Topic: general deck and strategy help
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afrosmashernewseeker  total posts: 14 since: Jan 2003
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 Feb 27, 03 at 09:00PM
general deck and strategy help
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if anyone has any good stratagies or deck/dice pool ideas post'em here! By the way does anyone have any good ideas for earning money faster than going through an entire tournament?
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Onyx7Commander of Onyx Squadronno-stoppin-me-now   total posts: 215 since: Apr 2002
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 Feb 27, 03 at 09:20PM
re: general deck and strategy help
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My current "Deck":
(L1) Mammoth Graveyard x1 (L1) Penguin Soldier x4 (L1) Jirai Gumo x3 (L2) Hitotsu-me Giant x2 (L2) Battle Steer x2 (L2) Mystic Horseman x1 (L1) Killer Needle x1 (L2) Feral Imp x1
I'm considering taking out the L2's (except for Feral Imp) and replacing them with Ryu-Kishins just to speed up my technique.
Technique: The Skewer-Trap
(Note: I play Beast-types)
1) The first dice I try to dimension is my Mammoth Graveyard. If I had mulitples, I'd use them.
Whenever possible I do the zigzag thing that has two columns of 3 blocks joined at one block (it has spatial dimensions of 5 x 2, the longest reach).
[] [] [][] [] []
or
[] [] [][] [] []
2) I use 4 Penguin Warriors, rolling three. Why? Because I either get summons or Movement Crests. Continue the skewer, alternating between the 2 zigzag shapes to keep on center.
3) Attempt a few Level-2 Summons, mainly those that also have Attack crests (I really should put Ryu-kishin back in for this ... hmmmm). Continue the skewer until you meet up with opposing Die Master or opponent's Dungeon Path.
4a) If opponent is underdeveloped and you can prevent them from dimensioning many more die, continue Level-1 rollings to box them in ... the "Trap." I like Jirai Gumos because they have a good defense, and provide defense crests for this.
4b) If you don't want to waste your time on this and there is an open square adjacent to opposing Die Master, try to dimension some Tunneling Monsters (Jirai Gumos again come in handy) as close to opposing Die Master as possible, then tunnel (using the massive amount of Movement crests from the Penguins) and attack (using the massive amounts of Attack Crests from the Level-2's).
Bada-Bing, Bada-Boom. Haven't lost a match, even against Undead-type opponents (my Dice Set's weakness).
------------------- Avian Master Gyara, Tripler, Jubilee, Blades, Nuage, Draconis, Cato, Saber, HighFlyer, Frenzy
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adamjaxeBorn to game!!ultra seeker     total posts: 1341 since: Apr 2002
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 Mar 01, 03 at 07:26AM
re: general deck and strategy help
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Good idea having zombie or undead monsters(yellow background ones) as your weakness as there is not too many of them.Pretty much the same strategy i use and i have beaten all the tournaments
------------------- guestbook What game should I buy next?
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Summoned Studunwashed heathen (guest)
IP: Logged
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 Mar 12, 03 at 02:19PM
re: general deck and strategy help
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My deck (still in construction but pretty damn good):
3 Rock Ogre Grotto #1 2 Mystical Elf 2 Battle Warrior 2 The 13th Grave 1 Cocoon of Evolution 1 Giant Rock Soldier 2 Metalzoa 1 Thousand-Eyes Restrict 1 Mighty Mage
I'll now explain the strategy. I mostly go for defense and special effects. The Ogres boost up my defense making them untouchable. Metalzoa is used for his movement and defense crests. Thousand-Eyes Restrict is obviously one of the coolest monsters ever and I'm proud to have won (not bought) 2. Mighty Mage is for when they have an Exploding Disk, Crater Creator, Millenium Shield, etc. blocking their Life Points. The 13th Grave is used for movement and pesky high defense monsters. Cocoon/Giant Soldier is for defense and the Soldier is for the rare moment I need an obstacle gone. Battle Warrior is there to battle those stupid Dragons (my weakness) and because I need Attack crests. Mystical Elf is obvious. Simple and effective. I'm planning on making it something like this: 3 Rock Ogre 2 Mystical Elf 2 Relinquished 2 Giant Soldier 2 Blast Lizard 2 Thousand-Eyes 1 Mighty Mage 1 Metalzoa
This is not permaneant. I may add some Dark Magician Girls and Thunder Balls but I don't know. By the way, how do you get DM Girls from Grandpa's Shop? Thank you! Maybe you could rate my deck?
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rudekaiserpostee    total posts: 38 since: Jun 2002
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 Mar 14, 03 at 09:37AM
re: general deck and strategy help
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my deck is unstopible here it is baby dragon-for a pathway gator dragon-to summon one of my most powerful monsters red archery girl-i just like it millenium shield-ultimate defence mushrom man-pathway pumking-defence and to summon my shield or a good lev 3 twin headed dragon-summon trap crest battle steer- to help a good lev 2 summoning and atk/defence killer needel-pathway beaver warroir-pathway kuribo-pathway aqua madoor-defence and defence the mighty ryu-kishin powered-his outstanding power for a level 2 rouge doll-same as ryu-kaisin powered exploding disc-rouge doll summoning three heart negation
that is my deck that has never been beaten
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adamjaxeBorn to game!!ultra seeker     total posts: 1341 since: Apr 2002
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 Mar 15, 03 at 05:58AM
re: general deck and strategy help
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I keep changing my dice pool because it is too easy to beat everyone.I wish they put in someone who was even remotely hard to beat.
------------------- guestbook What game should I buy next?
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monster hunter f== Kushala Slayer To-Be ==ultra seeker  total posts: 1376 since: Jan 2007
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 Feb 10, 07 at 07:56AM
re: general deck and strategy help
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My current Deck:
1x Kuribo 1x Sangan 1x Larvae Moth 2x Mystic Horseman 1x Swamp Battleguard 1x Twin-hdead Dragon 1x Aqua Madoor 1x Zoa 1x Killer Needle 1x Medical pack 1x Decleration of Despair 1x Celtic Guardian 1x Battle Warrior 1x Penguin Soldier
This build is isn't complete, so try and improve it 4 me. Zoa's for the movement tokens. Remember that. ------------------------- Most of those are level 1's, so summon them first. Use the zigzag path. Keep connecting them until you connect to DM or opponent's dungeon path. If your opponent's path is still underdeveloped, whip out a level 2 and thrash them. Otherwise, try and get to the DM first before they bust your defences. Attack the DM as MUCH AS POSSIBLE - when u select your die, press down and select the swords. That SHOULD give you attack tokens. Do this to thrash the first few tourneys.
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