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ShuyuAriaN'Somniac  since: May 2004
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New Famitsu Scans
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And by scans, naturally, shitty digicam images. Sorry! And it's actually all pretty much what came out of the Weekly and V Jump issues.
Only four have surfaced, but what's interesting is that one of them places strong emphasis on a robed character and calls him the "mysterious man".
1 2 3 4
I hope BlankChocobo doesn't realise I'm using her links because I can't be fagged hosting them myself... 
Source: lux, finalfantasy-xiii.net
Information from the scans, as posted on ff-xiii.net.
quoteSome updates on the development by Kitase of SE: - FF XIII will be a complete game in one package, and there will be no DLC. If they were to create DLC, they'd rather make a completely new game. - FF XIII is up to the point where the base of the game is done, and they are starting to see some completion. - They are going to promote FF XIII so much that the whole world will know about it.
- - - - - - - - - Information Acquired from the scans:
- Apparently the MP system is gone and is replaced with a "cost" system.
- In one turn, you can stock up a series of commands and activate them all at once, instead of choosing one. Also, depending on the pattern of the commands you choose, Lightning's actions will change. For example, choosing "attack-attack-fire" and "attack-fire-attack" will activate different movements of Lightning. At the beginning of the game the maximum number of stocks per turn is 3, but it is very likely that the number will increase as you progress through the game.
- ATB is updated in the game, where you can to control the amount of the ATB gauge to use. For example, if you choose the maximum amount of commands in a turn, the gauge will become empty, but if you choose only one command in a turn, the loss of the gauge will be minimal.
- A yellow bar is displayed on the top right corner of the screen, which displays a "bonus" percentage on the bottom and the chain attack number on the top. "BREAK" replaces the chain number when the chain attack is broken. The use of the bar and the meaning of the bonus percentage is still unknown.
- The field system is very similar to FFXII's where the enemies are visible, and you have the choice to engage in combat or ignore. On the field you can check the enemies' names and HPs before you go into combat.
- The main enemies from the Holy Government are the Gewalt hounds, and the PSICOM soldiers. When Lightning was still in the Holy Government, she had some kind of association with PSICOM.
- The giant mechanical enemy that Lightning has been seen with on the train belongs to the Holy Government, and is called Manasvin. It mainly attacks with lasers and with circular blades that are attached to its wings.
- During gameplay, Lightning's weapon's form can freely be changed by a command in the menu. From a blade, to a gun, and vice versa.
- Lightning uses her weapon with her right hand, while she uses magic with her left hand. She does not summon gravity with her own powers, instead, she uses a special mechanic that's attached to her left hand.
- Not much of the new character on the bottom left corner of page 3 is revealed, except the fact that he knows Lightning since she was with the government. I like being able to check an enemy's strength before fighting them, to be honest. I always pissed me off when I'd be thrown into a random encounter against monsters stronger than I was and would be wiped out before being able to do anything.
But I wonder how ignoring them will go, if they follow you for a while like in FFXII or if you just waltz right past them while they just sort of look at you like "Ohaithar. Beautiful day, isn't it?"
[size=1][color=#666666]This message was edited by Shuyu on Dec 24 2008.
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The 3rd Birthday
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Cruxis ManaicanteachyouNeo or Bust  since: Jan 2007
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re: New Famitsu Scans
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I like what I'm seeing/reading.
It feels like things are starting to come together now, rather than us just receiving random snippits of information.
Is the new character the dude with the afro? That looks like orange hair to me.
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pyramidreaperStill Seekin' since: Jul 2004
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re: New Famitsu Scans
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quote Shuyu
I like being able to check an enemy's strength before fighting them, to be honest. I always pissed me off when I'd be thrown into a random encounter against monsters stronger than I was and would be wiped out before being able to do anything. but it says you can check their name and Hp, similar to FFXII then? lol @ PSICOM soldiers.
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Final BladeTrue Addiction  total posts: 18562 since: Nov 2006
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re: New Famitsu Scans
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Awesome stuff. Hopefully they'll stop giving us details for awhile. 
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 Welcome to Bad Company 2
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ShadowGuardTo Err is human; to forgive, infrequentNeolithic  total posts: 6517 GameGrep pts: 1003 since: Apr 2006
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re: New Famitsu Scans
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The battle system actually sounds freaking amazing, I did not expect all that, great find Shuyu. quote Shuyu
They are going to promote FF XIII so much that the whole world will know about it. ^Will that help them or hurt them like it did with FFXII?
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PSN ID: PoliceLEO LIVE: babybird5 (not in use right now)
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Cruxis ManaicanteachyouNeo or Bust  since: Jan 2007
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re: New Famitsu Scans
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They can certainly promote the game without hurting it.
Advertising the game will expose it to the masses, and'll do no harm to our enjoyment of the game.
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ShuyuAriaN'Somniac  since: May 2004
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re: New Famitsu Scans
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The worst thing that happens is that when they advertise it, people misinterpret the kind of game it's meant to be, it gets shit scores, no one wants to buy it, they slash prices dramatically to move the game and then I... get it... for cheap.
... I'm not totally opposed to that, actually.
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The 3rd Birthday
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