Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

Neoseeker Forums » Xbox 360 Games » RPG/Adventure » Alan Wake » Alan Wake FAQ

Alan Wake Forum

profile  pro reviews  screens  discussion board  

REPLY TO THIS THREAD   START NEW THREAD
Options: Print   subscribe   remove   send to friend   PM this thread to a friendNeoPM
Topic: Alan Wake FAQ
Sector 6
Bob Hoskins Going Mental in a Dustbin
s-e-e-k-e-r



Sector 6's profileSector 6's neohomeNeoPM Sector 6
since: Dec 2002
Sep 29, 06 at 7:10pm
Alan Wake FAQ

[Source]

quote
What kind of specs will the PC need to run Alan Wake? (UPDATED)

Nothing is certain about the specifications but you will need Windows Vista and a fairly high spec PC. Remedy have showcased Alan Wake running smoothly on an Intel Core 2 Quad system overclocked at 3.73Ghz with GeForce 7900GTX.

Markus from Remedy has said “Alan Wake would pretty much not run on any single core processors, although it may be possible to run on single-core Pentium 4 processors with Hyper Threading enabled, with noticably reduced image quality/experience.”

The game will use a separate processing thread dedicated to physical calculations. Since Remedy is using Havok, there is no support for Ageia PhysX cards, so all the physical calculations are done using the CPU. Markus has explained that a normal Core 2 Quad will use 80% of one core for physical calculations.

Why the name “Alan Wake”?

The game is about a horror writer, he writes his stories based on his nightmares, his nightmares become true, probably that’s the origin of this name!

What is the story about?

Alan Wake is a bestselling horror writer. Early on in his career, his fiancée was his muse. When he’d first met her, he had started to see strange dreams which he used as material for his first book. The book was a big success. It was a dream come true. But then Wake’s fiancée vanished without a trace. Wake was devastated. After that, he couldn’t write anymore. His dreams stopped and he began to suffer from insomnia. At the beginning of the game, Wake travels to a sleep clinic to seek treatment for his condition. The secluded clinic is located near the small town of Bright Falls, Washington, far away from the stressful urban lifestyle. Receiving treatment at the clinic, Wake is able to sleep again. At the clinic, he meets a mysterious woman who is the very image of his missing fiancée, uncannily so. At once, his dreams return, this time as terrible nightmares. Wake begins to write again: a new book based on those nightmares. But something is horribly, horribly wrong. Impossibly, the town of Bright Falls starts to change to something awful that bears a close resemblance to Wake’s new book. Wake ends up fighting for his life with a gun and a flashlight in his hands, trying to understand what’s happening.

Multiplayer?

There will be no multiplayer in this game.

“We have all kinds of ideas related to replayability, but we want to prototype them further before we’ll talk about them.” - Sam Lake

“We’d much rather give the players a great single-player game, than a mediocre single and multiplayer game.” -Petri Järvilehto

How interactive is Bright Falls?

The player can explore buildings and talk with Non Player Characters (NPC’s).

Is the game similar to Grand Theft Auto?

“Alan Wake is more tightly character-driven and story-oriented. Meaning that the player’s goals and missions are closely focused around Alan Wake and his story. Also, the setting, the tone and the game being an action thriller all set it clearly apart from the GTA games.” – Sam Lake “Intense cinematic action is something that we love to do, and Alan Wake features tense combat gameplay as well, but all things considered the game has a lot more emphasis on adventure and exploration that what Max Payne did.” – Petri Järvilehto

“Driving is an integral part of the game” - Petri Järvilehto

Will there be wildlife in the game?

Yes

Max Payne has bullet-time, what will Alan Wake have?

“We believe that our approach with Alan Wake will provide the players with a new take with the combat style and gameplay. We’re not revealing any details yet though.” - Sam Lake “The combat is not purely about gunplay. The use of light plays an important role in the combat, and different light sources provide new gameplay angles there.” - Petri Järvilehto

Alan Wake is a free-roaming game, will there be parts of the map to unlock?

“We’ll open more of the game world as the game progresses. The area is so large, that we want the players to become familiar with a smaller subset of the world, before we introduce new locations and new areas.” - Sam Lake

Are there alternate methods to completing the missions?

“The basic idea with the free-roaming world is that we give the player goals, and then the player can go about achieving those goals in the way he chooses.” - Sam Lake

How does light have an effect on gameplay?

Light will weaken or hurt Wake’s enemies, and creatively taking advantage of any and all light sources within Alan Wake’s grim world ought to be one of the interesting aspects of play.

Loading times? (UPDATED)

Utilising multiple cores, the game will seamlessly generate vast areas of the game world for the graphics card to render.

Where is Bright Falls located?

Washington, USA.

Where did the ideas for Alan Wake come from?

“The TV-series Twin Peaks is one of our sources of inspiration. The location in the game is similar, an idyllic small town in the state of Washington with something threatening waiting under the surface. The TV show also had an excellent nightmarish atmosphere. The works of the author Stephen King is another source of inspiration. He has used the idea of a writer whose life turns to a nightmare in several of his stories.” - Sam Lake

How long will it take to complete Alan Wake?

The story arc of Max 2 was modeled after that of a movie. With Alan Wake our template is a season of a TV-series. Alan Wake, season 1, if you will. Remedy is definately aiming for a longer gameplay duration.

Will Alan Wake use the comic-book style of narrative like Max Payne?

“The graphic novel screens, we feel, were a Max Payne specific thing. With Alan Wake we want to integrate the story more tightly to the gameplay. There will be cinematic in-game cutscenes, but more importantly there will be scripted events, and we want to have the important NPCs around in the game as much as possible while the player is in control. Voice-over narration was a very useful tool that we used in Max Payne, and it’s something we are considering for Alan Wake as well, but done in the style that’s quite different from Max Payne.” - Sam Lake

Will there be any Alan Wake sequels?

Yes Alan Wake is going to be part of a series. Each game is part of a “season” of a TV-series style template.

How large is the game world? (NEW)

36 square miles.
Any game that models itself on Twin Peaks is a must buy for me. And this is just "Season 1" as they put it.



-------------------
I'm not locked up in here with you. You're locked up in here with me.
quote   quick quote   edit   quick edit   del  report
Members, log in or register to remove these ads.
xpronic
Ω - OMEGA!
Neoholic



xpronic's profileNeoPM xpronic
total posts: 10210
since: Nov 2002
Oct 01, 06 at 10:23am
re: Alan Wake FAQ

It all sounds great. I'll stick with my dual core CPU though.

PC + 360 pad = WIN.



-------------------
quote   quick quote   edit   quick edit   del  report
iLLmatic
Living Proof
Still Seekin'



iLLmatic's profile
total posts: 3972
since: Oct 2004
Oct 01, 06 at 7:07pm
re: Alan Wake FAQ

Running smoothly on an Intel Core 2 quad overclocked at 3.73GHz with a GeForce 7900 lol well damn I would sincerely hope that a game would run smoothly with that hardware..software requirements are starting to look just as beastly as the hardware its running on.



-------------------
quote   quick quote   edit   quick edit   del  report
xpronic
Ω - OMEGA!
Neoholic



xpronic's profileNeoPM xpronic
total posts: 10210
since: Nov 2002
Oct 01, 06 at 7:12pm
re: Alan Wake FAQ

It's all for show . "OMG! U needz teh quad-core for teh ULTIMATE experience"...pffft!



-------------------
quote   quick quote   edit   quick edit   del  report
Vito Raliffe
I'm not...no, I'm not.
(moderator)

State of Emergency [PS2]




Vito Raliffe's profileVito Raliffe's neohomeEmail Vito RaliffeNeoPM Vito Raliffe
total posts: 17752
neopoints: 458
GameGrep pts: 3069
since: Nov 2001
Dec 11, 06 at 8:08am
re: Alan Wake FAQ

I wish we would get new information on when this is coming out. The wait is so long!



-------------------

quote   quick quote   edit   quick edit   del  report
Sort
forum raider



Sort's profileNeoPM Sort
since: Nov 2006
Dec 11, 06 at 8:16am
re: Alan Wake FAQ

I'm ready to see 36 square miles of free-roaming goodness.

That's insanely huge.



-------------------
quote   quick quote   edit   quick edit   del  report
Curt Connors
touched with infamy
Neolithic



Curt Connors's profileCurt Connors's neohomeEmail Curt ConnorsNeoPM Curt Connors
since: Jul 2004
Dec 11, 06 at 8:30am
re: Alan Wake FAQ

Yeah, but Just Cause was huge and that actually got irritating to travel around in, for me at least.



-------------------
There's a line in the sand, you can't even see the line

quote   quick quote   edit   quick edit   del  report
pritstick94
Bring on da rrod
forum native



pritstick94's profilepritstick94's neohomeNeoPM pritstick94pritstick94 Fan Art!
total posts: 161
since: Aug 2007
Aug 23, 07 at 12:42pm
re: Alan Wake FAQ

yeah but a lot of teh just cause world was the same, like 90% trees n' grass. Alan Wake looks much better.maybe theyll put in a fast travel feature like in tes4.

i dont think Alan Wake is gonna look anywhere near as nice on the 360 as it did in that vid...

quote   quick quote   edit   quick edit   del  report
Existenz
Hooked on Neo



Existenz's profileNeoPM Existenz
total posts: 4447
since: Nov 2006
Aug 24, 07 at 4:23pm
re: Alan Wake FAQ

Its not even coming out at this rate...



-------------------
quote   quick quote   edit   quick edit   del  report
H_o_p_e
Battosai ==)>>>>>>>>>
forum raider



H_o_p_e's profile
total posts: 3128
since: Oct 2007
Oct 19, 07 at 8:35am
re: Alan Wake FAQ

Apparantly, you can now use a bicycle, and will allow faster traveling time. you just cant attack while riding

quote   quick quote   edit   quick edit   del  report
john_4
gone postal

john_4's profile
total posts: 498
since: Feb 2007
Mar 17, 08 at 11:15am
re: Alan Wake FAQ

so what guns will be making an appearance? all i have seen is a six shooter so far. would like something like a barretta in there. i bet they have a similar gun loadout as resident evils use to have. a pistol, a shotgun, an automatic rifle and a more powerful pistol. could be wrong, i mean maybe it will only be pistols, after all he needs a hand free to hold the torch

quote   quick quote   edit   quick edit   del  report
[All dates in (PT) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START A NEW THREAD


search:
Neoseeker Forums » Xbox 360 Games » RPG/Adventure » Alan Wake » Alan Wake FAQ



Jump to another forum:

Powered by neoforums v0.9.4 (equilibrium)
Copyright Neo Era Media, Inc. 1999-2008

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: nova ··· elapsed: 0.1880629063]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - GC seeker - DEVPEN - GFXcess