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Aug 12, 13 at 5:40am ^voice acting?...or voice language?
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the majority of gamers prefer non-english voice casts in games despite living in an english speaking country, and they have to pass judgement on every game that has an english voice cast, that's right EVERY GAME!!!
so i ask the majority, why put voice "acting" as a priority over voice language?! or perhaps you just don't want any game to be spoken in english
an english voice cast is supposed to eliminate the need to read, otherwise you might as well be living in the dark ages
and what's worse, nobody's ever checked for an option to change the volume of the music/sounds/voices
instead everyone has to complain about the english spoken japanese RPGs, the english spoken shenmue games, the english spoken dead or alive games, the sonic games, the tekken games, the final fantasy games, the resident evil games, the mortal kombat games, the tenchu games, the onimusha games
just have people complaining about EVERY game known to man with an english voice cast, why stop at metal gear solid or god of war?!
Edit: Aug 12, 13 8:02am
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Aug 12, 13 at 10:51am ^re: voice acting?...or voice language?
Hmm... I don't really prefer either. However, I do like how UMvC3 has an option to switch from english to japanese... Not really something I worry about though.
Aug 12, 13 at 12:55pm ^re: voice acting?...or voice language?
If they gonna make the trouble to have English voices, then better pick proffesional voice actors to do the job, then just for the sake of dubbing.
Play games like Project Zero, or Forbidden Siren, and then you just see how just an English dub can ruin a story, because it's distracting.
The only game that had worst voice acting, but at the same time, also made it the best, is Resident Evil 1.
Metal Gear has excellent voice actors, because The Voice Director, Kris Zimmerman, works in the area of Cartoons, she even worked in the Hanna-Barbera field, and worked along with legendary voice actors like Mel Blanc, Don Messick, Frank Welker, etc.
She's also is a talent cast, so for the right voice for a character, she knows the right person to find for it.
if a game has a voice director that actually works in the cartoon industry, or knows how to do their job, how to work with the actors, how to direct them to the best possible way on descriping a scene, and to give the actor the right emotion for it, then you might get the best English recordings,
But if it's just to read a line in English for it, without any emotion or direction, and it's sounds too B-movie-ish, then it's pointless to have it.
Maybe in the 90's videogames weren't as much of a big deal, or early 2000, but these days, videogames are even higher then the movie Industry, so it's kinda expected to be standard that it gets treated proffesionally nowadays, and not for the sake of it.
Aug 12, 13 at 1:23pm ^re: voice acting?...or voice language?
quote Stitchyou mean it sounds unrealistic? it doesn't need to be realistic, it's not real acting!
every game is animated, so it's pretty much like a cartoon, and since when was a cartoon realistic?!
Aug 12, 13 at 1:42pm ^re: voice acting?...or voice language?
quote klassicMKerVoice acting is real acting.
If you're gonna say that to a proffesional voice actor that what they do is not real acting, then you have another thing coming.
It's even harder then normal acting, because you have to send out emotion through a character with your voice, while not being in an enviroment or possible co-actor to react against to.
It's mostly imagin based from either a art screenshot for the enviroment and characters they portray in which they have to get that feeling for the emotion of the surrounding and the character interpertations of it.
Even actors have a bit of imagination needed when they work infront of a greenscreen, but voice actors might have to work with that in a recording booth.
And not every game is animated, games these days use Motion Captor, performed by motion captor actors, sometimes motion captored by the voice actors themselves.
So usually there's no animation required, except for additional animations perhaps for small details like, the fingers holding or doing somehting without it interacting it the wrong way from the motioncaptore to the in-game version, kinda like to prevent having a hand or somehting going through an object or person in a cutscene, or facially for expressions or the movement of the eyes and tongue, even though, they also facial motion captors aswell, but somehting like the Tongue needs to be animated by hand because there's no technique to capture the tongue movement from an actor when speaking the lines.
But anyway, when you play a game, you rather don't want a dull speaking voice for the character you play with, you get kinda sick of it pretty quickly, but if you have someone that can provide a voice aswell as a personality with emotion, then that's much better to listen to, then a monotonic no soul kind of character basically because of the worst voice they gave him.
Aug 12, 13 at 3:13pm ^re: voice acting?...or voice language?
quote Stitchif you're talking about dubbing, it's really a no win in a film because subtitled is just text all the way through, and dubbing means the original actors don't know english so they have to have someone else's voice over them
but if it's a cartoon, the animation can be changed to fit the dialogue
quote Stitchit's still virtual reality, not actual reality
there are no real stunts involved like gutting someone, not real acting
take a look at those animated films, Toy Story, The Incredibles, Shrek, there might have been some motion capture needed but is still a cartoon
quote Stitchimpossible! they don't have to do anything except read and speak, or if it was someone who was doing a french character and had trouble trying to do a french accent, hire someone who's french but knows english
quote Stitchthere's always going to be an inaccurately voiced character in one game or another, but even then, why put voice "acting" as a priority over voice language?!
like i said in my first post, nobody's ever checked options for a volume setting, it would be wise to mute the voices altogether instead of countless comments saying the same thing, that all games should be default non-english voiced even if the game was made in an english speaking country
quote Stitchbut the chances are you'd find a non-english voice cast better
quote Stitchyou're joking! well it's a bit unrealistic if most of you expect the voice performance in every game to be like the old star wars movies
where as it WOULD matter if it was a real film, for example Mortal Kombat Annihilation, you can tell how cheesy it is from the first scene
Edit: Aug 12, 13 3:24pm
Aug 12, 13 at 4:27pm ^re: voice acting?...or voice language?
quote klassicMKerWhen it comes to motion capture, real stunts are performed by stunt men.
quoteThere's no motion capture for those movies, they are hand animated.
quoteWhile being infront of a camera, it's easier to see who's infront of you, what enviromet you're in, the tone of the setting is easier understandable, then when standing in a recording booth imagining it all from mind.
To get the same effect as in emotion and tone, is easier when you are acting along infront of someone in an enviroment that kinda setts the tone, then when you have a pre-recording of your counter actor, or perhaps you're the first recording for the other actor to later record, unless they both are in the same place that time, but there's a difference in tone when you are on location, then when in a studio.
This is about performens, to give the illusion the actor only can provide by voice, that the character has actually been there at that place, to make it sounds like the enviroment they're in is real to the person.
Even voice actors don't actually stand still reading a line, to make the best out of their performens they even react with their body, to make it sound more better coming from their voice if they re-create a body emotion to make their voice mimmick their body effect.
In order to make it sounds natural and genuin.
quoteThat's pretty normal, either it's someone that can fluently speak French, and mimmick the accent when speaking English, or they hire a French born actor, there's nothing strange about that.
quoteWell, for one thing, I didn't enjoy the voices for Forbidden Siren:
Like take this kid from this scene:
I actually liked the Japanese version better when I saw a preview of it.
Which kinda answers your other question:
quoteIn this game, it would be better.
Because when I see a japanese kid speaking with a London Accent voice, and his performens was just lousy, it just threw me off, it didn't had the effect needed for this scene, it was just distracting, like, oh my gud, wut do i du, call un ambulance? tata! I rather have it that they didn't changed a thing, and left it Japanese with subtitles.
Or atleast had the option for it, which it didn't, and I should know, I bought it.
quoteWell, some games, actually most games I have have an option for dialogue/voice volume, but I have no idea what you mean with that all games should be defaulted to non-english, even if the game is made in English speaking Country.
I can't really imagin a GTA game to start out in a different language, although, based on their city setting, they usually have pedestrians in another language.
Basically English is the world's language, it's the easiest language there is to communicate with another, so it's mostly default by English.
quoteJoking about what exactly?
That the videogame industry is bigger nowadays? That's no joke.
And some videogames are kinda around the same budget that cost to make a game, as when it is when making a Hollywood movie, because both use the same resources nowadays, actors, artist, researchers, music and sounds, motion capture studios, etc.
Sure, if you want a cheapass budget putt on a game, then you probably get a b-movie type of game, just like a movie, a game can be just as bad.
The only difference is, is you pay more for a game, then for a movie.
quoteThe first movie was just as cheesy, but it did had a cool theme song, though.
You know, I get the feeling we're just gonna disagree with eachother because we both might have a different taste in games.
For instance, I like interesting looking games, usually storywise, like Metal Gear, or The Last of Us.
I kinda have a feeling we're arguing on totall different levels of gaming taste.
Aug 13, 13 at 1:38am ^re: voice acting?...or voice language?
its just like the great debate for anime: subs vs dubs.
i personally come down on the dubs side, as when watching anime i would rather pay attention to the action on the screen rather than be bothered reading what they are saying and risk missing something cool happen. yes there is definitely cringe worthy English voice acting, but i watch a lot of stuff like Hellsing and Ghost in the Shell, where all the main English actors are all really good, ESPECIALLY Crispin Freeman who is a god among men and in both shows. most of the anime i watch doesnt have terribly bad dubs that dont fit the character so it doesnt bother me at all. only thing i can think of off the top of my head is the new person they got to voice Al in FMA Brotherhood, when the original was way better.
and the same logic applies to games, except its usually even more important to have it in your native language IMO because you have to actually pay attention and cant be looking down to read what a character said when you need to be focusing on playing.
Aug 13, 13 at 12:55pm ^re: voice acting?...or voice language?
quote Shinobi_razorsounds like you know what i'm talking about, even if the character's voice sounds bad, if language was a higher priority you would just accept it
but even with an english voice cast for example on Tales of Vesperia, the speech boxes put me off following any story, the only time i got a break from text is on the world map where i could trigger an event that would have dialogue without text
you shouldn't have to read subtitles if it's already spoken in english
quote Shinobi_razorit's different if there are 2 or 3 total actors that have english voiced that character because then there is competition
Aug 14, 13 at 3:35am ^re: voice acting?...or voice language?
quote Stitchit's true, even if the game is made in an english speaking country, like god of war, grand theft auto, mortal kombat, soul reaver
there's always going to be someone that says:omg! the voices are so *bleep* horrible! there's needs to be a japanese voice cast!
Edit: Aug 14, 13 6:36am
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