulos and EA Partners vice president David DeMartini to get more details on this ambitious project.

GameSpot: Alex, please explain Rock Band in your own words.
Alex Rigopulos: Sure. I guess what I would say about it is that Guitar Hero is a game that we made with a tiny budget and a fraction of a year to build it. And we're fortunate enough now to be in a position as part of MTV, where basically we're being given the creative freedom and the resources to really make the huge game that we've wanted to make for years, which is Rock Band.

It's essentially taking the core play premise of Guitar Hero but just expanding it hugely along every axis. We're building it out into a complete band experience, with guitar and bass and drums and singing, including very deep and expansive online game play. Huge recording artists are going to be in the game, including original multitrack master recordings in a lot of cases, which has been amazing.

We've also really just amped out the graphical impact on the next-gen consoles in a way that we're just very fired up about, because we think that this game is going to--in some ways--just fundamentally alter the way that people who play it experience music.

GS: There are going to be three peripherals with the game. How will they ship? Will there be different SKUs?

AR: We haven't made final decisions yet about the SKU configuration.

GS: But there will be three distinctly different peripherals, correct?

AR: Yes, there will be a guitar controller for playing the guitar and the bass parts, a drum peripheral for playing the drum parts, and a microphone for singing.

GS: Can you go into more detail about the drum peripheral?

AR: I guess I can just say that it's a really impressive piece of hardware. I'm a drummer myself, so we weren't going to settle for anything less than something that felt like a real instrument.

GS: Obviously there is going to be a lot of downloadable content, right?

AR: Indeed. This is an area where we have very ambitious plans. Because for us, this game really blurs the line between gaming and music, and music-making. And we view Rock Band not just as a game, but as kind of a platform for consuming and experiencing music. So in addition to the music that ships with the game, we have very big plans for building out a huge library of online expansion content.

GS: Is any of that going to be free? Lots of musicians are living paycheck to paycheck.

AR: I expect it's very likely that there will be.

GS: The players onscreen...how will they be represented? Will they have avatars, or will there be camera support?

AR: We're not really ready to dive much more into gameplay details at this point in time.

GS: Fair enough. Because you're bringing together a drummer, bass player, guitarist, and such, is there going to be a way for people to search for bandmates online?

AR: Absolutely. The whole experience is actually about reaching out to other people and forming a band together in that kind of collaborative experience of working with a group of people to form a band--to rise from obscurity into stardom and fame, and to go through that experience together.

So yes, [Rock Band will feature the] kind of community features that allow people to connect. You can play the game with a group of people in your living room if you want, but with next-gen consoles, we're really excited to allow a group of people--potentially a guitarist in Germany, a bassist in Texas, a drummer in New York, and a singer in Tokyo--all get together and form a band and compete on the world stage against other bands.

GS: Will gamers be able to do their own original stuff?

AR: I cannot really talk about that at this time.

GS: Were there any other reasons why you decided to make it strictly PS3 or Xbox 360? Is it mainly the online capabilities of those two consoles?

AR: Well, the PS3 and the 360 are the two platforms that we're prepared to talk about right now. But they're technologically the leading-edge platforms, and we're pushing so many boundaries with this game from a design and technology standpoint that those are the platforms that we felt we had to lead off with.

GS: Is there a possibility that it could reach other platforms?

AR: Certainly. We're considering a lot of options, but we're not ready to make any specific announcements about that at this point.

GS: You are obviously attracted to MTV because they were able to help you secure these really good deals with the labels.

AR: Yeah, they have longstanding, deep relationships with the music industry, and it's been incredible working with MTV to forge these new relationships with the record companies. All of the major record companies are onboard with this project: Universal, Warner, Sony, BMI, Hollywood, even. Basically, every major label group that is significant is onboard and opening up their vaults of original masters to us for this game, which is really exciting for us.

It's also exciting for us because the record companies have by and large not been able to really benefit financially from the video game industry over the last decade, and we're offering them an opportunity to participate in a meaningful way in the video game business by offering their content to people to experience on a deeper level.

Dave DeMartini: To a large extent, Alex is creating a platform from which the music labels can launch things or even just get distribution and span generations with various titles. This is the ultimate family collaboration game, because you have the ability for people of a variety of ages to play the game simultaneously, and people of a variety of skill levels get the opportunity to play the game simultaneously.

GS: Say you play a song and really like it. Will there be a way to buy it right there from the game?

AR: Well, again, we'll have lots to say about that down the road a little bit.

DD: That sounds like a really good idea, though.

GS: EA is going to be distributing the title and obviously has a huge reach globally. Will there be region-specific playlists, or can someone in the US rock out to some Japanese punk?

DD: Alex is making all the key creative decisions with regard to content going into the products, and we're just trying to be a supportive partner with regards to suggestions and other things. Certainly content that is specific to different regions of the world is incredibly important, and I certainly think Harmonix recognizes that.

AR: For us, music games are at least as much about the music as they are about the game...It's critical that when we go into international territories, we're working with local artists in those [areas] who have the greatest meaning and impact for the audiences in those regions.

GS: Back to the labels and the catalogs. Do you know how much of their catalog they're offering you?

AR: Essentially we have a very broad blanket relationship with all the major label groups, so at this point we're working with artists on an individual basis to get them involved in the game.

DD: I also think Alex is moving in a direction of trying to get away from a one-off track and giving the game player the opportunity to look at a recording artist's entire catalog of songs and potentially allow you to play the entire catalog rather than a specific song.

AR: Absolutely true.

GS: How did the music publishers react to your proposition for the deal?

AR: At this point we're opening up Rock Band as a platform for music entertainment in making both the record labels and the music publishers major partners in that financially. So for them it's actually an incredible opportunity to really benefit from gamers' fanaticism about the interactive entertainment by delivering their content to gamers in a way that they're thrilled to consume.
DD: It's an interesting evolution in the industry, which MTV and Harmonix have largely been a part of. Prior to MTV, people listened to music. Then with MTV, people were watching music. And now Alex has basically defined a space in gaming where people are interacting with music in an entirely new way.

So, experience with music has evolved over these three revolutions, and I think it's made people's enjoyment of music move to that next level. People who don't have any musical skills at all--ergo me--have an opportunity to be a rock star, and that's something I'm never going to experience with "a real instrument" in my hands. But to have that ability to have that experience...I mean, to a large extent, Alex and the team are bringing a certain rock-band life experience to people who would have never otherwise experienced it.

GS: Rock Band is clearly ripe for some sort of talent contest or maybe even a reality show. Anything in the pipeline like that for MTV?

AR: It's certainly the case that these are some ideas that we're thinking very actively about right now.

GS: And any chance to expand Rock Band into other genres, like maybe hip-hop or dance music?

AR: Well, certainly. For us, this is just at the very front of what will be a major transformation in music entertainment. I really believe that four or five years from now, this kind of active participation in music-making is going to be how people expect to experience the music that they love. So, certainly, Rock Band is a huge first step in that direction. But the sky is the limit in terms of the span of genres we eventually intend to reach with this.

DD: Just from what we've seen in the demos that Alex and his team have put on, it is going to be the ultimate party experience. I could see Rock Band parties forming in a neighborhood near you, where people just get out there to entertain their friends and just love the music and interact with the music that they love.

GS: Alex, I saw your speech at the D.I.C.E. Summit, and you went about a dozen years in the industry before your first big hit with Guitar Hero. Do you feel any sort of pressure for your follow-up?

AR: There's always pressure. I think the prevailing sentiment is just a sense of excitement about everything having finally come together for music games in the US.

We've been working at this for more than a decade and finally now to have the resources and the creative freedom to be making exactly the game that we want to make. [It's great] to not be limited by resources, to have a partner like MTV supporting us, have a partner like EA who is literally unparalleled in the world at what they do in marketing and distribution of games. To have all the major record companies supporting us and offering up their content to us, honestly, I and the rest of the creative team here just feel incredibly privileged and excited to be able to just be swinging for the fences with such an ambitious project that we really think can fundamentally transform music entertainment.

Excitement is the prevailing sentiment.

GS: Thank you very much Alex and David.
New guitar controller info (gamegrep)

quote
Fender, Roland, BOSS team up with Rock Band
Wolfwood | 20 hours 47 mins ago | News | Playstation 3 XBOX 360
Electronic Arts and Harmonix have previously hinted at a whole gaggle of new musical peripherals for their upcoming rythm game, Rock Band. Now both companies can confirm that renowned instrument producers Fender Musical Instruments Corporation, Roland Corporation and BOSS will be lending their brand names for Rock Band's assortment of themed controllers. Fender will naturally be lending its name for a Rock Band guitar peripheral ed after the Fender Stratocaster, and Roland and BOSS have agreed to provide their branding for additional electronic equipment peripherals like guitar effects pedals.
"Fender is pleased to be part of Rock Band and the exciting opportunity it offers passionate music fans and gamers," said Bill Mendello, CEO of Fender Musical Instruments Corporation. "Our friends at Harmonix have done an amazing job of capturing the power and style of legendary Fender products within the virtual gaming experience and delivering it all in the spirit of rock 'n' roll."

"Part of Roland's mission is to bring people closer to the music they love. Rock Band certainly fulfills that goal by bringing a deeply interactive music experience to the world, and having Roland featured in the game is a great honor," stated Dennis Houlihan, President and CEO of Roland Corporation U.S.

"Like the Fender Stratocaster, BOSS effects pedals have a long distinguished history," states BOSS U.S. President Paul Youngblood. "We’ve worked with Fender on many projects in the past and we’re honored to be sharing this experience with them. Having the Strat in Rock Band is going to take the virtual world by storm and when it does, we’ll be proud to have the BOSS name and pedals right there with it."

"The Stratocaster has been the weapon of choice for many of the world’s legendary guitarists. Giving players the opportunity to rock out using a guitar peripheral ed after the Strat really adds to the authenticity of the experience," said Alex Rigopulos, president and co-founder of Harmonix. "Many of the staff here at Harmonix play Fender and Roland instruments and use BOSS effects pedals in their own bands, so we are thrilled to be able to work with these companies."
Pricing(1up)

quote
Harmonix Denies Rock Band Pricing Rumors
Retail pricing doesn't reflect the final decision.
By Philip Kollar, 04/05/2007

Okay, so Rock Band is official, and anyone who's anyone thinks it's a really freakin' cool idea. The big question that remains is what the price will be, considering the three separate musical peripherals involved in playing the game. Are we going to have another Steel Battalion -- or worse?
When listings for Rock Band and its peripherals popped up on GameStop, the wordfire on the webs spread quickly. GameStop had the prices listed as such:

Rock Band [Game] -- $59.99
Rock Band Guitar -- $59.99
Rock Band Wireless Guitar -- $79.99
Rock Band Drum Set -- $79.99
Rock Band Microphone -- $39.99
Let's assume for a second that you don't have Guitar Hero 2 for the Xbox 360 (or that you're buying the PS3 version of Rock Band). If this pricing were accurate, that would mean that buying the game and every peripheral for its full four-player mode (including two guitars), you would end up paying out a total of over $300 with tax -- and that's assuming you're not dying for wireless guitars. Ouch. So much rock, but so much money...

Thankfully, someone had the smarts to point out the pricing on Rock Band's official forums. An employee from the company quickly responded with the official line:


"Let me nip this one in the bud right now. Those are estimated prices and not official in any even remote way. We haven't even decided on prices ultimately, much less announced them."
We can breathe freely for now. In all honesty, we can't expect the pricing to be much cheaper in the end, but that's just the nature of peripheral-based games. We should know more in the near future as Rock Band marches steadily towards its expected pre-holiday '07 release date.
kotaku:
quote
No word on the individual songs, but we've got some artists: Allman Brothers, Joan Jett, Kansas, Nirvana and Wolfmother. Rigopulos says "We'll be covering a great breadth, from metal to classic rock to Southern rock to everything in between".
also from kotaku:
quote
Metal news site The PRP are reporting that of the Stone Age, who have a new album that needs shilling come June, have been confirmed as appearing in a bunch of video games. They list Madden 08 and NASCA-yes, I'm moving along. Of more (any) interest are the two other games they're "confirmed" to appear in, Guitar Hero III and Rock Band.

Unless I'm getting forgetful in my old age it makes them the first announced band for either game.
quote
- One disk with 4 separate campaigns. Guitar, Drum, Bass and Vocal. Each can be played on its own from start to finish, in addition, a full band game is designed to allow for one huge co-op playthrough.

- Will feature full support for four player online play on both 360 and PS3. Any combination of on/offline play will work and each player can pick their own difficulty setting.

- Flexible community system will allow you to find bandmates anywhere in the world

- There will be a way for you to share your band's triumphs with the world, but the details are still under wraps.

- Musical fret-boards are now transparent so you can see more of the background visuals. Guitar is on the left side of the screen, Bass on the right and drums down the middle. Vocals scroll from right to left along the top of the screen.

- Guitars and Bass now have 10 frets. 5 for the regular sections of the game and 5 for the newly designated solo sections.

- Whammy bar is back as is the tilt to activate rock band's version of star power

- there is a five way switch on the guitar that allows for 5 different self-applied effects to the sound.

- Singing is now more in depth. There is a phoneme detector that will pick up individual vowels and consonants you say. Build up enough highly judged phrases and you'll be able to sing free-form. If you do well enough in free-form, then you'll trigger the vocalist's version of star power.

- Microphone doubles as a tambourine on many songs to combat super long guitar solos where the singer doesn't have much to do.

- Drums are apparently insane. You use actual sticks and hit one of four colored pads in front of you, in addition to a kick pedal attached to the drumming unit. Drummers will also have the ability to do fills etc. in their own little free-form section, do well and you'll trigger the drummers version of star power.

- If one person fails, the whole band does not fail, their section simply turns gray and they have to sit out the rest of the song unless one your band mates initiates star power, which will bring you back into the fold.

- If all bandmates can reach the end of a song, you'll be greeted with one huge free-form jam session.

- There will be a character creation system, and you can create multiple avatars that play different instruments.

- Four themed clothing stores in addition to licensed guitars and pedals and other rock paraphernalia.

- A full set of mo-cap stage movements have been added for each instrument. You can decide whether your vocalist moves like Axel Rose, or stands his ground like Clapton.

- 40 performance venues planned

- All peripherals will be unique to each platform. This isn't the developer's decision. Apparently MS peripherals require special circuit boards.

- You'll be able to craft your own band logo

- The HUD in the screens isn't final but is a good indication of what you can expect

- 4 songs announced in the article, not sure if this is new or old but whatever.
Weezer - Say It Ain't So - Original Master Track
Black Sabbath - Paranoid - Original Master Track
The Who - Won't Get Fooled Again - Original Master Track
Nirvana - In Bloom - Original Master Track
-DM


This message was edited by Dark mind on Jun 21 2007.



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ROCK BAND!(PS3)
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Re_Vak
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May 09, 07 at 09:03AM
re: Information Thread

I seriously Can't wait for Rock Band.

Personally, I'm hoping to see the set lists from both Guitar Hero I & II included as standard - but I still have to wait for info



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Dark mind
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Jun 21, 07 at 06:11PM
re: Information Thread

Edited my first post. All info that i find will go there, so check back periodically.

-DM



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bbiel182
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Jul 10, 07 at 06:59AM
re: Information Thread

In case you haven't read an article on IGN recently, they've also added Don't Fear the Reaper, Mississippi Queen, and several other songs to the confirmed track list.

Article



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Jul 10, 07 at 11:27AM
re: Information Thread

quote black gogeta
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/1AddhTOx8S4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/1AddhTOx8S4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

looks pretty kick ass


(Y)



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Mr 182
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Jul 11, 07 at 10:36AM
re: Information Thread

...I hope they were paid to go all crazy and stuff. Because if they did that naturally they need some serious help.

Either way, I'm really liking the layout for the game, but you pretty much NEED a big tv to play this game. I'm glad I've got a 32" HDTV now instead of my old 19-inch SDTV.

And this still is bbiel182, just using a new account that I made a while ago but never got around to using.

Edit- IGN has a few more updates on the game form E3, one that catches me eye though is this one as they have released which will be the first full album they will have as downloadable content, and they announced the first 16 songs in the game, which includes Metallica's hit Enter Sandman, as a master track.


This message was edited by Mr 182 on Jul 12 2007.



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Drift_King_R34
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Jul 13, 07 at 08:12PM
re: Information Thread

these are songs that have been comfirmed for Rock Band, and some other information about the game


Queens of the Stone Age has confirmed that a song from their new album, Era Vulgaris, will appear in the game. On the song selection of the game, Harmonix co-founder Alex Rigopulos says: "We'll be covering a great breadth, from metal to classic rock to Southern rock to everything in between". Currently, five record labels have been confirmed to have agreed to supply master recordings by their artists for use in the game, including EMI Music, Hollywood Records, Sony BMG Music Entertainment, Universal Music Group's Universal Music Enterprises, and Warner Music Group's Rhino Entertainment.

On June 7, 2007, Harmonix announced that they would be taking requests for possible songs and bands. Fans may go to the game's official site and nominate up to 4 songs to be in the game.

The July 2007 issue of Game Informer revealed the first 4 songs from the soundtrack. On July 4, 2007, IGN revealed more songs from the game's soundtrack in a hands-on preview.

On July 3, 2007, MTV previewed Rock Band at their "Under the Radar" conference which included Guns N' Roses' "Welcome to the Jungle" in a gameplay demonstration. However, a post from Sean Baptiste, a Harmonix employee, on the official Rock Band forums indicates that this video was an early build and that this song may not actually be in the game; the video has been subsequently pulled from news sources. "Welcome to the Jungle" has since been confirmed as a playable track in Guitar Hero III: Legends of Rock, making it unlikely that it will appear in Rock Band.

Nine additional songs were confirmed at the 2007 E3 convention.

The soundtrack, known to date, is as follows. Tracks listed in bold denotes a master track.

* [/b] "(Don't Fear) The Reaper" - Blue Öyster Cult
* [b]
"Enter Sandman" - Metallica
* [/b] "Go with the Flow" - Queens of the Stone Age
* [b]
"In Bloom" - Nirvana
* [/b] "Learn To Fly" - Foo Fighters
* [b]
"Main Offender" - The Hives
* "Mississippi Queen" - Mountain
* "Paranoid" - Black Sabbath
* [/b] "Reptilia" - The Strokes
* [b]
"Rockaway Beach" - The Ramones
* [/b] "Say It Ain't So" - Weezer
* [b]
"Suffragette City" - David Bowie
* "Tom Sawyer" - Rush
* [/b] "Vasoline" - Stone Temple Pilots
* [b]
"Wanted Dead or Alive" - Bon Jovi
* [b][/b] "Won't Get Fooled Again" - The Who

Additionally, the game will support downloadable tracks, including full albums; the first of these will be Who's Next by The Who, which will be made available shortly after the game's release. Other Metallica tracks will be made available for download, as well.

Every subsequent week after Rock Band's release, there will be new downloadable content.

http://en.wikipedia.org/wiki/Rock_band_%28video_game%29#Soundtrack

This message was edited by Drift_King_R34 on Jul 13 2007.



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"Were Queens Of The *bleep*in Stone Age"
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Dark mind
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Jul 15, 07 at 04:56PM
re: Information Thread

^'s list should technically appear like this:

  • "(Don't Fear) The Reaper" - Blue Öyster Cult
  • "Enter Sandman" - Metallica
  • "Go with the Flow" - of the Stone Age
  • "In Bloom" - Nirvana
  • "Learn To Fly" - Foo Fighters
  • "Main Offender" - The Hives
  • "Mississippi Queen" - Mountain
  • "Paranoid" - Black Sabbath
  • "Reptilia" - The Strokes
  • "Rockaway Beach" - The Ramones
  • "Say It Ain't So" - Weezer
  • "Suffragette City" - David Bowie
  • "Tom Sawyer" - Rush
  • "Vasoline" - Stone Temple Pilots
  • "Wanted or Alive" - Bon Jovi
  • "Won't Get Fooled Again" - The Who
-DM



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ROCK BAND!(PS3)
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Drift_King_R34
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Jul 20, 07 at 09:44AM
re: Information Thread

hahaha oops, i didnt notice that, sorry about that



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"Were Queens Of The *bleep*in Stone Age"
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black gogeta
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Jul 28, 07 at 04:27PM
re: Information Thread

according to my new issue of gamepro rock band is being released on DECEMBER 6 which pretty much kicks serious ass cuz if i remember right they were saying b4 like early 08 so this is sweet

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Dark mind
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Aug 02, 07 at 12:45PM
re: Information Thread

Actually, it was slated for November 2007, so this is a delay....which sucks.

-DM



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Re_Vak
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Aug 30, 07 at 05:25AM
re: Information Thread

fye, Gamestop and Playstation Official Magazine still have Rock Band penned for a November '07 release.



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doylie
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Oct 02, 07 at 10:36AM
re: Information Thread

It's kind of old now but incase anyone didn't know,
Rock Band is coming out on November 23rd to the price of $169.99. For the PS3 it will come with a wireless mic, drum set and guitar, for the 360 they will be wired.

What's annoying me is they same to be happy to release info on the US release date and price, but I can't find anything on EU! (I'm assuming this is the US because the price is in dollars)



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Dec 11, 07 at 10:41PM
re: Information Thread

Rock Band won an award last night at Spike's Fifth Annual Videogame Awards, for Best Soundtrack. Congratulations! You can check out additional information here!



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