Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

All Fire Emblem Forums
Neoseeker Forums » Nintendo Wii Games » Strategy » Fire Emblem: Radiant Dawn » Forum Warfare version 3.1 Tournament [Red Phase]

Fire Emblem: Radiant Dawn Discussion Board

profile  pro reviews  user reviews  cheats  FAQs/Guides  screens  wiki  discussion board  

Moderated by: Dragon
REPLY TO THIS THREAD   START NEW THREAD
Options: Print   subscribe   remove   send to friend   PM this thread to a friendNeoPM
Topic: Forum Warfare version 3.1 Tournament [Red Phase]
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 19, 08 at 06:44PM
Forum Warfare version 3.1 Tournament [Red Phase]

Yup, it's back.

Table of Contents

Introduction
    Welcome to Forum Warfare version 3.0! If you are unfamiliar with the game, then hopefully all your questions will be answered in this post. If you've played the 1st or 2nd version, then you probably have an idea of how the game works. Even so, it's recommended you read this entire post, since the game has changed a little. Basically, there are multiple members controlling a 6-unit team on a standard GBA-style Fire Emblem map. Your goal is to be the last person standing, whether you have all your units left or simply 1. To start a team, read down to the Register a Team section and fill out all necessary information.
Rules and Mechanics
    Getting Started
      Send a team application to me using the application at the Register a Team section of this post. If approved, you will be added to the tournament. Your team starts with 4500 gold. To put use to this gold before the matches begin, you must specify what you are buying. Please make sure you do not try to buy things you cannot afford. Next, discuss with your opponent which map you will fight on and after it is decided, both combatants will need to place their units down. I will pick 6 colored spaces (colored for your team) and will put them on the map. Decide where you are placing them, then post your decision explaining which unit goes on each space.
    Moving
      After your team is registered, the match has stated, and it is your turn to move, decide how you want to move your units. Post the moves, and in the order you make them so things don't get screwed up. If you are using a certain command, please specify so. The map will be updated after you move, and the other player will take their turn.
    Battles
      Read down to the calculations section if you'd like to see how the battles are exactly calculated. But if you attack a unit, just specify, and I will calculate the battles. After the battle is done, both units will get experience on the battles. The amount is decided by the calculations. If a unit is defeated, the winner of the battle will receive 400 gold that can be used towards shops. Any unit on the team may use this money. If a thief pilfered an item from a chest, and the thief is defeated in battle, the winning unit will receive the last pilfered item.
    Supports
      A new feature to Forum Warfare is the support field. Supports are conversations held between allies during a match. If 2 units that are supporting each other are within 3 tiles of each other, they both get various bonuses depending on the units' affinities. If 2 units have the required support points, they can move next to each other and use the support command. This will give them bonuses in-battle. However, a unit can only have a maximum of 5 supports altogether.
    Miscellaneous
    • The weapon triangle is axe > lance > sword.
    • The magic triangle is light > dark > anima.
    • Mounted units are able to move their remaining moves after using a command (except attack), with the exception of Great Knights, who do not have this ability.
    • Bows are effective against flying units.
Calculations
    Everything that requires calculations will be made with FE7 calculations, with the exception of FE9 for shove.
      Battle
      code
      Accuracy = Weapon Hit + (Skill x 2) + Luck / 2 + Support Bonus + Weapon triangle bonus
      
      Attack Speed = Speed - (Weapon Weight - Constitution) [Minimum is 0]
      
      Avoid = (Attack Speed x 2) + Luck + Support Bonus + Terrain Bonus
      
      Battle Accuracy = Accuracy - enemy's Avoid
      
      
      Physical Attack = Strength + [(Weapon might + Weapon triangle bonus) x Effective coefficient] + Support bonus
      
      Magical Attack = Magic + [(Weapon might + Weapon triangle bonus) x Effective coefficient] + Support bonus
      
      Physical Defense = Defense + Support bonus + Terrain bonus
      
      Magical Defense = Resistance + Support bonus + Terrain bonus
      
      Damage = (Attack - enemy's Defense) x Critical coefficiant
      
      
      Critical rate = Weapon Critical + (Skill / 2) + Support Bonus + Critical Bonus
      
      Critical Evade = Luck + Support Bonus
      
      Battle critical rate = Critical rate - enemy's Critical evade
      
      Assassination rate = (Battle critical rate / 2)

      Weapon triangle bonus = +15 accuracy and +1 attack if good against enemy's weapon, -15 accuracy and -1 attack if bad against enemy's weapon.
      Weapon coefficient = 2 if effective against enemy, 1 if not.
      Critical coefficient = 3 if critical is successful, 1 if not.
      Critical bonus = 15 if user is a Swordmaster or Berserker.
      *Assassination rate applies only to Assassins.
      *Double-attack if attack speed is at least 4 more than opponent's.
      *Forests give 20 evade and 1 defense
      *Mountains give 30 evade and 1 defense

      Rescue
      code
      Foot unit Rescue = Constitution - 1
      
      Mounted unit Rescue (male) = 25 - Constitution
      
      Mounted unit Rescue (female) = 20 - Constitution

      Rescue if Rescue > ally's Constitution.

      Experience
      code
      Exp from doing damage = [31 + (enemy's Level + enemy's Class bonus A) - (Level + Class bonus A)] / Class power
      
      Exp from doing no damage = 1
      
      Base exp from defeating = [(enemy's Level x enemy's Class power) + enemy's Class bonus B] - [(Level x Class power) + Class bonus B]
      
      Exp from defeating enemy = (Exp from doing damage + [Exp from defeating (base) + 20 + Thief bonus]) x Assassination coefficient
      
      Exp from dancing/playing = 10


      Class power: 1 for Transporter (Tent and Wagon), 2 for Clerics, Soldiers, Troubadours, Bards, Thieves and Dancers, 3 for everything else.
      Class bonus A: 0 for non-promoted classes, 20 for promoted classes.
      Class bonus B: 0 for non-promoted classes, 40 for Assassins, Bishop (F) and Valkyries, 60 for all other promoted classes.
      Boss bonus: 40 if enemy is a boss, 0 if not.
      Thief bonus: 20 if enemy is a Thief or Assassin, 0 if not.
      Assassination coefficient: 2 if the user activates Assassinate, 1 if not.
      *Heal staves give 11 exp, mends give 13, physics give 15.

      Shove
      code
      Shove if: (other unit's Constitution - Consitution) > = 2

      *Only foot units can shove.

      Steal
      code
      Steal if: Speed > = enemy's Speed

      *Only thieves and assassins can steal.
      *Only items can be stolen.

      Support bonuses
      code
      Fire: Attack + 0.5, Accuracy + 2.5, Avoid + 2.5, Critical + 2.5
      Thunder: Defence +0.5, Avoid + 2.5, Critical + 2.5, Critical Evade + 2.5
      Wind: Attack + 0.5, Accuracy + 2.5, Critical + 2.5, Critical Evade + 2.5
      Ice: Defence + 0.5, Accuracy + 2.5, Avoid + 2.5, Critical Evade + 2.5
      Dark: Accuracy + 2.5, Avoid + 2.5, Critical + 2.5, Critical Evade +2.5
      Light: Attack + 0.5, Defence + 0.5, Accuracy + 2.5, Critical + 2.5
      Anima: Attack + 0.5, Defence + 0.5, Avoid + 2.5, Critical Evade + 2.5
      
      Level C Support = (Support bonuses + support bonuses) x 1
      Level B Support = (Support bonuses + support bonuses) x 2
      Level A Support = (Support bonuses + support bonuses) x 3


      Support requirements
      code
      Staying adjacent to: 1 support point
      Shoving: 1 support points
      Dancing/playing: 2 support points
      Healing: 2 support points
      Rescuing: 2 support points
      
      Level C Support: 10 support points
      Level B Support: 20 support points
      Level A Support: 30 support points


      Weapon ranks
      code
      0 to E = 1 weapon exp
      E to D = 30 weapon exp
      D to C = 40 weapon exp
      C to B = 50 weapon exp
      B to A = 60 weapon exp
      A to S = 70 weapon exp

      *Fatal hits give double weapon exp.
      *Weapon exp is gained even if no damage is done or if the attack misses.
      *No weapon exp is gained if a weapon or staff breaks.
      *The maximum weapon rank for an unpromoted unit is A.
      *Characters may only have 1 S rank.

      Move penalties
      code
      Forests = 2 move
      Mountains = 2 move



      Credit to Serenes Forest. for the majority of those calculations.
Commands
    These are the commands you can use to control your units.
      Move
      The most basic command. State which unit of your team you are moving and to where you are moving them on the map.

      Attack
      State which unit of the opposing team you are attacking, with which unit you are attacking, and with what weapon you are attacking. Please check the range of the weapon with which you are attacking to see if you are able to attack from the place you are attacking. After this is done, the unit's turn is over.

      Use item
      A basic command. If a unit has a usable item in their inventory such as a vulnerary or a promotion item, that unit can use it, and it's effect will happen. After a item is used, the turn is over for the unit that used the item.

      Rescue
      If conditions are met, state which unit is rescuing which unit. The rescuing unit will carry the rescued unit, which means that the rescued unit is not able to do anything unless dropped by the rescuer, or if the rescuer is defeated in combat. After this is done, the unit may move (only if they are mounted).

      Trade
      A unit can trade with another unit of the same team by moving 1 space next to them and stating which unit is trading with which unit, and what they are trading. After this is done, the unit may attack, shove, steal, or move (only if the trader is mounted).

      Shove
      A technique introduced in the last version. If conditions are met, state which unit with which you are shoving, and which unit you are shoving. The unit being shoved will be shoved 1 space in a given direction. After this is done, the unit's turn is over.

      Steal
      An ability exclusive to thieves, assassins, and rogues. If conditions are met, the stealer is able to steal 1 item in their inventory (staves are fine, weapons are not) from an unit from the opposing team. After this is done, the unit's turn is over.

      Support
      A new feature. Both units must have the requirements for their level of support, must be standing next to each other, and must be on the same team. If those conditions are met, the unit moving can support the other unit, which will give added bonuses in-battle to both units. You must go in order of Level C, Level B, and Level A (no skipping levels). After a support is used, the unit's turn is over.
Maps
These are the 3 maps that you and your opponent may choose from.


Credit to Legatus.

Shops
    Armory
    Iron Sword (E Rank, 1 Rng, 5 Wt, 5 Mt, 90 Hit, 0 Crt, 46 Uses, Worth 460 gold, 1 Weapon exp)
    Slim Sword (E Rank, 1 Rng, 2 Wt, 3 Mt, 100 Hit, 5 Crt, 40 Uses, Worth 480 gold, 1 Weapon exp)
    Steel Sword (D Rank, 1 Rng, 10 Wt, 8 Mt, 75 Hit, 0 Crt, 30 Uses, Worth 300 gold, 1 Weapon exp)
    Throwing Dagger (E Rank, 1-2 Rng, 2 Wt, 2 Mt, 90 Hit, 0 Crt, 20 Uses, Worth 420 gold, 1 Weapon exp)
    Iron Lance (E Rank, 1 Rng, 8 Wt, 7 Mt, 80 Hit, 0 Crt, 45 Uses, Worth 360 gold, 1 Weapon exp)
    Slim Lance (E Rank, 1 Range, 4 Wt, 4 Mt, 85 Hit, 5 Crt, 30 Uses, Worth 450 gold, 1 Weapon exp)
    Steel Lance (D Rank, 1 Rng, 13 Wt, 10 Mt, 70 Hit, 0 Crt, 30 Uses, Worth 480 gold, 2 Weapon exp)
    Javelin (E Rank, 1-2 Rng, 11 Wt, 6 Mt, 65 Hit, 0 Crt, 20 Uses, Worth 400 gold, 1 Weapon exp)
    Iron Axe (E Rank, 1 Rng, 10 Wt, 8 Mt, 75 Hit, 0 Crt, 45 Uses, Worth 270 gold, 1 Weapon exp)
    Slim Axe (E Rank, 1 Rng, 5 Wt, 5 Mt, 75 Hit, 5 Crt, 30 Uses, Worth 470 gold, 1 Weapon exp)
    Steel Axe (D Rank, 1 Rng, 15 Wt, 11 Mt, 65 Hit, 0 Crt, 30 Uses, Worth 360 gold, 2 Weapon exp)
    Hand Axe (E Rank, 1-2 Rng, 12 Wt, 7 Mt, 60 Hit, 0 Crt, 20 Uses, Worth 300 gold, 1 Weapon exp)
    Iron Bow (E Rank, 2 Rng, 5 Wt, 6 Mt, 85 Hit, 0 Crt, 45 Uses, Worth 540 gold, 1 Weapon exp)
    Short Bow (D Rank, 2 Rng, 3 Wt, 5 Mt, 85 Hit, 10 Crt, 22 Uses, Worth 1760 gold, 2 Weapon exp)
    Steel Bow (D Rank, 2 Rng, 9 Wt, 9 Mt, 70 Hit, 0 Crt, 30 Uses, Worth 720 gold, 2 Weapon exp)
    Longbow (D Rank, 2-3 Rng, 10 Wt, 5 Mt, 65 Hit, 0 Crt, 20 Uses, Worth 2000 gold, 1 Weapon exp)
    Ballista (E Rank, 3-10 Rng, 20 Wt, 8 Mt, 70 Hit, 0 Crt, 5 Uses, Worth -, 4 Weapon exp) [Cannot be bought]

    Vendor
    Fire (E Rank, 1-2 Rng, 4 Wt, 5 Mt, 90 Hit, 0 Crt, 40 Uses, Worth 560 gold, 1 Weapon exp)
    Thunder (D Rank, 1-2 Rng, 6 Wt, 8 Mt, 80 Hit, 5 Crt, 35 Uses, Worth 700 gold, 1 Weapon exp)
    Elfire (C Rank, 1-2 Rng, 10 Wt, 10 Mt, 85 Hit, 0 Crt, 30 Uses, Worth 1200 gold, 2 Weapon exp)
    Flux (D Rank, 1-2 Rng, 8 Wt, 7 Mt, 80 Hit, 0 Crt, 45 Uses, Worth 900 gold, 1 Weapon exp)
    Elflux (C Rank, 1-2 Rng, 11 Wt, 11 Mt, 65 Hit, 0 Crt, 30 Uses, Worth 1200 gold, 2 Weapon exp)
    Nosferatu (C Rank, 1-2 Rng, 14 Wt, 10 Mt, 70 Hit, 0 Crt, 20 Uses, Worth 3200 gold, 1 Weapon exp) [Restore HP equal to damage done to enemy]
    Lightning (E Rank, 1-2 Rng, 6 Wt, 4 Mt, 95 Hit, 5 Crt, 35 Uses, Worth 630 gold, 1 Weapon exp)
    Shine (D Rank, 1-2 Rng, 8 Wt, 6 Mt, 90 Hit, 8 Crt, 30 Uses, Worth 900, 2 Weapon exp)
    Divine (C Rank, 1-2 Rng, 12 Wt, 8 Mt, 85 Hit, 10 Crt, 25 Uses, Worth 2500 gold, 1 Weapon exp)
    Heal (E Rank, 1 Rng, 30 Uses, Worth 600 gold, 2 Weapon exp) [Restores (Mag +10) HP to an ally]
    Mend (D Rank, 1 Rng, 20 Uses, Worth 1000 gold, 3 Weapon exp) [Restores (Mag +20) HP to an ally]
    Physic (B Rank, 1-Mag/2 Rng {Max rng is 1-5}, 15 Uses, Worth 3750 gold, 3 Weapon exp) [Restores (Mag +10) HP to an ally]
    Vulnerary (3 Uses, Worth 300 gold) [Restores 10 HP]
    Elixir (3 Uses, Worth 3000 gold) [Restores all HP]
    Lockpick (15 uses, Worth 1200 gold) [Only used by thieves and assassins. Used to unlock doors and chests]
    Door Key (1 use, Worth 50 gold) [Used to open doors]
    Chest Key (1 use, Worth 300 gold) [Used to open chests]
    Hero Crest (1 Use, Worth 10000 gold) [Allows Level 10+ Fighters, Mercenaries, and Myrmidons to promote]
    Knight Crest (1 Use, Worth 10000 gold) [Allows Level 10+ Weapon Knights, Knights, and Soldiers to promote]
    Orion's Bolt (1 Use, Worth 10000 gold) [Allows Level 10+ Archers to promote]
    Elysian Whip (1 Use, Worth 10000 gold) [Allows Level 10+ Pegasus Knights and Wyvern Riders to promote]
    Guiding Ring (1 Use, Worth 10000 gold) [Allows Level 10+ Clerics, Priests, Mages, Monks, Shamans and Troubadours to promote]
    Fell Contract (1 Use, Worth 10000 gold) [Allows Level 10+ Thieves to promote]
    Ocean Seal (1 Use, Worth 10000 gold) [Allows Level 10+ Pirates and Brigands to promote]
    Performer Crest (1 Use, Worth 10000 gold) [Allows Level 10+ Bards and Dancers to promote]
    Merchant Seal (1 Use, Worth 10000 gold) [Allows Level 10+ Transporters to promote]
    Seal of Life (1 Use, Worth 20000 gold) [Allows any unit to promote]
Credit to Serenes Forest for the majority of the items.

Classes
This is the list of classes from which you must choose when creating your team.

    Sword Users
      Unpromoted

      Myrmidon
      Hp: 16
      Str: 4
      Skl: 9
      Spd: 9
      Lck: 0
      Def: 2
      Res: 0
      Con: 8
      Mov: 5
      Wields: Swords
      Promotes to: Swordmaster, Assassin

      Mercenary
      Hp: 18
      Str: 4
      Skl: 8
      Spd: 8
      Lck: 0
      Def: 4
      Res: 0
      Con: 9
      Mov: 5
      Wields: Swords
      Promotes to: Hero, Ranger

      Thief
      Hp: 16
      Str: 3
      Skl: 1
      Spd: 9
      Lck: 0
      Def: 2
      Res: 0
      Con: 6
      Mov: 6
      Wields: Swords
      Promotes to: Assassin, Rogue
      [Thieves have the ability to steal and use lockpicks]

      Sword Knight
      Hp: 20
      Str: 5
      Skl: 2
      Spd: 5
      Lck: 0
      Def: 6
      Res: 0
      Con: 9
      Mov: 7
      Wields: Swords
      Promotes to: Paladin, Great Knight

      Promoted

      Swordmaster
      Hp: 21
      Str: 6
      Skl: 11
      Spd: 10
      Lck: 0
      Def: 5
      Res: 2
      Con: 9
      Mov: 6
      Wields: Swords
      Promotes to: -
      [Swordmasters have a 15% critical boost]

      Hero
      Hp: 22
      Str: 6
      Skl: 9
      Spd: 10
      Lck: 0
      Def: 8
      Res: 2
      Con: 10
      Mov: 6
      Wields: Swords, Axes
      Promotes to: -

      Assassin
      Hp: 16
      Str: 3
      Skl: 1
      Spd: 9
      Lck: 0
      Def: 2
      Res: 0
      Con: 6
      Mov: 6
      Wields: Swords
      Promotes to: -
      [Assassins have the one-hit-ko skill, can steal, and can use lockpicks]

      Rogue
      Hp: 16
      Str: 3
      Skl: 1
      Spd: 9
      Lck: 0
      Def: 2
      Res: 0
      Con: 7
      Mov: 6
      Wields: Swords
      Promotes to: -
      [Rogues have the ability to steal and unlock]

      Paladin
      Hp: 23
      Str: 7
      Skl: 4
      Spd: 7
      Lck: 0
      Def: 8
      Res: 3
      Con: 11
      Mov: 8
      Wields: Previous weapon, choice of 1 physical weapon
      Promotes to: -

      Great Knight
      Hp: 21
      Str: 8
      Skl: 4
      Spd: 6
      Lck: 0
      Def: 11
      Res: 3
      Con: 13
      Mov: 6
      Wields: Swords, Lances, Axes
      Promotes to: -
    Lance Users
      Unpromoted

      Knight
      Hp: 17
      Str: 5
      Skl: 2
      Spd: 0
      Lck: 0
      Def: 9
      Res: 0
      Con: 13
      Mov: 4
      Wields: Lances
      Promotes to: General, Great Knight

      Pegasus Knight
      Hp: 14
      Str: 4
      Skl: 5
      Spd: 7
      Lck: 0
      Def: 3
      Res: 3
      Con: 5
      Mov: 7
      Wields: Lances
      Promotes to: Falcon Knight, Wyvern Knight

      Wyvern Rider
      Hp: 20
      Str: 6
      Skl: 3
      Spd: 4
      Lck: 0
      Def: 6
      Res: 0
      Con: 10
      Mov: 7
      Wields: Lances
      Promotes to: Wyvern Lord, Wyvern Knight

      Soldier
      Hp: 18
      Str: 4
      Skl: 6
      Spd: 5
      Lck: 0
      Def: 3
      Res: 3
      Con: 6
      Mov: 5
      Wields: Lances
      Promotes to: Halberdier, Paladin

      Lance Knight
      Hp: 20
      Str: 5
      Skl: 2
      Spd: 5
      Lck: 0
      Def: 6
      Res: 0
      Con: 9
      Mov: 7
      Wields: Lance
      Promotes to: Paladin, Great Knight

      Promoted

      General
      Hp: 21
      Str: 8
      Skl: 4
      Spd: 3
      Lck: 0
      Def: 13
      Res: 3
      Con: 15
      Mov: 5
      Wields: Lances, Axes
      Promotes to: -

      Falcon Knight
      Hp: 20
      Str: 6
      Skl: 7
      Spd: 7
      Lck: 0
      Def: 5
      Res: 4
      Con: 6
      Mov: 8
      Wields: Lances, Swords
      Promotes to: -

      Wyvern Knight
      Hp: 20
      Str: 7
      Skl: 7
      Spd: 8
      Lck: 0
      Def: 7
      Res: 1
      Con: 10
      Mov: 8
      Wields: Lances, Axes
      Promotes to: -

      Wyvern Lord
      Hp: 25
      Str: 9
      Skl: 5
      Spd: 7
      Lck: 0
      Def: 10
      Res: 1
      Con: 11
      Mov: 8
      Wields: Lances, Swords
      Promotes to: -

      Halberdier
      Hp: 24
      Str: 6
      Skl: 6
      Spd: 6
      Lck: 0
      Def: 6
      Res: 2
      Con: 7
      Mov: 6
      Wields: Lances
      Promotes to: -
    Axe Users
      Unpromoted

      Fighter
      Hp: 20
      Str: 5
      Skl: 2
      Spd: 4
      Lck: 0
      Def: 2
      Res: 0
      Con: 11
      Mov: 5
      Wields: Axes
      Promotes to: Warrior, Hero

      Pirate
      Hp: 19
      Str: 4
      Skl: 2
      Spd: 6
      Lck: 0
      Def: 3
      Res: 0
      Con: 10
      Mov: 5
      Wields: Axes
      Promotes to: Berserker, Warrior
      [Pirates can cross seas]

      Brigand
      Hp: 20
      Str: 5
      Skl: 1
      Spd: 5
      Lck: 0
      Def: 3
      Res: 0
      Con: 12
      Mov: 5
      Wields: Axes
      Promotes to: Berserker, Warrior
      [Pirates can cross mountains]

      Axe Knight
      Hp: 20
      Str: 5
      Skl: 2
      Spd: 5
      Lck: 0
      Def: 6
      Res: 0
      Con: 9
      Mov: 7
      Wields: Axes
      Promotes to: Paladin, Great Knight


      Promoted

      Warrior
      Hp: 28
      Str: 8
      Skl: 5
      Spd: 6
      Lck: 0
      Def: 5
      Res: 0
      Con: 13
      Mov: 6
      Wields: Axes, Bows
      Promotes to: -

      Berserker
      Hp: 24
      Str: 7
      Skl: 6
      Spd: 7
      Lck: 0
      Def: 6
      Res: 0
      Con: 13
      Mov: 6
      Wields: Axes
      Promotes to: -
      [Berserkers can cross seas and mountains, and have a 15% critical boost]
    Bow Users
      Unpromoted

      Archer
      Hp: 18
      Str: 4
      Skl: 3
      Spd: 3
      Lck: 0
      Def: 3
      Res: 0
      Con: 7
      Mov: 5
      Wields: Bows
      Promotes to: Sniper, Paladin
      [Archers can use ballistae]

      Bow Knight
      Hp: 20
      Str: 5
      Skl: 2
      Spd: 5
      Lck: 0
      Def: 6
      Res: 0
      Con: 9
      Mov: 7
      Wields: Bows
      Promotes to: Paladin, Sniper

      Promoted

      Sniper
      Hp: 21
      Str: 7
      Skl: 6
      Spd: 5
      Lck: 0
      Def: 5
      Res: 2
      Con: 8
      Mov: 6
      Wields: Bows
      Promotes to: -
      [Snipers can use ballistae]
    Anima Users
      Unpromoted

      Mage
      Hp: 16
      Str: 1
      Skl: 2
      Spd: 3
      Lck: 0
      Def: 3
      Res: 3
      Con: 6
      Mov: 5
      Wields: Anima
      Promotes to: Sage, Mage Knight

      Promoted

      Sage
      Hp: 20
      Str: 5
      Skl: 4
      Spd: 4
      Lck: 0
      Def: 5
      Res: 5
      Con: 7
      Mov: 6
      Wields: Anima, Light, Staves
      Promotes to: -

      Mage Knight
      Hp: 20
      Str: 4
      Skl: 3
      Spd: 5
      Lck: 0
      Def: 5
      Res: 5
      Con: 7
      Mov: 8
      Wields: Anima, Staves
      Promotes to: -
    Light Users
      Unpromoted

      Monk
      Hp: 18
      Str: 1
      Skl: 1
      Spd: 2
      Lck: 0
      Def: 1
      Res: 5
      Con: 6
      Mov: 5
      Wields: Light
      Promotes to: Bishop, Sage

      Promoted

      Bishop
      Hp: 21
      Str: 4
      Skl: 4
      Spd: 4
      Lck: 0
      Def: 3
      Res: 8
      Con: 7
      Mov: 6
      Wields: Light, Staves
      Promotes to: -
      [Bishops have a 10% critical boost]
    Dark Users
      Unpromoted

      Shaman
      Hp: 16
      Str: 2
      Skl: 1
      Spd: 2
      Lck: 0
      Def: 2
      Res: 4
      Con: 7
      Mov: 5
      Wields: Dark
      Promotes to: Druid, Summoner

      Promoted

      Druid
      Hp: 19
      Str: 6
      Skl: 3
      Spd: 4
      Lck: 0
      Def: 4
      Res: 6
      Con: 8
      Mov: 6
      Wields: Dark, Anima, Staves
      Promotes to: -

      Summoner
      Hp: 18
      Str: 5
      Skl: 3
      Spd: 4
      Lck: 0
      Def: 3
      Res: 5
      Con: 8
      Mov: 6
      Wields: Dark, Staves
      Promotes to: -
      [Summoners can create level 1 phantoms (only 1 at a time)]
    Staff Users
      Unpromoted

      Priest
      Hp: 18
      Str: 1
      Skl: 1
      Spd: 2
      Lck: 0
      Def: 1
      Res: 5
      Con: 5
      Mov: 5
      Wields: Staves
      Promotes to: Bishop, Sage

      Cleric
      Hp: 16
      Str: 1
      Skl: 2
      Spd: 2
      Lck: 0
      Def: 0
      Res: 6
      Con: 4
      Mov: 5
      Wields: Staves
      Promotes to: Bishop, Valkyrie

      Troubadour
      Hp: 15
      Str: 1
      Skl: 1
      Spd: 3
      Lck: 0
      Def: 2
      Res: 5
      Con: 5
      Mov: 7
      Wields: Staves
      Promotes to: Valkyrie, Mage Knight

      Promoted

      Valkyrie
      Hp: 19
      Str: 4
      Skl: 3
      Spd: 5
      Lck: 0
      Def: 4
      Res: 8
      Con: 6
      Mov: 8
      Wields: Light, Staves
      Promotes to: -
    Miscellaneous
      Unpromoted

      Phantom
      Hp: 10
      Str: 2
      Skl: 1
      Spd: 2
      Lck: 0
      Def: 2
      Res: 1
      Con: 3
      Mov: 5
      Wields: Axes
      Promotes to: -
      [Phantoms are not usable unless summoned by a summoner]

      Bard
      Hp: 14
      Str: 1
      Skl: 2
      Spd: 7
      Lck: 0
      Def: 0
      Res: 1
      Con: 4
      Mov: 5
      Wields: -
      Promotes to: Minstrel
      [Bards can refresh ally's movement]

      Dancer
      Hp: 14
      Str: 1
      Skl: 2
      Spd: 7
      Lck: 0
      Def: 0
      Res: 1
      Con: 4
      Mov: 5
      Wields: -
      Promotes to: Artiste
      [Dancers can refresh ally's movement]

      Transporter (Tent)
      Hp: 15
      Str: 0
      Skl: 3
      Spd: 3
      Lck: 0
      Def: 3
      Res: 0
      Con: 25
      Mov: 0
      Wields: -
      Promotes to: Transporter (Wagon)
      [Transporters (Tent) can store up to 100 items]

      Promoted

      Minstrel
      Hp: 17
      Str: 2
      Skl: 4
      Spd: 8
      Lck: 0
      Def: 1
      Res: 2
      Con: 5
      Mov: 6
      Wields: Staves
      Promotes to: -
      [Minstrels can refresh ally's movement]

      Artiste
      Hp: 17
      Str: 2
      Skl: 4
      Spd: 8
      Lck: 0
      Def: 1
      Res: 2
      Con: 5
      Mov: 6
      Wields: Staves
      Promotes to: -
      [Artistes can refresh ally's movement]

      Transporter (Wagon)
      Hp: 15
      Str: 0
      Skl: 3
      Spd: 3
      Lck: 0
      Def: 3
      Res: 0
      Con: 25
      Mov: 5
      Wields: -
      Promotes to: -
      [Transporters (Wagon) can store up to 100 items]

      Credit to Serenes Forest for most of the base stats, and to MastaHazuki for the concept of base stats.
Register a team
    Sorry, I am no longer accepting anymore team entries!

    *Please do not post in this thread requesting a team*
FAQ
    Q: You said you were gonna do this a month ago. What took so long?
    A: A combination of personal issues, being lazy, and just the sheer amount of work it took to write this entire post from scratch.

    Q: This is so annoying, my opponent is taking so long to move!
    A: If a player has not moved within 2 days of their turn starting, then that match will be put on hold temporarily, and a different match will commence.

    Q: How do I know you won't cheat if you're running it and your playing it at the same time?
    A: I won't cheat. It's your choice if you don't want to believe me, anyway.

    Q: How do I play?
    A: Read this.

    Q: Your information is outdated.
    A: It can be immensely difficult to maintain accurate and up-to-date information on teams, so cut me a break. I'll get around to fixing it sometime.

    Q: Will we get bonuses if we played in previous versions?
    A: No. Since you are playing other people, I think it's kind of unfair to other players if you are slightly better than them.

    Q: The shops look like crap in the castle map.
    A: I didn't have shops that matched those tiles.

    Q: How do I _____?
    A: This entire post was designed to answer all questions about Forum Warfare, so before you ask this question, please read this whole post.

    Q: Shouldn't _____ be in this thread?
    A: It's possible that I've forgotten a couple things in the making of this thread. Post it here or pm me and I'll see what I can do.

    Q: How many people are playing?
    A: 8.

    Q: Why are you taking so long to update the game?
    A: Because I'm too lazy right now.

    Q: This thread is beastly.
    A: Yeah it is. Shoulda seen the first one. It was crap.

    Q: Why are you so awesome?
    A: Because it's there.
Matches
    First round
    Semifinals
Notes
  • Credit to Tseng_Eclipse for the halberdier, weapon knight, minstrel, and artiste overworld sprites.
  • Credit to Legatus for a massive amount of help regarding the maps.
  • Credit to Serenes Forest for having a crap load of awesome information on everything.
  • Credit to everyone who's been pushing me to make this.
  • Credit to several people for pointing out my idiocy regarding Bishops.
  • Credit to tomato13187 for fixing the tournament ordeal.
  • Credit to Jameslikesgames for pointing out an idiotic mistake I made.


[size=1][color=#666666]This message was edited by Dragon on Jun 23 2008.



-------------------
quote   quick quote   edit   quick edit   del  report
Members, log in or register to remove these ads.
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 19, 08 at 06:44PM
re: Forum Warfare version 3.1 Tournament [Blue Phase. Sort of.]



Dragon

Name: Dragon
Class: Knight
Level: 1
Hp: 18/18 (60%)
Str: 5 (70%)
Skl: 2 (30%)
Spd: 3 (30%)
Lck: 3 (30%)
Def: 9 (60%)
Res: 3 (20%)
Con: 13
Mov: 4
Affinity: Thunder
Weapon Level: Lance [E] 3/30
Inventory: Iron Lance 42/45 (E)
Exp: 31/100
Supports: Arch 2/10, Swift 3/10, Soul 1/10, Leiss 2/10

Name: Arch
Class: Pirate
Level: 1
Hp: 19/19 (60%)
Str: 6 (70%)
Skl: 2 (40%)
Spd: 6 (40%)
Lck: 3 (20%)
Def: 5 (30%)
Res: 3 (20%)
Con: 10
Mov: 5
Affinity: Dark
Weapon Level: Axe [E] 1/30
Inventory: Iron Axe 44/45 (E), Full Guard
Exp: 31/100
Supports: Soul 1/10, Dragon 2/10, Swift 3/10, Leiss 1/10

Name: Soul
Class: Soldier
Level: 2
Hp: 21/21 (55%)
Str: 7 (50%)
Skl: 7 (55%)
Spd: 5 (45%)
Lck: 3 (30%)
Def: 4 (35%)
Res: 4 (30%)
Con: 6
Mov: 5
Affinity: Wind
Weapon Level: Lance [E] 5/30
Inventory: Iron Lance 40/45 (E)
Exp: 38/100
Supports: Falcon -/30 B, Arch 1/10, Swift 3/10, Dragon 1/10, Leiss 2/20 C

Name: Swift
Class: Mercenary
Level: 1
Hp: 19/19 (45%)
Str: 7 (45%)
Skl: 8 (50%)
Spd: 8 (50%)
Lck: 3 (35%)
Def: 4 (40%)
Res: 3 (35%)
Con: 9
Mov: 5
Affinity: Fire
Weapon Level: Sword [E]
Inventory: Iron Sword 46/46 (E), Chest Key 1/1
Exp: 1/100
Supports: Dragon 3/10, Leiss 1/10, Arch 3/10, Soul 3/10

Name: Falcon
Class: Bow Knight
Level: 2
Hp: 21/21 (60%)
Str: 7 (60%)
Skl: 5 (30%)
Spd: 5 (40%)
Lck: 3 (20%)
Def: 6 (50%)
Res: 4 (40%)
Con: 9
Mov: 7
Affinity: Ice
Weapon Level: Bow [E] 8/30
Inventory: Iron Bow 38/45 (E)
Exp: 42/100
Supports: Leiss -/- A, Soul -/30 B

Name: Leiss
Class: Mage Knight
Level: 1
Hp: 19 (30%)
Str: 6 (50%)
Skl: 5 (50%)
Spd: 3 (55%)
Lck: 3 (40%)
Def: 4 (15%)
Res: 7 (60%)
Con: 7
Mov: 8
Affinity: Light
Weapon Level: Staff [D] 4/40, Anima [C] 7/50
Inventory: Heal 26/30 (E), Fire 33/40, Physic 15/15
Exp: 78/100
Supports: Falcon -/- A, Swift 1/10, Arch 1/10, Soul 2/20 C, Dragon 2/10

Inventory
1300 gold

Erk The Mage

Name: Jack (male) [defeated]
Class: Thief
Level: 1
Hp: 0/16 (45%)
Str: 5 (50%)
Skl: 2 (45%)
Spd: 11 (50%)
Lck: 2 (35%)
Def: 3 (40%)
Res: 2 (35%)
Con: 6
Mov: 6
Affinity: Light
Weapon Level: Sword [E] 2/30
Inventory: Iron Sword 44/46 (E)
Exp: 10/100
Supports: Trathmir 1/10, Sveta 1/10, Mara 2/10

Name: Sveta (female) [defeated]
Class: Shaman
Level: 1
Hp: 0/16 (40%)
Str: 2 (45%)
Skl: 4 (50%)
Spd: 5 (50%)
Lck: 3 (30%)
Def: 3 (45%)
Res: 4 (40%)
Con: 7
Mov: 5
Affinity: Anima
Weapon Level: Dark [D] 12/30
Inventory: Flux 33/45 (E), Vulnerary 2/3
Exp: 44/100
Supports: Anton 2/10, Jack 1/10, Trathmir 5/10, Mara 2/10

Name: Aquila (female) [defeated]
Class: Troubadour
Level: 1
Hp: 0/15 (50%)
Str: 4 (40%)
Skl: 1 (30%)
Spd: 6 (60%)
Lck: 1 (60%)
Def: 5 (30%)
Res: 5 (30%)
Con: 5
Mov: 7
Affinity: Anima
Weapon Level: Staff [E] 2/30
Inventory: Heal 28/30 (E), Vulnerary 3/3
Exp: 23/100
Supports: Anton 1/10, Mara 3/10, Trathmir 4/10

Name: Anton (male) [defeated]
Class: Monk
Level: 3
Hp: 0/18 (40%)
Str: 4 (40%)
Skl: 3 (50%)
Spd: 6 (50%)
Lck: 2 (40%)
Def: 4 (40%)
Res: 6 (40%)
Con: 6
Mov: 5
Affinity: Light
Weapon Level: Light [E] 24/30
Inventory: Lightning 11/35 (E), Vulnerary 3/3
Exp: 69/100
Supports: Trathmir 1/10, Aquila 1/10, Sveta 1/10, Mara 8/10

Name: Trathmir (male) [defeated]
Class: Mage
Level: 1
Hp: 0/16 (40%)
Str: 4 (60%)
Skl: 3 (40%)
Spd: 6 (50%)
Lck: 3 (30%)
Def: 3 (40%)
Res: 3 (40%)
Con: 6
Mov: 5
Affinity: Anima
Weapon Level: Anima [E] 8/30
Inventory: Fire 32/40 (E), Vulnerary 1/3
Exp: 79/100
Supports: Jack 1/10, Sveta 5/10, Aquila 4/10, Mara 2/10, Anton 2/10

Name: Mara (female) [defeated]
Class: Dancer
Level: 1
Hp: 0/14 (55%)
Str: 2 (30%)
Skl: 2 (0%)
Spd: 10 (55%)
Lck: 0 (60%)
Def: 3 (50%)
Res: 4 (50%)
Con: 4
Mov: 5
Weapon Level:
Affinity: Anima
Inventory:
Exp: 62/100
Supports: Jack 2/10, Aquila 3/10, Anton 8/10, Trathmir 2/10, Sveta 2/10

Inventory
50 gold

FireEmblemFanatic

Name: Julius [defeated]
Class: Mage
Level: 1
Hp: 0/17 (45%)
Str: 4 (45%)
Skl: 4 (35%)
Spd: 5 (60%)
Lck: 0 (40%)
Def: 5 (45%)
Res: 3 (30%)
Con: 6
Mov: 5
Affinity: Thunder
Weapon Level: Anima [E] 2/30
Inventory: Fire 38/40 (E)
Exp: 40/100
Supports: Kallisto 2/10

Name: Aurora [defeated]
Class: Assassin
Level: 1
Hp: 0/20 (50%)
Str: 7 (50%)
Skl: 1 (35%)
Spd: 12 (70%)
Lck: 0 (45%)
Def: 7 (30%)
Res: 2 (20%)
Con: 6
Mov: 6
Affinity: Light
Weapon Level: Sword [D] 1/40
Inventory: Iron Sword 45/46 (E), Lockpick 14/15
Exp: 3/100
Supports: Kallisto 1/10

Name: Lysandra [defeated]
Class: Wyvern Rider
Level: 1
Hp: 0/23 (50%)
Str: 7 (60%)
Skl: 3 (40%)
Spd: 7 (40%)
Lck: 0 (30%)
Def: 9 (60%)
Res: 0 (20%)
Con: 10
Mov: 7
Affinity: Ice
Weapon Level: Lance [E]
Inventory: Iron Lance 45/45 (E), Javelin 20/20
Exp: 1/100
Supports:

Name: Makarios [defeated]
Class: Axe Knight
Level: 1
Hp: 0/22 (50%)
Str: 8 (50%)
Skl: 3 (40%)
Spd: 5 (50%)
Lck: 1 (30%)
Def: 9 (60%)
Res: 0 (20%)
Con: 9
Mov: 7
Affinity: Fire
Weapon Level: Axe [E]
Inventory: Iron Axe 45/45 (E)
Exp: 1/100
Supports:

Name: Janus [defeated]
Class: Archer
Level: 1
Hp: 0/18 (40%)
Str: 7 (60%)
Skl: 6 (60%)
Spd: 6 (60%)
Lck: 0 (20%)
Def: 3 (30%)
Res: 1 (30%)
Con: 7
Mov: 5
Affinity: Anima
Weapon Level: Bow [E] 4/30
Inventory: Iron Bow 45/45 (E)
Exp: 10/100
Supports:

Name: Kallisto [defeated]
Class: Troubadour
Level: 1
Hp: 0/17 (45%)
Str: 4 (60%)
Skl: 1 (25%)
Spd: 5 (45%)
Lck: 0 (40%)
Def: 5 (35%)
Res: 5 (30%)
Con: 5
Mov: 7
Affinity: Dark
Weapon Level: Staff [E]
Inventory: Heal 30/30 (E)
Exp: 3/100
Supports: Aurora 1/10, Julius 2/10

Inventory
110 gold

MastaHazuki

Name: Voshay
Class: Axe Knight
Level: 1
Hp: 20 (50%)
Str: 7 (50%)
Skl: 4 (40%)
Spd: 8 (50%)
Lck: 0 (10%)
Def: 6 (50%)
Res: 3 (50%)
Con: 9
Mov: 7
Affinity: Anima
Weapon Level: Axe [E] 3/30
Inventory: Iron Axe 43/45 (E), Hand Axe 19/20, Vulnerary 3/3, Seal of Life 1/1
Exp: 47/100
Supports: Glider 3/10, Banpei -/- A, Michelle 9/10, Hazuki 1/10

Name: Glider
Class: Bow Knight
Level: 1
Hp: 20/20 (40%)
Str: 8 (60%)
Skl: 4 (50%)
Spd: 8 (60%)
Lck: 2 (50%)
Def: 6 (20%)
Res: 0 (20%)
Con: 9
Mov: 7
Affinity: Ice
Weapon Level: Bow [E] 1/30
Inventory: Iron Bow 44/45 (E)
Exp: 32/100
Supports: Voshay 2/10, Michelle 6/10, Banpei 3/10

Name: Tukoru
Class: Shaman
Level: 2
Hp: 17 (40%)
Str: 5 (60%)
Skl: 2 (40%)
Spd: 6 (50%)
Lck: 0 (40%)
Def: 5 (35%)
Res: 4 (35%)
Con: 7
Mov: 5
Affinity: Thunder
Weapon Level: Dark [D] 8/30
Inventory: Flux 37/45 (E), Vulnerary 3/3
Exp: 23/100
Supports: Hazuki -/- A, Michelle -/30 B

Name: Banpei
Class: Mage
Level: 2
Hp: 10/17 (40%)
Str: 5 (50%)
Skl: 3 (40%)
Spd: 6 (50%)
Lck: 2 (40%)
Def: 5 (40%)
Res: 3 (40%)
Con: 6
Mov: 5
Affinity: Light
Weapon Level: Anima [E] 3/30
Inventory: Fire 37/40 (E), Vulnerary 3/3
Exp: 31/100
Supports: Voshay -/- A, Glider 3/10, Hazuki 1/10, Michelle 2/10

Name: Hazuki
Class: Mercenary
Level: 1
Hp: 18/18 (60%)
Str: 7 (45%)
Skl: 8 (25%)
Spd: 11 (55%)
Lck: 0 (25%)
Def: 5 (40%)
Res: 3 (50%)
Con: 9
Mov: 5
Affinity: Fire
Weapon Level: Sword [E] 2/30
Inventory: Iron Sword 44/46 (E), Throwing Dagger 20/20, Vulnerary 3/3, Chest Key 1/1
Exp: 11/100
Supports: Tukoru -/- A, Michelle -/30 B, Voshay 1/10, Banpei 1/10

Name: Michelle
Class: Dancer
Level: 20
Hp: 25 (50%)
Str: 7 (30%)
Skl: 2 (0%)
Spd: 27 (80%)
Lck: 19 (70%)
Def: 11 (30%)
Res: 8 (40%)
Con: 4
Mov: 5
Affinity: Dark
Weapon Level:
Inventory:
Exp: -/-
Supports: Hazuki -/30 B, Glider 6/10, Banpei 2/10, Voshay 9/10, Tukoru -/30 B

Inventory
5950 gold

tomato13187

Name: Dan [defeated]
Class: Priest
Level: 1
Hp: 0/18 (40%)
Str: 5 (80%)
Skl: 2 (40%)
Spd: 4 (80%)
Lck: 2 (20%)
Def: 2 (20%)
Res: 5 (20%)
Con: 5
Mov: 5
Affinity: Light
Weapon Level: Staff [E] 6/30
Inventory: Heal 27/30 (E)
Exp: 34/100
Supports: Sampson 6/10, Tuna 4/10, Kim 2/10, Jade 6/10

Name: Martel [defeated]
Class: Monk
Level: 1
Hp: 0/18 (40%)
Str: 5 (70%)
Skl: 2 (50%)
Spd: 4 (80%)
Lck: 2 (20%)
Def: 2 (20%)
Res: 5 (20%)
Con: 6
Mov: 5
Affinity: Fire
Weapon Level: Light [E] 3/30
Inventory: Lightning 32/35 (E)
Exp: 30/100
Supports: Kim 5/10, Tuna 2/10, Sampson 7/10

Name: Kim [defeated]
Class: Myrmidon (F)
Level: 1
Hp: 0/16 (40%)
Str: 7 (60%)
Skl: 9 (60%)
Spd: 9 (60%)
Lck: 3 (40%)
Def: 4 (20%)
Res: 2 (20%)
Con: 8
Mov: 5
Affinity: Wind
Weapon Level: Sword [E] 2/30
Inventory: Iron Sword 44/46 (E), Throwing Dagger 20/20
Exp: 30/100
Supports: Martel 5/10, Sampson 1/10, Jade 2/10, Tuna 2/10, Dan 2/10

Name: Tuna [defeated]
Class: Pirate
Level: 1
Hp: 0/19 (60%)
Str: 6 (60%)
Skl: 5 (40%)
Spd: 8 (60%)
Lck: 1 (40%)
Def: 4 (20%)
Res: 1 (20%)
Con: 10
Mov: 5
Affinity: Wind
Weapon Level: Axe [E] 1/30
Inventory: Iron Axe 45/45 (E), Hand Axe 20/20
Exp: 11/100
Supports: Martel 2/10, Dan 3/10, Sampson 2/10, Kim 2/10

Name: Sampson [defeated]
Class: Knight
Level: 1
Hp: 0/18 (60%)
Str: 8 (60%)
Skl: 3 (40%)
Spd: 3 (40%)
Lck: 2 (20%)
Def: 9 (60%)
Res: 0 (20%)
Con: 13
Mov: 4
Affinity: Thunder
Weapon Level: Lance [E] 1/30
Inventory: Iron Lance 44/45 (E), Javelin 20/20
Exp: 12/100
Supports: Martel 7/10, Dan 4/10, Tuna 2/10

Name: Jade [defeated]
Class: Archer (F)
Level: 1
Hp: 0/18 (40%)
Str: 6 (60%)
Skl: 5 (60%)
Spd: 5 (80%)
Lck: 2 (20%)
Def: 3 (10%)
Res: 2 (40%)
Con: 7
Mov: 5
Affinity: Light
Weapon Level: Bow [E] 25/30
Inventory: Iron Bow 40/45 (E)
Exp: 95/100
Supports: Kim 2/10, Dan 6/10

Inventory

1280 gold

Simon the Nekonin

Name: Kitune [defeated]
Class: Axe Knight
Level: 1
Hp: 0/21 (65%)
Str: 8 (55%)
Skl: 5 (45%)
Spd: 8 (70%)
Lck: 0 (05%)
Def: 6 (40%)
Res: 0 (20%)
Con: 9
Mov: 7
Affinity: Anima
Weapon Level: Axe [E] 2/30
Inventory: Iron Axe 43/45 (E)
Exp: 37/100
Supports: Olette 6/10

Name: Hain [defeated]
Class: Wyvern Rider
Level: 1
Hp: 0/23(80%)
Str: 9 (75%)
Skl: 3 (30%)
Spd: 7 (35%)
Lck: 0 (20%)
Def: 7 (40%)
Res: 0 (20%)
Con: 10
Mov: 7
Affinity: Fire
Weapon Level: Lance [E] 2/30
Inventory: Iron lance 43/45 (E)
Exp: 42/100
Supports: Dusk 2/10, Pince 1/10

Name: Pince [defeated]
Class: Archer
Level: 1
Hp: 0/21 (60%)
Str: 7 (65%)
Skl: 3 (35%)
Spd: 6 (50%)
Lck: 0 (15%)
Def: 4 (55%)
Res: 0 (20%)
Con: 7
Mov: 5
Affinity: Fire
Weapon Level: Bow [E] 21/30
Iventory: Iron Bow 44/45 (E)
Exp: 34/100
Supports: Dusk 2/10, Hain 1/10, Olette 1/10

Name: Soanevalchke [defeated]
Class: Thief
Level: 1
Hp: 0/16 (30%)
Str: 5 (45%)
Skl: 1 (10%)
Spd: 12 (75%)
Lck: 3 (75%)
Def: 4 (40%)
Res: 0 (25%)
Con: 6
Mov: 6
Affinity: Wind
Weapon Level: Sword [E] 2/30
Inventory: Iron Sword 44/46 (E), Lockpick 14/15
Exp: 10/100
Supports:

Name: Olette [defeated]
Class: Troubadour
Level: 1
Hp: 0/17 (60%)
Mag: 4 (50%)
Skl: 1 (0%)
Spd: 6 (50%)
Lck: 1 (55%)
Def: 5 (55%)
Res: 3 (30%)
Con: 5
Mov: 7
Affinity: Wind
Weapon Level: Staff [E] 10/30
Inventory: Heal 25/30 (E), Vulnerary 2/3
Exp: 59/100
Supports: Dusk 3/10, Pince 1/10, Kitune 8/10

Name: Dusk [defeated]
Class: Myrmidon
Level: 1
Hp: 0/19 (50%)
Str: 7 (80%)
Skl: 9 (35%)
Spd: 9 (45%)
Lck: 1 (35%)
Def: 5 (40%)
Res: 0 (15%)
Con: 8
Mov: 5
Affinity: Anima
Weapon Level: Sword [E] 5/30
Inventory: Iron Sword 41/46 (E)
Exp: 51/100
Supports: Olette 3/10, Hain 2/10, Pince 2/10

Inventory

400 gold

The Deathwind

Name: Michael
Class: Lance Knight
Level: 1
Hp: 20/20 (65%)
Str: 8 (45%)
Skl: 2 (40%)
Spd: 8 (50%)
Lck: 3 (30%)
Def: 6 (35%)
Res: 1 (35%)
Con: 9
Mov: 7
Affinity: Fire
Weapon Level: Lance [E] 5/30
Inventory: Iron Lance 41/45 (E)
Exp: 50/100
Supports: Crayn 1/10, George 1/10, Drew 1/10

Name: Rae
Class: Sword Knight
Level: 1
Hp: 20/20 (65%)
Str: 5 (35%)
Skl: 4 (35%)
Spd: 7 (50%)
Lck: 3 (50%)
Def: 6 (30%)
Res: 3 (35%)
Con: 9
Mov: 7
Affinity: Wind
Weapon Level: Sword [E] 3/30
Inventory: Iron Sword 43/46 (E)
Exp: 54/100
Supports: Drew 1/10, Crayn 2/10, Lilane 1/10

Name: George
Class: Great Knight
Level: 1
Hp: 23/23 (75%)
Str: 10 (45%)
Skl: 3 (30%)
Spd: 7 (45%)
Lck: 1 (30%)
Def: 11 (45%)
Res: 4 (30%)
Con: 13
Mov: 6
Affinity: Thunder
Weapon Level: Axe [D] 7/40, Sword [D] 0/40, Lance [D] 0/40
Inventory: Iron Axe 38/45 (E)
Exp: 60/100
Supports: Drew -/30 A, Crayn 3/10, Michael 1/10, Lilane 5/10

Name: Drew
Class: Druid
Level: 1
Hp: 23/23 (55%)
Mag: 6 (55%)
Skl: 2 (35%)
Spd: 6 (45%)
Lck: 2 (30%)
Def: 8 (40%)
Res: 10 (40%)
Con: 8
Mov: 6
Affinity: Anima
Weapon Level: Dark [D] 31/40, Staff [E] 0/30, Anima [D] 0/40
Inventory: Flux 14/45 (E)
Exp: 75/100
Supports: Lilane 9/10, Rae 1/10, George -/30 A, Crayn 1/10, Michael 1/10

Name: Lilane
Class: Cleric
Level: 3
Hp: 18/18 (45%)
Mag: 4 (50%)
Skl: 4 (35%)
Spd: 6 (55%)
Lck: 3 (50%)
Def: 3 (15%)
Res: 6 (50%)
Con: 4
Mov: 5
Affinity: Light
Weapon Level: Staff [E] 18/30
Inventory: Heal 21/30 (E)
Exp: 5/100
Supports: Drew 9/10, Crayn 9/10, George 3/10, Rae 1/10

Name: Crayn
Class: Thief
Level: 3
Hp: 16/16 (55%)
Str: 5 (30%)
Skl: 2 (50%)
Spd: 14 (65%)
Lck: 5 (65%)
Def: 2 (25%)
Res: 3 (10%)
Con: 6
Mov: 6
Affinity: Dark
Weapon Level: Sword [E] 15/30
Inventory: Iron Sword 31/46 (E), Lockpick 12/15, Full Guard
Exp: 60/100
Supports: Michael 1/10, Lilane 9/10, Drew 1/10, George 3/10, Rae 2/10

Inventory:
3200 gold

GhostMember:

Name: Lawfer [defeated]
Class: Sword Knight
Level: 2
Hp: 0/21 (80%)
Str: 6 (50%)
Skl: 5 (30%)
Spd: 7 (60%)
Lck: 3 (20%)
Def: 8 (40%)
Res: 1 (20%)
Con: 9
Mov: 7
Affinity: Light
Weapon level: Sword [E] 7/30
Inventory:
Exp: 41/100
Supports: Javier 1/10, Jules 5/10, Alberich 5/10, Claudia C 8/20

Name: Angela [defeated]
Class: Pegasus Knight
Level: 1
Hp: 0/14 (60%)
Str: 6 (50%)
Skl: 5 (30%)
Spd: 8 (60%)
Lck: 2 (30%)
Def: 6 (60%)
Res: 2 (10%)
Con: 5
Mov: 7
Affinity: Fire
Weapon level: Lance [E] 2/30
Inventory: Iron Lance 43/45 (E), Chest Key 1/1
Exp: 42/100
Supports: Alberich 4/10, Claudia 4/10, Javier 1/10, Jules 2/10

Name: Javier [defeated]
Class: Hero
Level: 1
Hp: 0/24 (80%)
Str: 7 (60%)
Skl: 7 (30%)
Spd: 7 (50%)
Lck: 3 (40%)
Def: 5 (30%)
Res: 2 (10%)
Con: 12
Mov: 6
Affinity: Darkness
Weapon level: Axe [E] 5/30, Sword [C] 0/50
Inventory: Iron Axe 40/45 (E), Chest Key 1/1
Exp: 26/100
Supports: Lawfer 1/10, Claudia 10/10, Alberich 3/10, Angela 1/10, Jules 1/10

Name: Jules [defeated]
Class: Mercenary
Level: 1
Hp: 0/21 (70%)
Str: 6 (50%)
Skl: 8 (40%)
Spd: 8 (50%)
Lck: 2 (40%)
Def: 5 (40%)
Res: 2 (10%)
Con: 9
Mov: 5
Affinity: Ice
Weapon level: Sword [E] 5/30
Inventory: Iron Sword 41/46 (E), Chest Key 1/1
Exp: 62/100
Supports: Lawfer 6/10, Alberich 10/10, Angela 2/10, Claudia 7/10, Javier 1/10

Name: Alberich [defeated]
Class: Monk
Level: 2
Hp: 0/18 (70%)
Mgc: 5 (40%)
Skl: 5 (40%)
Spd: 2 (10%)
Lck: 0 (10%)
Def: 6 (80%)
Res: 5 (50%)
Con: 6
Mov: 5
Affinity: Anima
Weapon level: Light [E] 14/30
Inventory:
Exp: 63/100
Supports: Angela 4/10, Jules 10/10, Lawfer 5/10, Javier 3/10, Claudia 9/10

Name: Claudia [defeated]
Class: Troubadour
Level: 1
Hp: 0/16 (50%)
Mgc: 4 (50%)
Skl: 1 (30%)
Spd: 6 (50%)
Lck: 3 (50%)
Def: 2 (20%)
Res: 5 (50%)
Con: 5
Mov: 7
Affinity: Fire
Weapon level: Staff [E] 18/30
Inventory: Heal 22/30 (E), Chest Key 1/1
Exp: 92/100
Supports: Angela 4/10, Javier 10/10, Lawfer C 8/20, Jules 7/10, Alberich 9/10

Inventory:

2820 gold



This message was edited by Dragon on Jul 15 2008.



-------------------
quote   quick quote   edit   quick edit   del  report
monstercarer3
Main:Marth 2nd Main;Shiek/Zelda
mad messenger



monstercarer3's profileNeoPM monstercarer3
total posts: 276
since: Mar 2008
Apr 20, 08 at 07:51AM
re: Forum Warfare version 3.1 Tournament [Preparations]

I know people have asked you in the past but I think they forgot but if FEF really wants to play go ahead let him play.
Edit:Sorry fixed.

This message was edited by monstercarer3 on Apr 20 2008.



-------------------

Credit to Onilink and flareburst.
In-Game Name- Leon
SSBB Fc - 1590-4378-0078
quote   quick quote   edit   quick edit   del  report
FireEmblemFanatic
My hair is assaulting you
s-e-e-k-e-r

FireEmblemFanatic's profileNeoPM FireEmblemFanatic
total posts: 1759
since: Apr 2007
Apr 20, 08 at 07:53AM
re: Forum Warfare version 3.1 Tournament [Red Phase]

quote monstercarer3
I know people have asked you in the past but I think they forgot but if FEF really wants to play go ahead let her play.
WTF mate?

And I've already PM'd Dragon and he's set it up, so I'm ready whenever.



-------------------

Thanks to Crystal Creation for the banner!
quote   quick quote   edit   quick edit   del  report
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 20, 08 at 10:09AM
re: Forum Warfare version 3.1 Tournament [Red Phase]

FireEmblemFanatic vs. MastaHazuki



MH has already repositioned, so you need to do the same. Just copy and paste this format, replacing the X's with things to represent your units.

code
[pre]
 XX X
   X
X X
[/pre]



-------------------
quote   quick quote   edit   quick edit   del  report
FireEmblemFanatic
My hair is assaulting you
s-e-e-k-e-r

FireEmblemFanatic's profileNeoPM FireEmblemFanatic
total posts: 1759
since: Apr 2007
Apr 20, 08 at 10:50AM
re: Forum Warfare version 3.1 Tournament [Red Phase]


LYJu MK
Au
Ja K



-------------------

Thanks to Crystal Creation for the banner!
quote   quick quote   edit   quick edit   del  report
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 20, 08 at 11:40AM
re: Forum Warfare version 3.1 Tournament [Red Phase]



Blue Phase!

gl hf



-------------------
quote   quick quote   edit   quick edit   del  report
FireEmblemFanatic
My hair is assaulting you
s-e-e-k-e-r

FireEmblemFanatic's profileNeoPM FireEmblemFanatic
total posts: 1759
since: Apr 2007
Apr 20, 08 at 11:52AM
re: Forum Warfare version 3.1 Tournament [Red Phase]

Thief up 5, 1 right.
Archer move to spot over 3, up 2 without going through hills.
Axe knight up 6.
Troubador up 2, right 2, up 3.
Mage right 2, up 3.
Wyvern up six, 1 left.

If any moves are to the same spot, put the person lower on the list further back.



-------------------

Thanks to Crystal Creation for the banner!
quote   quick quote   edit   quick edit   del  report
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 20, 08 at 12:00PM
Forum Warfare version 3.1 Tournament [Blue Phase]

Mage moved into troubadour, so he's 1 down than commanded.



Red Phase!



-------------------
quote   quick quote   edit   quick edit   del  report
FireEmblemFanatic
My hair is assaulting you
s-e-e-k-e-r

FireEmblemFanatic's profileNeoPM FireEmblemFanatic
total posts: 1759
since: Apr 2007
Apr 20, 08 at 12:25PM
re: Forum Warfare version 3.1 Tournament [Red Phase]

Quick question- are wyverns taking extra damage from archers? Its changed from FE6,7&8 to 9&10.



-------------------

Thanks to Crystal Creation for the banner!
quote   quick quote   edit   quick edit   del  report
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 20, 08 at 03:32PM
re: Forum Warfare version 3.1 Tournament [Red Phase]

Yeah, they take extra damage. Most mechanics are taken from GBA FE, meaning arrows are an effective coefficient.



-------------------
quote   quick quote   edit   quick edit   del  report
MastaHazuki
Keep your head and we'll all keep ours
forum raider



MastaHazuki's profileNeoPM MastaHazuki
total posts: 2920
since: Feb 2003
Apr 21, 08 at 09:04PM
re: Forum Warfare version 3.1 Tournament [Red Phase]

Merc moves 1w, 1n, 2w and rescues Shaman

Mage moves 1s, 4w.

BowK moves 1e, 2s and rescues Mage, and then moves 1n, 1w.

Dancer moves 1n, 1w and dances for Merc.

Merc moves 2w and drops Shaman to his west side.

AxeK moves 4w, 2n and takes Mage and drops him to his south side.



-------------------

"Losers always whine about their best. Winners go home and **** the prom queen."~J.M. from The Rock
quote   quick quote   edit   quick edit   del  report
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 22, 08 at 05:01AM
Forum Warfare version 3.1 Tournament [Red Phase]



Blue Phase!



-------------------
quote   quick quote   edit   quick edit   del  report
FEF unlogged
unwashed heathen
(guest)

IP: Logged
Apr 22, 08 at 05:06PM
re: Forum Warfare version 3.1 Tournament [Red Phase]

Thief opens chest.
Archer moves 1S of troubador.
Troubador rescues archer and moves up 5.
Axe cavalier moves 1 left of troubador, takes archer, drops archer, and waits in the forest.
Mage up 5.
Wyvern moves 5R, 2U.

I might not be able to log on with my actual account since my personal computer is messed up. I'll try to get my password so I can use my account.

quote   quick quote   edit   quick edit   del  report
Dragon
CHEESE EXCHANGE
(moderator)

Fire Emblem: Radiant Dawn [Wii]




Dragon's profileDragon's neohomeNeoPM DragonDragon Fan Art!
total posts: 7311
neopoints: 161
GameGrep pts: 205
since: Sep 2006
Apr 22, 08 at 05:23PM
Forum Warfare version 3.1 Tournament [Blue Phase]

Do your best to get onto your real account, because checking your ip doesn't bring up FEF, so it's not ethical to assume you are him right away.



-------------------
quote   quick quote   edit   quick edit   del  report
[All dates in (PST) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START A NEW THREAD



Jump to another forum: