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Neoseeker Forums » Nintendo DS Games » Strategy/Simulation » Final Fantasy Tactics A2: Grimoire of the Rift » Add a Job Contest 11 [Free Round!] Judging- 30th!

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grifinop
>.< The F bomb:PH-*BOOM*
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grifinop's profileNeoPM grifinop
total posts: 207
since: Jun 2008
Jul 30, 08 at 5:27pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

...........
o well,i hope mines good...
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Lost in Azure
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Jul 31, 08 at 1:33am
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

I sort of miss some of our old competetors like Over Step, FFTA2rocks, etc. If we had them we would have a bundle of entrants.



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grifinop
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grifinop's profileNeoPM grifinop
total posts: 207
since: Jun 2008
Jul 31, 08 at 7:39am
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

why not make the next round a free round?that way we will know wether they just dont wanna come or if its the topic.

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Hikaric
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Hikaric's profileNeoPM HikaricHikaric's gallery (9 images)
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Jul 31, 08 at 11:15am
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Aero Magus - Nu Mou who have aimed all their studies on a single aspect of magic, rather than spreading to all elements. The Aero Magus practices wind magic, manipulating the air around them to do their bidding.

All Races - Complete the quest 'Tornado Alert!'
Category: Attack Magic

Stats
HP - D
MP - A
Speed - D
Attack - E
Defense - C
Magic - A
Resistence - B+

- Abilities: Wind Control -

--Aero
Type - A
AP Needed - 200
Effect - Attacks enemies with slashing wind. Wind damage. 8 MP.

--Aera
Type - A
Ap Needed - 250
Effect - Attacks enemies with swirling blades of wind. Wind damage. 12 MP.

--Aeroga
Type - A
AP Needed - 350
Effect - Attacks enemies with intense wind strikes. Wind damage. 18 MP.

--Wind Push
Type - A
AP Needed - 200
Effect - Forces wind magic from the Magus' body outwards to keep opponents from getting too close. Knocks back and damages at half damage anyone adjacent to the Magus. 12 MP.

--Crush
Type - A
AP Needed - 300
Effect - Compresses air around an opponent's limb, crushing it and rendering it useless. Disables an opponent. 12 MP.

--Calm Wind
Type - A
AP Needed - 300
Effect - Soothes an ally and restores their body with a calm magical breeze. Removes debuffs. 18 MP.

--Tornado
Type - A
AP Needed - 400
Effect - Reduces a single targets HP to single digits, but hit rate is very very low. 32 MP. Normal magic range.

--Bullet
Type - A
AP Needed - 500
Effect - Uses the Magus' own body to attack slaming into an opponent at high speeds using the forces of wind. High damage, but with recoil. 32 MP.

--Critical: Vanish
Type - R
AP Needed - 300
Effect - Disappears in a magical wind when at critical health.

--Evasion Up
Type - S
AP Needed - 300
Effect - Increases evasion.


[size=1][color=#666666]This message was edited by Hikaric on Aug 01 2008.


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grifinop
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grifinop's profileNeoPM grifinop
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Jul 31, 08 at 5:05pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Hey,isnt there already a entry using wind/Air as their element?
Or is it ok if there is more than 1 person with the same one?

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Lost in Azure
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Jul 31, 08 at 5:39pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

More than one is allowed.



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grifinop
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grifinop's profileNeoPM grifinop
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Jul 31, 08 at 8:27pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

o,i didnt know that.That might be useful sometime.

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Lost in Azure
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Aug 01, 08 at 2:19pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Alrihgty, judging today ill have things ready soon.



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Super Bro
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since: Jun 2006
Aug 01, 08 at 11:20pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Is the judging going to come anytime soon?



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Aug 01, 08 at 11:21pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!


grifinop
quote
Job-Glacier Knight
Info-The Glacier knight is a female unit who use ice to attack.On top of that,they can summon shiva to attack.I know that is sorta a unique thing for summoners,but why wouldnt the Glacier knight be able to summon shiva?They are basically in love with ice,to.Moorabella is their favorite place!

Visual-a gria or viera that dresses like shiva.Viera have slots for the ears,as grias do for horns.At first site,you could actually think these female warriors were men!

Race-Gria and Viera

Requirements-Complete the "3 shivas?" Mission.

Weapons-Swords

Attack Type-Short/Long Ranged

Move:4
Jump:3
HP:B
MP:B+
Attack:C-
Defense:C+
Magick:B
Resistance:D+
Speed:C

Abilities (Glaceiers) (couldnt think of anything)

Ice Sword- 150 AP MP 5 Range- 1
Attacks with an icy cold blade.Might immobilize the enemy.
Hit Rate-80%

Ice Shield- 200 AP MP 5 Range-5
Creates an icy shield.Raises Defense.
Hit rate:100

Shiva- 250 AP (i think) MP 16 Range-4 (i think)
Summons shiva to do ice damage to the enemy.
Hit Rate:85%

Slushie- 250 AP MP 3 Range-1
Hits the enemy with icey magick,turning their bones into a slushie like substance.
Hit Rate:90%

Tundra- 300 AP MP 10 Range-5
Attacks with a tundra.Deals hevy ice damage.
Hit Rate:70%

Iceicles- 300 AP MP 3 Range-3
Attacks with sharp pointed iceicles.Deals ice damage.Attacks staight from user.
Hit Rate:85%

Ice Cube- 350 AP MP 20 Range-User
Creates an ice cube for the user to eat.Restores 3/4 of your health.
Hit Rate:100%

Chill- 400 AP Mp 16 Range-1
Chills the enemys important organs and body parts.Brings doom to the target.

S/R
Counter- 150 AP
You know this.

Critical:Vanish- 300 AP (i think)
Vanishes when critical.

Cool Down- 500 AP
When attacked by counter,strikeback,bonecrusher,ect.,you will freeze the enemy who attacked,putting them to sleep for ONE TURN.
B+ : Im not sure what to say grinop, once again good job. =D I found error in some things there. Slushie? It good of been descriped a lot more because I didnt get it at all. Whats it cause? I think Ice Cube could of been renamed something or taken out completely because the job itself seems to be mostly based on damaging ice magick but 3/4 seems like a lot for an offensive mage. I think you could of also increased on the amount of offensive damage magick and decreased on the status magick because you didnt include any required A-Abilities which leads me to believe that this job is a clonish mixture of other jobs. Good job though!

quote
Nightmare Cupcake
Volcanus

'The VOLCANUS channel the fire within to deal ferocious damage to enemies. However, they refuse to enter water, lest their flames be doused.'

Races: Seeq and Bangaa

Job Requirements: x3 Beserker (for Seeq), x3 Warrior (for Bangaa)

Job Quest: Eruption!
The quest takes place in the Neslowe Passage. It involves defeating several Volcanus within three rounds. The backstory behind the mission is that the Volcanus are training, refuse to listen when Luso tells them the volcano they're training on is about to erupt, and attack.

Equipment: Broadswords, Axes, Light Armour, Hats

Stats:

MOVE- 4
JUMP- 3

Volcanus cannot enter water!

HP- B-
MP- E
ATK- S
DEF- D+
MAG- E+
RES- C
SPD- B

A-Abilities: Eruption

'The VOLCANUS channel the fire within to deal ferocious damage to enemies.'

Greasy Strike
Weapon Learned From: Ember Edge (Broadsword)
AP to Master: 150 AP
Ability Range: 1 Tile
Ability Description: Deals damage to one unit. Has a good chance to induce 'Oil' status.
Ability Notes: The only Volcanus ability that doesn't have the Fire elemental affinity. Slightly less powerful than a Volcanus' standard attack.

Flame Rush
Weapon Learned From: Scorcher (Broadsword)
AP to Master: 200 AP
Ability Range: 1 Tile
Ability Description: Deals Fire damage to one unit.
Ability Notes: More powerful than a Volcanus' standard attack.

Blaze Whorl
Weapon Learned From: Fire Maw (Axe)
AP to Master: 250 AP
Ability Range: All Surrounding Tiles (1-Tile Radius)
Ability Description: Deals Fire damage to all surrounding units.
Ability Notes: Slightly less powerful than a Volcanus' standard attack.

Inferno Burst
Weapon Learned From: Hell's Ripper (Axe)
AP to Master: 400 AP
Ability Range: 1 Tile
Ability Description: Deals heavy Fire damage, but greatly reduces the user's speed.
Ability Notes: Deals much more damage than a Volcanus' standard attack.

Searing Heat
Weapon Learned From: Melted Axehead (Axe)
AP to Master: 350 AP
Ability Range: 1 Tile (Pierces)
Ability Description: Deals piercing Fire damage.
Ability Notes: Slightly more powerful than a Volcanus' standard attack.

Magma Tear
Weapon Learned From: Durandal (Broadsword)
AP to Master: 550 AP
Ability Range: 1 Tile
Ability Description: Deals massive Fire damage at the cost of 1/4th of the user's HP.
Ability Notes: The most powerful attack in the Vulcanus' repetoire, it nearly KO's most units in a single hit.

R-Ability Strikeback
Armor Learned From: Flare Tunic (Light Armor)
AP to Master: 350 AP
Ability Description: Dodges most standard Fight attacks and delivers a counterattack.

P-Ability Inner Blaze
Armor Learned From: Steam Cap (Hat)
AP to Master: 300 AP
Ability Description: Boosts the power of Fire-elemental attacks.
A- : Well I can say NC that you are one of our most organized, which is the icing on top of this somewhat nearly flawless job, but im grading you based on the job, based on the organization you get an A+++. Anyhoo, you sort of had a positive/negative thing going on. I do this, but I take this. I kill you, you kill me. Get the point? Sometimes its a good thing, sometimes bad based on what your working with, but for you I found it just fine and it really wouldnt become an annoyence. I like the focus of the job and hows its mainly offensive, but you were able to put some relevant status inflicters in there which is great since you didnt overdo the job. Great job!

Super Bro
quote
Only one? Darn. I can't enter my sylph pyroswordsman.

Dark Shade
When a gria finds the power of their evil side, they eventually become corrupted and become a Dark Shade. Dark Shades are masters of controlling darkness at their command. Sometimes, they can become so corrupted that they become darkness itself.

Requirements: Obtained by completing the mission "The True Power". Grias obtain this job after mastering 4 Raptor Abilities.

Stats
Move: 4
Jump: 2
Hp: C+
Mp: D
Attack: A
Defense: C+
Magick: B
Resistance: C
Speed: B

Weapons: Shadesword

Ability Type: Art of Shadows
Ability Description: The DARK SHADE controls the powers of darkness to their will.

Abilities

Shadow Slash (A) (150 AP, Darksword)
The user slashes the target, dealing dark damage.
Requires a Shadesword

Darkness Crush (A) (300 AP, Blacksword)
The user's hand grows large and crushes the target. The more HP the target has, the more damage this attack deals.
Requires 12 MP

Shadow Stare (A) (starts with)
The user stares at the target with devilish eyes. Blinds the target.
Requires 8 MP

Shadow Scare (A) (starts with)
Can only be used after using Shadow Stare. The user transfers some scary memories into the target's head, confusing and beserking them.
Requires 12 MP

Shadow Bomb (A) (Bombsword)
The user summons a bomb of darkness and drops it on the foe. Deals dark area damage. Damage done by this attack is based on the user's Magick.
Requires 12 MP

Shadow Multiply (A) (Foolsword)
The user creates clones of itself, increasing evasion.

Shadow Beam (A) (Shadesword)
The user shoots a beam of darkness from its hands, damaging all in its path. Hits every unit in a straight like with dark damage.
Requires 28 MP

Shadow Destruction (A) (Shadesword+)
The user strikes the target with a powerful dark attack, dealing massive dark damage. May blind the target.
Requires 42 MP

Power Saver (P) (Power Armor)
If the user doesn't attack during their turn, the power of their next attack is increased.

Absorb Darkness (R) (Shadow Ringband)
When an attack that deals dark damage is used by any unit besides the Dark Shade, the attack target becomes a unit with this ability set.
A : Very nice job SB. Shadow Multiply confuses me a bit because I wasnt sure if real clones are summoned or it just happens, disapears, and increases evasion, which could of been descriped a bit. Its great that you made a job just for Gria which is respecatable based on the short supply of jobs they begin with and that you can have a basis off of. Not much really to say other then that, so very nicely done!

xdre3
quote
Wisper
Race: Viera
Requirements: 3 Fencer
Category: Mixed Attacker (Mgc and Phys)
Description: These warriors travel so quickly that when they move, all you see is a wisp of air.

Stats:
Hp D+
MP C+
Atk B+
Def E
Mgc B
Res C
Spd S+
Move: Excellent
Jump: Decent

Equipment: Rapiers, Clothing, Hats, Access., WOMEN ONLY stuff, shoes

A-Abilities (Wind Soul)
Aero (same as Sage's)
Air Blast (same as Fighters)
Aeroblast: 990 AP, 24 MP
Yes, it's everyone's favorite Pokemon move. Heavy Wind damage in a 6-tile line.
Shining Air (same as Elementalist's)
Flit: 450 AP
Increases Move and Speed
Wisp: 400 AP, 16 MP
Small Wind damage to all enemies.
Air Dash: 500 AP
Dash all the way to the end of the row/column you're on, dealing very small wind damage to any units in your way. When the move is finished, you will "teleport" back to your original spot, as in Dark Fist and Magick Frenzy.
Air Soul: 300 AP
KO's the user, but deals heavy Wind damage to surrounding units.
Whirlwind Rapier: 450 AP
Spin your rapier around so quickly that it becomes a whirlwind. Hits twice for 100% Wind dmg each time (similar to Pummel or Doubleshot), Requires: Rapier
Super Air Render: 350 AP, 10 MP
Same as Air Render, but with 2 increased range and 150% the power. Deals normal, NOT WIND, damage.
Tornado: 500 AP, 24 MP
Heavy Wind damage in a large area.
Hurricane: 300 AP, 16 MP
Summon a Hurricane to do good damage to surrounding units. You won't get hurt because you're in the eye, of course (lol).

R-Abilities
Reflex

P-Abilities
Turbine: 400 AP
When hit by a Wind attack, the power of Wind attacks increases for your next turn. Also makes you immune to Wind attacks.
B : xdre may I suggest seperating your moves please, it leaves me confsued generally D= To start, never say (the same as ____) because that makes you look somewhat lazy, im not asking you to have it exactly the same as the other jobs if you dont remember the description, but at least have something. The job looks very clonish at first glance with all those (same as) things, which leads me to believe you didnt put a ton of time into it. Im not saying the job altogether is bad, just some of your choices were bad. OK job!

Hikaric
quote
Aero Magus - Nu Mou who have aimed all their studies on a single aspect of magic, rather than spreading to all elements. The Aero Magus practices wind magic, manipulating the air around them to do their bidding.

All Races - Complete the quest 'Tornado Alert!'
Category: Attack Magic

Stats
HP - D
MP - A
Speed - D
Attack - E
Defense - C
Magic - A
Resistence - B+

- Abilities: Wind Control -

--Aero
Type - A
AP Needed - 200
Effect - Attacks enemies with slashing wind. Wind damage. 8 MP.

--Aera
Type - A
Ap Needed - 250
Effect - Attacks enemies with swirling blades of wind. Wind damage. 12 MP.

--Aeroga
Type - A
AP Needed - 350
Effect - Attacks enemies with intense wind strikes. Wind damage. 18 MP.

--Wind Push
Type - A
AP Needed - 200
Effect - Forces wind magic from the Magus' body outwards to keep opponents from getting too close. Knocks back and damages at half damage anyone adjacent to the Magus. 12 MP.

--Crush
Type - A
AP Needed - 300
Effect - Compresses air around an opponent's limb, crushing it and rendering it useless. Disables an opponent. 12 MP.

--Calm Wind
Type - A
AP Needed - 300
Effect - Soothes an ally and restores their body with a calm magical breeze. Removes debuffs. 18 MP.

--Tornado
Type - A
AP Needed - 400
Effect - Reduces a single targets HP to single digits, but hit rate is very very low. 32 MP. Normal magic range.

--Bullet
Type - A
AP Needed - 500
Effect - Uses the Magus' own body to attack slaming into an opponent at high speeds using the forces of wind. High damage, but with recoil. 32 MP.

--Critical: Vanish
Type - R
AP Needed - 300
Effect - Disappears in a magical wind when at critical health.

--Evasion Up
Type - S
AP Needed - 300
Effect - Increases evasion.
A- : Hikaric strikes again. =D But with a little less force then usual. I love the idea of expanding the aero series which is great, and your move names alone had me, but after reading into their were some minor flaws here and there. Tornado for one. You could of provided us with a little bit of percentage hit rate their, because sometimes for a move like that you simply need that information to know if this job is a killer or a god. Killer being good. And "low chance" sort of leaves me wondering. Is low to you 75%, or 1%? One more thing that ive been noticing is renames of old moves, which is no problem at all, but too many is not good, but dont worry you had barely any. Great job!

1st: Super Bro
2nd: Nightmare Cupcake, Hikaric
3rd: grfinop

Highscores:

-Hikaric: 10
-RandomNumberGenerato: 6
-Super Bro: 6
-grifinop: 5
-xdre3: 4
-AstronA: 3
-Nightmare Cupcake: 3
-OverStep: 2
-P Z: 2
-Emolisiousnot: 2
-Nightmare Cupcake: 3

We have our first bronze!

NEW CONTEST!

FREE ROUND, WOO!

Guys im working out some vacation issues and I will be gone all of August, im going to be adding Super Bro(of he wnats), if not then grifinop, to our temporary occasional judge and Hikaric (if he want) will become the temporary usual judge. I will also work something out with Magi. Thanks guys!

I will update front page soon.





This message was edited by SSBB_Crazy on Aug 01 2008.


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Super Bro
Peach > you
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Super Bro's profileEmail Super BroNeoPM Super Bro
total posts: 899
since: Jun 2006
Aug 02, 08 at 12:57am
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Yeah, you can add mine.

Yay! Free round!

Boomeranger
Millions of years ago, moogles mastered the art of the boomerang to survive in the harsh conditions of the prehistoric world. The moogles of today have mastered these powers and now use them to decimate melee fighters.

Requirements: Obtained by completing the mission "Just Comes Back". Moogles obtain this job after mastering 2 Animist Abilities and 2 Flintlock abilities.

Stats
Move: 3
Jump: 2
Hp: C
Mp: D
Attack: C-
Defense: B
Magick: C-
Resistance: C
Speed: A

Weapons: Boomerang
NOTE: All attacks done by this class have a range of 6 unless stated otherwise.

Ability Type: Boomerang Craft
Ability Description: A BOOMERANGER infuses its spirit into its boomerang to alter its strength and abilities.

Abilities

Aim: Forehead (A) (150 AP, Targeter)
The user throws its boomerang at the target's forehead, making them forget their actions. Inflicts Addle on the target.
Costs 12 MP.

Aim: Neck (A) (150 AP, Targeter)
The user throws its boomerang at certain parts of the target's neck, paralyzing their vocal cords. Inflicts Silence on the target.
Costs 8 MP.

Piercing Blow (A) (250 AP, Sharprang)
The user throws their boomerang in such a way that it goes through the target's defenses. Deals less damage than a normal attack, but ignores Protect and Bulwark.

Dual Strike (A) (300 AP, Bladerang)
The user takes out 2 boomerangs and attacks 2 units. Each blow deals about 40% damage of a normal attack. Can only attack enemies in a 4-square radius. You cannot select the same target twice.

Boomercane (A) (350 AP, Boomercane)
The user spins around for a while, slowly increasing speed. Once it reaches maximum speed, the user throws its boomerang and creates a hurricane to strike all enemies. Deals wind damage to all enemies. This attack is based on the user's magick.
Requires 28 MP

Sonicboom (A) (300 AP, Zipprang)
The user throws its boomerang so fast that it breaks the sound barrier. Due to the overwhelming speed, the foe doesn't have any time to react. Deals lower damage than a normal attack (about 45%), but always hits and negates R-abilities.

Heavy Blow (A) (400 AP, Mammoth Tusk)
The user throws a massive boomerang at the foe. Deals heavy damage(about 2.25x the strength of a normal attack) and has knockback.
Requires 32 MP

Ranged Blow (P) (300 AP, Snipe Vest)
The user's normal attacks hit from 2 extra spaces away. This effect only counts if the user has a ranged weapon equipped. Each regular attack costs 10 MP.

Ranged Counter (R) (300 AP, EX Bracelet)
When the user is hit by an attack from a ranged weapon, the user counters from a range. The counter fails if the foe is out of the user's attack range.

This message was edited by Super Bro on Aug 02 2008.


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Thanks to Onocron for the avatar.
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Hikaric
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Hikaric's profileNeoPM HikaricHikaric's gallery (9 images)
since: Mar 2008
Aug 02, 08 at 12:36pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

I can judge, but it might be a bit later than usual. We have some busy plans for the next couple of weeks. If grifinop or SuperBro wanted to judge that would be great, but if not thats fine. I just don't know when I will be able to get it done. Sorry guys -_-'


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Lost in Azure
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since: Oct 2007
Aug 02, 08 at 2:55pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Uhhh ... I knew this would happen, when we all are busy ...

Super Bro your going to be added to the judge list for a temporary posisition, which may become permenant. Umm ... im going to mark myself and Hikaric as away/busy so that people know why your going to be judging most times, I also have to speak to Magi about some things.




FOR OUR JUDGES! (TEMP AND NON-TEMP.)

As you know I will be leaving on the 4th, so Magi has offered to take over the front post. It is your job after judging a round to post the next judging deadline, new highscore list (updated), theme, and whos judging!

I will be stretching the dead-line and im hoping that Hikaric will be able to judge this contest (free round), if not Super Bro you will do the honors.


This message was edited by SSBB_Crazy on Aug 02 2008.


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Super Bro
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Super Bro's profileEmail Super BroNeoPM Super Bro
total posts: 899
since: Jun 2006
Aug 02, 08 at 9:32pm
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Okay, I'll try to judge. But I'll just need somebody to judge mine.



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Thanks to Onocron for the avatar.
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grifinop
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grifinop's profileNeoPM grifinop
total posts: 207
since: Jun 2008
Aug 03, 08 at 6:52am
re: Add a Job Contest 11 [Free Round!] Judging- 30th!

Job-Druid

Discription-A seeq who is in touch with his dark side.When his dark sides becomes so powerful,the Seeq then learns to use Dark Magick.The dark magick is very powerful,but has low accuracy.(If you havent noticed,im getting the idea from fire emblem)

Requirements-Complete the "My Dark Side.." Mission.Requires 3 Berserker.

Weapons-Tomes

Fight Type:Long Range

Move:3
Jump:2
HP:B+
MP:B
Attack:C
Defense:C-
Magick:A
Resistance:D+
Speed:D-

Abilities (Dark Magick)

Flux- 200 AP 7 MP Range 5
Uses Darkness to Crush the Enemy bones.Deals Dark Damage.
Hit Rate:80%

Luna- 250 AP 14 MP Range 5
Uses darkness to hurt the enemy.Deals Heavy Dark Damage.
Hit Rate:70%

Nosforatu- 330 AP 15 MP Range 1
Leeches some life out of an enemy.Hurts the enemy,but heals you.
Hit Rate:75%


I'll edit and finish later.
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