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| Mishtram |
May 21, 06 at 12:24am ^
The Sith Rule Star Wars Insider #88
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The dark side is strong with this one. The next issue of Star Wars Insider celebrates the ultimate revenge of the Sith Lords with an issue devoted to their evil ways. Four separate covers contain the darkness within, stunningly illustrated by ILM artists. Aaron McBride illustrates the Darth Vader and Count Dooku covers, while Christian Alzman provides the art for the Darth Sidious and Darth Maul covers.
A feature article explores the evolution of these covers, including an inside look at the development of this amazing art. Also in this issue is "Heritage of the Sith," an ancient tome of Sith lore discovered by author Drew Karpyshyn. Jude Watson visits the Sith crypt world of Korriban in a new short story, "Ghosts of the Sith," with illustrations by Linh Ngo. And find out who's who in on the dark side of Star Wars: Legacy, the new comics series from Dark Horse Comics. Did we mention that the Sith are back? If that's not gloomy enough for you, explore the roster of digitized Darths with the article "Virtual Sith," which is a guide to Sith depicted in LucasArts videogames. On the real world side of things, actor Ray Park describes what it's like to play a Sith Lord, complete with full-page step-by-step martial arts guide. Learn how to fight like a Sith! And there's more -- the art of the dark side gets showcased with an exclusive interview with Shepard Fairey. The underground artist is known for his poster art for Walk the Line, but last year, he got to illustrate another famous Man in Black. Star Wars Insider also explores the making of Betrayal, the first novel of the Legacy of the Force series, and all the fan-favorite departments return, though they're looking rather dark this issue. Even the brand kids new section, Padawan Corner, can't escape the Sith touch. Star Wars Insider #88 starts shipping to subscribers around the beginning of June, and hits newsstands on June 13. Around that time, check online for an online supplement of exclusive articles that continue the Sith theme. If you're not yet subscribed to Star Wars Insider, it's one of the benefits of being a member of Hyperspace: The Official Star Wars Fan Club. Click here to join today! Star Wars Insider editor Frank Parisi is one of the many VIPs on blogs.starwars.com. Be sure to drop by his blog and read what he has to say. | |
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| Mishtram |
May 21, 06 at 12:25am ^
2006 Star Wars Weekends Begin! - - - Don't Forget To See The Source
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The sun is shining in Florida and the streets are overrun by stormtroopers, Jedi and the power of the Force -- it can only mean that the annual tradition of Star Wars Weekends has begun! It's your chance to celebrate the entire Star Wars saga through four consecutive weekends at Disney-MGM Studios in Florida.
Starting today and running each weekend through June 11, fans of all ages and Star Wars characters of all varieties will converge to celebrate the heroes, villains, droids and magic of the saga. In addition to costumed characters, fun activities and the Star Tours theme park ride, celebrity guests will be in attendance for meet-and-greet sessions, star conversations, and classic Hollywood-style motorcades. Each Star Wars Weekend features actor and fan-favorite Warwick Davis as your celebrity host. Click here to enter our 2006 Star Wars Weekend picture viewer to see some of the action. The viewer will be updated each week, so be sure to check back often. All photos are by Mark Ashman, courtesy Disney. For several years now, fans have known to check out starwars.com for a taste of the Star Wars Weekends excitement, but this year brings something new and special. Disney's David Brady is providing Star Wars listeners with audio interviews with the celebrity guests, so you can hear as well as see what the excitement is all about. This first weekend brings Star Wars producer Rick McCallum and the man who played Chewbacca, Peter Mayhew, to Disney-MGM Studios. Enjoy hearing their interviews below, along with host Warwick Davis. Also on hand was actor and singer Joey Fatone, who is a die-hard Star Wars fan. Click on the audiofiles below to play and check back soon for downloadable versions you can play on your favorite mp3 player. | |
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| Mishtram |
May 21, 06 at 12:25am ^
Map Editor, Update 1.04 now available for Star Wars: Empire at War
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LucasArts and Petroglyph today announced the immediate availability of a Map Editor and Update 1.04 for Star Wars: Empire at War, the award-winning real-time strategy game and the #1 PC title in February/March 2006. Now players have even more control in their bid to dominate the galaxy, with the ability to create both custom battle grounds and unique units to fight in their armies.
The Map Editor enables players to create both ground- and space-based skirmish maps from scratch, and also allows them to modify any of the existing game maps. All of the terrain, space features, buildings, vehicles and characters from Star Wars: Empire at War are available in the Map Editor for players to develop custom maps. In addition, the download includes a bonus plug-in for 3D Studio Max that allows players to design their own unit models and import them for use on the maps. The Map Editor is available now for download at FilePlanet.com. Please note that this is an unsupported tool and players will need to first download and install Update 1.04 before using custom maps created with the Map Editor. Update 1.04 not only enables the optional Map Editor download and the use of custom maps, but also adds support for auto-downloading of maps. Players who need to download a custom map to play a particular multiplayer game will do so automatically when joining that game. In addition, Update 1.04 implements numerous balance changes for both Rebel and Imperial units, and also corrects several issues, most notably one where capital ships would be invisible during space combat. Update 1.04 is available at http://support.lucasarts.com/patches/EAW1_4.htm. | |
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| Mishtram |
May 21, 06 at 12:27am ^
re: Star Wars News Thread
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... and the thread is brought up to date. I hope you guys see something that interests you. Remember to check the sources... they bring with them tons of pictures that I don't link, and come and comment all you want.
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| Mishtram |
May 28, 06 at 5:51am ^
And now...its the Star Wars Oscars
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THEY played a starring role in one of the biggest grossing films of all time.
But on Saturday night, 24 cast members from Star Wars received the recognition their talents have so richly deserved when they were presented with a Swindon Oscar. The awards ceremony was part of a special event held at the Marriott Hotel which featured a dinner and auction, as well as the opportunity for fans to meet some of the stars of the cult movies. continued... Organiser of the event, Luke Skywalker, who changed his name from Luke Kaye 20 years ago, said: "It was the best ever night and everyone who attended had so much fun. "We held the Swindon Oscars where children gave special awards out to their heroes for all their work on the films. "We had 156 people there and we auctioned all kinds of stuff like a signed Darth Vader helmet, a piece of the Millennium Falcon and a Star Trooper helmet signed by all the original Star Troopers. We auctioned off one of Mark Hamill's lightsabers. There was loads of stuff and it was just a brilliant event." The Oscars ceremony went down particularly well with Paul Blake, who played Greendo in the first ever Star Wars movie. He said: "My brother has got a Bafta and he emailed me a photo of him with the Bafta saying I thought you were an actor, where's yours?' "But now I've got my Swindon Oscar I can email him a picture with me and my award and get my own back! "I've had a great time in Swindon and the fans have been fantastic. English Star Wars fans tend to be particularly knowledgeable, but the Swindon fans are the best ones of all." Christine Porteous, 47, of Shute Avenue, Watchfield, attended the dinner with her son George after winning the Advertiser's Star Wars competition. "It was an amazing evening and we had Admiral Piett (Ken Colley) on our table," she said. "George also presented an Oscar to Tim Dry (J'Quille the Whiphead/Mon Cal Officer in Episode VI). It was such a great night. "I watched Star Wars when it first came out and George is now always watching the videos, but my favourite character has always been Han Solo." Special night for Cameron A YOUNG Star Wars fan, who suffers from a rare condition which attacks the muscles and bones, was given a special award on Saturday night. Cameron Brock, of Greenmeadow Drive, Haydon Wick, was presented with a special achievement award at the convention for his bravery in living with Bruck Syndrome, a condition which has left him unable to walk. The 14-year-old was handed the gong by Dave Prowse. "I presented David Prowse with an Oscar and he gave me a special achievement award," said Cameron. "It was a really good night and I had such a great time." Cameron's mum Severine added: "It was a wonderful evening. We sat and had our starter with Dave Prowse and then we had our main course with Rusty Goffe, who played Jawa and was also one of the Oompa Loompas in Charlie and the Chocolate Factory. "I must say a big thank you to Luke Skywalker for everything he did for Cameron, but also to Maggie Lowton, who is a volunteer for Kingfisher Volunteers. "She put us in touch with Luke Skywalker and he came round dressed as Anakin Skywalker with a Storm Trooper to cheer Cameron up. "She has been a tower of strength to me and has become Cameron's adopted nanny." | |
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| Mishtram |
May 28, 06 at 5:53am ^
E3 2006: Star Wars Force Powers Tech Demo Impressions
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While next-generation gaming has been in full swing since the Xbox 360 dropped last fall, one publisher that has been eerily quiet as of late is LucasArts. They have had plenty to undertake, like moving the entire Lucas empire under one roof, but aside from LEGO Star Wars II the video game division has been dark for some time.
Right before E3 2006, LucasArts announced partnerships with Pixelux Entertainment and Natural Motion to develop and implement new technologies in all their next-generation games. Pixelux's Digital Molecular Matter (DMM) tech, which simulates material reaction to real-world physics, was on display in the Indiana Jones demo, but behind closed doors an even greater representation was shown – thanks to the Star Wars universe. Recent reports have suggested that LucasArts is currently working on a Darth Vader-related next-generation title. Our closed door session was merely a tech demo showcasing the vision and technology being used for the upcoming video game. Although not yet willing to spill the beans on the specifics on the game, LucasArts reps did hint that the concept art hanging on the walls was a good indicator. One image in particular looked like the final confrontation between Luke and Vader in Return of the Jedi as the Emperor watches on. We'll have to wait and see, but the early indications do seem to confirm that Vader will be part of the game. One area where LucasArts did draw our attention was their "reinvention" of the Force. In order to take advantage of the next-gen tech and advance the gameplay, their vision is to expand the Force in new ways, new interactions – thus creating an over-the-top feeling of being a superhero in the Star Wars universe. Before getting a signoff to start work on the game, the LucasArts team had to run it by the big man himself. Creating a Pre-Vis trailer that focused on this concept of "The Force Unleashed", everyone from LucasArts engineers to ILM artists, to George Lucas instantly got excited at the new concept. This trailer showed various methods where Jedi can use their abilities to thwart foes, like Stormtroopers. Whether it's using a Force Push to throw an enemy across the room, or shocking power of Force Lightning, the demo went well beyond any previous showing of the Force. We particularly enjoyed when a Jedi threw a Stormtrooper and a number of metal scraps at a Tie Fighter, eliminating everything in the process. After the trailer, the demo moved into what was designated as a Star Wars Natural History Museum. Being only a tech demo, this setting was perfect to exhibit the new technology in an interactive form. Running on Xbox 360 hardware, the first part of the museum was used to demonstrate Pixelux's DMM technology. DMM is used to simulate the way real world materials and substances behave, based on real world physics. Essentially, wood will break like wood, glass will shatter like glass, etc. Most games of the current-generation use multiple versions of objects to display damage – one clean version, one cracked version, one broken version, and so on. DMM is a simulated technology, meaning that whatever object it is applied to will react accordingly, in real time, without the need of doing an art swap. By throwing an R2 unit at a sheet of plywood using DMM technology, you could easily see how the object would flex, stress, and eventually break. Even characteristics- like breaking across the wood grain- take place all based on real time data. Each time the result of the break was different, taking into account speed and the angle of the thrown object. Similarly, a glass pane shattered into individual pieces when hit by the R2 unit. One time, a portion of the pane was left standing for a few seconds before collapsing – again, showing the variety of which objects react based on physics. A statue consisting of a crystal base and a granite top demonstrated how different compounds react with each other. Throwing an R2 at the granite caused it to chip, but left the base intact. When the crystal base was destroyed, the weight of the granite caused it to fall – also chipping when crashing to the ground. The next stop was the humorous display of Jar Jar Binks frozen in the fictional compound of carbonite. Being that we don't really know carbonite's properties, the LucasArts team took creative liberty by making it a soft metal. Throwing multiple R2 units at Jar Jar, caused his frozen body to be distorted and dented as you'd expect from a soft metal. The revolutionary aspect of DMM is that it can be applied to any asset in real time; no need to build multiple objects. The Jar Jar ice sculpture displayed a new found synergy between LucasArts and ILM. With both groups under one room, graphics engineers from both teams now collaborate on projects for both movies and entertainment products. The ice shader applied to this object displayed semi-translucent and reflective properties at the same time. Amazingly, when the ice was shattered the individual pieces slid around the environment with proper friction characteristics applied. The final Jar Jar object was a jelly-like substance to demonstrate the soft body properties achievable with DMM. These same characteristics can be used for objects like cloth, say Darth Vader's robe – all simulation driven, with no hand animations necessary. Moving on to a larger room, a giant Rancor skeleton towered over a Stormtrooper to help illustrate that DMM can be applied to any object, regardless of scale. With a bone characteristic applied, the Rancor skeleton toppled over appropriately when hit with force. Similarly, the wood beams in the ceiling overhead splintered and, when finally broken, caused added support stress to the outlying beams To demonstrate the Dynamic Motion Synthesis (DMS) technology developed by Natural Motion, the R2 unit was changed to a Stormtrooper. DMS uses artificial intelligence to simulate the human nervous system, resulting in true biomechanical AI. When throwing a Stormtrooper at one of the ceiling beams, instead of bouncing off in a ragdoll-like presentation or executing a scripted event, the character would instead attempt to grab on, or even protect themselves. In one instance, one trooper grabbed onto his hanging comrade; causing them both to fall to the floor below. With DMS coupled with DMM, you have the ability to accurately recreate real world settings to a staggering level of detail – even if it is in a fictional universe. The final stop was the fungus world of Falucia. Showed briefly in Episode III, Falucia consists of giant, colorful mushrooms. With DMM applied, the plants sway and undulate appropriately, but a pollen particle effect showcased another way LucasArts and ILM are working together. Using an algorithm originally developed by ILM, the pollens move in a random swirling pattern that never repeats. This just shows how much work is going into even the smallest detail. Also, to hopefully eliminate the texture pop-in that plagues current gen games, LucasArts will use a proprietary smoothing technology in their next-gen titles. Even though the objects are modeled with hard edges, this technology will procedurally smooth objects- on the fly- as the player gets closer. Again, this means only one art asset needs created and the technology updates in real time. The Outlook From purely a tech demo point of view, LucasArts may have had the best showing of next-generation technology at this year's show. The combination of DMM and DMS could be for gameplay what the Unreal Engine 3 is for visuals. The only bad thing is we'll have to wait until 2007 to see it in action with Indiana Jones and the yet unnamed Star Wars title. | |
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| Mishtram |
May 28, 06 at 5:59am ^
Star Wars Hits iTunes
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SAN FRANCISCO, Calif. (May 25, 2006) The epic adventure of the Star Wars galaxy comes to the iTunes' Music Store (www.itunes.com) today when Cartoon Network's Emmy Award-winning animated series STAR WARS: CLONE WARS becomes available for purchase and download, Lucasfilm Ltd. has announced.
Beginning today, the 20 chapters of STAR WARS: CLONE WARS Volume 1 will be available on iTunes, with the action-packed STAR WARS: CLONE WARS Volume 2 following later in June. Each chapter, or episode, will be available for $1.99 with the full season of Volume 1 available for $10.99 and can be viewed, after download, on a computer or on an iPod. "As animated shorts, CLONE WARS is the perfect content to watch on an iPod," said Tom Warner, Senior Director of Marketing for Lucasfilm Ltd. "iTunes is a convenient new way to explore these rich, exciting stories that expand the Star Wars universe." The original animated series produced by Cartoon Network Studios, Lucasfilm Ltd. and renowned director Genndy Tartakovsky (Samurai Jack, Dexter's Laboratory) follows the exploits of heroic Anakin Skywalker, Obi-Wan Kenobi, Mace Windu and a legion of Jedi Knights as they fight against the forces of the Dark Side. In 2004 and 2005, Clone Wars was honored with Emmy Awards for Outstanding Animated Program (For Programming One Hour or More). Hailed for its "fast and furious action" (USA Today) and described as "a thrill ride through the world of Star Wars" (San Jose Mercury News), CLONE WARS Volume 1 picks up where Attack of the Clones left off, while Volume 2 leads directly into Revenge of the Sith. The series originally aired on Cartoon Network and became the No. 1-rated show on basic cable among boys 9 to 17 years old and 12- to 17-year-old teens. More than 23 million people watched at least one episode of STAR WARS: CLONE WARS during its Cartoon Network run. | |
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| Mishtram |
May 28, 06 at 6:03am ^
Movie Review: Star Wars Episode III - Revenge of the Sith
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I suppose my subhead is a little over the top, but it should catch some attention. I was thoroughly underwhelmed by Star Wars Episode III. If you're one of the millions who have already seen this dud, I offer my condolences, apologize for posting such a tardy review, and encourage you to compare your opinions with mine.
If you're one of the few who have not yet seen it, perhaps this review will save you from wasting $5 and two hours of your life. Put succinctly, this movie sucks. The acting was wooden, the continuity was nonexistent, the story was unmoving, and the plot had holes big enough to drive a Mack truck through. Story-wise, Episode III is to Star Wars as Nemesis is to Star Trek. In no particular order, here are some of the aspects of this movie that bugged me: The Chosen One? This has bugged my since Episode I. There are countless Jedi and only two Sith. The Promised One is supposed to bring balance to the force. That sounds like a recipe for a Jedi slaughter to me. Why didn't Yoda see that coming? General Grievous was a pointless character. He's like Darth Maul in that sense. His raison d'etre is to be killed by a Jedi in a gratuitous light saber duel. Yay. What is he? Where did he come from? What were his motivations? What does he suck at wielding four light sabers simultaneously? We'll never know. Just think of the actually plot development that could have been done in the time needed to chase his sorry ass down and kill him. Anakin is a whiney brat. That's not scary. It's pathetic. The second most frightening fellow in the galaxy joined the dark side because the Jedi saw him for the arrogant turd that he was. "Make the Jedi play with me, Chancellor! Boo hoo hoo. Waaaaaaah." The Force helped Luke get over his whining. It seems to have made Anakin's worse. Darth Vader (of the original films) deserved a better past than he was given. Why must every Sith lord have a "Darth" name? Why is every other lord's name derived from English - Maul, Sidious, Plagious - except Vader's? What's with the cheesy Frankenstein homage at his "birth." Hayden Christensen needs to learn that one need not knit one's eyebrows and glower to appear angry or evil. He might just as well have announced "I'm angry now." At least that would have added some variety to his expressions. Yoda, trivialized you have been. Am I the only person who's noticed that Yoda has been reduced to being a hopping fortune cookie? Watch The Empire Strikes Back again and you'll notice that he doesn't always speak in reverse. Like any other believable character, he varies his speech patterns. It's like Frank Oz phoned in his performances. Maybe he disliked the dialogue too much to try to make it sound good. Anyhow, trite he sounds. Loose ends weren't tied up any more than playing Operation counts as surgery. Leia supposedly vaguely remembers her real mother. Well, that's shot to hell. How about nobody calling Ben Obi Wan since long before Luke was born. The Galactic Empire apparently only last about 20 years. Gee, I'm almost impressed. Somehow, the rebellion is less exciting when it's against such as nascent power. Samuel L. Jackson was dull. For the love of all that's good, how did Lucas manage to make Mr. BMF dull? George Bush should not have been a character in Revenge of the Sith. The whole scene surrounding Anakin's ultimatum was entirely inconsistent with the Star Wars universe and served only to make a political statement. "Only the Sith deal in absolutes" is wholly wrong: Jedi often do deal in absolutes and the Sith usually do not. It's pretty apparent that the Jedi decided what elements of the Force were light and which were dark — an absolute distinction. The Sith, however, avail themselves of whatever is of utility to them. Doubt me? Pay close attention to Palpatine justifying the use of the dark side of the Force to Anakin. Also, every Jedi power is matched by a Sith power. However, the Sith wield other powers as well, such as lightening shooting from their fingers. R2D2's scenes were funny but felt out of place. Why are we laughing at slap-stick in the midst of a deadly battle? Also, what happens to R2's jets between Revenge of the Sith and A New Hope. Padme was another pointless character. She was only there to cry a lot and give birth. She added absolutely nothing to the plot. Ian McDiarmid was great as usual. However, even he could not overcome all the poor dialogue. I cringed at his howling "Nooooooo" during the lackluster fight with Mace Windu. His scream about ultimate power made me want to make a parody to the Real Ultimate Power site. Maybe someone will beat me to the punch and save me the effort. Count Dukoo. Could we find a lamer name? How about Howard the Dukoo? I know this is really a complaint about Episode II, but the lameness is re-emphasized when General Grievous excitedly informs Obi Wan that he learned how to use light sabers from "Count Duuuuukooooooooo!" Silence sometimes speaks more eloquently than the greatest orator. One scene Lucas didn't fumble was the tense moment in which Anakin and Padme each stared out a window. That moved me, despite Anakin's cheesy scowl. Instead of relying on endless flashes, bangs, and booms, Lucas should have let his maestro do the job he does so well and allowed scenes to move fluidly and without haste. I really agonized over what numerical rating to give this movie. It certainly has a lot of flashy gee-whiz elements to it. I wanted to account for that and sheer "force factor". It's easy to be dazzled by the effects and blinded by geeky devotion to Yoda and the gang, but ultimately, this is a middle-of-the-road flick and undeserving of the name Star Wars. I hates Lucas! I hates it forever! is another review that I agree almost entirely with. | |
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| Mishtram |
May 28, 06 at 6:04am ^
"Star Wars" Fans Gather To View Fan Films
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In La Jolla, local Star Wars fans gathered at the Museum of Contemporary Arts to celebrate the anniversary of the popular films.
The first film in the original Star Wars trilogy hit theaters 29 years ago, and fans immediately fell in love with the story. Thursday night's event showcased 20 short fan films based on the original characters created by director George Lucas. "It's a celebration not only of the Star Wars saga, but also to the creativity of those people who really connect to that story," said MCASD film curator Neil Kendricks. None of the filmmakers showcased is a professional, but some have used the movies to launch careers in the movie industry. | |
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| Mishtram |
May 28, 06 at 6:03am ^
Star Wars Celebration IV Marks 30th Anniv.!
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To celebrate the 30th Anniversary of "Star Wars," Lucasfilm Ltd. and Gen Con LLC will throw the largest party ever for fans of the saga, taking over the entire Los Angeles Convention Center in May 2007 for five days filled with live entertainment, celebrities from all six movies, special film and video presentations, an exhibit of movie props and costumes, exclusive merchandise sold at a 24-hour-a-day store, pop culture tributes, immersive events, costume contests, and scores of additional activities.
"Star Wars" Celebration IV will fill the L.A. Convention Center from Thursday, May 24 to Monday, May 28, 2007. Admission to the first day of the event will be for worldwide members of the Official "Star Wars" Fan Club, many of whom will help plan and run special programming themselves. The convention will be open to the general public from Friday through Monday, Memorial Day. "Generations of fans have loved 'Star Wars,' many passing along the 'Star Wars gene' to their children," said Steve Sansweet, Director of Content Management and head of Fan Relations for Lucasfilm. "This is the first chance to celebrate all six movies in the saga-George Lucas' complete story-as well as the vibrant future of 'Star Wars.' If you've ever been to one of our Celebrations-or if you haven't been before-this is the one not to miss." Celebration III, a four-day event held in Indianapolis in April 2005, attracted more than 34,000 fans from all over the world. "We started getting questions about a possible Celebration IV even while the last convention was running," Sansweet noted. "So we're determined to far outstrip anything we've done before, both in size and scope, as well as introduce many first-time activities and lots of exclusives." Lucasfilm is also working on other "Star Wars"-related events in the Los Angeles area just prior to Celebration IV, "so we're expecting Southern California to become 'Destination: Star Wars' from the weekend before through Memorial Day weekend," Sansweet said. The convention announcement was made jointly by Lucasfilm Ltd. and Gen Con LLC. Gen Con will once again manage the convention on behalf of Lucasfilm and the Official "Star Wars" Fan Club. The Celebration IV announcement is being made a year in advance to give fans worldwide a chance to plan for a week-long "Destination: Star Wars" blow-out in Los Angeles. Los Angeles is the ideal site for a 30th Anniversary convention, Sansweet said, since there are many "Star Wars" roots in the area. It was also the location of the first official "Star Wars" fan gathering, the 10th Anniversary Convention. "Star Wars" opened on May 25, 1977, on just 32 theater screens in North America, including Grauman's Chinese Theater on Hollywood Boulevard. One of the highlights for fans at a "Star Wars" convention is the chance to buy unique merchandise, including an exclusive, limited-edition action figure. Because this has led to bottlenecks and long lines in the past, the Celebration IV store will be bigger than ever, self-service, well-stocked with merchandise, have plenty of check-out lanes...and be open 24 hours a day from the opening of the show on Thursday until the close on Monday! "Gen Con is thrilled to be working again with Lucasfilm on this very special event," said Peter Adkison, owner of Gen Con LLC, producer of Gen Con Indy and other Gen Con events. "Together I know that we will produce a convention that will not only meet, but exceed, fans' expectations. With Lucasfilm 100% behind this show, it's going to be the biggest party in the history of the franchise. We are particularly focused on dramatically improving the selection and service in the Celebration store." Online ordering for tickets to the event and for discounted hotel rooms is scheduled to begin late summer/early fall. | |
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| Mishtram |
May 28, 06 at 6:14am ^
Star Wars cartoons available on iTunes
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Lucasfilm today anounced that its epic adventure of the Star Wars galaxy is now available at the iTunes Music Store. The Cartoon Network's Emmy Award-winning animated series Star Wars: Clone Wars has released 20 chapters of the first volume, while Volume 2 is due later in June. Each chapter, or episode, will be available for $1.99 with the full season of Volume 1 available for $10.99; it can be viewed, after download, on a computer or on an iPod. "As animated shorts, Clone Wars is the perfect content to watch on an iPod," said Tom Warner, Senior Director of Marketing for Lucasfilm Ltd. "iTunes is a convenient new way to explore these rich, exciting stories that expand the Star Wars universe."
The original animated series produced by Cartoon Network Studios, Lucasfilm Ltd. and renowned director Genndy Tartakovsky follows the exploits of heroic Anakin Skywalker, Obi-Wan Kenobi, Mace Windu and a legion of Jedi Knights as they fight against the forces of the Dark Side. In 2004 and 2005, Clone Wars was honored with Emmy Awards for Outstanding Animated Program (For Programming One Hour or More). The series originally aired on Cartoon Network and became the No. 1-rated show on basic cable among boys 9 to 17 years old and 12- to 17-year-old teens. More than 23 million people watched at least one episode of Star Wars: Clone Wars during its Cartoon Network run, according to the press release. | |
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| Mishtram |
May 28, 06 at 6:24am ^
2006 Star Wars Weekends #2
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Star Wars Weekends continue -- the second in four consecutive weekends at Disney-MGM Studios in Florida celebrating the power of the Force is happening right now! Last week, fans got a chance to meet Star Wars legends Rick McCallum and Peter Mayhew. This weekend, Jake Lloyd (Anakin Skywalker from Episode I) and Matthew Wood (General Grievous) join celebrity host Warwick Davis.
Fans of all ages and Star Wars characters of all varieties unite to celebrate the heroes, villains, droids and magic of the saga. In addition to costumed characters, fun activities and the Star Tours theme park ride, celebrity guests will be in attendance for meet-and-greet sessions, star conversations, and classic Hollywood-style motorcades. Click here to enter our 2006 Star Wars Weekends picture viewer to see some of the excitement. The viewer will be updated each week, so be sure to check back often. All photos are by Mark Ashman, courtesy of Disney. Continuing our series of exclusive audio interviews from Disney Weekends, click below to listen to Jake Lloyd and Matthew Wood discuss their Star Wars experiences, courtesy of Disney's David Brady. You can play them here or download them onto your favorite mp3 player. | |
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| Mishtram |
Jun 03, 06 at 5:47am ^
Lego Star Wars II Developer's Diary: Part 3
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Having already covered the general upgrades to Lego Star Wars 2: The Original Trilogy and how the developer is giving classic characters special abilities, Traveller's Tales embarks today on its latest developer diary. The topic: re-creating fans' favorite moments from the original Star Wars films using Lego blocks and a healthy dose of tongue-in-cheek humor.
-- At this point in development, most of the levels based on Star Wars: Episode IV A New Hope are nearing completion. With that in mind, which cherished moments from the movie that started the entire Star Wars phenomenon have the team most enjoyed giving the Lego treatment? ![]() "I love seeing the fantastic variety of aliens that populate the Mos Eisley Cantina come to life in Lego form," says Jonathan Smith, director at TT Games. "Our character modeller has done an amazing job on all the individual headpieces, and each one makes me smile -- both as a Star Wars fan and a Lego fan. The Bith band members are particular favorites -- and great to mix into the Character Customizer." "I think my favorite moment from Episode IV is the trench run," says David Perkinson, producer at LucasArts. "Getting into the cockpit of the X-wing, battling TIE fighters and ultimately destroying the Death Star is something that every Star Wars fan will love. Plus, the cinematic leading up to the introduction to the Death Star level is incredible." ![]() "Yeah, I also get a thrill every time I see the X-wings of Red Squadron wheel into their assault on the Death Star," adds Smith. "Those Lego models are so cool, and as the music strikes up it remains an awesome moment in the story." "I've really enjoyed working on the opening scene of Episode IV, set on the Rebel Blockade Runner, Tantive IV," comments James Cunliffe, lead artist at TT Games. "It's great in Story mode, with fantastic cutscenes depicting the ship's capture by a Star Destroyer, as Leia is trying to escape with the plans for the Death Star." ![]() "That's my favorite part, too," chimes in Jeffrey Gullett, assistant producer at LucasArts. "It's the first scene of all the Star Wars movies, and is still one of my favorites. I'll never forget that first time I saw the stormtroopers blast through that door -- I think that we've done an amazing job of capturing the feeling of that moment, while also adding the fun and humor of Lego." ![]() "It's got a lot of the features which are new to Lego Star Wars II, as well," says Cunliffe. "And in Free Play, there's even more to do. You can even 'grow' a Lego tree, then blow it up. What could be better than that?" Only one thing, according to John Hodskinson, lead programmer for the game. With all of the great moments in Episode IV, it's easy to forget what's at the core of what makes the movie so special -- the characters. Hodskinson says it's important to realize this, and the team is working especially hard to keep in line with this spirit. "From Han's cocky swagger to Vader's menacing appearance, the personalities of all the main characters have been brilliantly brought to life by the animators throughout the game," he says. "All but the hardest of hearts will find their scenes together both funny and nostalgic." | |
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| Mishtram |
Jun 03, 06 at 5:48am ^
King Kong, Star Wars big winners at Spaceys
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TORONTO -- Peter Jackson's remake of King Kong and the final episode in the Star Wars series were the big film winners at the 2006 Spacey Awards, while the science fiction series Battlestar Galactica and Stargate SG-1 were tops in television categories.
The fourth annual awards, honouring the best in sci-fi and fantasy entertainment, are the creation of CHUM Television. In an acceptance speech recorded in New Zealand, Jackson spoke of how he felt unworthy of the award and owes a debt to King Kong, in particular the original 1933 classic that inspired him to become a filmmaker. "I make films for people exactly like you," he told the audience. "That's who I am. I'm a fan. I'm a sci-fi, action, fantasy, adventure, horror fan. I'm a genre fan and I really appreciate the fact that other fans respond to our work." As in the last three years, the Spaceys eschew the traditional audience, podium and red carpet format. Instead, camera crews head out around the country and the world to present the awards -- a stylized space-alien bust -- where the recipients can be found in their homes or a casual environment. King Kong won for best sci-fi/fantasy movie and actor Andy Serkis, who brought King Kong to screen life through CGI motion capture technology, was named best non-human performer. Speaking from Los Angeles, he thanked the writers of the screenplay, actor Naomi Watts, who played opposite the Serkis-motivated digital King Kong, and WETA, the New Zealand F/X company. "And, what's the other guy's name? Peter Jackson, he's quite important, I suppose," Serkis joked. Land of the Dead was named best horror movie and Sin City was deemed the best movie adapted from a comic. Best movie hero was Batman from Batman Begins and best villain Supreme Chancellor Palpatine from Star Wars: Episode III -- Revenge of the Sith. The Star Wars finale also won favourite action sequence (the Darth Vader/Obi Wan light sabre duel) and favourite special effects. The seven "favourite" categories were the result of online voting by viewers. The other winners were chosen by a panel the producers are calling "a crack team of space experts here." Battlestar Galactica was favourite TV show, Lt.-Col. Cameron Mitchell favourite new TV character from Stargate SG-1, which also won for favourite TV ensemble cast. The favourite movie was a bit of a surprise, Serenity, Joss Whedon's big-screen followup to his short-lived outer-space TV series Firefly. Best animated movie was Wallace and Gromit: The Curse of the Were-Rabbit. The favourite video game was Resident Evil 4. Hollywood B-movie king Roger Corman was given a Lifetime Achievement Award for five decades of low-budget film-making that launched the careers of, among others, Francis Ford Coppola, Jack Nicholson, Martin Scorsese and Robert DeNiro. Makeup effects master Stan Winston was given a Special Achievement Award for 30 years of creating screen monsters and aliens. | |
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| Mishtram |
Jun 03, 06 at 5:50am ^
Chinese SF fans seeking for "Star Wars"
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Chinese SF (science fiction) fans are seeking for development of domestic works as attractive as "Star Wars" and the "Matrix" series while the SF writers in China have become unproductive in providing readers with SF masterpieces.
Over the past 20 years, while more and more Chinese have been fascinated by Western SF movies, including the "Star Wars" and the "Matrix" series, over 30 kinds of Chinese SF periodicals have shrank into only one "SF World", a monthly Chinese magazine with a circulation of over 500,000. About 100 years ago, Lu Xun, one of the greatest Chinese modern writers, said after completing the translation of Jules Gabriel Verne's From the Earth to the Moon, "To guide China's development, science fiction should be the starter." However, even now most people don't quite understand Lu's idea, and it is even more difficult to find a brilliant Chinese SF article. In 1980s, China printed over 30 kinds of SF magazines and newspapers, with hundreds of original SF and popular science articles meeting public eyes every year. But today, the SF World is the only survivor magazine across the country. Each Chinese SF work may only have 20,000 copies printed for the SF fans. On the contrary, the United States prints 148 SF periodicals, and publishes 2,000 kinds of SF books every year, some of which boast six-digit circulations. Jiang Xiaoyuan, Dean of Science History Department of Shanghai Jiaotong University, believes fantasy and imagination are valuable, because the 80-day journey around the globe, the ascent to the moon and the invention of submarines have all come out of Jules Gabriel Verne's novels into reality. Now, China only has less than 100 professional SF writers, only a dozen of which have some fame. On the other hand, there are over 1,000 state-appointed science academicians, with Dr. Pan Jiazheng being the only one to write SF articles in his free time. In 2003, Zheng Wenguang, known as China's "SF Father", passed away, which temporarily attracted public attention. However, the environment of China's SF writings has not changed much. SF writers often enjoy greater fame and popularity in the west, said Jin Tao, a senior SF novelist. "If a SF master passes away in the United States, that must be big news, but it is not the case in China," he said. The news that Zheng Wenguang died was spread in the United States by some American SF agencies, while most Chinese media kept silent. Jin also argues that Chinese SF writers lack the freedom of imagination. "They cannot make a living by selling SF books, and there are too many social shackles on them. Besides, the spirit of science fiction has not pervaded the public awareness." As delightful response to Chinese SF fans and writers, the government began to award popular science books this year. Seven books have won "the state awards for scientific and technological advancement", which have never gone to SF works before. Source: Xinhua | |
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