|
| |
Biff
|
Playing Online |
|
Hey Guys: | |
quote quick quote edit quick edit del report
| |
| Members, log in or register to remove these ads. | |
Thanquol
|
re: Playing Online |
|
I have the same problem. I reckon they cheat. ------------------- ![]() -------------- Sign my guestbook | |
quote quick quote edit quick edit del report
| |
coolflame
|
re: Playing Online |
|
I used to be an expert at choson games. If playing DeathMatch build 4 town centers next to each other at the start then build houses. Next build towers and Bataracks. Thats all i need to do. ------------------- ![]() .:GB|Profile|My MKDS Site|Home:. | |
quote quick quote edit quick edit del report
| |
Greycatmon
|
re: Playing Online |
|
I advance really quickly to get my techs in. I use defense like towers to get my army going. Then I use siege and Legion units to destroy bases. Actually, I randomize my units to attack bases. ------------------- #15 in the USA. #99 world. Mush Bridge Titan B 1:20:470 Baby Park Hero A 1:05:938 Bowser Castle Hero B 2:22:161 MKDD rules! | |
quote quick quote edit quick edit del report
| |
Aqua_Blitz
|
re: Playing Online |
|
my name on zone is -------------------
| |
quote quick quote edit quick edit del report
| |
gadargenunwashed heathen
(guest) IP: Logged |
re: Playing Online |
|
you need a strong economy to advance faster. From the start if you dont build a villager as soon as one pops out you'll quikly get behind, gather food first and only enough wood initially to get houses (get more wood cutters when your food supply is steady.) One berry patch wont do it so look for other food sources. Pop out villagers as fast as you can till you have about 20 then save to go to the tool age. Once in the tool age if you've done everything right you should not have to get anymore villagers and it will be a short wait untill you can start researching bronze. | |
quote quick quote edit quick edit del report
| |
aabir
|
re: Playing Online |
|
There are also several fixes to problems in the original game. Included are improved pathfinding, more sound signals, random civilization and population limit options. The most important fix is the addition of unit queues. With unit queues, you do not have to worry about producing more units and can focus more on strategy. | |
quote quick quote edit quick edit del report
| |
| [All dates in (PST) time] | Threads List « Next Newest Next Oldest » |
Powered by neoforums v0.9.3d (equilibrium)
Copyright Neo Era Media, Inc. 1999-2008