Aggron: Lead ~ Double Edge | Roar ~ Dragon Claw ~ Earthquake ~ Toxic Item: Leftovers Ability: Rock Head EV's: 252 Atk | 252 Def | 4 Hp Nature: Adamant (+Atk, -SpAtk)
This can go a few ways. It's strong in Def and Atk, but has bad Speed. Double Edge gives you great damage, and with your Rock Head ability, no recoil damage. Dragon Claw is great because it's a Dragon move, and it hits everything decent. Earthquake is just a good move in general. Good Atk, and Accuracy. Toxic is a "last resort." You can use it when you are about to die to punish the foe that killed you, or use it in combo with Roar. If you choose Roar over Double Edge, you lose an attack, but gain many advantages. The first is, you can Toxic, Roar and poison every Pokemon on their team, and because of his bulky Def, hopefully not lose much Hp. Another way it can be an advantage is if you Roar in something like a Mantric, which your Earthquake will wreck. However, it could just as easily bring in a Gyrados, or Blazikin. Gyrados's Waterfall could OHKO you, and Blazikin's Flamethrower could too. If you somehow survive one turn, you can lay into a Gyrados with Dragon Claw, and Blazikin with Earthquake. A nice Pokemon for a Lead. Bulky Def, nice moveset, lots of choices.
Walrein: SpAtk Sweep ~ Surf ~ Ice Beam ~ Rest ~ Snore Item: Chesto Berry Ability: Thick Fat EV's: 252 SpAtk | 252 Hp | 4 Spd Nature: Modest (+SpAtk, -Atk)
Again, very strong, high Hp, but is lacking the the Speed. Surf and Ice Beam are good for it to attack with hitting Flying, Dragon, Ground, Rock, Grass, and Fire with Super effective-ness. The next 2 moves are for it's recovery. If your Walrein gets low on Hp, Rest. The Chesto Berry will wake you up, that way you can continue to fight. If this happens again, you will be forced to use that last move. Snore them while your sleeping that way you can still cause them some pain, even if it's a little.
Claydol: Status ~ Explosion ~ Rapid Spin | Cosmic Power ~ Toxic ~ Sandstorm Item: Bright Powder Ability: Levitate EV's: 252 Def | 252 Hp | 4 SpDef Nature: Careful (+Def, - SpAtk)
This is all about being ale to outlast an opponent. You have Toxic to bring it down with along with Sandstorm to sap at it's Hp. Combined with Claydol's already high Def, and his use of Cosmic Power, he will be a wall. His item, Bright Powder, lowers the foes accuracy, making it hard for him to be hit. If this wall starts to crumble, finish them off with an Explosion.
Ninjask: Aid ~ Swords Dance ~ Baton Pass ~ Dig ~ Toxic Item: Leftovers Ability: Speed Boost EV's: 252 Hp | 100 Atk | 100 Spd | 52 Def Nature: Adamant (+Atk, -SpAtk)
My favorite Baton Passer ever to grace my DS Screen. (: If you haven't noticed, I use Toxic...a lot. Ok, so this Pokemons job is to injure (Possibly kill) a Pokemon, but then Baton Pass before it gets KO'd. First off, is Toxic. The sooner, the better, that way it eats away at your foes Hp. Then you Swords Dance your own Atk up (I use it 2 or 3 times), while getting the ability boost to Speed at the end of EVERY TURN. Then, you simply, Dig. Why Dig though? First off, it lets you be safe underground while your Toxic eats away at the foes Hp. Next, it lets you use those Attack boost from your Swords Dance when you attack with Dig. And finally, my favorite part. Nothing can hit you, ever. Your a Flying type...Earthquake doesn't hurt you, so you are safe to use Dig. Until they get annoyed and switch on you, then you Baton Pass.
...and...I don't really want to do 2 more right now, I might do them later, but I hope this gives you an idea. (:
I will give you this link however, it's great. You need a Physical Sweep, and you should be good. Then just use whatever Pokemon for the last spot. But this guy is a good Physical Sweep.
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