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Ekou
Ph34r my l33t n3kk1d skillz!!1!
neologist



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since: Oct 2007
Mar 23, 08 at 6:02am
Armored Core 4: For Answer Multiplayer Details

Having browsed the interwebs, and most ACO, I've found out multiplayer details for FA.

Maps:
-Line Ark: A massive water level with fully destructable buildings. In the center is a massive(i.e, really massive) bridge that is semi-destructable, the Line Ark.

-Spirit of Mother Will: This battle is in the desert, taking place on and around an Arms Fort(the giant super weapons).

-Shang Hai: Think of this as a multiplayer version of Water Gliding, though a little bigger. Once again, all buildings are destructable.

-Polluted Area N51: A snowy "destroyed city." Once again, fully destructable buildings.

-Big Box: Supposedly like Open Arena in Last Raven.


Judging from the videos I've watched of these, they dwarf AC4's maps in both size and fun factor, they really are that cool. There are more which I'll post later. Credit to Azure and Toasted Marshmallows on ACO.


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Chad Ghostal
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Mar 24, 08 at 10:15am
re: Armored Core 4: For Answer Multiplayer Details

One of them reminds me of that broken bridge battleground in AC2.



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Xeros_the_Slayer
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Apr 04, 08 at 9:05am
re: Armored Core 4: For Answer Multiplayer Details

Demo is up on the japanese marketplace. its freakin sweet, but do not pick simple controls.



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Ekou
Ph34r my l33t n3kk1d skillz!!1!
neologist



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total posts: 437
since: Oct 2007
Apr 06, 08 at 9:06am
re: Armored Core 4: For Answer Multiplayer Details

Agreed. Simple controls are horrid. Configuration A is the standard AC4 scheme, but you can fully customize controls.

My only gripe, the framerate issues in the first mission(which isn't apparent in the final game).

White Glint=Awesome.


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Shinobi_razor
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Sep 19, 08 at 11:23pm
re: Armored Core 4: For Answer Multiplayer Details

now that its out in the US, does For Answer suck as bad as AC4 does?

EDIT: yes, i answered my own question. i noticed that the HUD is just as screwed up as it was in AC4. apparently, Agetec/From Software thinks we no longer have use for 90% of the HUD information that was there before, or that we dont need the HUD to be in a bright neon color to make it easier to see that plain white (look at how its nearly washed out next to the blue sky). thanks a bunch.



This message was edited by Shinobi_razor on Sep 19 2008.


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