It's funny how he's basically ignoring every topic by moving to another with some short response.
quote falcowned992
On Kirby ducking under Falco's lasers Let's say we're played on FD. I fire a laser, Kirby ducks. Okay, now what? I'm still spamming lasers and Kirby is still ducking. At this point, he has two options.
1. Sit there and do nothing. At worst, this could be seen as stalling, and at best, it's completely useless. Or... 2. Stop ducking and try to approach. Which is exactly what I want him to do anyway.
If our lasers are still useful against Snake, who can actually move when he ducks, why would they suddenly be useless against Kirby, who can't? Don't understand the lazer part much, but I think it's:"Ok so Kirby can duck under our lasers, doesn't matter, he can't move while crouching. If they're useful against Snake, who CAN move while crouching, why wouldn't it work against Kirby?"
The thing is, Snake excels at close combat(as compared to Kirby), that's why HE approaches YOU, Kirby will let YOU come to HIM, and he can simply float over the lazers, not to mention Kirby's air game is better than Falco's, or if it isn't, a Bair will give him enough of an opening. OR if Kirby lets Falco approach(SH[D]L-ing and whatnot), then all he has to after Falco is close enough is jump and air Falco from there. If he tries to fight Falco on the ground, then he has to switch to grabs or tilts(Dtilt).
quote falcowned992
On Kirby's edgeguarding ability We go toe-to-toe with Metaknight, A.K.A. the Captain of the Edgeguard Team. Seriously.
Edgeguarding is clearly going to be Kirby's greatest asset here, and there will be many Falco-related injuries as a result of it. But if the edgeguard game doesn't break the scales on Metaknight's side when he's a better edgeguarder and has an easier time getting us off the stage in the first place, it ain't gonna fly for Kirby. Saying that one grab for Kirby is a stock for Falco is beyond ridiculous. So because MK is the best edgeguard-er/gimp-er in the game, if you have any less of a gimping game than MK then it's ASSURED that you won't be able to gimp/edgeguard him? If the Kirby player can read you, you're screwed, the Phantasm is the only way you'll get back on-stage unlike the Fire Falco where you're spiked or stage spiked. Needs to make that clear.
quote falcowned992
On Kirby's approach options What's the best option here? Bair is beaten by Utilt, Dash attack is beaten by Ftilt. So... now what?
On Falco's lack of a chaingrab Honestly? It's almost a good thing. It's just one more reason for us to keep the fight at a distance.
On Kirby stealing Falco's laser If you can, great. But I have a reflector. Dair, shield-grabs, Nair, stone(wouldn't recommend it though), different people have different approaches.=/
It's the same thing...if Falco can't CG then he stays at distance, Kirby crouches and lets it pass by, if it's stalling then that's kind of a wrong decision, as he's just avoiding the Falco player's lazers.
Good for you? Kirby would try approaching with the lazers, then trick you into using the reflector which has enough lag for him to grab you.
quote falcowned992
Overall, yes, Kirby can cause a crap-ton of damage from a single grab. But grabbing a Falco at low percents with those spindly little arms is going to be a chore, let alone doing it on every single stock. Falco controls where this match goes. If he wants it far, he can keep his distance, pick a few shots, back off. If he wants it in close, he just stops moving and waits for Kirby to come to him, punishing the approach. Since Kirby is such a light character, this Falco doesn't have to worry about killing at such late percents, which he's had a problem with in the past.
So there's Falco's case (part of it, anyway). I'm really just playing devil's advocate, I believe this match-up is a perfect 50/50. Grabbing isn't as hard as it sounds, Kirby's grab range isn't AS terrible as they make it seem to be, though it is terrible. It's not impossible either. Falco can control it at a distance, up-close it can go either way, in the air, Kirby has it won. As for the killing, if Kirby lands that ground hammer, Falco can die at early 60's(?), then again you have to read the opponent for that, now if Kirby lands the first attack on the air hammer, than Falco will be dead at around 90%, maybe less depending on where he is on the stage and the stage itself, second air hammer attack, Falco will either have to tech it, DI right and hope he doesn't go too far, or die(again, depending on the stage). Kirby can kill Falco earlier than Falco can kill Kirby though. The spike might be something different because Falco's is better in knockback, Kirby's can lead to a footstool. It's really confusing.
Who was the one that made this match-up?
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