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Topic: Uncharted 2
Luke the Gooner
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total posts: 453
since: Feb 2007
Apr 07, 08 at 01:03PM
Uncharted 2

I have just completed uncharted drakes fortune and i was wondering if number 2 is coming out



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ty_kingdom247
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since: Mar 2008
Apr 08, 08 at 11:46PM
re: Uncharted 2

well, gamer TV and gamemaster hinted there might be one, but you should turn this forum to say what you think is going 2 happen: e.g
drake has located the treausre of volan, a treasure worth so much, the pirates spilled their own blood on it to try and curse it. when drake lands on the large of bemurda, where the trasure is held. he is amazed to find a highly secured base for francis, man also trying to find it.
while search, he is also amazed to find his son. chazza, who he left with his ex-wife when they divorced. chazza can be played, as so can elroa and sully, along with drake.
drake is now less shooting, and more combat, but still carrys a pistol. chazza is simlar to characters from DMC4, using a indestructible sword/dagger, which can deflect bullets.
elora only now takes behind the wheel, in car chases or boat getaways. sully is now gunman, being able to hold over 5 different guns, inlcuding grenades.



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Pick battles big enough to matter, small enough to win. ~Jonathan Kozel
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Enigma
Apr 09, 08 at 07:19AM
re: Uncharted 2

I'm pretty sure a second Uncharted game has already been confirmed. I'm guessing the three of them will just go and look for another mythical treasure and continue the story like that. Some improvements I'd like to see is more variation in fights and enemy difficulty and more exploring and adventure than following a strict path to the next gunfight.



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simacir
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total posts: 28
since: Apr 2008
Apr 09, 08 at 02:34PM
re: Uncharted 2

id like to see a few more puzzles and exploring.

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ty_kingdom247
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Apr 10, 08 at 08:58AM
re: Uncharted 2

o yeh can someone pl comment on my post, im tryin 2 get in a job in game desinging



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Pick battles big enough to matter, small enough to win. ~Jonathan Kozel
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Koloth
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since: Nov 2002
Apr 10, 08 at 01:16PM
re: Uncharted 2

quote ty_kingdom247
o yeh can someone pl comment on my post, im tryin 2 get in a job in game desinging
Well first off your english is horrible. If it isn't your native language that is understandable but that is something you need to work on.

Second off in a sequel you don't go about changing basic elements of gameplay a great deal. People that are playing Uncharted are looking for a feeling or realism in the game. So you don't suddenly introduce a character that defects bullets with a sword. Which we all know is realistically impossible. The characters have to seem realistic within the world you create. So if you want bullet deflecting swords you need to create a world in which such a thing is plausible. Uncharted is not such a world.



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ty_kingdom247
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Apr 11, 08 at 07:56AM
re: Uncharted 2

sory i am greek. i kno you may not understand me, i try
my hardst.

secondly i didnt men bullet-dflecting, more like he has body armor or somefink. someone help me out?

secondly, why cant a game chang da way it plays?, i mean yeh i probably dun a bit to much in my first comment, but my idea is a mix betwen lara croft, god of war and MGS, which is actuly wot a spoksman for nauughtydog said.

finally, i fink it wood be great way to hav co-op, evrybody else is! there cood be 5 modes:
1.story/single
2.story/co-op
3.mission/both
4.treasure king(like capture the flag)/multiplayer
5.team death/multiplayer/online

thank you!



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Pick battles big enough to matter, small enough to win. ~Jonathan Kozel
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Koloth
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Apr 13, 08 at 04:14PM
re: Uncharted 2

You would be better off creating a completely new game rather than completely altering the formula for a sequel. See that's why I hate Final Fantasy 12. I absolutely love Final Fantasy as a series. And 9 aside I enjoyed every one of them because of the story and the game-play mechanics. 9 I just didn't care for the story much. However Final Fantasy 12 completely alters the game-play going from a turn based style combat toward a more action RPG style combat. And frankly I didn't like it.

Not because I hate action RPGs in fact Kingdom Hearts and other similar games are quite enjoyable from time to time. However when I buy a FF game I expect turn based combat and other typical elements that I grew up on over the last 20 years. When they changed that they alienated a large chunk of their core fan base. Me included.

By the same token, when Uncharted 2 comes out I expect to be playing a similar style game. Which would be a cross between Tomb Raider and Indian Jones. No one at Naughty Dog mentioned MGS or GoW as far as I'm aware. And I don't want those elements in the game anyway. If I want those sorts of things I will play MGS or GoW.

Lastly as I said things have to make sense in the world in which you create. And that is doubly true of a sequel. People have already developed expectations about what makes sense in this world you created. Now if you introduce some fantastical element that doesn't fit with what they know they are simply going to denounce it as garbage. It ruins the story and game-play because it no longer seems real or believable. That is the key element of good story telling. No matter how fantastic the story you're telling is Things have to be believable with in the world you created.

See here is the thing, right off the bat I would find it more believable that Sully would be the one with the long lost son than Drake. Drake doesn't even seem old enough to have a grown up child. He's what may late 20s early 30s. His kid would be like 10. And I would hate if they aged him significantly by giving him a 20 something kid. I'm quite happy thinking of him as around my age. About 29 or 30.

The reason there was so little combat in Uncharted was because everyone was shooting at you all the time. You died before you could beat anyone up. I rather doubt that is an element that is going to change much. Unless they tone down the endless streams of pirate running out of every crack like cockroaches. Not something they are likely to do. And no self respecting Pirate would have a base with no guns. Makes combet kind of impossible unless you can sneak up on them all. Which would be kind of dumb. As I said in another thread he has no military training. I wouldn't expect him to be able to sneak around completely invisble like Solid Snake. And I would be a bit disappointed if he could. Again there is that elements of gritty reality that is ever so important to this game.



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ty_kingdom247
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Apr 13, 08 at 11:53PM
re: Uncharted 2

im sorry. i didnt mean to go that far.
but naughtydog did say they used the god of war ( i think) idea of being able to hide behind walls.



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Pick battles big enough to matter, small enough to win. ~Jonathan Kozel
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Koloth
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since: Nov 2002
Apr 14, 08 at 01:58PM
re: Uncharted 2

It is more likely the mentioned MGS than GoW since there is no hiding or sneaking in GoW. Kratos is a bit to forward with his attacks to bother sneaking around.

But that's fine to add a stealth element to the game really. After all you're alone on an island with a bunch of pirates out to kill you. It would hardly be prudent to go in with guns blazing. That was just yet another element of realism added to the game.

But that is just it. The things in Uncharted right now feel real and doable. You would need some incredible dexterity to hang on ladges like Drake but a side from some of the leaps of faith he takes it is all completely believable. And that's something you need to take into account when adding new elements to the game. Make it fit with what you already have. Introducing a new character is fine. But he has to be believable. Some sword weilding body armored bullet deflecting kid would be a bit out there in Uncharted. And really even Sully carrieing more than his Magnum would be a bit iffy.



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kazad
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total posts: 466
since: Jan 2004
Apr 15, 08 at 11:18AM
re: Uncharted 2

I think the general format of uncharted should stay the same, character's should have the same likeness they did in the first game. The shooting to platforming balance was excellent and the vehicle sections add nice change to the pace of the game. Furthermore the twist at the end was awesome as you had to change your entire gunplay strategy.


Ok here is where i would like to see some changes to uncharted, multiple paths e.g. 2 or 3 ways to reach a destination and when climbing more than one route. Better stealth mechanics, i don't want nate to be solid snake or something. In the first game after killing the first 1 or 2 guards stealth u always got spotted if that, oh give him a knife (its the ultimate survival tool in a jungle).
Graphics where amazing in the first one, however I got fed up of killing the same looking pirate over and over again. Finally make the game 15-20 hours and more puzzles and hard ones at that.


I wouldn't mind if Co-op was missing in the sequel not to sure if its needed, but i suppose every game these days has some sort of multiplayer. If they were gonna do my preference would be for them to do it as a side mission seperate from the main singleplayer mode e.g. 10 chapters of co-op. Co-op could be done if every climbing wall had two way to climb it. However I'd prefer it if for example one player had to do platforming to like open a door, while the other player gave superpressing fire and then you could meet up and take them down together.



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ty_kingdom247
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Apr 16, 08 at 08:19AM
re: Uncharted 2

ok i completetly disagree with my first post! yeh that sounds weird, but the one above does sound better!

(apart from the whole chazza bit, i think my storyline was pretty good!........right? )



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Pick battles big enough to matter, small enough to win. ~Jonathan Kozel
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Koloth
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since: Nov 2002
Apr 16, 08 at 08:41PM
re: Uncharted 2

You storyline is a decent start. You need to flesh it out a whole lot more though. Adding a new character isn't a bad thing though. Don't get me wrong there. The character just needs to make sense.



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ty_kingdom247
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Apr 17, 08 at 08:04AM
re: Uncharted 2

wow thanks koloth, i post back when ive smoothed it out.

by the way this has nothing to do with my storyline, but for everyone who said mine was un-realistic the weird zombie monsters werent nowhere as realistic as my guy!

OH NO SHE DIDNT!!!!!

This message was merged with other messages by Vito Raliffe (moderator)



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Pick battles big enough to matter, small enough to win. ~Jonathan Kozel
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ben_legend
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Aug 09, 08 at 02:22PM
re: Uncharted 2

Ok here is my story.

After the conclusion of Uncharted: Drake's Fortune, Sully, Nate and Elena decide to spend a bit of time sight seeing around the world, with Elena planning to get a new camera and film some of the places they visit. First up is India, so Sully takes them there on the boat you see at the end of Uncharted 1 with the gold on. As they arrive Sully receives a call from one of the people he owes money to and explains what has happened and that now he has the money to pay off the debt. The man does not believe him yet now knows where Sully is and so sends some of his men in to deal with the problem. After being forced to abandon the boat (and gold) at the dock in India (they need to get away from where Sully said he was) they discover a whole underground world of tunnels and rooms, which obviously the man's hired guns trace them to and it ends up a underground (and at times at ground level) shootout and puzzle/platforming game much like the first one, before Nate discovers that the tunnels do have a purpose and there is some kind of treasure in the underworld. After that really they just kill all the bad guys and finish off the "debt-wanter" in the final chapter before collecting the treasure.

Obviously there are some flaws but I made it up as I went along and it sounds quite good. Thoughts?


EDIT: Just had a thought and at the end of Uncharted, Nate promises to give Elena a story. Sounds to me like Uncharted 2 will be about Elena doing another story for TV but it all goes wrong like last time.

This message was edited by ben_legend on Aug 09 2008.



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