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LordMaximus
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Prospective WAR Players |
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For those of you having doubts, buy it. ------------------- ![]() | |
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Master Zhang Liao
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re: Prospective WAR Players |
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Only have oen question of note.. is the PvE comparable to WoW, or at the very least can you happily level through to 40 without ever needing to go PvP if so desired? ------------------- "Never felt more like singing the Blues" Ipswich Forever! ![]() Denver Broncos no7 - the greatest | |
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Superfast Oz
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re: Prospective WAR Players |
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To save me reading up on yet another MMO, maybe you can answer some questions, some of which are probably answered already. ------------------- ![]() (23:59:39) Keiichi: What the hell is a Lollipopz forum? | |
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LordMaximus
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re: Prospective WAR Players |
quote Master Zhang LiaoI've only been able to play the first 20 or so levels in my testing experience (due to them wanting to test the lower tier levels right now), but you can do as little PVP as you want if you aren't a PVPer. The Public Quest system is such an amazing idea, and it's implemented so wonderfully. If you aren't familiar with it, a certain area will be marked as an area where a Public Quest is. There's 3 stages, stage 1 has to have you kill a certain amount of mobs before the second stage happens. The second stage usually focuses on stronger, less numerous mobs and they give you a timeframe, like 10-15 minutes to accomplish these objectives, be they killing these stronger mobs or destroying siege equipment or anything else. The third stage requires you to kill a hero and his retinue; they function as a boss. It's very easy to get a group and just go for these, or start on your own and more people will come. The PvE experience in WoW was very lacking from my experience, and I have a feeling the PvE in WAR is something a lot of people will enjoy. The theme is constant warfare, and because of the way the story works, you will be fighting the other side, just in the form of mobs and NPCs. This game is about two sides who hate each other so much, it's war. It's not like WoW where you find yourself engaging in bear genocide more often than you spend fighting the other side, which if I recall correctly there's an "uneasy truce" or some cop out for the devs not to pit Horde and Alliance at war. If you really don't want to get anywhere near the PvP action, you're in luck. Since each tier is divided into two places, one predominantly Order and one predominantly Destruction, the designated RvR zone in between the two is where most of the action will take place. Sorry if I didn't answer your question well enough, the NDA is busting my balls, but if you ask a specific question I will do my best. quote Superfast OzOpen world PvP is going to be one of the strong points of this game. There are scenarios (think WoW battlegrounds, but a hell of a lot more fun). There's objective based PvP, but it's not in the traditional sense. A lot of it is about area control. There's places of importance scattered in the RvR zones called Objectives, which consist more or less like a game of King of the Hill. In the more advanced tiers, they have Objectives and Keeps. Keeps are big castles that have all sorts of defences, and the attackers can even use siege machines. It's like a battle you'd find in the Total War franchise. Recently, there was a designated day to test out these great sieges and it was a blast. Everyone has a part to contribute when you're in a 150v150 battle. If you don't feel like doing that, you can just roam around and gank people. It's standard MMO fare. quote Superfast OzI don't think so, I remember in one scenario someone on the opposing side said something in the regular /say chat, and it said I couldn't understand the language. I don't know the extent of this, but I don't think you'll be able to talk to the other side. quote Superfast OzGear always helps, but it's mainly the skill of the player. I have quite mediocre, and you could even say I have pretty shitty gear, but I'm still finishing in top 5 in the scenarios and I don't find myself dying all the time. Gear augments the player's skill and the character's abilities, but it won't break you when the Korean guy who plays 20 hours a day is walking around in the flashiest stuff and sets his sights to kill you. Not only that, but there's a lot more teamwork involved, so you probably won't have to deal with him on your own. quote Superfast OzIt's not like EVE where you lose stuff if you die. In fact, there's no durability either so you don't have to spend a fortune repairing your gear. The only repairing that happens is if you find decrepit gear off a monster and you have to take it to the merchant to get it fixed into something usable. The developers did a good job in making it as easy as possible for the player to play the game, rather than dealing with all the fuss. quote Superfast OzNo, but you there's very little travel time in this game. If you take a look at the maps, you can see how it factors in. It's divided into Realm vs Realm. There's two racial pairings per realm: Greenskins (Orcs + Goblins) vs. Dwarves, Chaos vs. Empire, and High Elves vs. Dark Elves. Now, the other races in your alliance are able to go to these areas, it's just that the fluff is geared towards that individual pairing. With each realm having 4 zones, and 3 realms to choose from, that's 12 zones. You may think it's small, but once you check out the in game world it's much larger. The travel time is decreased through fast travel and the notion that you really don't have to travel so far to get to where you need to go. You just need to keep going in one direction. WoW had you going every *bleep*ing which way to get where you needed to go, and it was really annoying. quote Superfast OzYes, in fact the entire RvR system is geared towards you gaining control of the zones, starting at Tier 1 all the way to Tier 3, which both PvE and PvP contribute points to, until finally in Tier 4 you can take the enemy's capital city. If there's anything I wasn't clear on for both you guys, let me know. The game is immense and it's hard to hit all the points in one go. To wrap your head around the game, take six minutes to watch a very entertaining presentation of what WAR is about. Paul Barnett does a better job than I ever will. The ending is the best. This message was edited by LordMaximus on Mar 18 2008. ------------------- ![]() | |
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Dine_Agoti
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re: Prospective WAR Players |
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Excellent post, man. ------------------- | |
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LordMaximus
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re: Prospective WAR Players |
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Oops, I have a correction to make on mounts. In the November 2007 newsletter they said there were would be mounts in the game. ------------------- ![]() | |
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The Omega
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re: Prospective WAR Players |
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Since you mentioned you only reached level 20, not sure if you'll be able to answer this question: for a player to be successful in this game and be able to experience near most everything the game has to offer, would they have to join a clan or can they achieve this with just simple pick-up groups? I don't want to play a game where I am personally expected to be online at certain times, as if it were a job or something (something required in high-end guilds in WoW for raiding). ------------------- ![]() Piniella: LATELY I'VE BEEN FEELING HAPPY AND CONTENT! Ump: YEAH, YOU SEEM DIFFERENT! | |
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R3sistance
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re: Prospective WAR Players |
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Omega, some things will be Guild based, for example. Raiding/Capturing a Fort in a PVP battlefield will require a guild and can only be held by a guild. When a guild captures a Fort, they gain a couple of NPC guards to stop small parties and individuals easily being able to take over the fort while the guild is away and it will take another guild of the opposing side to take said fort back. Past this I have no idea as I myself am not on the BETA =P. quote Superfast OzYou should look up the podcasts, some of those questions were answered quite well on the podcasts ------------------- Signature's FTL!... err... wait... ooohhh... too late -.-. | |
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Superfast Oz
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re: Prospective WAR Players |
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Doesn't really sound appealing to me based on the answers there. Shittalk is important to a game, and it sounds kind of restrictive about where you can physically go (ie you have to build before entering a certain "zone"). Also items not dropping is really poor in terms of pvp, that leads me to believe there will be "uber" items which isn't good for the game (pro grind). I can imagine the game feeling like guildwars, which had absolutely no permanent community feeling about it because you very rarely knew your enemy. ------------------- ![]() (23:59:39) Keiichi: What the hell is a Lollipopz forum? | |
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Miller
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re: Prospective WAR Players |
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Heh, I'd forgotten all about darkfall. How many years ago was it you told me about it... ------------------- | |
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R3sistance
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re: Prospective WAR Players |
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The thing is "seen", I've never seen a truly graphically impressive MMORPG... they just don't appear to exist. And it's not just down to the engine, it's more just down to the fact that MMORPGs have HUGE open areas where every part needs some attention and some testing... they just get too big for the general project time-line =/. ------------------- Signature's FTL!... err... wait... ooohhh... too late -.-. | |
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tekmosis
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re: Prospective WAR Players |
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LordMaximus when does your NDA expire? ------------------- ![]() Avalith says: Nice and big and juicy... Just like what Krunal dreams about at night. | |
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LordMaximus
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re: Prospective WAR Players |
quote The OmegaNah, it isn't really like that. That may be one of the quests, but the more serious PQs involve cooperation to tackle a boss mob of some sort at the stage 3 level. quote Superfast OzI don't know what they plan on doing about the language barriers, it might exist or it might not. Seeing as how there's two pairings of forces that speak the same language (or can be assumed that they do), it would make sense. However, the pairings have been alienated from each other for a lengthly period of time so that may not be the case. Items drop in PvP, they just aren't taken from the person you defeated. Guild Wars wasn't a classic persistent world MMO, it was more of a cooperative RPG where the towns acted as lobbies to find groups. quote R3sistanceAge of Conan looks like it has amazing graphics. WAR's graphics are also pretty good, and I've only been able to play an unoptimized unfinished version. When the game is released, I expect the graphics to be impressive for an MMO of that style. At least it doesn't look like WoW where the textures seem like they were drawn on a napkin while the artists were waiting for their appetizers at a restaurant. quote tekmosisThe NDA expires when the Closed Beta phases into the Open Beta. IGN and Gamespy have made some preview articles relating to the beta. Check them out if you want to get a feel for the game. Wait until the release date nears before making your decision. Majority of the game features will have been implemented by then and the Open Beta will make the public more familiar with the game. ------------------- ![]() | |
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Superfast Oz
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re: Prospective WAR Players |
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http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance ------------------- ![]() (23:59:39) Keiichi: What the hell is a Lollipopz forum? | |
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djjimmy2k2
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re: Prospective WAR Players |
quote LordMaximusthat guy is an absolute legend, his enthusiasm for the game and the way he expresses himself when hes talking about it, classic. ------------------- ![]() ![]() djjimmy . t35 . com | |
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