quoteTo follow up on Fireman's previous entry, Game Watch has released a great mass of news concerning the upcoming Zero 4. It's a tell-all tale of new features and new bosses, with visuals to back them up.
First we have the Weather Changing System. As reported before, you can change the weather to conditions such as clear, a thunderstorm, and snowy. These things can change a stage greatly. For example, making it snow in an area will let you walk on snow-covered spikes. Making a thunderstorm can increase the attack power of electric-type enemies, as well as create strong magnetic fields which hamper your jumping power. From this screen shot, it appears you can actually change an area's weather from a menu.
It mentions the Weapon Seizing System as well, but not much is new there other than a recommendation to use seized sub weapons to help you out when the weather of a stage is acting against you.
Next we have Game Watch's take on the story opening. Zero saves a passing caravan of humans from attack by Reploids, and meets the Caravan leader Neige. it is said that when Zero defeated Copy X, Neo Arcadia came to a disordered state. This caravan was trying to escape from Neo Arcadia. They are seeking the land of "Ground Zero," a placed attributed to that fact that only humans can live there.
Neige is human girl and a journalist. Originally her work entailed recording the events of the battlefield events and reporting on foolishness of mankind and Reploids fighting, but now she has taken the priority of the saftey and assistance of the caravan members. Kraft is a Reploid with whom Neige seems to have a close relation. While at first glance it appears he is a fighting Reploid, whether he is a friend or foe is shrowded in mystery.
This brings us to Dr. Weil, and his Einherjar Hachitoushi (as Fireman mentioned, it means the Einherjar eight warriors). In this image we see Kraft standing among the eight bosses, so for now considering him a friend might not be best. The Einherjar who stand in the way of Zero and co. are the eight Reploids chosen by Weil to carry out his "Ragnarok" plan. The eight Einherjar have one common purpose. It is to eliminate those who obstruct the progress of Ragnarok, as well as eliminating the old relic Reploid: Zero. (According to the image here and info below, I am figuring all eight bosses being, from left to right, a wolf, mandragora, pegasus, bull, squid, moth, tortoise and and woodpecker.)
On top of all that, we get some good info and visuals of four of the new bosses:
"Monumental Death Saint" Heat Genblem
Having a strong body with incredible fire power, he is a giant Reploid who has great mobility not consistant with his large size. Under his body of fortified composite armor is a high-output Energen reactor furnace which, connecting to various VCOs (voltage-controlled oscillators), can serve as a power reactor to an energy gun. Furthmore, excessive energy can be flown off and effused.
"God Spear Who Soars Empyrean" Pegasolta Ekrail
Originally a Reploid who managed a large-sized air unit whose function was changing the weather. He converted this unit to a weather weapons stronghold, and he himself was remodeled as a fighting Reploid. The once "gardener of the aerial garden" born again as the child of a monster. With his flying ability he can make fast maneuvers. He combines this fast movement with successive strong blows by thunderbolt spears he can create with both arms.
"Frozen Moon Pack Wolf" Fengli Lunaedge
A military Reploid of the elf war period revived by Weil. Once, in an experiment involving the insertion of a modified elf, he went mad from a glitch in the elf and the experiment unit was terminated. In that case, since he has united halfway with the elf, he was put into a cold sleep treatment without the goal of being repaired, and the entire facility was abandoned. Since he is under the influence of the fusion with an acceleration elf, he can boast high-speed fighting.
"Tree Woman of Crumbling Ruin" Nobile Mandrago
Originally, using light powered nanomachines, she was a Reploid who administered the revival and maintenance of the environment, but Weil's remodeling made her think "For the sake of revival, nature should be put under complete management, and to that end temporary destruction must be performed out of necessity." Manipulating an artifical sea of trees by semi-organic flora, the roots of the mutant nanomachines are spread about and the energies are all taken and exhausted.
These names and transaltion should be taken with a small grain of salt. Nevertheless, it appears the plot thickens and the mythology runs rampant in this latest installment of the Zero series.
This is planet-megamans lates update. I have only seen a bit and it looks great.
quoteRegarding Rockman Zero 4. The weather can be at least clear, snowy, cloudy or thundery. In thunder, for example, thunder-type enemy attacks become stronger and it seems enemy abilities also change depending on the stage of the weather.
This time the bosses are called Einherjar (Ainheruyaru) Hachitoushi (which pretty much means the Einherjar Eight Warriors). Two bosses different from the ones seen in previous updates are currently known, a fire-type tortoise model Repliroids called Heat Genblem (Hiito Genburemu) and a thunder-type pegasus model Repliroid known as Pegasolta Ekrail (Pegasoruta Ekureeru).
Other bosses aside from the wolf and moth types who appeared in images shown at Dengeki Online and Famitsu.com who appear in an image in the Famitsuu Cube + Advance April addition are a bull, a jelly fish, a woodpecker, and a type of green plant. (That makes 8 bosses). In the same illustration they appear (we don't have the magazine yet, but we may get it to get the illustration), Kraft also appears in the middle of them all as he is suggested to maybe be their leader.
Up until now the capacity was thought to be 8MB, but is 16MB.
News Credit: Our great friend at RODS
Note: In Norse Pagan (Asatru) mythology, the Einherjar are the "heroic dead" culled by the from the battle field, and divided amongst Odin and Freyja. These warrior spirits live with the Aesir in Valhallah, where they practice for the final battle of Ragnarok, where they will fight alongside Odin and the Aesir. The Einherjar were often depicted in Norse funerary artifacts as armed helpers of the god Odin, and are holdovers from Neolithic times.
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I almost forgot this little one.