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Hey guys i am doin this for the people that are tired of the same classes every time you make a new guy, or for the people that just want to try something new. And if you guys put in some requests for some classes that are not in the choosing in the game, submit them in here and i will see what i can do.
Shadow Knight Build:
Race: With the race i prefer the Dark Elf, but if you don't want to play as a Dark Elf or all your chars are Dark Elfs and you wanna try something new, i would go with a Imperial for this build.
Specialization: Combat
Favorite Attributes: Strength and Intelligence
Major Skills: Conjuration
--------------Heavy Armour
--------------Long Blade
--------------Destruction
--------------Block
Minor Skills: Short Blade
--------------Acrobatics
--------------Athletics
--------------Security
--------------Armourer
Sign: The Serpent
Now if you are going to go the route of the two handed Shadow Knight, like myself, then i would replace block and short blade with Merchentile and Speechcraft. Hey, who says you can't be evil enough to persuade people into giving you their stuff.
I Chose Conjuration for the simple fact that, Shadow Knights summon skeletal servents to aid them in their battle(and that makes the serpent sign alot more better because you will have a companion to help you kick their anuses within the duriation of the poison, and if you are taking too much heat, back off and let your summon be the tank, and you go around and attack its back.) but seeing as how Morrowind has some pritty weak skeletal summons, we can subsitute those for Hungers or Daedras once you get to the harder parts of the game.(fighting dagoth ur for one)
Now i know some of you(if not most of you) are thinkin, "The Serpent? Is this guy crazy?" But rest asurred i am not. Shadow Knights are the spittin image of Paladins, but they are pure evil and hell bent on causing pain and suffering to the people of the planet.
Paladins are warriors of the light, and thus they use the Restoration skill to aid them in their quest to help the weak. And seeing as how Shadow Knights are the exact opposite of their holy warrior brothers, I chose Destruction in place of Restoration. This co-insides with The Serpent sign for many reasons, which most of the reasons are self explanitory, but i will try to explain to make it clearer on why i chose the Serpent if your still like, "The Serpent?!?" so here it goes:
As we all know, Star-Curse, the abilities of The Serpent sign, is not a prity choice seeing as how the poison damage is not very good, and it self inflicts damage for the duriation. But, if you look at it as a learning experience, you will find that it will come in real handy, and whats a few points of self-inflicted damage for 30 seconds of poisoning someone? Yes i know the fact still stands that it is a once-a-day cast, but this is just to get you started and help you familiarizing yourself with poison effects, and what battle tactics you should use within the duriation of the poison.
The Serpent is a intrical part of the Shadow Knight, and its good to use on those bosses that don't stop running away from you.(aaah sweet death without having to run around the room chasing them)
But if you still decide that you will never pick that sign, the next one would be The Artonach.(or however its spelt)
I will have more class builds later on. Post your guyses custom char builds here too. Or just post to tell me if you would try it or flaws or just what you thought about it.
This message was edited by Jeanius on Jul 11 2004.shadowj edit: edited title so will be easier to find and will be added to the FLDThis message was edited by shadowj(moderator) on Jul 11 2004.Hey guys i am back with another build for you guys. Now before we get started i have to tell you that, I STRONGLY RECCOMEND ONLY EXPERIENCED PLAYERS to use this Custom Build, but you younglings can use this one too, but it will be really difficult.
Boxer:
Race: Redguard
Specialization: Combat
Favorite Attributes: Strength and Endurence
Major Skills: | Minor Skills:
Hand-to-Hand | Acrobatics
Unarmoured | Athletics
Enchant | Mercantile
Alteration | Speechcraft
Restoration | Block
Sign: The Thief
The reason why i chose a Redguard for the race was for the simple fact that they have Adrenaline Rush. While those of you who are racist you can choose a Breton or Imperial in place of the Redguard, but I STRONGLY reccomend a Redguard.
I chose to have Unarmoured insted of Light Armour or Medium Armour because well, he's a boxer, he needs to be able to swing fast and hit hard, and with armour on your speed factor in your hits slow down by how much weight you are carrying, and a slower swing means a pathedically weak damage ratio.
As for Enchant, Alteration, and Restoration, i chose those as major skills because they WILL come in handy. Seeing as how the boxer masters in hand-to-hand, you will not be able to hit anything useing a spear, axe, long blade and so on and so forth. But thats not a bad thing, and here is why. Hand-to-hand damage damages the fatigue so your not going to be able to do a lot of damage until they get knocked down, but you get to wear gloves, and those gloves can be enchanted so you don't have to worry about damaging nothing but fatigue. Lets say you come across a Golden Saint and you just hapen to have a gem-feeder and a grand soul gem handy and you ensnare her soul. That means its time to head down to your local Mage Guild and have some fun. Lets say you put poison 10 to 40 on one glove and paralize and some sort of elemental spell on the other one and set them both to cast when strikes. You have just now become the best physical anus-kicker in all of Morrowind.
The minor skills are pritty much self explanitory on what their role is as a boxer. And i have block on there because even though you don't see the shield when your whoopin-anus, you do get its defence. I call it, "The Boxers Benifits".
Now for the sign i chose The Thief because it has sancuary +10 which makes you harder to hit, and believe me, you are going to want all the extra help you can get.
This is a difficult build to play, and it WILL get pritty fustrating from time to time, but if you use your enchanting knowledge wisely, you should be ok. But i strongly reccomend getting used to the game if you are new first before going into this build.
Thats it for now, same as the first one, reply and let me know what you thought of the class builds i made up, or if you have a request, let me know either VIA AIM or just post here so i know you guys are reading these lol.
This message was edited by shadowj(moderator) on Jul 12 2004.