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Topic: Character Promotions-first post updated
TemplarSimon
high on "N"

TemplarSimon's profile
total posts: 736
since: Sep 2006
Sep 25, 06 at 2:44pm
re: Character Promotions-first post updated

quote
If you took your time during the desert level, you would have gotten those boots (forgot the exact name) that give you +2 movement. That solves Amelia's movement problem, and lands her into her much better promotion choice (general, in other words).
That doesn't do the Knight a bit of good. Besides, why not promote her into a Great Knight and let Gilliam have the Boots as a General? He's more built for the General class than Amelia.

quote
But as a Hero, his growths aren't going to change at all, so he's STILL going to get doubled by Swordmasters, not going to DA anything, still miss crap, so you might as well take the extra criticals.
You completely missed the point. He's avoiding WTD from Swordmasters, netting him 15 Avoid and Hit. He's still doubled, but he has a higher chance of dodging the attack and hitting the counterattack.

quote
The point is, Super Trainees come out with more balanced stats than a Sage. Or, as a Druid, with better MAG than a Sage, and equal SPD, would be much better suited. Plus the ability to use Anima makes up for the lower SKL.
I find the Sage's WTA better, but I don't feel too strongly about Ewan in general (underlevelled and such, plus beaten by Lute at even levels anyway), so I'm willing to concede this point.

quote
Yes, Seth is good by JEIGAN standards. But if you compare him to someone like Franz, Kyle, or Forde, you'll see that he is vastly inferior.
Proven below otherwise. As for the level differences, I think that only helps Seth more to use 20/20 (I'll check that in a second). I don't find 20/20 a viable endgame level anyway, though, as explained below.

quote
I fail to see how having 25 MAG would make her have more offense than 30 MAG. This isn't some measely 1 point advantage, this is a whopping 5. Besides, a Sage's stats add up to MUCH better than a Mage Knights.
You have Thunder on the Mage Knight as opposed to Fire on the Sage. The Mage Knight has a better offense for a longer period of time due to the Sage needing beyond endgame levels to catch up to the 3 Might difference between Fire and Thunder.

quote
But the Slayer skill makes him better throughout the game because the game is mainly populated with monsters. The Slayer skill is also invaluable in Tower and Ruins.
No, humans populate the game more; the only chapters with monsters are Chapter 4, Chapter 11, Chapter 12, Chapter 18, Chapter 20, and the Final Chapter. All the rest have humans as enemies, and against all of those enemies, Artur with Thunder is better than Artur with any Light tome.

quote
Not much to say here, but having one Falco Knight and one Wyvern Knight is my preference, because it gives a nice balance. Statistically, they're too similar for any significant conclusion.
I don't necessarily need variety, myself, so I'd take the Falcon Knights. If you're going for variety, I can see why you'd want a Wyvern Knight.

quote
Cavaliers, in general, turn out crappy. Their caps are mediocre, and don't excel in anything. There are alternatives to everything. The only worthwhile cavalier is Kyle, because his growths match GK's caps perfectlly, and a GK actually has DECENT stats.
Matching the Great Knight's caps with a character's growths doesn't mean a thing if you don't hit them. The fact is, Franz has a considerably better offense due to a higher Speed throughout the game (and thus being able to double more enemies). Personally, I think Strength and Speed over 20 with high Skill and Luck to boot is quite decent, hence why I like Franz.

quote
Generals are the best melee class though. Mastery of all three weapons, and Great Shield, with some awesome caps (High POW, DEF, and RES) makes her a extremely valuable unit. As I said, movement is not an issue. Just let the enemy come to you.
Great Shield, again, isn't necessary when you're dodging everything. Great Knights have the Weapon Triangle as well, so that point is moot, and Great Knight via Cavalier has a better Sword rank to boot assuming you use Swords at all (smart idea for axers, obviously). Amelia doesn't need high Strength, Defense, and Resistance caps because those are her worst stats. She wants a high Speed cap, being that Speed is one of her assets, and the Great Knight gives it to her.

As for letting the enemy come to you, that just shows how much more efficient the Great Knight is compared to the General. The General apparently has to have the enemies come to it; the Great Knight can go to them, or at least keep up with your party who's going to them.

quote
Better than giving up a critical for no change at all in getting DAed. Changing classes doesn't change growths.
You'd missed the point above, so instead of restating it and sounding monotonous, I'll redirect you to the earlier part of this post.

quote
You do realize that you can get S in Anima instead as a Druid instead of Dark right? Besides, Druids have a better arsenal of spells. Dark + Anima > Anima + Light.
You'll have an A in Dark and a D in Anima on promotion at Chapter 16 or 17 (considering it's Ewan). You have to practically let Ewan clear every map after that to build him up to S Anima.

quote
If you think THOSE are "perfect" or even "good" stats, you seriously need to take a look at some other units.
If that's bad, Kyle's is horrible; 1-2 more Strength at most in exchange for doubling most of the game? Moreover, Franz's affinity gives Attack, so he can match Kyle's Strength with supports; Kyle can't pick up the AS slack with supports.

quote
Why are you using 20/10 at this game, when you can get 20/20 EASILY by Chapter 15ish? Besides, Paladins have crappy stats because they don't excell in anything, and are outstripped by everyone else. GKs aren't extraodinary either, but it makes a better chioce than Paladin because they have the ablility to excell in POW and DEF while retaining movement as opposed to Generals. They're still not the BEST but it's all relative.
I'll address the leveling in a second. Now, if growth rates don't change due to class, why do you say that they do here? Paladin Kyle, according to you, is much crappier than Great Knight Kyle even though their growths are the same.

As for the levels, you're only reaching 20/20 if:
1. You play NM.

2. Your party is very small(6 or so chars max).

3. You're giving a few characters much more attention than most other characters.

4. You Tower, Arena or Boss Abused.

5. You're in Creature Campaign.

6. Two or more of the above.

And why Tower Abuse isn't valid? Towering everyone until 20/20 is/does:

1. Boring and tedious.

2. Time-consuming.

3. Makes the rest of the main game so easy that it isn't worth playing(IMO).

4. Completely unnecessary.

So why bother? Sacred Stones is easy enough without the Tower.

quote
I think you're being stupid. THIS game, it's easy as hell to get 20/20 on anyone. Constituion shouldn't matter, because she can DA as a Sage as well as a MK. It doesn't matter at all.
You're losing Avoid when doing so; if Avoid doesn't matter, Mage Knight Lute gets Elfire and beats Thunder Sage for most of the game. Sage steps up to Elfire, Mage Knight steps up to Fimbulvetr. Sage steps up to Fimbulvetr, Mage Knight takes Excalibur and wins Avoid. Sage takes Excalibur, Mage Knight still has a better offense for a little while due to better Avoid.

quote
But there are only a few Generals and the like, and you have units like Lute and Ewan to take care of them, whereas you only have Artur and Natasha (POSSIBLY) for the monsters, which DOMINATE the game as opposed to the rare occurances of Generals and such.
Hard Mode Great Knights and Warriors (especially Warriors) come in packs. The Sage is still decimating enemies without high Resistance or HP; only ones that have one or both are Dracozombies, Gorgons, a couple of Arch Mogalls, and Cyclopes, which occur far less than HM Generals, Great Knights, and Warriors. Why not have Sage Artur be able to destroy Generals, Great Knights, and Warriors as well as most monsters?

quote
Moulder has the worst growths other than prepromotes out of the magic units. And the fact he's a healer makes him incredibly difficult to level up.
So? That's taken into account when figuring averages. You still haven't explained why the stats I posted are bad. AS for the levelling, if anything, it should be easier to level healers in Hard Mode since EXP is cut for fighters and you have things like Torch and Barrier that should either be used frequently (Torch) or not often enough to be worthwhile so you can waste it (Barrier).

quote
I read thorugh all that, and all I got out of it was that you were pitting underleveled Joshua with no support against higher leveled other people with supports. If you have to resort to THAT to get the results you want, then I've nothign to say to you except that you're a noob.
Colm ahs a level advantage because he joins earlier and gets more EXP due to being a Thief. I already said why full supports aren't factored; Colm has better supports for B than Joshua, meaning that witholding full supports goes in Joshua's favor.

quote
Disproven above
Disproven the disproving above >_>

quote
Compared to Ninoi and Raven, yes, yes very much so.
Nino marginally beats Pent at even levels fully supported. The slight win in stats gets destroyed by better joining time, base level (you're looking at a ??/8 Sage in comparison to a 5/0 Mage), higher Staff level, and the fact that Pent doesn't kill your Tactics rating.

Raven I can see beating Harken, but Harken's not far behind and beats out characters like, say, Bartre.

quote
With what? Lances> Don't make me laugh.
Great Knights have the Weapon Triangle as well. Actually, Great Knights have better Avoid because they don't kill Amelia's Speed cap. If you're trying to deny that Amelia can evade attacks, I have to wonder why you call me a noob.

quote
Already pointed out the flaws with that logic above.
No, you didn't, because you missed my point entirely.

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BOMBASTIC
unwashed heathen
(guest)

IP: Logged
Sep 25, 06 at 4:07pm
re: Character Promotions-first post updated

quote
Yes, Seth is good by JEIGAN standards. But if you compare him to someone like Franz, Kyle, or Forde, you'll see that he is vastly inferior.
Seth is good by ANY standards.
Seth vs. Franz at L.20:
HP: 47 vs. 52
Str: 23 vs. 22
Skl: 21 vs. 21
Spd: 20 vs. 23
Lck: 17 vs. 17
Def: 18 vs. 17
Res: 13 vs. 9

Seth wins in Strength, Defense, and Resistance. Franz wins in HP and Speed. They tie in Skill and Luck.
For a Jeigan, that's not just good. That's awesome.
Combine that with the fact that Seth starts out much stronger and requires much less training than Franz, thus being less RNG-screwable.


quote
Generals are the best melee class though. Mastery of all three weapons, and Great Shield, with some awesome caps (High POW, DEF, and RES) makes her a extremely valuable unit. As I said, movement is not an issue. Just let the enemy come to you.
Amelia does NOT have high POW/DEF. She has above average RES, I guess.
And caps don't really matter, because this game is so easy, you'll reach the end before most of your units hit 20/10 or so.

quote
Why are you using 20/10 at this game, when you can get 20/20 EASILY by Chapter 15ish?
I think you're being stupid. THIS game, it's easy as hell to get 20/20 on anyone.
AHAHAHAHA.
If your team is 20/20 by Chapter 15, you did one or more of the following:
1) Used a very small team (less than 8 units)
2) Tower abused HEAVILY
3) Arena abused HEAVILY
The only respectable one of the three is number 1, which is highly unlikely.
And yes, you must have abused HEAVILY, because when I use the tower, my units are around 20/10 max around chapter 15.


quote
Constituion shouldn't matter, because she can DA as a Sage as well as a MK. It doesn't matter at all.
Hell yes, it matters. Lute is a MAGE/MAGIC USER, and a frail one at that. She averages a whopping 9 DEF at 20/10, and if she can't dodge, then she's in trouble. She NEEDS that AS.


quote
whereas you only have Artur and Natasha (POSSIBLY) for the monsters, which DOMINATE the game
Oh, come on. Most monsters in this game are ridiculously easy, and you can defeat the hard ones with virtually any tank, such as Gilliam or Kyle. Having a Bishop only makes it easier.
Also, monsters do not "DOMINATE" this game. They make rare occurances, only in chapters 4, 12-13, 17, 18, 20, and Light. That's about 1/4 of the entire game.


quote
I read thorugh all that, and all I got out of it was that you were pitting underleveled Joshua with no support against higher leveled other people with supports. If you have to resort to THAT to get the results you want, then I've nothign to say to you except that you're a noob.
You're the 'noob' here. It's a FACT that Colm joins TWO chapters earlier than Joshua, plenty of time to get a C with Neimi AND get a few levels.


quote
Compared to Ninoi and Raven, yes, yes very much so.
Don't even get me started on how inconvenient Nino is. Raven is good, however.


quote
With what? Lances> Don't make me laugh.
Yes, she DOES dodge everything. With optimal supports, she can reach 90+ Avoid by 20/15 or so.

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Dragonlord999
I am your master...obey!
Hooked on Neo



Dragonlord999's profileDragonlord999's neohomeNeoPM Dragonlord999
total posts: 4433
since: Feb 2004
Sep 25, 06 at 4:24pm
re: Character Promotions-first post updated

quote TemplarSimon
quote
If you took your time during the desert level, you would have gotten those boots (forgot the exact name) that give you +2 movement. That solves Amelia's movement problem, and lands her into her much better promotion choice (general, in other words).
That doesn't do the Knight a bit of good. Besides, why not promote her into a Great Knight and let Gilliam have the Boots as a General? He's more built for the General class than Amelia.

Having more than one General is nice...movement is moot, and the fact that you can creature campaign means that higher stats CAPS are better, regardless of growth. Regarldess of what you say, Big Shield IS a nice ability to have. Sure, she has higher dodge, but it doesn't change the fact that she can still get hit...unless GKs automatically give 100% avoid, then the point is moot.

quote
But as a Hero, his growths aren't going to change at all, so he's STILL going to get doubled by Swordmasters, not going to DA anything, still miss crap, so you might as well take the extra criticals.
You completely missed the point. He's avoiding WTD from Swordmasters, netting him 15 Avoid and Hit. He's still doubled, but he has a higher chance of dodging the attack and hitting the counterattack.

I guess I can see your thinking, so I'll somewhat concede this point, just that I personally think that Ross Berserker is going to be a lot more useful...besides, you have Gerik and he makes a superb hero.

quote
The point is, Super Trainees come out with more balanced stats than a Sage. Or, as a Druid, with better MAG than a Sage, and equal SPD, would be much better suited. Plus the ability to use Anima makes up for the lower SKL.
I find the Sage's WTA better, but I don't feel too strongly about Ewan in general (underlevelled and such, plus beaten by Lute at even levels anyway), so I'm willing to concede this point.

Ewan is underleveled, and somewhat difficult to train, true, but hey, I'm a Dark MAgic fan, so I want a Summoner (Knoll) and a Druid. Meh.

quote
Yes, Seth is good by JEIGAN standards. But if you compare him to someone like Franz, Kyle, or Forde, you'll see that he is vastly inferior.
Proven below otherwise. As for the level differences, I think that only helps Seth more to use 20/20 (I'll check that in a second). I don't find 20/20 a viable endgame level anyway, though, as explained below.

See below also then...20/20 is a very viable endgame level IMO...unless you're training like 20 people...

quote
I fail to see how having 25 MAG would make her have more offense than 30 MAG. This isn't some measely 1 point advantage, this is a whopping 5. Besides, a Sage's stats add up to MUCH better than a Mage Knights.
You have Thunder on the Mage Knight as opposed to Fire on the Sage. The Mage Knight has a better offense for a longer period of time due to the Sage needing beyond endgame levels to catch up to the 3 Might difference between Fire and Thunder.

OK, what the hell? WHY IN THE WORLD can a MK use Thunder and the Sage has to resort to Fire? You have no logic here...

quote
But the Slayer skill makes him better throughout the game because the game is mainly populated with monsters. The Slayer skill is also invaluable in Tower and Ruins.
No, humans populate the game more; the only chapters with monsters are Chapter 4, Chapter 11, Chapter 12, Chapter 18, Chapter 20, and the Final Chapter. All the rest have humans as enemies, and against all of those enemies, Artur with Thunder is better than Artur with any Light tome.

Thunder is a pathetic tome, if you think about it. Besides, Light tomes are lighter without too significant of a MT disadvantage. And this game is over populated with potentiall good Anima users, no need to have yet another one when you can get a Bishop, which has its own merits.

quote
Not much to say here, but having one Falco Knight and one Wyvern Knight is my preference, because it gives a nice balance. Statistically, they're too similar for any significant conclusion.
I don't necessarily need variety, myself, so I'd take the Falcon Knights. If you're going for variety, I can see why you'd want a Wyvern Knight.

As I said, not really anything significant here...Perosnal preference really...

quote
Cavaliers, in general, turn out crappy. Their caps are mediocre, and don't excel in anything. There are alternatives to everything. The only worthwhile cavalier is Kyle, because his growths match GK's caps perfectlly, and a GK actually has DECENT stats.
Matching the Great Knight's caps with a character's growths doesn't mean a thing if you don't hit them. The fact is, Franz has a considerably better offense due to a higher Speed throughout the game (and thus being able to double more enemies). Personally, I think Strength and Speed over 20 with high Skill and Luck to boot is quite decent, hence why I like Franz.

I dislike cavaliers in general, because I hate the stat caps of Paladins from FE7. The introduction of GKs seem good, since I think they actually have some decent caps. The thing is, caps ARE important in this game, because oftentime a character would hit the caps too early and be restricted. Franz is not a great character IMO because as a GK he doesn't really GET to anything...

quote
Generals are the best melee class though. Mastery of all three weapons, and Great Shield, with some awesome caps (High POW, DEF, and RES) makes her a extremely valuable unit. As I said, movement is not an issue. Just let the enemy come to you.
Great Shield, again, isn't necessary when you're dodging everything. Great Knights have the Weapon Triangle as well, so that point is moot, and Great Knight via Cavalier has a better Sword rank to boot assuming you use Swords at all (smart idea for axers, obviously). Amelia doesn't need high Strength, Defense, and Resistance caps because those are her worst stats. She wants a high Speed cap, being that Speed is one of her assets, and the Great Knight gives it to her.

As for letting the enemy come to you, that just shows how much more efficient the Great Knight is compared to the General. The General apparently has to have the enemies come to it; the Great Knight can go to them, or at least keep up with your party who's going to them.

Great Shield IS necessary because it's not like being a GK automatically gives you 100% avoid, as stated above. GKs have good SPD for heavy unit standards, but they're still going to get hit quite often by most units, since GK is, despite having a horse, a slow unit. Movement is pointless because having too much movement difference between your team seperates your units so they can't work together, whereas Generals can keep up with them without falling TOO far behind, but a GK would move ahead of everyone else, and subject to take the blunt of the opposition alone.

quote
Better than giving up a critical for no change at all in getting DAed. Changing classes doesn't change growths.
You'd missed the point above, so instead of restating it and sounding monotonous, I'll redirect you to the earlier part of this post.

Same, see above.

quote
You do realize that you can get S in Anima instead as a Druid instead of Dark right? Besides, Druids have a better arsenal of spells. Dark + Anima > Anima + Light.
You'll have an A in Dark and a D in Anima on promotion at Chapter 16 or 17 (considering it's Ewan). You have to practically let Ewan clear every map after that to build him up to S Anima.

It shouldn't be difficult though, since Anima's lihter weight should guarantee a DA the majortiy of the time. There isn't any real shortage of enemies in this game, so it shouldn't be too challenging. Going from D to A is a lot faster than people would think.

quote
If you think THOSE are "perfect" or even "good" stats, you seriously need to take a look at some other units.
If that's bad, Kyle's is horrible; 1-2 more Strength at most in exchange for doubling most of the game? Moreover, Franz's affinity gives Attack, so he can match Kyle's Strength with supports; Kyle can't pick up the AS slack with supports.

Supports mean nothing...Kyle's supports also give him some POW, and Franz's growth, as I've mentioned, are horrible for a GK while Kyle will max or come close to maxing the stats that really matter for a GK, despite what you seem to believe.

quote
Why are you using 20/10 at this game, when you can get 20/20 EASILY by Chapter 15ish? Besides, Paladins have crappy stats because they don't excell in anything, and are outstripped by everyone else. GKs aren't extraodinary either, but it makes a better chioce than Paladin because they have the ablility to excell in POW and DEF while retaining movement as opposed to Generals. They're still not the BEST but it's all relative.
I'll address the leveling in a second. Now, if growth rates don't change due to class, why do you say that they do here? Paladin Kyle, according to you, is much crappier than Great Knight Kyle even though their growths are the same.

Growths are the same, but caps are different. Paladins have mediocre caps with nothing extraordinary.

While we're on the subject, Kyle has higher POW and RES than Franz, equal DEF and SKL, and 5 lower SPD, and 5 higher HP. He has POW, which is improtant for a MK. Franz, on the other hand, has SPD, which isn't going to change anything because GKs aren't meant to be versatile through speed.


As for the levels, you're only reaching 20/20 if:
1. You play NM.

2. Your party is very small(6 or so chars max).

3. You're giving a few characters much more attention than most other characters.

4. You Tower, Arena or Boss Abused.

5. You're in Creature Campaign.

6. Two or more of the above.

And why Tower Abuse isn't valid? Towering everyone until 20/20 is/does:

1. Boring and tedious.

2. Time-consuming.

3. Makes the rest of the main game so easy that it isn't worth playing(IMO).

4. Completely unnecessary.

So why bother? Sacred Stones is easy enough without the Tower.

It's quite easy to reach 20/20 with a maxed/average sized team with most of your people. Tower is nice, but it shouldn't even need to be abused to get a constant team to 20/20. The enemies are not scarece in this game...

quote
I think you're being stupid. THIS game, it's easy as hell to get 20/20 on anyone. Constituion shouldn't matter, because she can DA as a Sage as well as a MK. It doesn't matter at all.
You're losing Avoid when doing so; if Avoid doesn't matter, Mage Knight Lute gets Elfire and beats Thunder Sage for most of the game. Sage steps up to Elfire, Mage Knight steps up to Fimbulvetr. Sage steps up to Fimbulvetr, Mage Knight takes Excalibur and wins Avoid. Sage takes Excalibur, Mage Knight still has a better offense for a little while due to better Avoid.

Once again, I see no logic in this. For one, why does is the Sage one weapon level behind the MK? That makes absolutely no sense, Lute should be at A level Anima by 20/--, so the whole THunder vs. Fire thing is moot, and they can both use Elfire and Fimbultvr...MK does not give better avoid, because Sages have HIGHER SPD than MKs.

In fact, Sages have +5 MAG, +4 SKL, and +1 SPD, and -3 DEF and -2 RES. And it's not like MKs max DEF, and RES 2 more RES is insignificant. Sages are better every way you look.


quote
But there are only a few Generals and the like, and you have units like Lute and Ewan to take care of them, whereas you only have Artur and Natasha (POSSIBLY) for the monsters, which DOMINATE the game as opposed to the rare occurances of Generals and such.
Hard Mode Great Knights and Warriors (especially Warriors) come in packs. The Sage is still decimating enemies without high Resistance or HP; only ones that have one or both are Dracozombies, Gorgons, a couple of Arch Mogalls, and Cyclopes, which occur far less than HM Generals, Great Knights, and Warriors. Why not have Sage Artur be able to destroy Generals, Great Knights, and Warriors as well as most monsters?

Because Sage Artur doesn't have Slayer, so he won';t be as efficient with the monsters. You're far from having a shortage of Sages and Anima users in this game, so I don't see why you need another one and give up a perfectly good Bishop for it.

quote
Moulder has the worst growths other than prepromotes out of the magic units. And the fact he's a healer makes him incredibly difficult to level up.
So? That's taken into account when figuring averages. You still haven't explained why the stats I posted are bad. AS for the levelling, if anything, it should be easier to level healers in Hard Mode since EXP is cut for fighters and you have things like Torch and Barrier that should either be used frequently (Torch) or not often enough to be worthwhile so you can waste it (Barrier).

Because Moulder has extremely bad stat growths: the ones he has highest in are the ones where he has the lowest caps, and healers are much harder to level up than other units.

quote
I read thorugh all that, and all I got out of it was that you were pitting underleveled Joshua with no support against higher leveled other people with supports. If you have to resort to THAT to get the results you want, then I've nothign to say to you except that you're a noob.
Colm ahs a level advantage because he joins earlier and gets more EXP due to being a Thief. I already said why full supports aren't factored; Colm has better supports for B than Joshua, meaning that witholding full supports goes in Joshua's favor.

Just because he joins earlier doesn't me he gets to be higher leveled. Besides, it's not that hard to catch Joshua up, Myrmidons get a lot better stats than Thiefs sicne they actually have SKL, SPD and some POW, as opposed to the sole SPD of the Thief and the patehtic STR that isn't going to get him anywhere anytime soon.

quote
Disproven above
Disproven the disproving above >_>

...>.<

quote
Compared to Ninoi and Raven, yes, yes very much so.
Nino marginally beats Pent at even levels fully supported. The slight win in stats gets destroyed by better joining time, base level (you're looking at a ??/8 Sage in comparison to a 5/0 Mage), higher Staff level, and the fact that Pent doesn't kill your Tactics rating.

Raven I can see beating Harken, but Harken's not far behind and beats out characters like, say, Bartre.

MARGINALLY? Nino ANNILATES Pent at 20/20, with MUCH higher SKL MAG and SPD, and doesn't fall behind in anything average speaking.

Bartre is not meant to be used, so being better than him doesn't prove anything. And they're two completely different classes. It's like comparing apples to oranges: say what? See, it doesn't work.

quote
With what? Lances> Don't make me laugh.
Great Knights have the Weapon Triangle as well. Actually, Great Knights have better Avoid because they don't kill Amelia's Speed cap. If you're trying to deny that Amelia can evade attacks, I have to wonder why you call me a noob.

[b]Please tell me you're joking. Generals have 26 SPD cap, GKs have 25. So your argument got you absolutely nowhere.


quote
Already pointed out the flaws with that logic above.
No, you didn't, because you missed my point entirely.

And you missed mine...



-------------------
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TemplarSimon
high on "N"

TemplarSimon's profile
total posts: 736
since: Sep 2006
Sep 25, 06 at 5:20pm
re: Character Promotions-first post updated

quote
Having more than one General is nice...movement is moot, and the fact that you can creature campaign means that higher stats CAPS are better, regardless of growth. Regarldess of what you say, Big Shield IS a nice ability to have. Sure, she has higher dodge, but it doesn't change the fact that she can still get hit...unless GKs automatically give 100% avoid, then the point is moot.
I stated earlier I only delve into campaign matters; I could care less about characters in Creature Campaign beyond their gender, since all that matters there is caps. That said, you're underrating Avoid; 30 Hitrate, due to the two-RN system for hitting a foe, is actually a 9% chance of hitting (the game has to draw two RNs below 30, or .3(.3), which turns out to be .09, or 9%). 20 Hitrate is 4%, 10% Hit is 1%. Avoid is extremely valuable, as once you hit the 40 range, the chance of being hit is low. Personally, I'd take 20 damage with an effective 9% hitrate than 10 damage with an effective 84% hitrate. BY the way, Move is NOT moot. Clearing a map in fifteen turns is FAR more efficient than clearing a map in thirty, and while the difference isn't that drastic all the time, higher Move is an advantage.

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I guess I can see your thinking, so I'll somewhat concede this point, just that I personally think that Ross Berserker is going to be a lot more useful...besides, you have Gerik and he makes a superb hero.
Ephraim Mode Gerik is severely underlevelled; 10/0 Mercenary two chapters before my units are promoting isn't cool. Ross is clearly the better Hero in that case. Eirika Mode sees Gerik as better, but Ross is a good Hero either way. No reason to not have a duplicate if both are good.

Of course, now we're going into personal preferences, so like I dropped the Ewan point, I guess the same is happening here.

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Ewan is underleveled, and somewhat difficult to train, true, but hey, I'm a Dark MAgic fan, so I want a Summoner (Knoll) and a Druid. Meh.
I'm an Anima fan. Not because of sentimental reasons, just that Anima is better. >_>

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See below also then...20/20 is a very viable endgame level IMO...unless you're training like 20 people...
Not in Hard Mode with a twelve-unit team.

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OK, what the hell? WHY IN THE WORLD can a MK use Thunder and the Sage has to resort to Fire? You have no logic here...
Constitution issues. Sage Lute only has enough Constitution for Fire; Mage Knight Lute has enough for Thunder. Their Speed is actually even; Fire weighs 5 and Sage Lute has 4 Constitution and 1 more Speed than the Mage Knight.

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Thunder is a pathetic tome, if you think about it. Besides, Light tomes are lighter without too significant of a MT disadvantage. And this game is over populated with potentiall good Anima users, no need to have yet another one when you can get a Bishop, which has its own merits.
Put bluntly, do you know the stats of tomes or not? Thunder has 8 Might and 6 Weight. Lightning has 4 Might and 6 Weight. Shine has 6 Might and 8 Weight. Divine finally ties Thunder's Might at 8, but also weighs 12, weighing down even the uber-manly Moulder. Thunder is also more cost-efficient than all of those sans Lightning, and Fire is better than Lightning. As far as high-power tomes goes, Aura has 5 more Weight than Elfire (15 v 10) in exchange for 2 Might (12 v 10).

Why not have more of a good thing?

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As I said, not really anything significant here...Perosnal preference really...
Then we can drop this point and move on?

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I dislike cavaliers in general, because I hate the stat caps of Paladins from FE7. The introduction of GKs seem good, since I think they actually have some decent caps. The thing is, caps ARE important in this game, because oftentime a character would hit the caps too early and be restricted. Franz is not a great character IMO because as a GK he doesn't really GET to anything...
Neither does Kyle, and yet you herald him as better than Franz. Again, Franz's higher Speed ensures a better offense throughout the game; Franz at 20/20 doubles everything except Gwyllgi whereas Kyle at 20/20 misses Swordmasters. Franz doubles Brigands faster in the earlygame, Mercenaries and Myrmidons and Heroes earlier in the midgame, and as stated above, Swordmasters and Gwyllgi with Swordmaster Speed (aka a point or two lower than the normal Gwyllgi). Kyle has trouble catching up to that.

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Great Shield IS necessary because it's not like being a GK automatically gives you 100% avoid, as stated above. GKs have good SPD for heavy unit standards, but they're still going to get hit quite often by most units, since GK is, despite having a horse, a slow unit. Movement is pointless because having too much movement difference between your team seperates your units so they can't work together, whereas Generals can keep up with them without falling TOO far behind, but a GK would move ahead of everyone else, and subject to take the blunt of the opposition alone.
The Great Knight has 6 Move and keeps up with the party fine; the General has 5 Move and keeps up for a couple of turns, then falls behind. As stated above, the RN system is set up to favor high-Avoid units like Franz. Franz and Amelia have the Weapon Triangle most of the time, meaning that Franz (the lower Avoid of the two) has nearly 75 Avoid. That knocks most hitrates to 30-40, which falls under the barely gonna get hit range.

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It shouldn't be difficult though, since Anima's lihter weight should guarantee a DA the majortiy of the time. There isn't any real shortage of enemies in this game, so it shouldn't be too challenging. Going from D to A is a lot faster than people would think.
Assuming Ewan isn't Towered, he's hitting promotion at...Chapter 17, River of Regrets. He's got five maps counting Chapter 17 to get from D to S; remember, you said that it's not hard to S Anima as a Druid. Even though weapon levels go up faster than, say, Path of Radiance, they don't go up THAT fast. Moreover, the only Anima tome that gives extra Weapon Experience - Elfire - takes 8 Avoid off of Ewan and 4 AS, which is getting him doubled by faster enemies in Chapter 17 and keeping him from doubling any (his Speed, despite the +3 on promotion, is still low compared to the enemies).

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Supports mean nothing...Kyle's supports also give him some POW, and Franz's growth, as I've mentioned, are horrible for a GK while Kyle will max or come close to maxing the stats that really matter for a GK, despite what you seem to believe.
I posted the averages already. Kyle does not cap Strength or Defense on average. Kyle gets 2 Attack at most from his Supports; Franz with A Seth B Forde gets 5 Attack, enough to overcome the Strength difference AND Kyle's support bonus. If you're opposed to Forde, then Franz with A Seth B Gilliam ties Kyle's Strength while beating him in AS.

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Growths are the same, but caps are different. Paladins have mediocre caps with nothing extraordinary.
Kyle, on average, hits doesn't hit the Paladin's caps at 20/10 and only hits the Strength and Defense caps at 20/20 IIRC.

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While we're on the subject, Kyle has higher POW and RES than Franz, equal DEF and SKL, and 5 lower SPD, and 5 higher HP. He has POW, which is improtant for a MK. Franz, on the other hand, has SPD, which isn't going to change anything because GKs aren't meant to be versatile through speed.
He has 2 more Strength and LESS Resistance, not more. The only advantages Kyle has over Franz are two HP and Strength; everything else is a tie or in Franz's favor.

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It's quite easy to reach 20/20 with a maxed/average sized team with most of your people. Tower is nice, but it shouldn't even need to be abused to get a constant team to 20/20. The enemies are not scarece in this game...
One of the things listed about 20/20 is that you play Normal Mode. Apparently, you do if you're consistently getting a team to 20/20.

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Once again, I see no logic in this. For one, why does is the Sage one weapon level behind the MK? That makes absolutely no sense, Lute should be at A level Anima by 20/--, so the whole THunder vs. Fire thing is moot, and they can both use Elfire and Fimbultvr...MK does not give better avoid, because Sages have HIGHER SPD than MKs.
Constitution, again. Sages have one higher Speed and two lower Constitution, so Mage Knights are always faster.

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In fact, Sages have +5 MAG, +4 SKL, and +1 SPD, and -3 DEF and -2 RES. And it's not like MKs max DEF, and RES 2 more RES is insignificant. Sages are better every way you look.
Only caps. Lute doesn't hit any of those except the Magic cap for the Mage Knight by 20/20 anyway.

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Because Sage Artur doesn't have Slayer, so he won';t be as efficient with the monsters. You're far from having a shortage of Sages and Anima users in this game, so I don't see why you need another one and give up a perfectly good Bishop for it.
Monsters don't need Slayer to be killed in one round except for the rare and powerful enemies mentioned before. I'd trade that slight advantage for better fighting everywhere else, regardless of whether or not I've got someone else casting Anima. Anima is better, that's an undeniable fact.

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Because Moulder has extremely bad stat growths: the ones he has highest in are the ones where he has the lowest caps, and healers are much harder to level up than other units.
Instead of restating what you just said, try to prove me wrong. I've already covered the growths bit with the fact that averages are based off of growths and caps. Healers are easier to levelup in Hard Mode due to the cut EXP for fighting units. All you've done is restate yourself in different words here; you've got the intro and conclusion, but no body to your point.

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MARGINALLY? Nino ANNILATES Pent at 20/20, with MUCH higher SKL MAG and SPD, and doesn't fall behind in anything average speaking.

Bartre is not meant to be used, so being better than him doesn't prove anything. And they're two completely different classes. It's like comparing apples to oranges: say what? See, it doesn't work.
Nino at 20/20 with Fire has 29 Attack. Pent at 20/20 with Thunder has 30 Attack. Nino can at most get B Jaffar B Legault, which only gives her 2 Attack; Pent with A Louise B Canas has 2 Attack as well, and he gets 3 more Defense as well for a total of 6 more Defense. Nino beats him in Avoid by 12, so she is admittedly better. However, you also factor in Pent's other advantages listed above, and Pent wins.

As for Bartre v Harken, they're both frontlining units. Comparisons aren't just limited by class.

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Just because he joins earlier doesn't me he gets to be higher leveled. Besides, it's not that hard to catch Joshua up, Myrmidons get a lot better stats than Thiefs sicne they actually have SKL, SPD and some POW, as opposed to the sole SPD of the Thief and the patehtic STR that isn't going to get him anywhere anytime soon.
Colm overtakes Joshua in Attack by Chapter 9. Colm is levelling up at the same rate as Joshua; the higher level = less EXP is cancelled by the Thief's EXP bonus. Colm is also better defensively. Colm is better than Joshua, proven fact.

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Please tell me you're joking. Generals have 26 SPD cap, GKs have 25. So your argument got you absolutely nowhere.
What? Female Great Knights have a Speed cap of 25, as do Generals. I made a mistake there, I admit. However, the equal Speed is broken by the one higher point Great Knights get in Constitution on promotion (+3) as opposed to the General's +2, allowing Amelia to wield heavier weaponry better.

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And you missed mine...
Please explain what yours was, then. I explained mine: Heroes fare better against enemies than Berserkers because they have the same Avoid and have WTA more often than Berserkers.

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WJC3688
unwashed heathen
(guest)

IP: Logged
Sep 25, 06 at 6:40pm
re: Character Promotions-first post updated

In regards to Dragonlord’s statement “Supports mean nothing…”:

Supports are something for nothing; they can have huge benefits(up to +25 Dodge, +5 Atk and +5 Def) and there is no benefit to neglecting them. In the face of this fact, disregarding Supports equates to denying myself the better unit without any compensation(a unit with additional combat stats from Supports is undeniably superior in actual performance to the same unit with no Supports), which is a downright illogical choice.

In regards to party averages:

I myself find 20/10 to be accurate for most of my units by the endgame. Those who started out prepromoted or have Exp Boosts can expect to have 2 or 3 additional Levels. I play HM, typically with a 12 unit team(since that is the max for any Chapter outside of 19 and 20), and have personally never attained even a 20/15 final party average(much less 20/20) without using forms of Exp outside the campaign(i.e. Tower/Ruins/Skirmishes).

Getting 12 units to 20/20 during Hard Mode, without using the Tower/Ruins/Skirmishes at all, is nigh impossible from what I’ve seen. By the time your units reach 20/15, they are getting around 5 Exp per kill thanks to HM’s severe Exp cut. That means it’s 100 kills just to get one unit from 20/15 to 20/20. To get 12 requires 1200, and there are certainly not 1200 enemies available in the last few Chapters. Granted, this is slightly offset by enemy Bosses. But I count no more than 5 of those in the last three Chapters, and even assuming that killing each one nets you the max of 100 Exp(which it does not, but that’s beside the point), you’ve still got to find 700 or so enemies to kill. And that’s still far too many. As an aside, no, I do not extensively use the Arenas either, and no, I see no reason to.

If you play NM, perhaps things are different, since there isn’t an Exp cut. I wouldn’t know; since I find FE8 to be easy enough already, I only play HM.

Now, in regards to caps:

From the way Dragonlord has been talking, he is placing more value on caps than Promotional Gains and weapon types, which I find to be erroneous. For one, almost *no one* hits any of their stat caps by 20/10, which is the endgame LvL I’m assuming. And there is no significance to a stat cap if a unit never reaches it either way(Lute’s Def cap is a good example; Mage Knight has a higher Def cap than Sage, but Lute will never hit either one of those caps without abusing Stat Boosters, so why should we care?).

For another, let us assume for a moment that 20/20 *is* the expected endgame LvL regardless of what mode you’re playing or what size your team is. I would still find Promo Gains to be more significant than stat caps; even assuming 20/20 is plausible, units will not hit their stat caps until they are very high-levelled in most cases, and in fact most units are not expected to hit half their caps even by 20/20. Promo Gains, on the other hand, have been in effect from the very moment the unit promotes, and they remain significant from that point on.

Cormag’s promotions would be a good example; the Wyvern Knight has a 5 point higher Spd cap, and gets 3 more Spd in Promo Gains. At 20/20, the Wyvern Knight averages 3 points higher Spd(26 as opposed to the Wyvern Lord’s 23), and while this is not possible without a higher Spd cap, it would also be impossible without higher Promo Gains in Spd. If the WK got +0 Spd upon promotion, it would average only 24 Spd by 20/20; in reality, the higher cap only gets Cormag one point more Spd, while the higher Promo Gain gets him 3 more points.

Miscellaneous stuff:

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just that I personally think that Ross Berserker is going to be a lot more useful...besides, you have Gerik and he makes a superb hero.
Let us assume that you have Unit A, Unit B and Unit C. Unit A is far superior to Unit B, and Unit B is slightly superior to Unit C. If forced to choose two, it is impossible to deny that Unit A + Unit B is preferable to Unit A + Unit C; and if you concede that Hero > Berserker for Ross, that’s a fact you need to acknowledge(in this example, Hero Gerik = Unit A, Hero Ross = Unit B, Berserker Ross = Unit C).

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Their Speed is actually even; Fire weighs 5 and Sage Lute has 4 Constitution and 1 more Speed than the Mage Knight.
Check the Angel Sword pages; MK(F) and Sage(F) both gain +0 Spd upon promotion, and Fire weighs 4(not 5). Of course, the net result of this only makes the MK look better.

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Besides, Light tomes are lighter without too significant of a MT disadvantage.
TemplarSimon has covered Thunder already, so I’ll point out that this is a factually false statement(unless you mean something other than “having less weight” when you say “lighter”).

http://myweb.tiscali.co.uk/angelsword/

The stats on this site show that the E, D, C and A Rank Anima Tomes all have less Wt than their Light counterparts. Being called “Light” does not mean that the Weapon Type is in fact noteworthy for low Wt.

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The thing is, caps ARE important in this game, because oftentime a character would hit
the caps too early and be restricted.
Stat caps hardly outweigh inherent stats and growths; the former only comes into the play for the very last few Chapters, if ever, while the latter is significant from start to finish.

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Great Shield IS necessary
Nice to have, yes. “Necessary,” no. I’ve used Great Knight Gilliam and had him survive an attack without Great Shield activating, so no, it is not a required Skill.

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which isn't going to change anything because GKs aren't meant to be versatile through speed.
It is up to the player to determine the role of his units, not anyone else. If I have a Great Knight with a 60% Spd growth in front of me, who are you to say that Swordmaster-level Spd is insignificant “because GKs aren’t meant to be fast”? You haven't changed the fact that said GK has nosebleed level Spd.

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Once again, I see no logic in this. For one, why does is the Sage one weapon level behind the MK? That makes absolutely no sense, Lute should be at A level Anima by 20/--, so the whole THunder vs. Fire thing is moot, and they can both use Elfire and Fimbultvr...MK does not give better avoid, because Sages have HIGHER SPD than MKs.
Sage only has a higher Spd cap, which Lute never hits. Sage Lute is never inherently faster than Mage Knight Lute. Meanwhile, Mage Knight Lute loses no AS from Thunder, while Sage Lute loses 2 AS from it(meaning the Sage can use Fire and be weaker, or use Thunder and be slower. Losing trade either way).

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Just because he joins earlier doesn't me he gets to be higher leveled.
And why not? You would not try to reach Night of Farewells with a team of LvL 5 unpromoted units simply so Nino will be on the same footing as everyone else when she joins, would you?

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Myrmidons get a lot better stats than Thiefs sicne they actually have SKL, SPD and some POW
Colm’s Str and Spd growths are higher than Joshua’s, and Skl is the weakest stat. Class stereotypes do not apply to every character within said class.

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Please tell me you're joking. Generals have 26 SPD cap, GKs have 25.
I would beg to differ.

http://myweb.tiscali.co.uk/angelsword/

According to this site, both Female Generals and Great Knights have a 25 Spd cap.

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Dragonlord999
I am your master...obey!
Hooked on Neo



Dragonlord999's profileDragonlord999's neohomeNeoPM Dragonlord999
total posts: 4433
since: Feb 2004
Sep 25, 06 at 6:43pm
re: Character Promotions-first post updated

I got my caps from this site:

http://feonline.simgames.net/?fe=view&id=192


I simply do not have the time to respond to all this at the moment, but I WILL get to it eventually...

WHY ARE ALL THESE UNREGISTERED USERS POPPING OUT OF NOWHERE TO DISAGREE WITH ME?

I sense a conspiracy >.<



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飞 雪 连 天 射 白 鹿 . . .
. . . 笑 书 神 侠 倚 碧 鸳
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Cormag
The Ultimate Wyvern Lord...
gone postal



Cormag's profileCormag's neohomeEmail CormagNeoPM Cormag
total posts: 491
since: Jul 2006
Sep 25, 06 at 6:45pm
re: Character Promotions-first post updated

oooooooohhhhhhhh DL has you beat newb(not you TS)



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WJC3688
unwashed heathen
(guest)

IP: Logged
Sep 25, 06 at 7:09pm
re: Character Promotions-first post updated

I did try to register here, but I still haven't received the confirmation e-mail(after having it sent multiple times), so *shrug*.

Anyway, that site's caps look mostly right to me, but I've got other sources which also say that Female Generals cap Spd at 25, not 26.

http://eaichu250.superbusnet.com/DT/fea.php?&game=8e <--Look at Amelia's caps for the General path.

http://db.gamefaqs.com/portable/gbadvance/file/fire_emblem_8_class.txt <-- Ctrl + F for "Cap Chart"

http://db.gamefaqs.com/portable/gbadvance/file/fire_emblem_8_char_a.txt <-- Ctrl + F for "Amelia". You'll need to hit enter twice to find her stats.

In particular, the numbers on the Angel Sword site were ripped directly from the game's coding. Concrete values(including stat caps) were also verified by dozens of testers. The values there are known to be correct, or at least, moreso than any other data available on the net. I can't really think of any explanation for the error on the site you linked to, except that it was just that, an error.

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BOMBASTIC
unwashed heathen
(guest)

IP: Logged
Sep 26, 06 at 2:37pm
re: Character Promotions-first post updated

The unregistered users are here 'cause Simon alerted us and we totally disagree with you.

I'll just bring up one point, because I don't have time to read through all that...

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Just because he joins earlier doesn't me he gets to be higher leveled. Besides, it's not that hard to catch Joshua up, Myrmidons get a lot better stats than Thiefs sicne they actually have SKL, SPD and some POW, as opposed to the sole SPD of the Thief and the patehtic STR that isn't going to get him anywhere anytime soon.
Hell yes, it does. 2 chapters? That's MORE than enough for Colm to get a couple levels on Joshua.
And yes, it is hard for him to catch up. Thieves get an EXP bonus, you know. And most enemies in the game, Colm has no problem defeating, with the exception of the tanks.

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Hot Head
NeoXtreme



Hot Head's profileNeoPM Hot Head
total posts: 9876
since: Aug 2004
Sep 26, 06 at 2:41pm
re: Character Promotions-first post updated

dangit, I forget about this thread and find I have homework (head collapses on FE9 guidebook)

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WJC
no-stoppin-me-now

WJC's profile
total posts: 261
since: Sep 2006
Sep 26, 06 at 2:49pm
re: Character Promotions-first post updated

I would also like to point out that the Class FAQ on this very site lists the Female General's Spd cap as 25.

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TemplarSimon
high on "N"

TemplarSimon's profile
total posts: 736
since: Sep 2006
Sep 26, 06 at 2:50pm
re: Character Promotions-first post updated

Shush, Bell. Besides, I told you guys to hang back. >_>

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TemplarSimon
high on "N"

TemplarSimon's profile
total posts: 736
since: Sep 2006
Sep 26, 06 at 3:23pm
re: Character Promotions-first post updated

quote
oooooooohhhhhhhh DL has you beat newb
How so? Angel Sword, as WJC pointed out, is FAR more accurate. The caps at Angel Sword have been, as stated, proven by over a dozen testers and ripped directly from the game. They've been double-checked, triple-checked, hundredth-checked...no possibility of typoes, whereas that other site has such a possibility of such a typo (which appears to be the case here).

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WJC
no-stoppin-me-now

WJC's profile
total posts: 261
since: Sep 2006
Sep 26, 06 at 3:41pm
re: Character Promotions-first post updated

Regardless of that fact, he only has our word that the site has those qualifications, though we ourselves know for a fact that it does. This is why I posted additional sources in addition to the one I find to be most reliable.

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TemplarSimon
high on "N"

TemplarSimon's profile
total posts: 736
since: Sep 2006
Sep 26, 06 at 3:47pm
re: Character Promotions-first post updated

That is true. I restated it for that reason: more than one person's word on it. I dunno if just the two of us really counts (given that we're both on the same side and the opponent hasn't stated anything in approval to this), but two people in agreeance with a fact like that lends more credibility than one, if only a little.

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