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Topic: Discussion: Shops?
Quierta
Feb 05, 08 at 01:41PM
Discussion: Shops?

To the best of my knowledge, there isn't already a thread with something like this.

There are a lot of different shops throughout the HM series, such as: Doctor's Office, Seed shops, ranches to buy animals, etc.

I'm not sure if there's already a list out there, but if it is, what shops do you wish were there that aren't?

If there isn't a list of shops, what kinds of shops are you hoping for in this game?

~Quierta<3



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Ineedhelpalot
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Feb 05, 08 at 01:44PM
re: Discussion: Shops?

Shops that I know about:

A seed shop

A doctor

An animal shop

A tailoring shop

An inn

Town hall (not really a 'shop' )



That's it. I want a shop for wifi connecting, maybe? I want a a toy shop for sure!

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Quierta
Feb 05, 08 at 01:46PM
re: Discussion: Shops?

Hmmm...are those all the you KNOW, or all that there ARE?

I hope it's a big town >.<

Better yet, I hope it's like Magical Melody, where people always move in, and you have access to all sorts of stores.

~Quierta<3



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Yoshi Rider
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Feb 05, 08 at 01:47PM
re: Discussion: Shops?

they should have a shop were you can just sell your things rather then putting them in a shipping bin also a shop were you can buy general stuff would be nice too like in HMDS.



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Ineedhelpalot
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Feb 05, 08 at 01:49PM
re: Discussion: Shops?

Those are all the ones I know. There's probably a lot more. I know those from various videos and posts.

I know that the tailoring shop moves in after you find a sprite, so that's a good posibility.

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Quierta
Feb 05, 08 at 01:51PM
re: Discussion: Shops?

Yea! I really want a dairy where you can sell your milk and eggs to. That would be so much more realistic than the shipping bin.

~Quierta<3




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Ineedhelpalot
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Feb 05, 08 at 01:53PM
re: Discussion: Shops?

I like the shipping bin. It's very convient to put anything into, and to count everything you put in. I like to see what I'm shipping, and what I'm not. But, I'll want to see the price tag for the items before I put them in.

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Yoshi Rider
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Feb 05, 08 at 01:56PM
re: Discussion: Shops?

AWL was good for selling items too because Van told you the price of what your selling and you could raise the price simtimes.



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Ineedhelpalot
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Feb 05, 08 at 01:59PM
re: Discussion: Shops?

AWL was a nice game. MM you could only ship and find the price after it's gone.

I hope there isn't price raising in this game, even though it was useful in AWL. It got me tempted to try and get more money and then I was spending hours getting the maximum amount of money out of my items.

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Quierta
Feb 05, 08 at 02:02PM
re: Discussion: Shops?

Well, the shipping bin was much more convenient, but a shop would be much more realistic.

And if you sold your things to the shop, eventually they would start selling things like cakes and cheeses. That would be SO realistic! Almost as if your goods were being turned into actual items by the store makers.

~Quierta<3



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Ineedhelpalot
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Feb 05, 08 at 02:09PM
re: Discussion: Shops?

Do you think we're all asking a little much from one game? I think we're not considering it's taking forever to come to stores! XD

Yeah, like how in MM when you shipped things, shops opened, except it'd be more diversal!

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Quierta
Feb 05, 08 at 02:15PM
re: Discussion: Shops?

Haha XD Well, maybe we are. All the same, I can't deny that I'd LOVE to see that sort of thing in this game, or future games.

Or perhaps a home shop? With things for the home to decorate and whatnot. Different rugs, furniture, etc.

~Quierta<3



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Ineedhelpalot
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Feb 05, 08 at 02:20PM
re: Discussion: Shops?

I hope HM can make everyone happy! =)

Do you mean such as how in the HM : DS C , there is going to be a phone call shop to call for rugs, and wallpaper?


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Yoshi Rider
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Feb 05, 08 at 02:46PM
re: Discussion: Shops?

maybe they'll have a clothing shop so you can change your cloths.That always bothered me especially in HMMM the guys cloths were ugly.



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Ineedhelpalot
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Feb 05, 08 at 02:48PM
re: Discussion: Shops?

Actually, in the tailoring shop which I mentioned earlier, you buy clothes. Tailoring , Clothing .

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