Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

Neoseeker Forums » PC Games » RPG » Warhammer Online: Age of Reckoning » Prospective WAR Players

Warhammer Online: Age of Reckoning Discussion Board

profile  pro reviews  screens  videos  discussion board  

REPLY TO THIS THREAD   START NEW THREAD
Options: Print   subscribe   remove   send to friend   PM this thread to a friendNeoPM
Topic: Prospective WAR Players
LordMaximus
In a world of compromise, some don't.
Seeketh Maximus



LordMaximus's profileLordMaximus's neohomeNeoPM LordMaximus
since: Feb 2002
Mar 10, 08 at 04:33PM
Prospective WAR Players

For those of you having doubts, buy it.

I've been involved in the beta for a while now and while I can't say anything specific due to a NDA, I can tell you that this game will be very good. The PvE experience is great with the addition of mechanics such as public quests, and the objective based open-world PvP is a lot of fun, not to mention some really great scenarios (instanced PvP).

If you want to ask some questions, I'll try to answer to the best of my ability without breaking the NDA.

Any other beta testers on this forum?



-------------------

quote   quick quote   edit   quick edit   del  report
Members, log in or register to remove these ads.
Master Zhang Liao
Thar be only one Cap'n Badass!!!
seek-o-holic



Master Zhang Liao's profileNeoPM Master Zhang Liao
total posts: 944
since: Jan 2003
Mar 10, 08 at 07:28PM
re: Prospective WAR Players

Only have oen question of note.. is the PvE comparable to WoW, or at the very least can you happily level through to 40 without ever needing to go PvP if so desired?



-------------------
"Never felt more like singing the Blues" Ipswich Forever!

Denver Broncos no7 - the greatest
quote   quick quote   edit   quick edit   del  report
Superfast Oz
supermod



Superfast Oz's profileSuperfast Oz's neohomeNeoPM Superfast Oz
since: Nov 2001
Mar 16, 08 at 02:45PM
re: Prospective WAR Players

To save me reading up on yet another MMO, maybe you can answer some questions, some of which are probably answered already.

What is the open world pvp like? Does it have to be objective based, or can you just fight for the sake of it?

Can you talk to the other side? (ie shittalk)

Is it item based, and if so, to what extent?

Are items insurable? Is there full loot.

Any mounts? If so, are they level based?

Can you enter the enemy towns?

Thanks.



-------------------

(23:59:39) Keiichi: What the hell is a Lollipopz forum?
quote   quick quote   edit   quick edit   del  report
LordMaximus
In a world of compromise, some don't.
Seeketh Maximus



LordMaximus's profileLordMaximus's neohomeNeoPM LordMaximus
since: Feb 2002
Mar 18, 08 at 09:05PM
re: Prospective WAR Players

quote Master Zhang Liao
Only have oen question of note.. is the PvE comparable to WoW, or at the very least can you happily level through to 40 without ever needing to go PvP if so desired?
I've only been able to play the first 20 or so levels in my testing experience (due to them wanting to test the lower tier levels right now), but you can do as little PVP as you want if you aren't a PVPer. The Public Quest system is such an amazing idea, and it's implemented so wonderfully. If you aren't familiar with it, a certain area will be marked as an area where a Public Quest is. There's 3 stages, stage 1 has to have you kill a certain amount of mobs before the second stage happens. The second stage usually focuses on stronger, less numerous mobs and they give you a timeframe, like 10-15 minutes to accomplish these objectives, be they killing these stronger mobs or destroying siege equipment or anything else. The third stage requires you to kill a hero and his retinue; they function as a boss. It's very easy to get a group and just go for these, or start on your own and more people will come. The PvE experience in WoW was very lacking from my experience, and I have a feeling the PvE in WAR is something a lot of people will enjoy. The theme is constant warfare, and because of the way the story works, you will be fighting the other side, just in the form of mobs and NPCs. This game is about two sides who hate each other so much, it's war. It's not like WoW where you find yourself engaging in bear genocide more often than you spend fighting the other side, which if I recall correctly there's an "uneasy truce" or some cop out for the devs not to pit Horde and Alliance at war.

If you really don't want to get anywhere near the PvP action, you're in luck. Since each tier is divided into two places, one predominantly Order and one predominantly Destruction, the designated RvR zone in between the two is where most of the action will take place.

Sorry if I didn't answer your question well enough, the NDA is busting my balls, but if you ask a specific question I will do my best.


quote Superfast Oz
What is the open world pvp like? Does it have to be objective based, or can you just fight for the sake of it?
Open world PvP is going to be one of the strong points of this game. There are scenarios (think WoW battlegrounds, but a hell of a lot more fun). There's objective based PvP, but it's not in the traditional sense. A lot of it is about area control. There's places of importance scattered in the RvR zones called Objectives, which consist more or less like a game of King of the Hill. In the more advanced tiers, they have Objectives and Keeps. Keeps are big castles that have all sorts of defences, and the attackers can even use siege machines. It's like a battle you'd find in the Total War franchise. Recently, there was a designated day to test out these great sieges and it was a blast. Everyone has a part to contribute when you're in a 150v150 battle.

If you don't feel like doing that, you can just roam around and gank people. It's standard MMO fare.

quote Superfast Oz
Can you talk to the other side? (ie shittalk)
I don't think so, I remember in one scenario someone on the opposing side said something in the regular /say chat, and it said I couldn't understand the language. I don't know the extent of this, but I don't think you'll be able to talk to the other side.

quote Superfast Oz
Is it item based, and if so, to what extent?
Gear always helps, but it's mainly the skill of the player. I have quite mediocre, and you could even say I have pretty shitty gear, but I'm still finishing in top 5 in the scenarios and I don't find myself dying all the time. Gear augments the player's skill and the character's abilities, but it won't break you when the Korean guy who plays 20 hours a day is walking around in the flashiest stuff and sets his sights to kill you. Not only that, but there's a lot more teamwork involved, so you probably won't have to deal with him on your own.

quote Superfast Oz
Are items insurable? Is there full loot.
It's not like EVE where you lose stuff if you die. In fact, there's no durability either so you don't have to spend a fortune repairing your gear. The only repairing that happens is if you find decrepit gear off a monster and you have to take it to the merchant to get it fixed into something usable. The developers did a good job in making it as easy as possible for the player to play the game, rather than dealing with all the fuss.


quote Superfast Oz
Any mounts? If so, are they level based?
No, but you there's very little travel time in this game. If you take a look at the maps, you can see how it factors in. It's divided into Realm vs Realm. There's two racial pairings per realm: Greenskins (Orcs + Goblins) vs. Dwarves, Chaos vs. Empire, and High Elves vs. Dark Elves. Now, the other races in your alliance are able to go to these areas, it's just that the fluff is geared towards that individual pairing. With each realm having 4 zones, and 3 realms to choose from, that's 12 zones. You may think it's small, but once you check out the in game world it's much larger. The travel time is decreased through fast travel and the notion that you really don't have to travel so far to get to where you need to go. You just need to keep going in one direction. WoW had you going every *bleep*ing which way to get where you needed to go, and it was really annoying.

quote Superfast Oz
Can you enter the enemy towns?
Yes, in fact the entire RvR system is geared towards you gaining control of the zones, starting at Tier 1 all the way to Tier 3, which both PvE and PvP contribute points to, until finally in Tier 4 you can take the enemy's capital city.

If there's anything I wasn't clear on for both you guys, let me know. The game is immense and it's hard to hit all the points in one go.

To wrap your head around the game, take six minutes to watch a very entertaining presentation of what WAR is about. Paul Barnett does a better job than I ever will.

The ending is the best.



This message was edited by LordMaximus on Mar 18 2008.



-------------------

quote   quick quote   edit   quick edit   del  report
Dine_Agoti
Seeketh Maximus



Dine_Agoti's profile
total posts: 5527
since: Dec 2001
Mar 19, 08 at 02:42AM
re: Prospective WAR Players

Excellent post, man.

I'd ask some questions, but I haven't even been keeping up with WAR lately, tbh.



-------------------
quote   quick quote   edit   quick edit   del  report
LordMaximus
In a world of compromise, some don't.
Seeketh Maximus



LordMaximus's profileLordMaximus's neohomeNeoPM LordMaximus
since: Feb 2002
Mar 19, 08 at 08:28AM
re: Prospective WAR Players

Oops, I have a correction to make on mounts. In the November 2007 newsletter they said there were would be mounts in the game.

I haven't seen any form of mount yet though. It might have been scrapped, it might not have.

Nov.07 News letter

"Player Mounts are the primary form of free-roaming fast transport in WAR. Travel routes are great when you want to get from Point A to Point B, but nothing beats a trusty warhorse if you want to take a journey that is off the beaten path! Players will have a variety of options when it comes to choosing and using a mount, including unique mount types for each race and temporary “rental” mounts for low level players.
However, you will have to be careful when riding you’re trusty steed across the battlefield. You definitely don’t want to be thrown from your horse because you tried to ride it into a lake. And you certainly don’t want to get shot off the back of your steed as you ride into battle. In future newsletters we will dive deeper into the mounts in WAR, including specifics on where you and you’re mount can travel and customization options your high level mounts!"



-------------------

quote   quick quote   edit   quick edit   del  report
The Omega
I am Omega, please insert girder.
Neo: Essential



The Omega's profileNeoPM The Omega
total posts: 12907
since: Jun 2004
Mar 21, 08 at 06:37PM
re: Prospective WAR Players

Since you mentioned you only reached level 20, not sure if you'll be able to answer this question: for a player to be successful in this game and be able to experience near most everything the game has to offer, would they have to join a clan or can they achieve this with just simple pick-up groups? I don't want to play a game where I am personally expected to be online at certain times, as if it were a job or something (something required in high-end guilds in WoW for raiding).

And I figure those stage 3 battles against a hero a troops are group quests? I saw one that had to do with a huge ogre and a fairly sizable group had to do various tasks to pass the quest, which were rather funny to be honest (something about getting the ogre a ton of beer or something).



-------------------

Piniella: LATELY I'VE BEEN FEELING HAPPY AND CONTENT!
Ump: YEAH, YOU SEEM DIFFERENT!
quote   quick quote   edit   quick edit   del  report
R3sistance
Time + Rumor = Legend
Neo or Bust



R3sistance's profileR3sistance's neohomeNeoPM R3sistance
total posts: 7761
since: Mar 2002
Mar 23, 08 at 02:50PM
re: Prospective WAR Players

Omega, some things will be Guild based, for example. Raiding/Capturing a Fort in a PVP battlefield will require a guild and can only be held by a guild. When a guild captures a Fort, they gain a couple of NPC guards to stop small parties and individuals easily being able to take over the fort while the guild is away and it will take another guild of the opposing side to take said fort back. Past this I have no idea as I myself am not on the BETA =P.

quote Superfast Oz
To save me reading up on yet another MMO, maybe you can answer some questions, some of which are probably answered already.
You should look up the podcasts, some of those questions were answered quite well on the podcasts . From what I understand, when you kill somebody in PVP they can drop things, however these are not their own equipment but rather random equipment based on their level. Being killed in PvP does not make you lose your equipment. The game is built so you can either PvP or PvE up to higher levels so it's optional but alot of the involved stuff is pitting side against side, I think even some quests are competitive as such. So which side does certain quests faster gains PvP points for it, etc.



-------------------
Signature's FTL!... err... wait... ooohhh... too late -.-.
quote   quick quote   edit   quick edit   del  report
Superfast Oz
supermod



Superfast Oz's profileSuperfast Oz's neohomeNeoPM Superfast Oz
since: Nov 2001
Mar 23, 08 at 03:08PM
re: Prospective WAR Players

Doesn't really sound appealing to me based on the answers there. Shittalk is important to a game, and it sounds kind of restrictive about where you can physically go (ie you have to build before entering a certain "zone"). Also items not dropping is really poor in terms of pvp, that leads me to believe there will be "uber" items which isn't good for the game (pro grind). I can imagine the game feeling like guildwars, which had absolutely no permanent community feeling about it because you very rarely knew your enemy.

Might try the game, but in all likelihood I'll just keep waiting (forever) for Darkfall.



-------------------

(23:59:39) Keiichi: What the hell is a Lollipopz forum?
quote   quick quote   edit   quick edit   del  report
Miller
I believe in God, only I spell it Nature
true seeker (2K Remix)



 Miller's profileNeoPM  Miller
since: Jul 2003
Mar 26, 08 at 04:34AM
re: Prospective WAR Players

Heh, I'd forgotten all about darkfall. How many years ago was it you told me about it...

I'm not so sure about WAR now.. The more I've seen the less I've been impressed.

This message was edited by Miller on Mar 26 2008.



-------------------
Spread this Number!
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0.
The World Pantheist Movement


quote   quick quote   edit   quick edit   del  report
R3sistance
Time + Rumor = Legend
Neo or Bust



R3sistance's profileR3sistance's neohomeNeoPM R3sistance
total posts: 7761
since: Mar 2002
Mar 26, 08 at 08:04AM
re: Prospective WAR Players

The thing is "seen", I've never seen a truly graphically impressive MMORPG... they just don't appear to exist. And it's not just down to the engine, it's more just down to the fact that MMORPGs have HUGE open areas where every part needs some attention and some testing... they just get too big for the general project time-line =/.

So graphics don't majorly concern me. I know Bethesda are working on an MMORPG now, but I won't expect to see that for a few years and have no doubt it'll make other MMO makers cringe... after all considering the the size of oblivion and just how much better that looks in comparison to games of the same size... albeit a bit more repetative =P.

Anyway, it's the gameplay I am mainly interested in. And as far as this game goes, it looks like it will be taking the MMORPG trophy home this year I think =P. Also now they have tested a City Siege in RvR, turns out that destorying the enemy city actually opens new quests where you can raid certain buildings or whatever, heh.



-------------------
Signature's FTL!... err... wait... ooohhh... too late -.-.
quote   quick quote   edit   quick edit   del  report
tekmosis
neostaff

wiki staff
neowiki




tekmosis's profiletekmosis's neohome
total posts: 1792
GameGrep pts: 5072
since: Jul 2006
Mar 27, 08 at 10:34AM
re: Prospective WAR Players

LordMaximus when does your NDA expire?



-------------------

Avalith says:
Nice and big and juicy... Just like what Krunal dreams about at night.
quote   quick quote   edit   quick edit   del  report
LordMaximus
In a world of compromise, some don't.
Seeketh Maximus



LordMaximus's profileLordMaximus's neohomeNeoPM LordMaximus
since: Feb 2002
Mar 29, 08 at 02:21PM
re: Prospective WAR Players

quote The Omega
And I figure those stage 3 battles against a hero a troops are group quests? I saw one that had to do with a huge ogre and a fairly sizable group had to do various tasks to pass the quest, which were rather funny to be honest (something about getting the ogre a ton of beer or something).
Nah, it isn't really like that. That may be one of the quests, but the more serious PQs involve cooperation to tackle a boss mob of some sort at the stage 3 level.

quote Superfast Oz
Doesn't really sound appealing to me based on the answers there. Shittalk is important to a game, and it sounds kind of restrictive about where you can physically go (ie you have to build before entering a certain "zone"). Also items not dropping is really poor in terms of pvp, that leads me to believe there will be "uber" items which isn't good for the game (pro grind). I can imagine the game feeling like guildwars, which had absolutely no permanent community feeling about it because you very rarely knew your enemy.
I don't know what they plan on doing about the language barriers, it might exist or it might not. Seeing as how there's two pairings of forces that speak the same language (or can be assumed that they do), it would make sense. However, the pairings have been alienated from each other for a lengthly period of time so that may not be the case.

Items drop in PvP, they just aren't taken from the person you defeated.

Guild Wars wasn't a classic persistent world MMO, it was more of a cooperative RPG where the towns acted as lobbies to find groups.
quote R3sistance
The thing is "seen", I've never seen a truly graphically impressive MMORPG... they just don't appear to exist. And it's not just down to the engine, it's more just down to the fact that MMORPGs have HUGE open areas where every part needs some attention and some testing... they just get too big for the general project time-line =/.

Age of Conan looks like it has amazing graphics. WAR's graphics are also pretty good, and I've only been able to play an unoptimized unfinished version. When the game is released, I expect the graphics to be impressive for an MMO of that style. At least it doesn't look like WoW where the textures seem like they were drawn on a napkin while the artists were waiting for their appetizers at a restaurant.

quote tekmosis
LordMaximus when does your NDA expire?
The NDA expires when the Closed Beta phases into the Open Beta.

IGN and Gamespy have made some preview articles relating to the beta. Check them out if you want to get a feel for the game.


Wait until the release date nears before making your decision. Majority of the game features will have been implemented by then and the Open Beta will make the public more familiar with the game.



-------------------

quote   quick quote   edit   quick edit   del  report
Superfast Oz
supermod



Superfast Oz's profileSuperfast Oz's neohomeNeoPM Superfast Oz
since: Nov 2001
Mar 29, 08 at 03:21PM
re: Prospective WAR Players

http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance

Many years Miller! I think we're close though and will see the game this year. It has a huge following on it's forums, and I'm 100% certain it'll demolish all other MMO's in terms of gameplay.

I suppose if you read that article, you'll pretty much understand what I'm looking for in an MMO, and why WAR doesn't appeal to me. The reason I play UO still is because MMOs since have weird principles and are overly restriced like WAR sounds. Bring on Darkfall.



-------------------

(23:59:39) Keiichi: What the hell is a Lollipopz forum?
quote   quick quote   edit   quick edit   del  report
djjimmy2k2
Semper Fidelis
true seeker (2K Remix)



djjimmy2k2's profileEmail djjimmy2k2NeoPM djjimmy2k2
total posts: 2383
since: Jul 2002
Mar 29, 08 at 04:12PM
re: Prospective WAR Players

quote LordMaximus
To wrap your head around the game, take six minutes to watch a very entertaining presentation of what WAR is about. Paul Barnett does a better job than I ever will.

The ending is the best.

that guy is an absolute legend, his enthusiasm for the game and the way he expresses himself when hes talking about it, classic.



-------------------


djjimmy . t35 . com
quote   quick quote   edit   quick edit   del  report
[All dates in (PST) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START A NEW THREAD



Jump to another forum:

Powered by neoforums v0.9.3d (equilibrium)
Copyright Neo Era Media, Inc. 1999-2008

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: ascension ··· elapsed: 0.1194078922]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - GC seeker - DEVPEN - GFXcess