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| Eliwood the Slayer |
Sep 03, 06 at 12:21am ^
re: Character Promotions-first post updated
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Log in to remove this sponsored message Yes. I guess Amelia with the 15% boost is good... | |
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| The Deathwind |
Sep 03, 06 at 11:56am ^
re: Character Promotions-first post updated
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quote catastrapheSuper Recruit is the only Lance class to ever get a Crit Boost, and Super Pupil can use all forms of magic. No reason for Super Journeyman, it's an inferior Berserker. ------------------- | |
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| Cormag |
Sep 03, 06 at 11:27pm ^
re: Character Promotions-first post updated
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quotei agree with The Deathwind EDIT: HH i am a n00b, this is my first account and i don't even have 100 posts yet,almost,but not yet This message was edited by Cormag on Sep 03 2006. ------------------- | |
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| TemplarSimon |
Sep 24, 06 at 5:52pm ^
re: Character Promotions-first post updated
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I prefer these promotions, myself.
Franz: Great Knight Gilliam: General Moulder: Sage Vanessa: Falcon Knight Ross: Hero via Fighter Garcia: Hero Neimi: Ranger Colm: Rogue Artur: Sage Lute: Mage Knight Natasha: Bishop Joshua: Swordmaster Forde: Great Knight Kyle: Great Knight Tana: Falcon Knight Amelia: Great Knight via Cavalier Gerik: Hero Cormag: Wyvern Lord Marisa: Swordmaster L'Arachel: Valkyrie Ewan: Sage Knoll: Druid | |
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| Cormag |
Sep 24, 06 at 6:06pm ^
re: Character Promotions-first post updated
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i prefer these:
Franz: Palidin Gilliam: General Moulder: Bishop Vanessa: Wyvern Knight Ross: super journeyman or beserker Garcia: Warrior Neimi: Sniper Colm: Rogue Artur: Bishop( how could you make him a sage Lute: Sage Natasha: Bishop Joshua: Swordmaster Forde: Great Knight Kyle: Great Knight Tana: Wyvern Knight Amelia: super recruit or General Gerik: Hero Cormag: Wyvern Lord Marisa: Swordmaster L'Arachel: Valkyrie Ewan: super pupil or druid Knoll: Summoner you suck at promoting but you like swordmasters so you are cool wait never mind you suck you only have one wyvern ------------------- | |
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| TemplarSimon |
Sep 24, 06 at 6:29pm ^
re: Character Promotions-first post updated
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I'll explain each one.
Franz - He gets more Speed to amplify his already-great Speed as a Great Knight, and he has Axes to bolster his Attack even more. Gilliam - Much better promotion gains sans Move. I almost made him a Great Knight for Move's sake, but he's really the only logical candidate for the Boots, so he may as well go General and take them. Moulder - Elfire without Attack Speed loss. Need I say more? Vanessa - Swords beat the living heck out of Pierce and she's likely going to get one of the two Body Rings regardless of promotion. May as well take Swords. Neimi - She gets Swords and a horse instead of...what, the two worst skills in the game? Really, there's no point to making Neimi a Sniper. Colm - Pick and Steal are far better than Lethality can ever hope to be. Artur - Sage Artur gets Thunder. Anima > Slayer, if that's what you're getting at. Monsters are the least impressive set of enemies in the game; Sage Artur could likely kill a lot of the game's monsters with Thunder in one round withut Slayer. Meanwhile, against the enemies that actually matter (Hard Mode promoted humans), Thunder beats the living hell out of any Light spell there is, and Artur can still switch to said Light spells if he needs to. Lute - Mage Knight Lute gets enough Constitution to wield Thunder without AS loss whereas Sage Lute only gets enough for Fire. Thunder's 3 additional Mt plus the Mage Knight's higher Magic gain on promotion make the Mage Knight have a higher Attack until the Sage hits 29 Magic. The Sage does so around 20/15, far beyond the Hard Mode endgame level. Natasha - Bishops have Slayer, Valkyries have Move. I like higher Move, but Slayer is more useful and thus better. Joshua - Assassin has nothing going for it, especially given that Joshua can average 20 Strength by endgame as a Swordmaster (while the same cannot be said of Assassin due to how the caps work). Lethality and Lockpicks are novelties; the former isn't necessary with Joshua's Strength, and the latter is an unnecessary utility. Forde - Axes gained on promotion to Great Knight complement his high Skill and mediocre Strength well. His Skill isn't so important that the cap can't take a hit. Kyle - Kyle with a Steel Axe can kill many enemies in one hit, and he's still got the Speed to double the low-Speed high-Defense enemies (Generals). Tana - See Vanessa, only this time make note of the fact tat Tana has such a high Strength that she doesn't even have to worry about needing Pierce. Amelia - Cavaliers are much easier to train than Knights; you can use them in the campaign far better than Knights. Of the Cavalier's promotion choices, Amelia's high Spd and Skl with mediocre Str beckon for Axes (sound familiar?). Gerik - Axes on Gerik are a thing to fear. Factor in his amazing Strength, and Steel Axe Grik is OHKOing many a foe. Ranger Gerik is nice, but Axes > Bows. Cormag - Cormag has amazing Speed - he doesn't need a huge promotion gain. Rather, he'd like the higher Strength and Defense caps along with Swords. Marisa - See Joshua, only note that she can't even get a high Lehtality rate thanks to her Ice affinity. Plus, she'd like the 15 Crit so she can reliably kill; her Strength is sad. L'Arachel - I could really go either way here, but te Valkyrie gets a much-needed EXP boost. L'Arachel deals more than enough damage thanks to her insane Mag and Spd, so she can make do with Light. Ewan - The Druid's only got Speed going for it; Dark > Light in combat, but Light can be used for WTD against the threatening HM magicians (Druids and Gorgon, particularly with Luna and Stone) while Dark cannot. Thunder is going to be used for combat, not Flux or Shine, since the latter two weigh him down and don't deal as much damage. Shien is the least cost-efficient, as well, and Flux has less Mt and Crit. Knoll - I'll take Speed and Defense over Skill and Resistance; the fact that Druid Knoll gets Anima is just another side bonus. | |
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| Cormag |
Sep 24, 06 at 7:38pm ^
re: Character Promotions-first post updated
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i like you, you explained your self i didn't think you would i respect you, the reason i think artur should be a bishop is because he gets alot of magic capacity and can easilly deafeat Formitis.you are awsome( i started out on a bad note today with my father, i'm just having a bad day sorry
This message was edited by Cormag on Sep 24 2006. ------------------- | |
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| blazeboy11 |
Sep 24, 06 at 10:31pm ^
re: Character Promotions-first post updated
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quote TemplarSimonYou phail. Half of those promotions are dumb. I'll bold the worst ones for you though. ------------------- | |
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| Cormag |
Sep 24, 06 at 10:43pm ^
re: Character Promotions-first post updated
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quoteexactaly ------------------- | |
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| TemplarSimon |
Sep 24, 06 at 11:47pm ^
re: Character Promotions-first post updated
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quoteIts OK. I know how that goes. As for Artur, if you're looking for a higher Maic cap, the male Sage has a higher cap than the Bishop. BTW, all the promotion choices I listed are for the campaign only, not creature campaign. In creature campaign, a lot of those (anyone who can become a Bishop but isn't, Lute, Ross, etc) would be changed. Anyway... quoteActually, on average, Ross hits 25 Srength at 20/10. I'd expect my team to be at 20/10 at the end of the campaign, so I don't see the problem with lowering the cap if at most he's limited by 1 point, especially given that he gets Swords on promotion, allowing him to control the weapon triangle. There's no problem with multiple Heroes on your team - the Hero class is a great class. quoteHow do you think you're going to train her if she has four Move and low stats for her joining time? Plus, her Speed cap as a General cuts off her potential rather greatly (24 instead of 26-27), and in exchange she gets higher caps for two stats she generally doesn't do well in (Strength and Defense). quoteFor what reason? Thunder > Flux, and this way Ewan can get WTA agaist dangerous spellcasters like Gorgons and Druids by equipping Lightning. Thunder is used for combat and Lightning is used to dodge Luna and Stone. Knoll is in fact quite capable of being a Druid. quoteNot necessarily. Knoll has great offensive stats and high Resistance and HP; his only faults are Luck and Defense. You wouldn't make, say, Lucius (from FE7) a Summoner if given the option, would you? They're the same build. quoteI hope I've given you an adequate explanation. | |
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| Cormag |
Sep 24, 06 at 11:52pm ^
re: Character Promotions-first post updated
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you have expained your self well new person. but i still disagree with some of your decisions, but that isn't my decision to make.
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| Dragonlord999 |
Sep 25, 06 at 12:00am ^
re: Character Promotions-first post updated
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Templar, your ignorance is overwhelming. I take this from the other thread, as your post there basically matches your post here. I can't be assed typing the same thing to correct your mistake twice, so it's copy-paste ftw.
If it's missing anything, let me know. quote TemplarSimonThat explains pretty much exactly why your decisions are stupid. ------------------- 飞 雪 连 天 射 白 鹿 . . . . . . 笑 书 神 侠 倚 碧 鸳
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| TemplarSimon |
Sep 25, 06 at 12:41am ^
re: Character Promotions-first post updated
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Good idea. Let's confine this to one topic.
quoteRoss, of all people, shouldn't need a boost to Crit. Swords, meanwhile, help him avoid WTD from dangerus units like Hard Mode Swordmasters (aka enemies who double him). Honestly, 25+ Strength with Axes is not going to need a critical to kill things. quoteIf you're desperate to get more magic, just use the Control Enemy Glitch to get Dark Magic on your Sage so you have all magics and staves. As for magic cap, I think they're the same. Meanwhile, Sage has more Constitution and (IIRC) Defense due to promotion gains. quoteHave you guys even seen Seth's averages? Seth ??/10: HP: 38 Str: 18 Skl: 17 Spd: 16 Lck: 15 Def: 14 Res: 10 No really high stats, granted, but no weaknesses either. Now, check his ??/20 averages: HP: 47 Str: 23 Skl: 21 Spd: 20 Lck: 17 Def: 18 Res: 13 He's got high Defense, Strength, Speed, and Skill with decent Luck and, for a physical unit, Resistance. His HP is a bit low, but with his stats, 47 HP certainly isn't bad. Honestly, Seth is vastly underrated here. quoteShe loses 2 AS from Lightning and only needs it for WTA against spellcasters she can either OHKO or watch them go TINK. Meanwhile, her offense is better as a Mage Knight due to Thunder and higher Magic gain on promotion coupled with 1 more Move and mounted bonuses. quoteHe also does better throughout the game as a Sage due to having Thunder instead of Shine. I'd take being better everywhere except the final boss over being worse everywhere except the final boss. quoteWell, that's your personal preference, so I can't argue against it. I will say that Swords > Pierce and thus Falcon Knight > Wyvern Knight. quoteO RLY? Franz 20/20: HP: 52 Str: 22 Skl: 21 Spd: 23 Lck: 17 Def: 17 Res: 9 Seth beats him in Strength by 1, Defense by 1, and Resistance by 4. Franz bats him in HP by 5, Skill by 1, and Speed by 2. Franz pulls a narrow win here, but Seth has higher stats until the lategame, so Seth wins. I prefer Franz anyway due to his Axes accessibility as a Great Knight. Franz should go Great Knight because he does very well with Axes due to his high Speed and Skill (made even better by the Great Knight's higher Speed bonus on promotion). quoteGenerals have slightly better stats, but it's so much harder to train an underlevelled Knight than an underlevelled Cavalier that I'd prefer the ease of training. Plus, Great Knights' Speed caps don't murder Amelia's growth. quoteAs stated earlier in this post, why the heck does [s]Ross[/s] need a critical? quoteThe caps don't matter in Ewan's case because according to Eaichu's averages [http://eaichu250.superbusnet.com/DT/fea.php?game=8e], Ewan doesn't cap anything except the Mage Knight's Magic cap at 20/20. Granted, Druids have Thunder as well as Sages and they have decent Speed, but Sage Ewan can use Excalibur while Druid Ewan is stuck with the cruddy Gleipnir tome. All three magics aren't needed given how badly Anima beats down the other two, but if you're desperate for them, use the Control Enemy Glitch and get your Sage Dark Magic. quoteCrappy stats? Excuse me? Franz - Great Knight 20/10 HP: 45 Str: 20 Skl: 17 Spd: 22 Lck: 13 Def: 15 Res: 7 Franz is the perfect offensive machine with >20 Strength and Speed. His defenses are solid thanks to his 57 Avoid and 45 HP. Overall, quite the good unit with no weaknesses save for magic (and even then, you'd need a really strong enemy to put Franz in danger). quoteLet me compare Kyle and Franz at 20/10, endgame level for the campaign. Kyle - Great Knight 20/10 HP: 47 Str: 22 Skl: 16 Spd: 18 Lck: 10 Def: 16 Res: 6 Franz is reliably doubling slower Hard Mode Swordmasters; Kyle is not. Franz is capable of dodging spellcasters; Ke is not. Kyle's only defensive advantages are 2 HP and 1 Defense. Offensively, he trades 4 AS for 2 Strength; not a winning trade. Franz also has minutely higher Crit and Hit, but they're insignificant. As for Forde, he's a slightly toned down Franz. You can check the averages yourself at the site I mentioned earlier in the post. quoteOK, let's compare Seth to your beloved Kyle. I'd expect Seth to be at ??/15 by the time Kyle hits 20/10, since he has a level advantage throughout the game. Seth 20/15: HP: 42 Str: 21 Skl: 19 Spd: 18 Lck: 16 Def: 16 Res: 12 Kyle 20/10: HP: 47 Str: 22 Skl: 16 Spd: 18 Lck: 10 Def: 16 Res: 6 Kyle barely wins offense (by a mere point in Strength), but Seth stomps him in defense (6 Res and Avd against 5 HP). Seth is quite clearly superior. And this is before factoring supports, which further works in Seth's favor (as he has an Anima x Fire support with Cormag and Garcia and an Anima x Light support with Eirika against Kyle's Ice x Fire support with Ephraim and Ice x Anima support with Lute). quoteLute will have more Attack for most of the game due to higher Constitution allowing her to get Thunder without AS loss and a higher Magic gain on promotion. Lute has to get 29 Magic - achieved at, according to the site mentioned earlier, 20/19. Lute shouldn't ever hit 20/19 by the end of campaign mode. quoteArtur with Thunder has moe Attack against the dangerous enemies - Hard Mode Great Knights, Generals, and Warriors - where as Slayer Artur with Lightning has more Attack against less dangerous foes like Wights and Deathgoyles. The only enemies Bishop Artur has a distinct advantage against are Dracozombies, and there's only three of those in the game counting Morva. I'd take superiority against Great Knights, Warriors, and Generals over superiority against Dracozombies. As for Magic, male Bishops receive one more point of Magic on promotion, but they still can't beat male Sages with Thunder in terms of Attack. Sages have, on the other hand, a Magic cap three points higher than the Bishop. quoteYou're kidding, right? Moulder at 20/10 with Elfire has 29 Attack when supported with Vanessa and Gilliam. That targets Resistance, as well, which is usually a better thing to hit. Plus, it's coming off of 19 Attack Speed, higher than Kyle's. He also has 16 Defense with A Vanessa Gilliam, making him the spellcaster's equivalent of a physical tank. Tana should be a Falcon Knight for the reasons above justifying Falcon Knight > Wyvern Knight. quoteWatch this. 5/0 Joshua 24.0 Hp 8.0 Str 13.0 Skl 14.0 Spd 7.0 Luck 5.0 Def 2.0 Res 8 Con 6/0 Colm 21.0 Hp 5.6 Str 5.6 Skl 12.6 Spd 9.8 Luck 4.0 Def 1.8 Res 6 Con C Neimi Colm has a durability advantage(3 Dodge vs 3 Hp), but it's almost completely insignificant. He's trailing in Atk and AS by one after Supports, and Hit by 7, not to mention Joshua's Con lead. At this point, Joshua is clearly superior, but the lead isn't particularly impressive. 10/0 Joshua 28.0 Hp 9.8 Str 15.8 Skl 16.8 Spd 8.5 Luck 6.0 Def 3.0 Res 8 Con C Natasha 12/0 Colm 25.5 Hp 8.0 Str 8.0 Skl 16.5 Spd 12.5 Luck 5.5 Def 3.0 Res 6 Con A Neimi As far as Joshua's Natasha Support goes, I'm not certain about it; I could see either a C or a B plausible in Chapter 9. However, Colm should have a C with Moulder by now if they're Supporting, and this counteracts the possibility of Joshua/Natasha B. Hm, 9 Dodge and 0.5 Def or 2.5 Hp, pretty easy to see that Colm's defense is stronger. A Neimi also allows him to beat Joshua in Dmg by one. Joshua has a minute Hit lead(4 points), but Colm's got a 9 point Crit lead, so the two weaker stats are a win for him anyway. 15/0 Joshua 32.0 Hp 11.5 Str 18.4 Skl 19.1 Spd 10.0 Luck 7.0 Def 4.0 Res 8 Con A Natasha 18/0 Colm 30.0 Hp 10.4 Str 10.4 Skl 19.4 Spd 15.2 Luck 7.0 Def 4.2 Res 6 Con A Neimi If you're playing Eir Route, Joshua may Support Gerik, and Artur's not out of the question either. However, Colm has Kyle and Moulder as possibilities, and he gains more from Supporting them than Joshua does from Gerik or Artur, so ignoring secondary Supports is being nice to the Myrmidon. Anyway, we still see a clear durability advantage for Colm(5 more Dodge, 1 more Def, to Josh's 2 Hp). He's also still got roughly a point of Dmg on Joshua(13.4 to 12.5). Joshua has a big Hit lead, but this doesn't particularly impress me. Same thing with Colm's 6 point Crit lead. Overall, there is little difference offensively at this point. Throughout these comparisons, Colm also has the advantage of an additional point of Move. 20/1 SM Joshua 41.0 Hp 15.2 Str 20.0 Skl 20.0 Spd 11.5 Luck 10.0 Def 6.0 Res 9 Con A Natasha 20/2 Assassin Colm 35.3 Hp 12.6 Str 11.6 Skl 20.6 Spd 16.6 Luck 9.7 Def 6.8 Res 8 Con A Neimi 7 Dodge vs 6 Hp in defenses, which is a win for Colm, but still not a big one. Colm also has about a point of Res over Joshua, but this isn't significant. On the offensive front, Joshua barely manages an Atk lead(0.6), while losing in AS by the same amount. No big differences. 20/10 SM Joshua 48.2 Hp 18.4 Str 25.0 Skl 24.9 Spd 14.2 Luck 11.8 Def 7.8 Res 9 Con A Natasha 20/12 Assassin Colm 42.7 Hp 16.5 Str 15.6 Skl 21.0 Luck 27.1 Spd 12.2 Def 8.8 Res 8 Con A Neimi The Atk difference is completely insignificant(.1 in Colm's favor). Colm's AS lead comes in handy for doubling Gwyllgis, but Joshua should be doubling everything else either way. Joshua has leads in Hit and Crit, against Colm's Silencer. Hard to say which is more valuable, but it doesn't matter much either way. Meanwhile, Colm takes a clear defensive lead by the endgame, with his Dodge lead doubling Joshua's Hp advantage. Of the 5 comparisons, I count one point for Josh, three for Colm, and one indecisive. Colm wins overall. And that's all before factoring in Colm's utility value as a Rogue. quoteAlready proven that Franz > Kyle above. quoteSo I guess Pent and Harken from FE7 suck too, huh? quoteAmelia doesn't need Great Shield when she dodges everything under the sun. quoteThen you need to calm down. Hero Ross with a Killer Axe is killing quite a few enemies in one round anyway. Swords aren't used as his primary; they're pulled out to avoid WTD against Swords, much like how Light is only used on Ewan as an anti-WTD measure against Gorgons and Druids. If Berserker Ross gets the Swordslayer, so does Hero Ross. Oops, Hero Ross gets WTA against Swords, Axes, and Lances now. | |
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| blazeboy11 |
Sep 25, 06 at 1:38am ^
re: Character Promotions-first post updated
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If you took your time during the desert level, you would have gotten those boots (forgot the exact name) that give you +2 movement. That solves Amelia's movement problem, and lands her into her much better promotion choice (general, in other words).
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| Dragonlord999 |
Sep 25, 06 at 1:41am ^
re: Character Promotions-first post updated
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quote TemplarSimon ------------------- 飞 雪 连 天 射 白 鹿 . . . . . . 笑 书 神 侠 倚 碧 鸳
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