|
| |
jcruzeunwashed heathen
(guest) IP: Logged |
Spining / Sever Damage Before attack on Starbase 12 |
|
I have a question I haven't seen asked anywhere yet. Before the mission with the freighters when you come out of warp returning to SB 12, My ship was spinning around out of control. I was not badly damaged from the last mission but when I went to warp, everything went crazy... spinning around. I was able to get a message from Starfleet and dock. I got the new torpedoes but all phasers, torpedoes, tractors were disabled. Shield was disabled and the hull was done to 20% or so... what's up with that? I had to run the whole time the cardies were attacking... I repaired a couple of phasers, tractor and shield just in time to stop the freighter attacks... Does the spinning and severe damage happen to everyone or did I hit a bug? | |
quote quick quote edit quick edit del report
| |
| Members, log in or register to remove these ads. | |
X-manunwashed heathen
(guest) IP: Logged |
didn't happen to me |
|
just u | |
quote quick quote edit quick edit del report
| |
Data221unwashed heathen
(guest) IP: Logged |
re: Spining / Sever Damage Before attack on Starbase 12 |
|
I didn't see this myself, however, one thing that did upset me greatly on this mission was the fact that my Tactical Officer didn't understand that if you fire 4 torpedoes at a freighter and 2 kill it, to just use two not 4. The two remaining torpedoes kept hitting the Starbase ending the mission. | |
quote quick quote edit quick edit del report
| |
| [All dates in (PT) time] | Threads List « Next Newest Next Oldest » |
Powered by neoforums v0.9.4 (equilibrium)
Copyright Neo Era Media, Inc. 1999-2008