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Final Blade
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Dec 06, 07 at 8:31am
Some very good hopes for more NG from Team Ninja on PS3

Well i found this its old though but it does give some good feed back that there is definitely high possibility of more NG games for PS3. The ones thats highlighted are the ones referencing to more PS3 titles planned...i hope.

quote
Q&A: Yosuke Hayashi, Development Director of Ninja Gaiden Sigma

Q: How does Ninja Gaiden Sigma benefit from the power of the Cell Processor and the RSX?

A: We wanted to make sure that Ninja Gaiden Sigma consisted of the greatest graphics and greatest action engine you'd see in any game out there. We wouldn't have been able to accomplish this goal without the power of the PS3 hardware.

Q: Will the newly added chapters deeply effect the original storyline?

A: With the addition of Rachel as a playable character, you are given a chance to experience the game from a different perspective. This allows us the opportunity to really flush out the storyline.

Q: What can we expect to be in the collectors edition?

A: The extra disc that's bundled with Ninja Gaiden Sigma will contain a documentary to the creation of Sigma and the lives of certain R&D members of Team NINJA.

Q: About how long should it take the average gamer to go through Sigma's campaign?

A: With the content we've added to Sigma, it will take the average gamer approximately 20 hours to complete the story mode for the first time. This does not include the amount of time necessary to complete the Mission Pack.

Q: Are there any easier difficulty settings in sigma compared to the original Ninja Gaiden?

A: There are 5 difficulty settings ranging from Ninja Dog to Master Ninja.

Q: Is there any sort of 2 player, or co-op mode in this game?

A: Ninja Gaiden Sigma is a game which revolves around one ninja's journey of revenge. When you have action that is as fast and deadly with only one ninja, why would you need two?

Q: First off, I have never played a Ninja Gaiden game in my life. My first introduction into these games was the demo that is on the PS Store. From what I have come to learn over these past few weeks is that there where 3 main Ninja Gaiden games for the NES, and two Ninja Gaidens for the Xbox. Now, since I never owned a Xbox, and probably never will, is it smart for me to start with Ninja Gaiden Sigma? Is this game related story-wise to the first 2, or is it its own game? I hate being thrown into games, and personally I wouldn't ever start a series off on the third game. So is this part of a trilogy with the 2 Xbox games, or is it its own?

A: While Sigma has everything that the first 2 games had, this game has things that the other 2 never will. If someone was looking to pick up any of the 3 Ninja Gaiden games up for the first time, Sigma would be the best choice for any gamer.

Q: I really enjoyed the original soundtrack, have there been any significant changes to the game's music selection and soundtrack?

A: While you'll still hear the original soundtrack, many new songs have been added to help enhance the feeling of excitement while playing Sigma.

Q: I remember you commenting about adding support for Home, but that it would come down to delaying the game to include Home trophies, etc. What's the current situation on a NG trophy in Home?

A: While we came up with some great ideas for the Home feature, it came to the table too late in the Sigma production process. Be sure to watch for some unique Home features in future Tecmo products though!

Q: Do you guys plan to take advantage of PSN and add downloadable content similar to what you did with the Hurricane Packs?

A: We'll be making an announcement regarding our plans for downloadable content soon. The content will have some amazing depth for a download!

Q: I'm pretty sure you said no in an interview I read, but are there any plans to include the original NES games?

A: Ninja Gaiden Sigma is the beginning of a new era for the Ninja Gaiden series and we are committed to looking forward, not back.

Q: Are you pleased with how far Ninja Gaiden has come?

A: While I'm very pleased with where we were able to bring Sigma, I feel like we could have done more. If I was 100% satisfied with the game, I wouldn't be able to continue creating great new games.

Q: Ninja Gaiden is a franchise that has been compared to the likes of God of War and Devil May Cry over recent years. What is your stance on these two franchises and how does Ninja Gaiden separate itself from them?

A: Sigma is all about experiencing the battles and being in complete control of the encounters firsthand. The other games focus on "showing off" while putting the player in the spectator seat to watch the fight but not partake in it. We really want our gamers to be involved in the battles, not sit idly by as the game does all the work.

Q: Do you have any future PS3 games planned?

A: There are always plans and ideas! There could be an announcement coming in the very near future but until then, enjoy Ninja Gaiden Sigma and learn firsthand what Team NINJA is capable of producing on the PS3!

Q: Are you at all interested in doing more work with the Playstation 3 hardware?

A: I have really enjoyed working on the PS3 and I have quite a few ideas for future PS3 titles.

Q: Any chance we'll ever see the NG series head to the PSP?

A: We don't follow the typical multi-platform porting theme. If we came up with a game design that fits the PSP's profile you could definitely expect us to make an entirely new game for the PSP.

Q: Lots of rumors about DOA coming to PS3, can you comment?

A: We're honored to hear that there are rumors and speculations about upcoming Team NINJA products!

Q: How can I join Team NINJA?

A: If you can wall-run, are a master swordsman, and look sharp in black we might consider you!
Source

So what do you guys think. Personally i think this forum needs to get more lively. And the Ninja Gaiden 2 forum as well.


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Ekou
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Dec 06, 07 at 8:25pm
re: Some very good hopes for more NG from Team Ninja on PS3

I'd honestly love to see Team Ninja make games for multiple systems, it's just not likely. Project Progressive might make it, since that's the only current project title which no one really knows anything about.


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Zero and X
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Dec 07, 07 at 3:50am
re: Some very good hopes for more NG from Team Ninja on PS3

I completely disagree with how he said that DMC and God of War were games where you see your characters "show off" rather than feel like your playing it, maybe god of war cause of the timed button sequences, but NOT DMC. Without DMC there wouldnt even be a Ninja Gaiden game. DMC was the one that originated the whole genre, he should learn to show some repect and not give false information like that. Dont get me wrong, I LOVE Ninja Gaiden, I beat the 2 on xbox and Sigma, and I wouldnt say that NG is a rip off of DMC, BUT to say it was influenced would be utterly ridiculous and that I have lost some respect becuase of what he said about DMC.


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Koloth
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Dec 07, 07 at 5:24am
re: Some very good hopes for more NG from Team Ninja on PS3

DMC didn't influence Ninja Gaiden. Nor did DMC start any genre the action genre has been around for years. Ninja Gaiden has been around since the 8 bit days. Just like Metal Gear.

And what he was saying was GoW and DMC have big showy combos that don't require much effort and do a lot of damage to the enemy. While NG often requires you to work for even the simplest of combos. That might have changed in DMC 3 which I never played but I know it holds true for the first two.


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Ekou
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Dec 07, 07 at 12:27pm
re: Some very good hopes for more NG from Team Ninja on PS3

That interview itself was with Hayashi, not even Itagaki.

As far as what he said about God of War and DMC, he's more or less on it. I hate God of War, so I'm going to agree with him no matter what on that, but I love DMC and still have to agree. On ANY difficulty lower than DMD, you're probably not going to die much if you take it to the air with a stylish combo. The enemies also generally stay back way too much on lower difficulties, at least, in DMC3 and the demo of DMC4 he played.

Hence, he based his argument on what he HAD played.


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Zero and X
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Dec 08, 07 at 7:30pm
re: Some very good hopes for more NG from Team Ninja on PS3

quote Koloth
DMC didn't influence Ninja Gaiden. Nor did DMC start any genre the action genre has been around for years. Ninja Gaiden has been around since the 8 bit days. Just like Metal Gear.

And what he was saying was GoW and DMC have big showy combos that don't require much effort and do a lot of damage to the enemy. While NG often requires you to work for even the simplest of combos. That might have changed in DMC 3 which I never played but I know it holds true for the first two.
I didnt mean that it started the genre, more like revolutionized it. Oh and I know Ninja Gaiden has been around since 8-bit, it had NES trilogy, Ive played all 3. Also thats BS about how it doesnt require effort to compelte combos in DMC. Besides, NG does something similiar with the ultimate techniques, when you absorb the essence and unleash the weapons ultimate attack, you're basically watching him do the move. Also NG WAS infulenced because the gameplay is very similar in some aspects. Gaining new weapons, purchasing new attacks, pulling off combos, and other things.


PS - I know Metal Gear started on the MSX.


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Dec 08, 07 at 11:18pm
re: Some very good hopes for more NG from Team Ninja on PS3

I would love to see NG2 on PS3, cause for what I've the game's going to rock!...and because I don't want to spend more money on another console.

On the DMC, GOW, NG issue i have to agree with Zero and X.
I have to say that before Sigma I never played any NG, but i really loved the game. Unfortunately, I never got the change to play it a little more. The reason was dmc3. I am addicted to it again and I just can't stop it, lol.

quote finalblade98
Personally i think this forum needs to get more lively.
Agreed.


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Ekou
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Dec 08, 07 at 11:49pm
re: Some very good hopes for more NG from Team Ninja on PS3

quote Zero and X
Also NG WAS infulenced because the gameplay is very similar in some aspects. Gaining new weapons, purchasing new attacks, pulling off combos, and other things.


PS - I know Metal Gear started on the MSX.
So, you're saying no other game did ANY of those things? Gaining new weapons is a given in any game involving weaponry. NG borrowed nothing there. Purchasing new attacks maybe, but how else? There isn't an experience-based system like in RPGs. Again, nothing really borrowed. As for the UT comment, there's a big difference. You're not always going to be able to pull off one off. Why? Timing, if enemies are around, you can't stay still. On-landing UTs are the same way, if you jump near an enemy to absorb essence on landing, you can still be stopped. In DMC, most combos won't be stopped once they've been started.

Two different games, same genre, there's going to be similarities.


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Dec 09, 07 at 12:00am
re: Some very good hopes for more NG from Team Ninja on PS3

Don't forget that back in 2001 these type of games simply didn't exist. Or , in other words they existed, but not in 3D. So this is why we say that NG was deeply inspired by it, nothing more.

quote Ekou
In DMC, most combos won't be stopped once they've been started.
There are enemies that can block/evade combos, like the Dulahans (don't know if the name is correct) for instance. And most of the DT'ed enemies can stop our combos, if we don't dodge them.


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Zero and X
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Dec 09, 07 at 12:20am
re: Some very good hopes for more NG from Team Ninja on PS3

quote Ekou
So, you're saying no other game did ANY of those things? Gaining new weapons is a given in any game involving weaponry. NG borrowed nothing there. Purchasing new attacks maybe, but how else? There isn't an experience-based system like in RPGs. Again, nothing really borrowed. As for the UT comment, there's a big difference. You're not always going to be able to pull off one off. Why? Timing, if enemies are around, you can't stay still. On-landing UTs are the same way, if you jump near an enemy to absorb essence on landing, you can still be stopped. In DMC, most combos won't be stopped once they've been started.

Two different games, same genre, there's going to be similarities.

UT can be used hundreds of times during a playthrough, just look at the rankings and the #1 player for normal did it over 1000 times in his playthrough. Btw, you're right about the gaining more weapons, that was a bad example on my part since rpgs do it all the time. However, since DMC was the first 3d action game of its kind, the gameplay is similar, the way you dodge, the way you find the patterns of your opponents, the way you learn new skills, the way you increase health, the way its divided into chapters and a few other things. NG was inspired by DMC in alot of ways, but it is by no means a rip off or a bad game.


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Dec 09, 07 at 3:15am
re: Some very good hopes for more NG from Team Ninja on PS3

I'll say it again, UTs aren't always possible.

I'm well aware that they can be performed infinitely, just like DMCs abilities, but there are factors(concercning enemies) that can stop you.

Missing the initial hit, being hit upon absorbing the essence, being grabbed, etc.


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Final Blade
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Dec 09, 07 at 10:01am
re: Some very good hopes for more NG from Team Ninja on PS3

quote Zero and X
UT can be used hundreds of times during a playthrough, just look at the rankings and the #1 player for normal did it over 1000 times in his playthrough. Btw, you're right about the gaining more weapons, that was a bad example on my part since rpgs do it all the time. However, since DMC was the first 3d action game of its kind, the gameplay is similar, the way you dodge, the way you find the patterns of your opponents, the way you learn new skills, the way you increase health, the way its divided into chapters and a few other things. NG was inspired by DMC in alot of ways, but it is by no means a rip off or a bad game.
Actually since im a rookie(meaning whole game through)on NG in general, Ekou is right when he says UT aren't always possible. I have died several times on normal for trying to do it, the only way i can see you doing it multiple times if your blocking and evading and as long as there is two yellow essence floating around or 1 blue one doing a UT will not be possible. I can see many people who are skilled like Ekou and Shane and others who could possibly pull off that many. But new people won't be able to, since the AI in this game is very high chances for a success is like 30% at best.

DMC wasn't the first, try Onimusha warlords that game came out 7 months earlier before DMC 1 came out, that game was the first of its kind. Although the first game controls sucked. Onimusha warlords was release in March, 2001 while DMC1 came out in October, 2001(im using North America release dates by the way), check the release dates if you don't believe me.
I say DMC and NG was inspired by Onimusha, if anything. I have to agree with Koloth and Hayashi, DMC and God of War has a big showy combo's that requires so little effort, hell i practically died like 60 times on normal on NGS proves how crazy this game is. And i only died max on god of War and DMC like 15, yes i keep track of such trivial things.

[size=1][color=#666666]This message was edited by finalblade98 on Dec 09 2007.


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Dec 09, 07 at 1:40pm
re: Some very good hopes for more NG from Team Ninja on PS3

Oh, didn't know about Onimusha. If that's so then you're right.
And yeah, NGS really is crazy. The AI is really good. I remember that i died about 10 times in a row just to kill the first ninjas that were in those horses, ya know.
You guys are right in saying that NGS requires more skill than the others, cause every weapon has lots of combos, that need practice to master, much practice...
Now I'm remembering the first time I saw the Spider Clan ninjas. I died so fast, lol.


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