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I have 10 creatures with wheels in my level that explode to a sensor switch and they work correctly, nothing is left beyond their brains (which is a side-effect I'm okay with), and their explosives if killed by a switch you can alternatively trigger. Anyway, the wheels on these suicide bombers of sorts does not get eradicated and is leftover- 4 or so per creature, totaling 40 or so wheels. This is unnecessary and I was wondering if there was a way I could fix this problem?
Having typed this, I think I'll try legs for jumping rather than wheels...hmm...
Edit: Well, the legs helped make a new enemy, but those stay too!
Edit: Oct 18, 11 10:25am