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Neoseeker Forums » PC Games » Action and Shooters » Star Trek Bridge Commander » Spining / Sever Damage Before attack on Starbase 12

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Topic: Spining / Sever Damage Before attack on Starbase 12
jcruze
unwashed heathen
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Mar 05, 02 at 6:42am
Spining / Sever Damage Before attack on Starbase 12

I have a question I haven't seen asked anywhere yet. Before the mission with the freighters when you come out of warp returning to SB 12, My ship was spinning around out of control. I was not badly damaged from the last mission but when I went to warp, everything went crazy... spinning around. I was able to get a message from Starfleet and dock. I got the new torpedoes but all phasers, torpedoes, tractors were disabled. Shield was disabled and the hull was done to 20% or so... what's up with that? I had to run the whole time the cardies were attacking... I repaired a couple of phasers, tractor and shield just in time to stop the freighter attacks... Does the spinning and severe damage happen to everyone or did I hit a bug?

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X-man
unwashed heathen
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Mar 05, 02 at 7:11am
didn't happen to me

just u

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Data221
unwashed heathen
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Mar 06, 02 at 9:43pm
re: Spining / Sever Damage Before attack on Starbase 12

I didn't see this myself, however, one thing that did upset me greatly on this mission was the fact that my Tactical Officer didn't understand that if you fire 4 torpedoes at a freighter and 2 kill it, to just use two not 4. The two remaining torpedoes kept hitting the Starbase ending the mission.

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