JUDGING TIME!
Now I'm not really a Zelda expert, but I'll do my best. The thing to remember though was to make sure your sprite was in pokemon style rather than Zelda style. Onto it now!
quote Exxmaniac
Not a bad attempt, it has clear direction and I can easily see that it resembles the red octorok, so plus marks for that. I think the shades could do with a little touching up though as the shadow colour is too dark for the mid-tone, giving off an unpolished look. Also, the highlight could be utilised alot more to give more effective feeling to the sprite. By extending the midtone into the shadows a few pixels, the highlight colour could then be used on some of the tentacles, snout and more area on the head. Also I think that the mid-tone on the head extends was too far towards the back of the head, if you had a light source in the top left corner, the majority of the back of the head would be in shadow. The outlines have been done fairly decently, although I think there are a few areas that could be touched up, the back of the head again should be in deep shadow, so a black outline would suffice there, differentiating between the head outline and the tentacle outline. Overall, decent attempt just with shading issues holding you back, if you used three shades and fixed the outlines to make them more effective, this could jump into the A-Grades. B
quote Luxor007
I can see where you've gone with this but simply put, it wouldn't fit in as a pokemon sprite. The wings have been nicely put on, and fit in with the pokemon style, but it is much too small and too overshaded to be a proper sprite. There are 6 shades of blue in that very small area only 15x15 pixels. The way you've shaded it also gives off a shiny appeal, rather than the transparent ball of light the Navi is. Also, by only making the middle lighter and lighter each progression gives off the dreaded 2d appeal, as the top left light source is not in effect. There are few ways you could have the body navi-like while still retaining the pokemon style, such as using less shades in the middle, and making it transparent, so you can see the wings through the middle orb, and by giving it a little aura rather than a solid outline. In any case, good attempt, but I think the choice of sprite made it difficult for you. C+
quote Bond007106
xD What a scary face you've got there, so evil! You've made some nice choices here, with the base (Wobbuffet) and the actual choice of character as its fairly easy to sprite. The spriting though could do with a fair bit of touching up, mainly the shading. The majority of the feet/tentacle things really shouldn't be in shadow like they currently are, as for most of them, there is nothing preventing the light from hitting them. The current few pixels of mid-tone you have on them (And highlight on the back left one) really doesn't do them any justice, as using such a small area of highlight makes it look awkward and choppy. Same goes for the head where you have two highlight tones in a very small area. Also, I don't think the back of the head should be in such a bright mid-tone either as if the light source is coming from the top left, the shape of the body would be blocking some light from hitting the right side of its head.To utilise the shading, you need to use more highlight on its head, less shadow on its feet and kind of mould the shades around the contours of its body, rather than picturing where the shades would go if it was a 2d object, which is a bit hard for some shapes. The outline has been done decently, but can get fairly choppy on the right side of the body. Overall though, it was a decent attempt that was held back by several shading errors making it look flat and boring. Love the face though! B-
quote Megamaster37
I just wanna start off by saying that if you want to get better at spriting, you need to challenge yourself more. It just feels like every sprite of your's that I've judged I say the same thing, it's too small. I'm not saying to make overly large sprites, just normal sizes. To improve, you need to stretch your boundaries rather than making similar sprites over and over again, try some new things, practicing shading larger things for example will improve your overall ability, even if it looks average the first time, if you take on board the C+C you get given, fix it up, and you will improve. Onto the sprite now, it's really just 3 copy/pasted triangles with the shading of the dark grey part slightly changed on each triangle. The shading overall is quite good though. I have a problem with the outlines though, seems you forgot to reshade the outlines when you finished the sprite as they are all one colour, at the bottom right corner of the sprite, the outline colour is exactly the same as the normal colour! Not a good effect to have. Also, the bottom outline of the three eyes is dark grey while the rest is black, and the bottom of all places should have the black outline. I also feel the outline colour is too dark on the top left side of the sprite. Next issue I have is that it's not really like an Unown as you stated, its got the colours, its got the eye, but it has a totally different figure. An unown never had a solid plane for its shape, but rather a cylindrical-like pipe shape. Thats about all there is to say, the outline needs major fixing up, which was your biggest problem, and again, the size was very small making the sprite quite boring. C+
quote Lizz
I'm quite indifferent about this sprite. It looks good and all but it's not really in the pokemon style. It's quite dark and small and the features are a bit hard to make out when zoomed out while when you compare it to the pokemon trainer sprites, they are larger, and the features are alot easier to see. When zoomed up though I can see alot of work has gone into it, the pose is fantastic, and the shading had been done well. Those wing-like things coming out of her hair look a little off balance though and the bottom of the dress gets a little scratchy and hard to make out. As an overall sprite, its great! As a pokemon sprite however it suffers for the reasons I mentioned above. Not much more to say about the sprite other than that if it was pokemon styled, your grade would have undoubtedly risen a few grades, but I do have to judge it as a pokemon sprite. In my books, this gets a B+
quote Evanm7
Incredibly small! Sprites this small do not fit in the pokemon games as a sprite isn't a great indicator on the size of the actual pokemon. I can see exactly what you've done also, you've made a tiny circle with the circle tool, scratched and shaded one wing, copied, pasted and flipped it and fused it in the other side to make each individual ball. Because you copy flipped the wings, the shading is back to front on the wing on the left, on every single ball. The actual ball themselves should have some colour on their outline also rather than just a solid black. Also, because you've got a solid black outline, the balls appear as squares. On the right wings, there is one outline pixel which has strayed into the middle also. Overall, the sprite is way too small, each ball is exactly the same just a different colour, the shading on the wings are back to front and the outline is solid black, they do look nice though just don't fit into the pokemon style. C-
1ST PLACE: Lizz 2ND PLACE: Exxmaniac 3RD PLACE: Bond007106
NEW THEME: Create a new pokemon that could possibly have the intimidate ability. JUDGE: JosiePika JUDGING DATE: 10/11/09
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