i got a walkthrough!
This chapter is long and has several paths that loop back on itself. I am going to describe the way I did it and the way that guarantees finding all the items in the chapter. This is not by any means the only way to successfully complete the chapter. You are free to strike out on your own.
Cross the bridge from the docks to find a mushroom ring under the tree. Continue down the path killing enemies and one spawner. You'll come to a fork in the road with a dying dwarf. Take the left fork and continue up the hill killing monsters and spawners as you go. About halfway up the hill, on the right, is a mushroom ring guarded by a dark worm. At the top is a plateau with several fire creatures and some dark worms. I would recommend using Scarring Light to quickly eliminate as many as possible. It is necessary to kill all the monsters before they kill the man at the far end of the plateau. When the battle is over, if he survives he will give you the "Freeze" powerup to Glacial Might and there is a mana ball up here. Continue back to where the dying dwarf was.
On a small hill behind him is the powerup to "Dark Arc" called "Surge". Continuing down the right fork you come to another fork by the wagon with a scroll about the Witches of the Green. In the long run this will form a giant loop that is connected in the middle by a teleporter. However, I recommend going down the right path.
Continue down that right path around a 180° turn until you come to another fork in the road. There are several spawners here disguised as piles of rocks so be careful. Take the right fork here down to a dying soldier who asks you to save the town. To kill the monsters in the town I would recommend equipping "Scarring Light" running up the hill, firing off a couple of rounds and retreating to a safe distance. Repeat this technique until they are all dead. When monsters are dead a dark magic circle will open. I would not recommend using it, in fact, I stayed as a light mage for the rest of the game past Chapter II. You can take this advice or not, but there really aren't enough light enemies to justify being a dark mage. You'll also find a mushroom ring at the far end of town.
Return back to the last fork where the rock spawners were and continue up the hill. A little ways up, off to the right by a building, before you get to the barrier is a mushroom ring. This mushroom ring is surrounded by tons of enemies so I would recommend using it after you have defeated them all. Return back to where the goblins in barrels were, kill them to lower the barrier and continue up the hill.
At the top of the hill you will come to a Witch of the Green who is being besieged by enemies. Defeat them all and she will give you the Ice Ward spell. There is a light magic school circle here which I would recommend if you aren't already a light mage and a teleporter. The witch will instruct you to find her sister. Step through the teleporter and you're on your way to doing that.
You'll find a scroll telling of the Book of the Tree and you'll exit the little nook to the main path. For those wanting to skip some vital stuff and get off the level as fast as possible head right into the fortress and skip down to the section on the fortress in this chapter. You're missing a lot of good, vital stuff though so I wouldn't recommend it. head left For the completist, on the main path to the gate and find the dying soldier. Head through the agte and kill all the nearby enemies to open a mushroom ring to the right. Continue around on this right path and you'll come to a barrier. Defeat the two spawners to lower the barrier and receive the spell "Steel Death". Continue forward and destroy another spawner and nearby enemies and open the fire magic school circle. Continue forward and return to the main path. Take a right and you'll run into an ice brute and two spawners. Destroy them and continue south on the main path.
To the right is a scroll and another path, but for now stay on the man path and you'll run into the Hunted Man who asks about Stonehaven. Continue on the main path up the hill and you'll come to the wagon from earlier. Congratulations, you've walked around in a circle. Return back past the Hunted Man to the path by the scroll below that you just past and head up it.
Destroy the first spawner, head up again, destroy the second spawner which lowers the barrier to the powerup "Winter's Fury" to "Hail" level. The orb will congratulate you on reaching a level 3 spell. Proceed forward and destroy both spawners including the one hiding behind the blue circle to open the water magic school circle. Then kill the goblin riders to open the barrier to the much needed mushroom ring.
Then it's two dead dark worms to open the barrier to the mana ball and forward to defeat the enemies attacking the Witch of the Green. After defeating the enemies the Witch gives you the Light Rune, a healing rune, which will make the bulk of the game much, MUCH easier than it has been up to this point.
Return to the main path and head north to where you teleported into this section at. Here you'll find the fortress of Stonehaven.
Clear off the right landing that doesn't lead anywhere and then head over to the left landing. On the left landing head to the left and up the stairs to destroy the goblins in barrels and open the mushroom ring. Back down the stairs and head north across the stone bridge. Here a guard warns you that the fortress is under attack in case you hadn't noticed that. Head down the stairs to the right and you'll come to a three way split (straight, left, right). Take the right path up the stairs around the landing and down the first set of stairs. To the left is a mushroom ring and to the right is a scroll with a will. Down the second set of stairs and to the right down another set of stairs is a barrier. Clear out a horde of monsters and the sealed area opens to reveal a mana ball.
Back up the stairs to the main landing and head right to find another long set of stairs down [for the completist you'll need to clear out the north side of the fortress (the path to the left at the three way split) before heading down these stairs].
Down the stairs, clear off the landing, and down another set of stairs, clear another landing and find the "Glamour" powerup to the "Light Glyph". Then down and down again fighting enemies and spawners as you go to find a large courtyard with a two rows of columns in front of it. You'll find a spawner at each side of the courtyard and a mushroom ring on the right side. Proceed forward past all the columns. At the end of columns, on the left, is a guard who gives you the "Water Glyph". Head toward the gate and exit the level.
You should have found 12 items: 4 mana balls, Glacial Might (2nd level), Dark Arc (2nd level), Ice Ward (1st level), Steel Death (1st level), Winter's Fury (3rd level), Light Rune, Light Glyph (2nd level), Water Glyph (1st level).
now i got all the things i need!
------------------- I don't need this account anymore, i have joined Koei Warriors Fan Club Company so i am helping them making Warriors Orochi 2. And don't forget to thanks me for the people who likes Fu Xi in Warriors Orochi 2 cause i designed his Attacks.
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