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Neoseeker Forums » Sony PSP Games » General PSP » [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

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Final Blade
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Jul 09, 09 at 3:55am
[Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Eurogamer
The obvious difference of course is that the SGX543MP is a multicore processor, available with anything up to 16 cores on tap. According to the original report, PSP2 opts for a quad configuration offering notional specs of 133 million polygons per second, and 4Gpixels/sec fillrate, assuming that Hydra operates at the chip's low-end of 200MHz (higher speed variants are also available, presumably for desktop use). While specs like this are always subject to interpretation, these figures are a ballpark match for the original Xbox. However, PowerVR's tech includes tile-based deferred rendering, which should provide a nice performance boost.
Also according to this, the chip allows to work together as a GPU and a CPU which means the chip can do both the CPU and GPU by itself. Which should in theory lower power consumption as well as make it easier to program for.

But nothing is confirmed, but this sounds pretty cool tbh. I'm hoping it's true.


This message was edited by Final Blade on Nov 15 2009.


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Luigi Panache
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Jul 09, 09 at 4:12am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

Sadly, that kind of power would still lead to massive overheating causing your PSP2 to melt. As of right now, of course.



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Jul 09, 09 at 4:34am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Luigi Panache
Sadly, that kind of power would still lead to massive overheating causing your PSP2 to melt. As of right now, of course.
That could easily be fixed, just stick an xbox-sized fan to the back of the PSP2.


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Luigi Panache
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Jul 09, 09 at 4:46am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

I love how Final Blade's link to Eurogamer in the quote takes you to the Qj.net article.
That's a total



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Final Blade
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Jul 09, 09 at 6:03am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

Actually, I put eurogamer on the link name cause it's from them but I found it at QJ. It's not fail.

This is still a rumor anyway.





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Jul 09, 09 at 8:12am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

That would take the Portable out of the PlayStation Portable. Perhaps a 528mHz processor. But I can't see that you could stuff a 3.2GHz Cell processor that would run linux in a PlayStation Portable.


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Jul 09, 09 at 10:07pm
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Final Blade
Actually, I put eurogamer on the link name cause it's from them but I found it at QJ. It's not fail.

This is still a rumor anyway.


It wasn't really a fail in the first place, but it was a funny picture.


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Final Blade
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Jul 09, 09 at 10:58pm
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Xhizors
That would take the Portable out of the PlayStation Portable. Perhaps a 528mHz processor. But I can't see that you could stuff a 3.2GHz Cell processor that would run linux in a PlayStation Portable.
If they can fit it smaller into the PSP2 design, I don't see why they can't. You expect the PSP2 to be hardware superior to the first much like any Sony gaming consoles.


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Jul 09, 09 at 11:42pm
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Final Blade
If they can fit it smaller into the PSP2 design, I don't see why they can't. You expect the PSP2 to be hardware superior to the first much like any Sony gaming consoles.
But then there's also the whole power issue. A cooling fan as well as the already power hungry processor would cause the current battery technology in the PSP to feel like lava after an hour or so. There's a lot of problems to overcome.


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Ville_Valo
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Jul 10, 09 at 3:43am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

I expect more from the next PSP2 to be honest. It (the PSP) is currently just behind PS2, and they're looking to bring it up to Xbox standards? That's not a very big leap.
Assuming it's accurate and all.

This message was edited by Ville_Valo on Jul 09 2009.


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Final Blade
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Jul 10, 09 at 5:49am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Luigi Panache
quote Final Blade
If they can fit it smaller into the PSP2 design, I don't see why they can't. You expect the PSP2 to be hardware superior to the first much like any Sony gaming consoles.
But then there's also the whole power issue. A cooling fan as well as the already power hungry processor would cause the current battery technology in the PSP to feel like lava after an hour or so. There's a lot of problems to overcome.
If you read this, the GPU and the CPU will work as one with this chip, allowing less power consumption and probably heat. As for the battery problem in the current, I'm sure they're thinking of different battery development methods. Again, this is just a rumor until confirmed.


quote Ville_Valo
I expect more from the next PS2 to be honest. It's currently just behind PS2, and they're looking to bring it up to Xbox standards? That's not a very big leap.
Assuming it's accurate and all.
You mean the PSP2 in your first sentence. There's no question Xbox 1 was technically superior to PS2. Reason why it didn't succeed was cause the PS2 was the first one, easier to develop at the time and had a ever growing fanbase growing like weeds.

So it being like, not 100% max to the first Xbox is a big leap in comparison to PSP right now. Xbox 1 graphically and technically is superior to both PS2 and PSP. I don't expect a PS3, PSP2 leap. You're expecting a little too much. But this can be feasible. But this is just a thread for discussion a could be thing.


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Jul 10, 09 at 5:57am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Ville_Valo
I expect more from the next PS2 to be honest. It's currently just behind PS2, and they're looking to bring it up to Xbox standards? That's not a very big leap.
Assuming it's accurate and all.
From what I assumed, the Xbox had better graphics than the PS2.

But, I'll take what I can get. Hell, the Dreamcast has better graphics than the PSP.


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Jul 10, 09 at 6:20am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

Yes yes the Xbox has better graphics than the PS2.
What I'm saying is that the PSP is only a bit behind the PS2, which is only a bit behind the Xbox. To bring it up to Xbox standards for the PSP2 just doesn't seem that great. I wouldn't expect PS3 stuff, but better than Xbox surely.

The PSP came out only 3 years after the PS2, and it was nearly at PS2 standards. Surely a PSP that's 8 years after the PS3, 9 after the Xbox 360 (assuming the PSP has a 10-year lifespan starting 2004) would be better than the original Xbox.

The Dreamcast does not have better graphics than the PSP.
Here are some DC shots I dug up:
1
2

This kicks the shit through it.


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Jul 10, 09 at 8:42am
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

Hmm. Maybe Snapdragon and... What was that? Oh, NVIDIA Tegra. That's a fanless design, and used in future netbooks.

quote Wikipedia
The system's processor is a 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the vector graphics engine. The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing, per-pixel translucency sorting and bump mapping. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640x480 video resolution.

For sound, the system features a Yamaha AICA Sound Processor with a 22.5 MHz 32-Bit ARM7 RISC CPU operating at 45 MHz,[17], 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP.

The Dreamcast has 16 MB 64 Bit 100 MHz of main RAM, 8 MB 4x16-bit 100 MHz video RAM and 2 MB 16-bit 66 MHz sound RAM. [18] The hardware supports VQ Texture Compression (5:1 texture compression)[17]

The system reads media using a 12x maximum speed (Constant Angular Velocity) Yamaha GD-ROM Drive. The Dreamcast can also read data from a Visual Memory Unit ("VMU") removable storage device and 4x memory cards that hold four times as much data. Input devices such as game controllers are connected to four USB-like "Maple Bus" ports.

In most regions, the Dreamcast included a removable modem. The original Asia/Japan model had a 33.6 kbit/s; consoles sold in Japan after September 9, 1999 had a 56 kbit/s modem. All American models had a 56 kbit/s modem, while all PAL models had a 33.6 kbit/s modem. Brazilian models manufactured under license by Tec Toy did not include a modem, which was available separately. The regular modem could be replaced with a broadband adapter that was sold separately.


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Jul 10, 09 at 6:40pm
re: [Rumor] PSP2(not PSP Go) Will sport a quad-core GPU: Update page 3

quote Ville_Valo
This kicks the shit through it.
I wouldn't exactly say that's a PSP screenshot. It looks more like a screenshot of the PS3 version and they just pasted it on the Go!'s screen. =\


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