|REPLY TO THIS THREAD QUICK REPLY START NEW THREAD|
Jan 27, 13 at 12:42am ^Here's a challenge for any dare devils out there
Log in to remove this advertisement
-NCU(a given, No Crystarium Usage until the secondary roles are available)
-IPO(In-Game Paradigms Only, you are limited only to the ones the game generates for you. Even switching roles between characters is not allowed. The character must stick with its role)
-NTS(No Treasure Spheres, haven't seen this challenge done yet, limited to drops and purchases, say byebye to weapons)
-MFO(Mandatory Fights Only, monsters blocking a necessary switch count, monsters blocking a path may count if all avoid maneuvers are exhausted. Haven't decided on whether or not to allow Missions; will probably need it to obtain items. This should prevent farming but there's the issue of Chocobos, if you get that far)
-NS*(No Summons, I know this run is almost suicide as it is so I'll make this one optional for different battles. It's up to you whether you think you need it or not. For some battles you might and others maybe not. Brownie points if you manage to do without though)
Let me know what you think?
I'm at chapter 5 at the moment but if you're interested here's what it looks like:
-- you can get a deceptisol and a fortisol this chapter during Snow's parts where monsters are blocking a switch. With a low rating, one group drops a fortisol, another group a deceptisol.
-- you shouldn't need to fight monsters at all with Vanille and Hope. They're all very easy to avoid.
-- save your potions!
-- dont pick up Gladius or Power Circle
-- Boss drops a Silver Bangle, your first accessory not counting Doctor's Code
-- for the boss battle with Sazh/Light/Vanille,
keep the Silver Bangle on Light or the boss will one shot her. Make sure everyone is fully healed right before the boss uses that move.
-- dont forget to unequip Silver Bangle after Odin
-- I ended up using a Summon during the Eidolon Tutorial after many failed attempts. You can try not summoning here but remember you can't equip Silver Bangle, Sazh is going to need it
-- during the last Sazh/Vanille part of the chapter, when your activating all those switches, you will eventually fight these two bombs. I got lucky here since the first bomb only killed Vanille. It all depends on how lucky you are with the spacing. If anyone has tips on how to handle those bad boys, please share.
-- this is where it starts to hurt. The game gives you a pretty lacking set of paradigms:
-- the first mini boss with the Behemoth will be frustrating. You might want to upgrade Silver Bangle to max(+180 HP) and give it to Hope. Here's the thing: Heave will one hit Light who has 300 HP so this will require a bit of luck. You need to stagger him as much as possible and to space out the attacks so he is immobilized. Common sense but remember you cannot Summon here even if you wanted since Hope is leading. I didn't end up using potions here. So here's what I did:
1. Start off in Supersoldier and put Protect up.
2. Switch to Slash&Burn. Do not switch to Yin&Yang yet or you will lose the chain.
3. Switch to Y&Y after and immediately back to S&B.
3. Switch to Dualcasting or back to Y&Y. If you think you still have time before Staggering, switch back to S&B to increase the Stagger Timer.
4. Switch to S&B and space out the attacks.
5. Don't heal here, focus on immobilizing. If you need to heal, switch to Y&Y a little before the Stagger ends.
6. Rinse and repeat
-- Lucky for you, you'll need to fight another Behemoth later to deactivate those barriers. Good news, Light is leading, which means you can Summon this battle. Bad news, if you're keeping the Silver Bangle on Hope, which I recommend, Light will still have 300 HP. Again you'll need luck. I was exhausted from the first one so I just Summoned this battle.
-- just a reminder, Light/Hope have to stay in their roles which means Light must stick with being a medic and Hope a ravager for the Yin&Yang paradigm
-- I am currently at the part where 4 of those primitive panthers are blocking the path to the dead soldiers that will lead to a cutscene. This part is almost as frustrating as the Behemoth, maybe even more so. You'll need to balance between Slash&Burn and Yin&Yang. It's not as easy as it sounds unless you're skilled at playing the medic. Personally I'm more used to the AI playing doctor
-- I don't know how this paradigm set will fare against the Bulbasaur boss, I'm thinking of making an exception for IPO or NS or both here. What do you think?
-- So far the items I have:
- 1 Deceptisol and Fortisol
- 11 Potions and 1 Phoenix Down
- maxed Silver Bangle(+180HP)
- Doctor's Code
- 700 Gil
|quote quick quote|
|Log in or register to remove this advertisement|
Jan 28, 13 at 2:21am ^re: Here's a challenge for any dare devils out there
I finally got past the 4 primal panthers. I sold some components and bought a Tungsten Bangle, which definitely made things a ton easier.
I'm currently at the Bulbasaur Boss. I've retried at least 20 times the past 2 hours or so but still no luck. I did learn however that this is very doable with the paradigm set the game gives you. However given the sheer difficulty, you might wanna use a Summon. It's not impossible without one but the longer the battle drags out, the riskier it gets.
Here's the strategy I've developed but if you have a more efficient one, let me know:
Light: Silver Bangle (maxed)
Hope: Tungsten Bangle
--Start with Supersoldier, put Protect up.
--Use 2-3 Attacks to try to distance Light from Hope
--Whether you were successful or not, switch to Yin&Yang. Don't worry about healing fully, just heal until the HP is over 300
--Switch to Slash&Burn. Cast 2 Ruin.
--Switch back to Y&Y. Repeat until Bulbasaur changes elements.
--Here is where you can distance Light from Hope if you haven't already. Heal up with Y&Y if you need it. Alternate between S&B and Dualcasting. Make sure to switch back to Y&Y as he does his move.
--You should be getting a hang of this now. When the boss gets down to around 50% HP, he will start to use that other move where he will lift you up and pound you down. Make sure everyone is healed up before and after. After that, he'll probably cast another one of those bombs and if you're still recovering, then it's over. Here is where 80% of my attempts end.
--Around 30-40% HP, the boss may change his element to Water. Here's your chance to Summon if you want to.
--Try to save the potions. You might need it for Enlil and Enkil, Sazh/Vanille's boss.
--Retry if Hope dies, you only have 1 Phoenix Down.
--Slow ATB may be another option. The timing will vary but it might be easier that way. I've tried it and found it easier to get him down to 50% that way. However, it's harder to heal once that new move comes in.
|quote quick quote|
Feb 03, 13 at 12:44am ^re: Here's a challenge for any dare devils out there
I am proud of how this run is turning out so far. Right now, I'm in Hope's house, right before the Havoc boss.
Here's what my inventory looks like:
-8 Potions / 2 Phoenix Downs
-1 Fortisol / 1 Deceptisol
-2 Tungsten Bangle / 1 Silver Bangle (maxed)
-2 Incentive Chips (sold)
I decided to set the ATB slow here. I highly recommend if you have pretty much given up. And (shamefully) I did in fact end up using Odin at the very last second.
I stuck with my previous strategy for the most part:
--Maintained distance from Hope when ever possible. Best times are when the boss is either changing elements, approaching Hope for the Petal Attack, or when he's staggered.
--After the boss uses Petal Attack, when using Yin Yang, I only healed the party until their HP was above 250. That's all I needed to get through the attack sequence, especially when he shot that bomb.
--Switch between Slash&Burn, casting 2 Ruins ONLY, and Yin&Yang when the boss attacks. Switch only to Dualcasting when he is close to being Staggered.
--Keep the party fully or at least almost fully healed before he attacks again.
--When Protect wears off, immediately cast back up. It's a bit tricky here switching between Y&Y and Supersoldier. Remember, there's no Symbiosis to help you.
--When the boss started to use his new move, I made sure the party was healed up above 300 at least. They should be fine. Whenever I could, I would fully heal them as close as possible.
--Hears where I chickened out. The boss was really close to dying, he was down to around 30%. However, Hope's Protect wore off during one of the attack sequences. Bad luck. He died in 2 hits no doubt but I panicked into using my one and only Phoenix Down at the time. It was a waste since I ended up just Summoning the rest of the battle.
--I ended up using only 1 Potion here.
Enlil & Enkil:
Sazh and Vanille's boss. A lot easier than Bulbasaur. The game is a lot more generous here with the paradigms:
SAB/SYN Tide Turner
I gave Vanille here the Tungsten and Sazh the Silver Bangle, which makes both HP 500. The battle is pretty straight forward. You can either take them out one by one (the riskier route) or have them kill each other (the personally easier route). This is the latter.
--Start in War&Peace. The green one will shoot a Thunderblast at the start, so just heal that up.
--Pick one and focus on getting him to Bellow. Cast Deshell and Faith in Tide Turner.
--Here's the pattern I used pretty much after: W&P, S&B, W&P, Dualcasting, W&P, S&B, Stagger (or close to)
--Basically, just switch back to W&P each time and heal up before you go to a different offensive paradigm. Yes this is tedious, but it had the highest success rate. Feel free to recast Deshell and Faith.
--Once it howls, focus on the other one now and get him to Bellow. Be careful and try to maintain "green" HP here from now on. This is where you make sure Faith is at least up for Vanille (this will make healing easier). Keep HP maxed before the huge attack.
--Once both have Bellowed, your main focus is to heal and stagger. Mainly heal. Keep Deshell up and distance your attacks when it's Staggered to immobilize it. Once one dies, it's smooth sailing from there.
--I used only 2 potions here, no Phoenix Downs. The boss drops a Tungsten Bangle here.
An even more straightforward battle with Snow and Hope.
SEN/SYN Building Block
--Start in Building Block and cast Protect.
--Switch back and forth between Slash&Burn and Lifeguard. Use War&Peace for quick heals and ATB Cancels during Stagger. In Lifeguard, Provoke the boss before or after it Tail Hammers Hope. There are rare occasions where it continues to target Hope and kills him without giving him a chance to heal up.
--I think he drops a Deceptisol here if you're lucky. Up to you. You don't really need it since you already have one.
When you are Fang and Light a second time, there is a Behemoth and soldier right before you reach the end to fight the Subjugator again. They are very easy to avoid but I've never been able to defeat these two. Not even during my 1st and 2nd run with the Crystarium. I know it's MFO but I'll make this fight optional. I wanna see someone actually win this fight. IPO rules still apply, no changing Paradigms.
--I took out the Bombardier first. I switched to Lifeguard and used Provoke whenever I felt like the Behemoth would start to target Light.
--Once everything was clear, I switched to Sap&Salve and casted Slow.
--When it transforms, I'm pretty much clueless as to what strategy to use from there. I tried to keep it Provoked but eventually it would end up killing Light with Sunder.
Ushumagal Subjugator 2:
Easy, easy fight. I don't need to get into the specifics. Keep Protect and Slow up. Switch to Solidarity when it's targeting. It drops a Shield Talisman (a good item to sell) and 8 Abominable Wings this time.
You have 2 opportunities here to get 2 incentive chips. One is the mandatory fight with 2 soldiers and 2 jetpack soldiers. The other is the group blocking the entrance to the door. I ended up getting the 2 Incentives and even a Phoenix Down. Have yet to fight the Skytank Havoc.
|quote quick quote|
|[All dates in (PST) time]||Threads List « Next Newest Next Oldest »|
|REPLY TO THIS THREAD QUICK REPLY START NEW THREAD|
Powered by neoforums v2.3.9 (Bolieve)
Copyright Neo Era Media, Inc. 1999-2016