The recent Kickstarter success of Wasteland 2 and Project: Eternity may soon create an RPG renaissance, and one of the biggest games of the 1990s could join the party. Brian Fargo, founder of inXile Entertainment, has confirmed a spiritual successor to Planescape: Torment is on the way. The new game, simply called Torment for now, is set in the world of Numenera, created by one of the designers of the original Planescape, Monte Cook.
Numenera is a roleplaying setting and system that was also Kickstarter funded last year, and Fargo describes it as the perfect place for a new Torment game.
Numenera is very exotic and rich, but is a flexible universe that empowers and support GMs. As Torment desires certain locations or features, we’ll be able to do what we need to while fully respecting the setting. This goes beyond a typical licensing arrangement as Monte will be giving us direct input and even provide writing for some of the game areas. I’m really pleased to have Monte be part of the team.
The reason a new Torment game won't be back in Planescape is because Wizards of the Coast refuses to give up the rights. Even without that, Fargo and Cook, along with the rest of inXile, should have no problem bridging the gap between the two. Torment relies on big ideas and exotic locations, which are both things Numenera provide. There are other things the system provides, which Fargo elaborates on:
We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination. We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes. We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply.
Certain themes from Planescape: Torment will reappear in the new Torment, which Fargo sees more as the key to the franchise than a specific setting. There'll be the familiar aspects like memorable companions, an exploration of the human condition, and a personal rather than epic story. Just it'll be in a completely different land; same feel, new skin, basically.
Brian Fargo and his team will once again look to Kickstarter to get the new Torment funded. A return, even a spiritual one, to the much loved series should be welcomed by many fans.