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So Here We are at the end of another Myst Game, It is technically the fifth game if you count~URU:Ages beyond myst. I have never actually played a myst game, my dad owns, and has played them all, and i've seen tidbits and snippets here and there. Well one time i played about 20 or 30 minutes into the original myst, but nothing more than that. I do know the story plots though for these games and have made an idea for a sixth game, ill post it here, and you can add on to it or make one entirely of your own!
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Sartum
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Myst V
Many years after sirrus and alchenar saved their younger sister yeesha. And their father Atrus Sent A Man to Save his wife Catherine on the Island of Riven, and kill the evil Ghen. Even past the long journey to retrieve his books back from the thief. Atrus mistakenly brings his long dead brother to life. Immediately his brother gasps out a story, which sounds merely legend and fable, a tale that speaks of a wood long-ago abandoned, abandoned for apparently no reason at all. This woods inhabitants seemed to have just sojourned their life, hearts ensnared by death, there flesh and blood to a rotting bone, to become dust, never to be heard from nor seen of again.
Yet Atrus and his brother Naevar know that this story is not quite true, and a single element has been left out that may solve the whole story. A Henge was built before these woods were deserted, built upon a hill overlooking these woods. Upon each of these thirteen stones is etched a single emblem, a long forgotten tongue it seems. And impressed into mud between these stones was the word Sartum, a message, or ancient language, never solved, and seemingly never to be. Although the stones still stand, the word Sartum has long since left, and these woods and Henge much overgrown and only sects of lore. Naevar tells Atrus that if he does not save the lost souls of these woods, he and Catherine, sirrus, yeesha, and alchenar, will never die, and will be pained and tortured forevermore, unable to move, barley able to breathe, to just watch the world go on with out them, leaving them painful and nearly dead.
Naevar is then consumed by death again, and Atrus knows he must go. Soon however he falls ill and must send Yeesha, to solve the mystery of the Henge, to unleash the spirits of this fabled wood, and to stop the plague of a painful and deadly unending life.
*introduces four new characters*
*CGI and three dimensional graphics combined with real time imaging to make the most gorgeous and lush scenery ever to grace a Myst game *
*Unveils new secrets in the lives of Atrus and his family*
*A Perfect fitting new adventure in the Myst series*
* A never before playable character*
*Better puzzles to solve*
*More formidable creatures and environments*
*Most immersive lands ever in a Myst game*
*Improved music and artwork*
*fulfills what you have come to expect from the Myst series*