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Topic: Fisticuffs, Swordplay or Magic?
Cleric
can't stop
CruisiN'



Cleric's profile
since: Apr 2002
Dec 06, 04 at 04:57PM
Fisticuffs, Swordplay or Magic?

Which will you use most/pick?

I will either do hand to hand or weapons, never been to much into pure magic users.



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Heros Destiny
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since: Apr 2002
Dec 06, 04 at 07:13PM
re: Fisticuffs, Swordplay or Magic?

welcome to the forum ^^

first time i'll definitely go with a hand-to-hand combatant. from what i've seen in the combat video i posted in the news thread, most of the characters share the same basic moves. perhaps only throw and special moves will differ, and if that's the case, i'll be very dissapointed -_-



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Cleric
can't stop
CruisiN'



Cleric's profile
since: Apr 2002
Dec 07, 04 at 04:13AM
re: Fisticuffs, Swordplay or Magic?

Well hopefully what they will do is will have many options within each fighting class. For example in Hand to hand combat you can gain varying amounts up different forms of combat using a skill point system. For weapons and magic it would be different types of weapons and magic. Therefore allowing players to individualize their characters fighting.



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Heros Destiny
true seeker (2K Remix)



Heros Destiny's profileHeros Destiny's neohomeNeoPM Heros Destiny
since: Apr 2002
Dec 07, 04 at 09:17AM
re: Fisticuffs, Swordplay or Magic?

i'm not sure if this is what you meant. hand-to-hand fighters can learn new techniques via obtaining 'Move Scrolls' as in the previous Shenmue games where the more you practice, the more advanced you become, whilst those who use weapons and magic go in search for new potions and weaponary etc...respectively.

i like that idea. sounds simple enough. in that senario, hand-to-hand fighters would be categorized as being for the experienced/advanced players, as progression would require training ^^


however, there's still the element of task completion. as in the previous games, after you've completed certain tasks and then go to a certain area in the game, you'll be privy to unlocking new moves learnt from in-game characters


(hopefully VeGiTAX2 will get off his butt sometime soon and give an explanation of his theory as to how this same aspect will apply to encountering NPC's such as Ryo and Ren)

now, what i ponder is whether or not those said moves will be unique depending on the fighting style of the player chosen by the user. will each character type have an individual in-game teacher?



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Cleric
can't stop
CruisiN'



Cleric's profile
since: Apr 2002
Dec 07, 04 at 12:13PM
re: Fisticuffs, Swordplay or Magic?

Well the skill system I have found to be the best in any MMORPG so far is Star Wars Galaxies.

In that you get a set amount of skill points.
You have lots of skill trees that start of broad ie Weapon user lets say for Shenmue. Then as you progress up that and get certain bits of it you use up skill points. You can then specialize up from each beginner tree up many different paths so lets say Double Swords might be one, nun-chucks might be another for example.

Skill points are never gone as you can surrender your skills if you want to pursue part of a nother tree and so on which means you only need one character unless you want to be mastered in all things at the same time.

This would allow for people to say have a bit of 'healing magic', some weak attacking magic and then say like some beginner wepaons and an advanced weapon tree etc...



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since: Feb 2002
Dec 07, 04 at 02:06PM
re: Fisticuffs, Swordplay or Magic?

I think I would start with hand to hand combat, just as I've always prefered that to fighting with magic and weapons. Plus it feels more like Shenmue, having not used either of the other two up until now



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Cleric
can't stop
CruisiN'



Cleric's profile
since: Apr 2002
Dec 07, 04 at 04:37PM
re: Fisticuffs, Swordplay or Magic?

I just watched that video, thanks by the way HD.

The weapon useage seems very reminisent of the Dynasty Warriors series.



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Mohanned
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total posts: 266
since: Apr 2004
Dec 21, 04 at 10:24AM
re: Fisticuffs, Swordplay or Magic?

Swordplay I will use most



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