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I have compiled a list of Dagger style moves that I use.
Feel free to add your own (reply and I'll edit them In)
JSFThis move is basically JSD (Which you don't need to be able to do), with an added Stab>Dash. It is far slower on shotguns. Very useful offensive technique.
Step Guide: Jump>Shoot>Switch>Dash>Stab>Dash
Fade ShootingI've only seen this used by me. You shoot, tumble, hold mouse button, if timed right, you'll shoot the most you can, with a shotgun this is twice. At the end of the roll, you can do two things after switching to your dagger and finishing the spin-out animation: Jump and go any direction with a dash, or dash along the ground the opposite way. Mixing it up is the best strategy. If your timing is good, you an switch your gun mid-dash and do this in rapid succession. Just don't tap any directions if you switch to keep the speed.
Step Guide: Jump>Tumble>Switch to Dagger> (Jump>Dash) or (Dash)
Dagger Glide A move that I stumbled upon while practicing, I am yet to see anyone else in the game do this.
It is an extension of the normal dagger special/stun action incorporating a dash. I have dubbed it the glide because of the smooth gliding motion the character has when doing this. It is the same animation as the normal stun, except the character keeps 'gliding' forwards afterwards for quite some distance and at some speed, I find it to be the fastest way to travel in a straight line. Anything hit along the way will be knocked to the floor. It will take some practice to pull off perfectly every time.
Forward -> forward+special (at exactly the same time)
YoYo QuarterA derivative of the YoYo and YoYo half:
Dash>>Jump>>Switch(gun)>>Shoot>>Dash >>Switch(dagger)>>Dash>>Stab>>Dash
YoYo ReloadThis move is just to achieve two shots in rapid succession, while keeping motion in a dash. This move is very advanced, and may take a lot of practice to master. Suggested key configuration is setting reload to shift. Once you get quick enough, you can make both shots fire before you touch the ground again.
Dash(optional-but recommended)>>Jump+Switch (quick as possible) >>Dash >> Shoot>> Reload >> Switch
Dagger HoppingBoth an offensive and a movement technique. You group jumps, dashes, and stabs into any order really. The best order is Jump, Dash, Stab, Dash, repeat. It's a great move to use to get around places and to attack solitary targets. You can easily flow this into any dagger move.
Space InvadingMoving like an enemy from space invaders. You dash forward, dash to a side, forward, another side. Great for dodging rockets and automatic fire.
Dagger TrainingBasically a ground based Dagger Hop. Dash, then stab and repeat. The name comes from the fact that you look like a train while doing it.
Wall RaidingRun onto the wall. Reach a desired height, and stab. Right after the stab, hit jump again. You'll stick to the wall and keep running. You can do this at any time, as much as you want. If you time it right, you can, while on a wall, hit a person near a wall up to 9 times. Flow this into Reverse Stab, Dagger Hop, YoYo Hop, Dagger Flash and more Wall Raiding. An effective use of it is to hit once, jump off the wall, dash behind the enemy, repeat. The closer you can stay, the better.
Flip Stab Shot The equivalent of the SlashShot for daggers, making the gun move like a melee weapon. However, there's a difference. You NEED the flipping off of a wall animation for it to work. It's hard to time correctly. You hit the wall, preferably from the side, with your dagger. You flip off of it, right after the flip starts, stab and switch in one movement, holding the mouse button down. You'll shoot while your gun goes forward during the flip, switch back to your dagger, dash away. Handy move. Flow it into Dagger Flash, or if low, Dagger Hop and YoYo Hop.
Tenth HoppingYou will fail at this a lot. I do still, it's hard to time. You go in a very small area in any combination of directions, floating to and from location, kicking up lots of dust. You dash, stab, jump, switch to gun, shoot, switch, dash another way, stab, dash another way, jump, repeat. I doubt I got the steps right, but when done side to side, you stab on one side, shoot in a very close center, stab on a very close other side. You're both up and down in each location once before moving on. Not something to rely on. If you do, it's a good technique to use right after a series of Dagger Hops. Great in maps like prison. If you fail, flow it into Fade Shooting most likely. If not, flow it into Reverse Stabbing.
InstafallThis is a hard move to time as it uses the animation of you AND your target in it. You start out with a normal stab, the enemy will ideally get hit. The hit animation will take place about 1/4 the way through your stabbing animation. Once the hit animation is half way through and your stab is 3/4 the way through, right click. You bypass the wind up for the push. If timed right, your enemy will get hit by the lunge RIGHT before the animation finishes. The flying back animation will be GONE, and they'll fall instantly. Again, hard to time due to the fact that you have to use the end of the enemy's animation as well, a very situational technique.
Dagger GatlingPushing in great incredible succession. You WILL take damage while doing this, it's required. The plus side is you use the unblockable lunge as fast as the normal stab and don't move. You have to be facing a sword, typically a butterfly. Stab normally as their animation begins, as soon as the sword gets close, right click. You will stop. Your attack will continue on and move forward. If this doesn't knock them over, keep repeating. It often gains the Instafall effects.
Dagger FlashThe basic form is a jump followed by two midair dashes.The "Dash > Stab" set of the technique may be continued indefinitely, so long as the character has not yet reached a level surface.
Step Guide: Jump > Dash > Stab > Dash > Stab
Ground FlashBasically Dagger Flash, but in ground, as the name suggests.
Step Guide: Dash > Stab (Dagger Train) > Dash to side
Poke of DeathBack your opponent into a corner or circle strafe them to keep them from moving and to keep yourself from taking much damage and start repeatedly stabbing the opponent until they are dead. This is the simplest technique with a dagger since it just requires stabbing your opponent to death.
The Poke of Death is also known as cornering or circling.