|PAGES: «prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 next»||REPLY TO THIS THREAD QUICK REPLY START NEW THREAD|
Feb 19, 11 at 9:13am ^re: NDL Member List
Log in to remove this advertisement
Selig, courtesy of Animalover
Valeij, courtesy of Animalover
Selig possesses very humble clothing. One look in his wardrobe would leave anyone with the question "how the living hell do his clothes stay so clean and white." The answer to that would be of course, that he wears different outfits every day, changes his underwear regularly and throws away blood soaked clothing. This isn't to say I will describe his outfit in great detail every time I mention him because his outfit changes, as he generally prefers thin white cotton shirts with a v-neck split, done up with eyelets and a drawstring (which was very popular in the medieval era, so he's very stylish in this... day and age?). He wears cotton pants that tuck into tall cowhide boots, which fold down into a cuff like the pirate used to wear.
Okay, so maybe he isn't stylish for this day and age. Perhaps he does look like a renaissance fair kicked him out for being so damn sexy, or loud and drunk. But holy hell he makes up for it in looks. You'll be able to tell by the way I describe his thick, rippling muscles that this writer is female (Oh yeah).
So about his muscles. They are stretched over an incredible frame. His shoulders are broad and make up the most impressive, but relaxed posture you will ever imagine. The way his shoulders look when he stands before you is like in the Lion King whenever the lions stood on the edge of that ridiculous phallic rock. Proud, demanding respect and exuding power as well as a slight homosexuality. Which was fine, and is fine for Selig, because as a female writer I am compelled to make him bisexual. Which accents his character perfectly and will make him the sexiest man you will ever think about in place of your lover.
Anyway, his shoulders lead me to his powerful chest and back which you can see small ripples of through his thin shirt. Especially when he gets headwind, which presses the fabric against his darkly tanned and worn working man's skin and reveals all the delicious, chiseled muscle beneath. Even when the wind hits his back it's impressive, because he has the sexiest butt you will ever see. His back is also amazing and provides the driving force for his... sword techniques. Along with his amazing biceps. They are amazing.
I saved this on my computer and Selig found it. He just sent me a letter telling me to stop typing things about his impressively sexy body and says that if I don't stop he'll revoke the rights of using him as inspiration for this dueling character.
Selig's taught legs
EDIT: This is Selig, I've decided to write this profile by myself because your duelist is being weird and keeps drooling on me and asking me to kiss other guys. I am not gay.
EDIT EDIT: This is your writer and I say that Selig is being immature and he should be happy about a gorgeous, creative and loving writer drooling over him and that he's acting like a homosexual.
EDIT: This is Selig again. I'm password protecting this file and taking it over myself.
It's true my wardrobe is modest and that I do wear white shirts and black pants and whatnot. I do look like something out of a renaissance festival but I assure you it is very stylish and accepted where I live. I'm 37 and have a long history, longer than I could ever explain here, not like you're interested in my life story. I do have tanned skin and I am fairly big, at 6'5" I tower over 'most' men. My hair is well sunned, light brown, and short and scruffy. I have green eyes and I am not homosexual. I was very drunk one night.
I found the password <3
Frog Blade: A weapon of formidable strength but strange powers. For some reason its long curved blade, when wielded in all its green glory by our Selig, will attract every single frog in the area. No one has any idea why this is useful or why it matters at all, except for the fact that Selig really likes frogs and is a weirdo. But it is surprisingly beautiful in all its exotic glory. By exotic I mean foreign, because it is a scimitar similar to the ones used by persian warriors. It has no unique markings besides the deep green, and seemingly transparent blade and hilt.
Ascent: The only weapon Selig wields that makes any sense at all. It's a punching blade with a hilt made out of bone, which is creepy and frail but not entirely unheard of I suppose. The blade isn't light at all either, it's made of tool steel which is RIDICULOUSLY hard, but nearly impossible to sharpen. Which is why it's a punching blade I suppose. The tip is the only thing sharp about it. Though for being something to punch with, it is an awfully large blade at normal short sword length (25 inches give or take). This is not overcompensation for anything, trust me. I think he just like grabbing people by the neck and holding the tip to their throat, it's amazingly sexy when he does that because his arm
I've watched him fight, he's a bit... clumsy. Or looks clumsy. I dunno, he was probably drunk. Again. He still won because he is a bit unpredictable. He's a great guy though, really sweet and caring. He loves telling stories and just "having a grand ol' time." When he fight's he's real tough but doesn't like to kill unless he has to, I think it has something to do with his past. He's a bit weird about it sometimes. But he won't hesitate to kill if the situation calls for it. Not that I've ever seen it.... but his buddies tell me sometimes.
Selig again, your writer went to go get coffee. I like frogs yes, that sword does have a purpose and bone isn't all that frail. I don't kill unless I have to, l like fighting, whatever.
My past is indeed a strange one. My body was ravaged by evil at a young age, and my father who was desperate to see me well sacrificed everything he had. I cannot ever thank him enough for his love, or my mother for her bravery, and I will always appreciate all that they tried so hard to teach me throughout my life.
Unfortunately as a child I wasn't exactly an angel, far from it, and certainly not as grateful as I am today. They sent me from school to school, determined to help me find my place and set me up with a wonderful future. I constantly squandered that, and was influenced into playing cruel jokes and pranks on my teachers and fellow students. I will not go into detail because at that age I was inspired by people describing their younger days and the pranks they pulled. All I will say it was enough to get me expelled from a great number of schools, and admittedly I am pretty proud of being banned from the schools of an entire county. Eventually though, I did settle down enough to get good at one thing.
I attended a school that taught me swordsmanship. Not well, mind you, but I did get a lot of practical experience. I later left that school for reasons I do not feel at liberty to disclose. I will simply say that to any person in that school reading this right now, I am deeply sorry and hope that one day I can make up for it all.
After that I went here and there, never really settling like I so wanted to. Now I just kind of travel from place to place and hold up in pubs.
(You have no idea how hard it was to get him to write this. He's a huge goofball but can be really cryptic and annoying. But also sexy.)
Please stop calling me sexy.
Names are not important. The only important thing is the hunt. Strip down everything you are, remove every ounce of your humanity, cut away all of the excess, and all that is left is the need to hunt and feed. That is what I do. I hunt.
Appearance: James is an urban ghost. The best way to envision him is to go to a mall and go about your business, looking through shops and pushing your way through crowds of teenagers. James is the background. He's a part of the crowd, and he doesn't stand out in any way. James is of average height and weight. He is not overly handsome, nor is he very ugly. He has no discerning marks or tattoos and he doesn't wear anything distinctive. Most of the time he's in blue jeans, a plain t-shirt, and a plain baseball cap. He hides in plain sight.
It’s obvious that James has had military training. He can breakdown and effectively use a variety of weapons, and his tactics are aggressive and violent. He also has virtually no interest in self-preservation and has been known to do wild things like charge full bore at large calibre weaponry, and wipe out whole tac teams by himself.
James will switch up equipment if he feels it’s necessary, but usually carries a nineteen eleven semiautomatic pistol loaded with hollow point rounds. He carries a short bladed knife as well, and will sometimes carry a plain black backpack filled with supplies.
The supplies can range from tools to handfuls of grenades. He’s experienced at rigging traps and can do so on the fly with the help of his extreme speed.
James subsists on the life force of the people/creatures he hunts. He does not need to kill to feed on this life force however; he simply needs to be in direct flesh-on-flesh contact with the subject. His powers rely on the use of this life force.
He heals minor wounds nearly instantly, and is very resilient against most other wounds like gunshots and stabbings. It takes a lot of punishment to put him down.
Targets affected by the draining of their life force can recover quickly if only brief contact is made.
Becloud – James can fizzle away and conceal himself from the five senses when no one is looking, or if he finds cover. He cannot be tracked when this power is active by any of the normal senses, and does not leave a trail when he moves.
Celerity – James can increase the speed in which he moves or performs actions tenfold. This cannot currently be combined with Becloud.
Shapeshift - He has the ability to transform parts of his body into parts of animals that are native to the area that he’s been in and personally seen. He also has the ability to transform completely into either a hawk, or a wolf.
As far as history goes, James’s is a violent one. He was born in 1913 to John and Betty Buckley. They lived in a large household on a ranch as they were very wealthy. His father was easy to anger though, and used every excuse he could find to get violent. His mother was abused regularly as well, which is how James was conceived in the first place, but did nothing to stop him.
When he turned sixteen his girlfriend at the time became pregnant. They were married shortly after. He began to piece a life together with his wife and child away from his family. They lived in a shack on a square spit of land he saved up to buy, and James joined the military to help pay their way through life.
His pain and anger was easily translated to controlled violence in the military. Though he excelled, he was dishonorably discharged three years later for a number of crimes.
James made deals with the wrong people when he couldn’t find work and quickly found that he was digging a deeper and deeper hole, and had no way of getting out. Their child was five when she and her mother were both murdered by a group of Coyotaje from Mexico who had been working for one of the big wigs he’d not been able to pay. They weren’t human.
James, the mere mortal, took out three supernatural beasts in his rage and anguish before he was overcome. But the leader of the group was impressed enough that he decided to keep him.
To say that James didn’t cooperate is putting it lightly. But after being inducted by the pack, he was brutally beaten for every infraction. His mind, body, and spirit were all things to be played with, and these guys were experts in it. They were preternatural levels of sick and twisted and more than happy to demonstrate it regularly.
James spent decades under their influence before he gained the strength and will to eviscerate them all.
The Bunker: James has a heavily defended bunker somewhere outside of Phoenix, AZ that he bases his operations out of. It’s essentially an armory that’s rigged to explode if the wrong person tries to enter. The first line of defense is certainly that it is extremely difficult to find. When you do, the entrance is a two foot thick metal blast door set into the side of a hill that opens to a hallway. The hallway is surrounded by three foot thick reinforced concrete, and lined with drywall. It carries on with a gentle downward slope for ten feet and at the far end are a camera and another blast door.
Inside it opens up to a large room which is actively guarded. Behind that is the armory and living quarters.
James doesn't travel far. His territory is ever expanding however, and encompasses the entire west half of Phoenix to Glendale and Laveen, and includes the South Mountain Preserve. He aggressively and actively defends his territory from all outsiders that exude a predatory aura. He does not tolerate intrusions without polite introduction which is next to impossible to get given where and how he chooses to live.
Fyrestorm: I am so, very, sexy.
Fyrestorm: O rly? Hehehe, but enough about me, let's talk about James here. Very strong sense of character, a lot of oomph and vivid personality, between him and Selig I must conclude you are good at wrapping a full person around a single driving imperative like run/hunt. His abilities, gear, and personality are all well-covered - his appearance is a bit vague, no mention of skin tone, hair cut or colour, eye colour etc. but his blend-innyness was a pertinent point, so under the circumstances I can let that slide, I guess he might change them up, use dyes and such. Sweet, approved :D.
|posts in thread|
Feb 22, 11 at 11:32pm ^re: NDL Member List
Lazarus Fyodor (age 19)
Lazarus is a fairly tall young man, standing at about 6' 2" with stout brown hair which is spiked, although some falls over his amber eyes. He wears framed glasses and has a small mouth that is most often closed. He wears alien-like gilded plate armor that is abnormally light (not in color, in weight) and has 3 sphere-shaped sockets (explained later), and it fits right over his brown lab coat. The lab coat contains 6 pockets, two one each sleeve, and one on each side of the part of the coat hanging over his waist. He has a single gauntlet with another socket on his left hand, and he wears basic brown slacks that fall down past his leather shoes.
Allows the power of a single alchemy crystal to be imbuded into this alien-looking gauntlet, allowing bolts of said crystals power to be shot at any opponents.
Using similar properties, allows up to 3 alchemy crystals to be combined for elemental slashes and other techniques in this curved blade, and a single crystal to be attached to the hilt used for blasts.
Using another alchemy crystal, you can combine elements of the staff and ones present in the Gauntlet to use powerful blows that, while time consuming to charge, devastate enemies in your path and sometimes render them defenseless.
The one of a kind alchemists armor that allows three crystals to be implanted to render any of the applied elements used useless. When a crystal is loaded, it cannot be removed for a timeframe of 30 to 40 hours.
Fire, Ice, Wind, Lightning, Earth, Water, and the Crystal of Creation(combination only)
These are the effects of using the crystals with the staff or gauntlet.
Fire hurls a single ball of fire at the enemy.
Ice shoots a cold wind and can freeze or stun an enemy.
Lightning is a deadly fast bolt that instantly stuns an enemy. Nearly impossible to dodge.
Wind knocks enemies back so he can load other crystals.
Earth flings a rock at the enemy, bruising and possibly stabbing the foe.
Water slaps the opponent bruising or cutting them.
Fire+ Lightning=Energy Bolt, burns and shocks the opponent causing serious damage.
Water+Lightning=Thunder Storm, slows enemies down with chemical rain, and strikes them with lightning.
Water+Earth=Mud toss, blinds and slows down a foe.
Ice+Wind=Hail Storm. Multiple ice shards rain from the sky and pierce opponents.
Creation Combinations (1 per duel)
These are very pumped up versions of regular crystals, and are used sparingly due to the fact that they are very hard to make.
Since the Gauntlet has special capabilities with the Creation crystal, the crystal must be loaded into the staff and the elemental crystal in the gauntlet.
Fire Creation:A great wave of fire launches itself toward the opponent and spreads as it flies.
Ice creation: Ice sprouts from each hand as he fires crystals as fast as the modern assault rifle and spears through enemies.
Wind Creation:A reckless twister ravages through the battlefield, only controlled by the user.
Lightning Creation:A sinlge bolt is shot. If it hits, multiple blasts from the sky will scorch the target blasting them into oblivion.
Earth Creation:Raises the user high in the air on a newly formed pillar, tossing him out of reach. Can also be summoned beneath an enemy to set them higher then they can jump down from, ultimately trapped unless some technique is used.
Water Creation:The user rises into the air as the area floods as if trapped inside a box. Then he has the power to send tsunamis hurling at the opponent, bouncing back within the invisible box.
Due to the unique properties of the Blade, and how long it would take to explain each combination, I will list the effect each kind of crystal has on the blade itself.
Fire sends blazes of itself through each slash, being an effective ranged weapon
Ice freezes or attempts to freeze with each slash.
Wind grasps the opponent with a somewhat magnetic force when each slash is performed.
Lightning stuns the opponent and continues to shock them after the slash.
Earth increases the weight of the blade but greatly increases the overall power.
Creation crystals cannot be used on the blade.
Each crystal's power is combined when each is inserted, for example fire and ice would make waves of ice that can freeze, lightning could be used to keep an enemy close and defenseless, ect.
Ianto's Gauntlet abilities.
The one special property of the gauntlet is the power the creation crystal has on it. In alchemy, Ianto's Gauntlet is made using 3 of the crystals and many other rare materials making it extremely powerful.
When you insert the creation crystal into the socket, you can fire infinite bolts of energy for a short 5 minutes, each being incredibly powerful, and having all effects of the crystals. In short, it shoots bolts that can freeze, burn, stab, bruise, or cut the opponent, and each incredibly inaccurate shot knocks back the opponent.
When Lazarus was a child, he enjoyed watching people fight. Whether it be magic or melee, he loved it. He had always wondered if there was a way to combine them, get total domination over an opponent. He had researched with both mystic teachers and swordsman instructors, intill he had heard the one word that changed his life. Alchemy.
Alchemy was the ultimate, Alchemy was putting matters into your own hands, serving yourself in this world where others would adapt. Lazarus studied ancient texts, foreign manuscripts, even to the point of which he had investigated caves to find hieroglyphs of the mysterious power. He had finally come to an understanding as he created his first alchemy crystal, fire. Fire burned. Fire roasted. And this was just the start. Using similar techniques, he had forged all of the crystals known to alchemists, forged incredible catalysts of crystals, and created the one of a kind armor that would protect him from almost everything.
Lazarus was never really focused on the swordsmanship, so if you were to give him a ratio of an alchemy usage to blade usage it'd be something around 65-35 ish. He will appear crazy at times, launching everything he has at you. Other times he is calm and collected, using his crystals in more strategic ways. When he meets someone else who relies on ranged or magic attacks, he prefers to get up closer and deal with them with deadly, short range slashes and blasts. Even though crystal fusion is possible, he usually sheathes his blade and pulls out the staff in his right hand. He most often then blasts manically, alternating between staff and gauntlet. One other staple of his fighting style is his acts under pressure. If he is not in need of a creation crystal yet, he whips out both sword and staff, placing the staff in the hand with the gauntlet. He will either proceed to launch faraway attacks with fire crystals in both the gauntlet and blade while the staff has lightning, or bash the enemy with the staff and cut with the blade making a devastating stun-and-slash combination tactic.
I took into your advice, and added a fighting style section, as well as tuned up the rest of the profile. Thanks for the invite and the advice.
Fyrestorm: Aah excellent, looks totally sorted now, though it was already fine. I hope you enjoy your time in the League!
|posts in thread|
Mar 5, 11 at 3:43pm ^re: NDL Member List
User Name: beccyorange28
Characters: Adena Camilla Ceridwen (Adena-fire Camilla-Warrior and Ceridwen-magic)
Appearance: Seventeen years old. 5" and quite skinny, but after using her magic for longer, she goes even skinnier, anorexic looking even. Her height makes it easier to dodge, escape and hide from attackers. Has bright orange eyes and long curly black hair. Wears cargo pants and an orange shirt and a cape, just to be dramatic. Her eyes change colour, they are normally orange, but during and after using her magic they go red.
Her mother died during child-birth and her father was a wizard, and her mother was a witch, so it was unavoidable that she would be a witch. Wishes that she could meet her mother.
Her father worked a lot in plays and oprahs, so Adena is a very melodramatic girl since she starred in a lot of them she is a skilled liar, and is very believable in playing asleep/dead.
Had 2 adopted brothers, but she accidentally kinda killed them, while experimenting with her powers.
Personality: Adena can be quite a bitch at times. Is very good at aggravating people and at starting fights. She has a sarcastic outlook on life and enjoys watching other people misery. But she's not sadistic, just a bit mean. Spontaneous and often does unexpected things. Hard to trust as Adena is a blabbermouth, but then again, it is hard for her to trust anyone.
As she is a witch, she mainly relies on magic to help her in duels, but can work well with swords/weapons.
Fire: Quite skilled at this, as she spent her childhood practicing this mainly. Can start a small little fire-to a raging bushfire, she can make a fire follow one person, or stay attached to someone. Adena can also make a person feel as though they are on fire, where they visibly aren't. Practicing on making fire change shape into creatures.
Spoiler:Adena using fire
Flying: Can fly short distances, or hover off the ground for about and hour or two. Adena is practicing to be able to fly long distances.
Illusions: This is a work in progress power, currently all she can do is make a faint illusion in front of people, nothing drastic, just showing her in a different spot that she is standing in.
Malice:A long handled sword, that has rubies in the handle of it, it has a sharp pointed edge, that has never blunted. Adena got it from her grandmother.This is her prized weapon.
Spoiler:Her with Malice
Kawaii Even though the name means cute, this is not something you would want to mess with. Kawaii is a bow and arrow, the bow is made of fire, and the arrow of poison, that looks like love, which is why she named it 'Kawaii' the poison doesn't kill, it merely causes pain. She found this while wandering around one day.
Spoiler:Her with Kawaii
Maimme Take away the last 2 letters of the name and you get 'Maim' and that is exactly what this is designed to do. A large hammer, that she got specially made for her, her grip and her arm strength.
Spoiler:Her with Maimme
Other: She has quite a few mottos for her life
'So much for my happy ending'-To her ex-boyfriend, who died in a mysterious fire
'Tied together with a smile' She always seems to have a smile on her face, most of the time it is a fake one
'Why'd you have to go and make things so complicated' Her parents, for making her a witch and messing up her life
'Fearless' Shows no fear
'Don't regret what you do' She actually doesn't regret killing her adoptive brothers
Fyrestorm: Hehehe, I see someone's a fan of Tek Tek. Let's see, personality, history, abilities, and appearance, uh... Ility. It looks like you've got all the important fields covered, the writing's clear enough too, so it all checks out. Welcome to the NDL .
|posts in thread|
Apr 5, 11 at 9:03pm ^re: NDL Member List
User Name: Watch TV
Character name: Talbot "Mister" Blue
Appearance: Talbot sports medium length light brown hair that has been slicked back with copious amounts of hair gel, his pulled back hair brings more attention to his rounded face and wide grin. His face has very sharp features despite his rounded head. His clean shaven face and weak jaw do not mix well with his expensive white suits, his face seems to sink into his neck, and his neck fat collects at the base of his collar. These fitted suits are accompanied by a baby blue under shirt and a black tie with a series of eyes looking upwards. This outfit is quite form fitting but still leaves a bit to the imagination although looking closely you can tell that Talbot's best days are about over. He has a small gut but still in descent shape. Blue wears nice white suit pants accompanied by daily polished work boots. Talbot takes quite a bit of care of his appearance and even when out of office for days he will do his best to shave, shower the whole nine yards that consist of his hour long morning ritual. And despite his messy work makes sure to keep his hands clean with his bleached white leather gloves.
However when he's out on business or when he knows there may be trouble Talbot makes sure to wear his special leather suit underneath his standard attire. This suit is full body black leather accompanied by a rubber gas mask with blue tinted eye lenses. This suit is covered in a series of metal tubes with multiple eye shaped sections placed along his body and ends with valves in the center of his hands. These valves control the large gas pack placed neatly on his back and release Talbot's very special brand of opiate, in the form of a thick blue cloud.
Personality: Talbot is a rather charming man, one has to be as a high risk drug dealer. He presents himself properly and politely, but despite the almost kind facade there lives a rather violent man. Talbot will try and manipulate those who let him, and cares only for himself. He will act as though the violence he has to present to those who oppose him appalls him but he cherishes these moments that drag him from his life working his business.
Despite having excellent short term social skills Blue lacks the ability to engage in a personal level and has chosen for a long time to avoid relationships outside of the workplace and this has left him as quite bitter. Although it is rumored that he wears a wedding band constantly although it's hard to see with him wearing his gloves all the time.
Background: Talbot grew up by the sea in a small sea side city that was run by a tiny mafia-esque group. They used strong arm tactics and this greatly influenced the lack of fishing and the mass amounts of drug trafficking that went on in this town. And this influenced everyone in town including the schools.
Talbot's father was a fisherman turned drug-mule which meant that his family was decently well off and meant that when they found that young Talbot was quite a whiz with chemistry he was picked up at a young age to work in the labs with the other kids and thus ended Talbot's 12 years of childhood. And only 7 years later did he rise out of the labs and became quite a star when his special concoction lead to a special place in the small towns mafia, and allowing him taking the last name Blue and effectively disowning his family. His special brand of opiate, a smokeable heroine-esque product that turned a deep shade of blue when it mixed with oxygen
The popularity of this drug actually made him a star in the town, even among the people. Which in turn gave Talbot a wicked idea. This took effect one night when the higher ups in that town where meeting for a "family" dinner. His drug was the talk of the town, and so of course the higher ups all wanted a piece which Talbot offered free of charge. And the family partied with Talbot who was now at the tender age of 20, this party was to celebrate Talbot's transition into boyhood and official initiation into the family. Talbot had decided that this was the night he would take his town back from these thugs who "lacked character and business sense." And take back the town he did. Not a member from this family survived save of course Talbot.
Talbot kept his head down for a number of years, doing minor drug trafficking and helping restore his native town to a reasonable mixture of old and new business practices. Drug trafficking still bringing in most of the money but other business' where beginning to thrive and all spoke quite well of Talbot, by force if necessary. And Talbot got married to a young woman he had met from a neighboring crime family, and they where married for a number of years while Talbot tried to establish himself in the crime world at her request. This of course had consequences. To establish himself Mr. Blue met up with a number of chromatically named crime family leaders and made a shaky alliance and financed a wealthy criminal empire hidden in plain sight as a gambling man's town and Blue, Black, Green, Grey, and White were its puppeteers.
However Black was a jealous man and did not like his daughter marrying Blue. And decided that their little pact could be forgotten for one night and sent his best men after Blue. This only worked to a degree, Blue had gotten mad. But knew he could not send his men after Black. So he convinced Black's son to take over however this plan backfired and ended up getting him a great deal of trouble.
To spare the gorier details, Mr. Black was killed by his son in the end however the backlash of Mr. Black's last command had gotten Ms. Blue killed. Now Mr. Blue tries to avoid his colleges and spends most of his time abroad, spreading his influence if only to get away from home and the memories trapped in the walls of his mansion.
Mr. Blue is quite proficient with use of fire arms while sober. However shortly into combat Mr. Blue has a tendency to take in a descent amount of his own drug, making him prefer close range. He carries a large bowie knife in the utility belt strapped to his leather outfit. And a standard .45 colt in a holster near his heart while in his suit. The smoke that is pushed through the metal tubes on his suit acts like fine mixture of opium and mustard gas. The drug calms and generally puts the user in a euphoric state while the additives burn exposed flesh and the lungs of those who breath it in while blurring vision and making the user dizzy. It is generally used as a diversion tactic and isn't very effective while outside however if one takes too much of the drug in it can very well be fatal. Mr. Blue's last tactic is one of a strange origin. While searching for a way to contact his dead wife, Mr. Blue found a way to summon a doppleganger of himself. It takes a certain catalyst for form however an element to construct it's body out of. It is a silent being who's body is completely blue but resembles to exact detail what Talbot looks like when it was summoned. He can only create one and if hit hard enough will disperse instantly. And it takes quite a bit of time before a new doppelganger can be created however it can wield any weapon that Talbot had when summoning it. And is much stealthier than it's aging counter part.
Misc items 'n shit: Blue carries two briefcases with him at all times. One with his suit and another with a large amount of drugs which he will disperse to his many clients all over the world. He generally takes his nice blue limo which is driven by his faithful mute butler Talbot claims is named "Tim". Tim however is rarely apart of Talbot's business but will shoot back if the car is shot at, then drive away. Tim is a bit of a coward you see.
What a delightfully disturbed and quirky character . You have all the required bits down, personality, abilities etc. and lots of characterfulness too. Nice work, welcome to the NDL .
|posts in thread|
Apr 23, 11 at 3:19am ^re: NDL Member List
User Name: Zpyke237
Characters: Vittorio "Virus" Reaver
Vittorio Reaver, preferably known as Virus.
He had close-cropped dark green hair with very thin black streaks in it.
Half of his face is covered in a rough black metal, the metal is a part of his face.
The eye on the side of his face covered in metal is red, completely red.
His normal eye is blue, when he becomes Silice the eyes switch colors.
He wears a dark grey button-up shirt, he wears black slacks and black loafers, he wears a bullet-proof vest under his shirt.
He appears insane, he is.
When he makes various facial expressions his face appears old and wrinkled.
His figure is slim, he appears almost starved.
The black metal on his face is organic, it can grow on
his body and completely consume him, making him a
large and powerful metal man, capable of incredible feats of inhuman strength and speed.
The metal can shape-shift into various weapons, always sharp like razorblades.
When not in his metal form, Virus can access psychic powers in anger, being covered in a black aura, when in psychic form he can pick up, knock down, hit, and absorb the energy of people with his mind.
When he absorbs the energy, the victim is visibly drained of energy and appear deprived of sleep, they become weak and frail while he becomes energized and temporarily stronger.
Energy draining is used on powerful opponents to make it easier for Silice to kill.
If the opponent isn't more powerful than Virus himself, he will not drain them, Silce doesn't want fights to be too easy, he wants satisfaction with each kill and thrill in every fight.
He has untouched potential with his psychic abilities that may be triggered from pain or anger. If he mentally clashes with Silice, he creates a powerful and repulsive blast that causes neural shock.
Virus grew up with a wealthy family that loved him, his father especially.
When he was twelve he died from an explosion at one of his father's factories.
His father loved him too much to let him go, he spent fortunes on bringing his son back to life.
The project was successful and Vittorio was alive and well once more.
But after that he was distant, seeming disconnected from the world.
Over years he developed another personality, all of his bad emotions, hate, anger etc. were converted into this personality, he called his other personality Silice, saying he was his brother.
He rarely slipped into Silice but when he did he was a violent sociopath, wanting to see death.
Vittorio started seeing a therapist, they helped him keep Silice under control.
Over years, his blood started appearing black, visible in his veins.
One day when he was eighteen, during a taped therapy session, he talked about Silice wanting to come out and he said he didn't like his name anymore, he wanted to
be called Virus.
After that, the metal developed on him, Silice now an important part of him.
Silice comes out whenever he wants, there are two people in his body: Virus and Silice.
Virus seeks out people to release Silice's anger into.
He sometimes slips into a trance, murdering all who stand in his way.
He has a small case of jet black pills, when he takes one, his sanity is temporarily restored along with his original appearance, Blonde hair and blue eyes.
He wants friends, but is afraid Silice will kill them.
Fyrestorm: There we go! Thanks for sorting out that little clarification, now I can welcome you and Virus to the NDL .
|posts in thread|
Apr 30, 11 at 9:51pm ^re: NDL Member List
Characters: Siobhan "Faol" O'Connors
Appearance: Her hair is a dark auburn mess of curls that hangs to her waist, with one black streak at her left temple. Her eyes are jade green, a common trait in her small hometown and are almond shaped. Her skin is lily-white, and is adorned with a brutal scar in the shape of a bite from a large animal on her right shoulder, with further claw scars across her left wrist and upper right thigh. She is young; around 19 years old and her lips are full and the colour of pale roses. She has an hourglass figure, but is slender and tall. She typically wears black leather skinny jeans or red skinny jeans with a black t shirt with a gold celtic pattern on it, usully a complex knot form.
Weapons: Whilst a human, she has only her sharp tongue and a short, sharp blade made for her by her father. But at the time of the full moon, she is stronger, with sharp teeth and claws and a primal savagery. Her attacks are direct and ferocious, and when in werewolf form, like a berserker.
Background: Siobhan was born in 1742, the daughter of a blacksmith in a small village on the West Coast island of Achill, Ireland. In 1761, she was attacked by a faoladh, what would commonly be referred to today as werewolves. 250 years later, she appears exactly as she did at 19 all those years ago.
She hasn't got many friends, as she finds that attempting to explain her never-changing physical appearance unnerving. As a werewolf, Siobhan is a high ranking member of her local pack, having fought her way to the top. She is well respected in werewolf communities, and in considered near alpha status due to her age.
Her personality is charming and sharp, and she refuses to be spoken down to or treated like a second class citizen. Her sense of humour is dry and black in places, as she is unafraid to make jokes in macabre situations.
Fyre: Bingo! Welcome to the NDL .
|posts in thread|
Jun 5, 11 at 8:04pm ^re: NDL Member List
User Name: Knightmare Chaotix
1. Nameless ["What use is a name if no one lives to speak it?"]
A nameless teenage boy with short brown hair, tanned skin, and a thin frame. His clothes are casual (jeans and a t-shirt and whatnot), but torn from disregard. A hideous, deformed smile etches across the deluded child's face when he sees another person. Followed by laughter that can only be described as "beyond maniacal". His mannerisms are nearly bipolar, speaking like a laughing lunatic one moment and splitting mid-sentence into an angered demon.
In each hand, he holds a handgun. One, a Colt Anaconda with the words "Memento Mori" etched into the barrel by hand, and the other, a CZ 75 Shadow. Aside from artillery, his only extraordinary ability is his ungodly resolve. His resolve to end the life of every human that still draws breath.
The story of this nameless child is ambiguous. I'd say there are stories of him, but there aren't any. Because anyone who'd be able to tell them is a bullet-ridden corpse. Kid's a murderous lunatic and no one knows why. Tends to mutter something about "justice" every now and again, though.
Ultimate Showdown (Under Way)
Wearing a suit as black as his heart with cold eyes to match, Koil is a slender man of imposing stature. With short, black hair perpetually slicked back and contrastingly pale skin, his deep green eyes pierce even incredible mental fortitude. His face is long, but rather flat with a pointed chin. A man of deception and class, he keeps his emotions contained at all times. The only emotional attributes he portrays are arrogance and excitement. The latter is near-exclusive to a killing blow. While preferring to allow his actions speak for him, the times when he speaks are usually intended to mislead and distract or give orders to his subordinates. Contrary to appearances, something that should be expected with a man like Koil and especially so with what I've established of him so far, his guard is at its height when he is speaking.
With no weapons in his arsenal save for his insane wit sharper than any blade, Koil's talents lie in shapeshifting. Out of sheer preference and his sadistic sense of entertainment, he limits his shapeshifting to serpentine appendages to poison those who become an obstacle to his objectives with various types of venom. Neurotoxins are his favorite for the diverse effects they can have. These abilities come from his status as Loki, the god of deceit. As a default when he acknowledges a threat, the tips of his fingers shapeshift to include snake fangs, venom included, and a tongue on his palm with a metal blade at its tip. He has slight athletic prowess, being able to move mildly faster and jump slightly higher than the standard human.
Chased from his home hundreds of years ago by a god-hunting warrior, Loki hid in isolation before emerging to see the world drastically altered. He learned of the new ways and was able to blend in, hiding in plain sight as the businessman "Koil Baroque". The time in self-inflicted isolation contorted his personality into near-insanity, but his innate skills in deception keep his alter ego from reflecting that same insanity. With his growing influence as the head of Diamondback International, a growing corporate superpower preparing to spreading to several new markets, he will shape the world to match his twisted vision, and its inhabitants will learn to share his insanity.
Meet the Businessman
KOIL EDIT LOG:
27/06/2011: Added personality details and some minor details of his corporation.
Fyre: As I said in PM, good work, really like the idea and dig the extra touches you did since. Welcome to the NDL KC .
|posts in thread|
Jun 27, 11 at 4:23pm ^re: NDL Member List
Duelist Name: Fire_Phoenix
1) Lia Sunstorm, “The Energy Embezzler”
Lia Sunstorm, 22, is an attractive girl with bright green eyes, pale fair skin, and short cut brown hair ending just below the neckline. She is slim and athletic, 5 foot and 8 inches (~173cm) tall, and has a 32C bust. She is quite comfortable with her appearance, and she has little belief in cosmetics and decorations, as the only jewellery she wears is a small emerald pendant on a white gold chain. She usually wears a low-cut shirt and close-fitting jeans, which allows her complete movement without accidentally exposing herself. Otherwise appearing human, she's actually part of a humanoid hedgehog-like race – a fact she manages to keep quiet by hiding the soft downward-facing protrusions lining her back with a light jacket that she takes off when fighting.
She is normally gentle a bit shy, but she is also very agile and reactive when provoked. This tends to surprise people who are not used to seeing her in combat, and is not an evident trait from her appearance. She prefers to be in the company of a few friends, and avoids crowds as she does not like the dissonance that large crowds create. Lia is very friendly and compassionate, and if she sees anybody in distress she always tries to ignore any shyness she has and helps out however she can.
The protrusions lining Lia's back are not defensive spines. They're soft and thick, and as such they do act as a form of padding against impact. Their primary purpose though, is as a very special mechanism for storing energy and regulating body temperature. This acts as an aid for her primary offensive and defensive ability. Known as “Energy Drive”, she can store energy, and also control it's movement through and within any objects she touches (or is standing on), as well as anything within approximately 2 feet to a lesser extent. This allows her to manipulate ambient temperatures; sap electrical currents; and even phase change nearby objects between solid, liquid, and gaseous forms - a particular ability that has also lent her the nickname “The Energy Embezzler”.
She cannot however, violate conservation of energy – boiling water is a small task, but melting steel would require much more energy. The opposite (freezing or condensing) is easier, but storing high energy levels for long puts great strain on her body so she cannot do this to difficult to change objects without using or rerouting the energy. Another caveat of her abilities is energy reflection, which only occurs on living cells – this means that while she can rapidly release energy directly upon an assailant, some of it will reflect back upon her (roughly a third of the energy back to her from her target). Energy released slowly over a few seconds does not give this effect, which means she can cauterise wounds without getting hurt. An additional ability of hers, is upon absorbing sufficient energy, she can release it in one of two forms (besides sending it straight into a particular place) – a wave that pulses around her body having the purpose of blocking small projectiles and helping her survive in difficult thermal conditions, or a hot beam of concentrated energy (much like a laser, and in the same way can even be largely reflected by polished surfaces).
Her main form of physical weaponry is a specially designed rokushakubō, a form of bō staff that's about 6 feet long – this bō is made of a strong lightweight metal alloy that can withstand extreme temperature, and can act as a medium for transferring energy, giving her an extra 6 feet of reach, effectively allowing her to use her abilities over 10 feet at full stretch. Additionally, it also disconnects down the middle, making it easier to carry, and allow her to also wield her staff as a pair of hanbō (half-staff).
Lia was born and grew up in an isolated village called Gorodain, and the people there were carriers of a variety of special arts. It is customary for the villagers to choose one of these arts to specialise in when they reach 15, and Lia had always been taken by the chill that would overcome the air when her teacher, Takia Serravine, charged her body with the Energy Drive, before releasing it at once in powerful beams of light striking down five, six, a dozen practice targets. Her control was flawless, and Lia's wish was to master this art, which is exactly what she set out to do when she finally took up tuition.
It was not very long before she had nearly surpassed Takia in skill, but her teacher knew quite well that the only way Lia could truly perfect the art was to overcome her shyness. She came to Lia one day, and set a task to her to find one of her older students Kein Lywind, far more skilled than her, who had left the village five years before to practice his abilities. He rarely wrote back and was always moving, so he was the perfect target – Lia would never be able to find him without communicating with many people, gathering information from complete strangers, and using the skills she had learnt. Takia believed this would help Lia to overcome her inhibitions and reach her maximum potential. She wanted Lia to become strong, and return to the village one day and take her place as master of the Energy Drive.
Fyrestorm: As I said before looks fine to me, and I really like what you've come up with in this character . It's great to see you finally join the League, welcome to the NDL buddy !
|posts in thread|
Jul 20, 11 at 8:34pm ^re: NDL Member List
Duelist Name: Archimonde_STG
Jabahal is someone with little account of people seeing him face to face. Always in full body armor on the battlefield and when addressing his men, not even spies have been able to look underneath that black metal coat. But a few of his sorcerers were captured in the battle dubbed the "Endless battles" of mount Estenburg and one of them was later interrogated and spoke of: "Our lord is not one you would speak of and get away, so mercy on me. Silky dark black hair that's fairly long and often cut to adjust his helmet, his skin is rough but with a commanding olive skin tone. He's not a man who jests at least I have never him do so, his facial expression is strict, frowning on many and I bet that's where his wrinkles near the eyebrow has developed. His lips are a bit small and pale too. His eyes are something inhuman though, I have never seen such a thing, naturally it would look crystal ruby red and often can change to a pitch black covering his whole eye. However forget all this fools, you'll never see him face to face for if you see him, he'd be in his grand battle armor. I do not know if it is infused with his magical energies or not, but it is already big and thick enough to make all arrows and most other attacks look like grains flowing past. Very bulky black armor, it's also elegant in look while terrifying for foes. Spikes are set in at the wrists, knees, elbows and the most fine crafted are the smaller ones at the ankles. And you'd have no problem recognizing him if you just look at the helmet which is a dark navy color with two small spikes on top and pentagonal in shape. Also alongside the rest of his generals his armor has the painting of his coat of arms, the Erebus, a small wolf head which grows out many spiral snake tails, but hey; you already know that by now. What you don't know is his Erebus is made from gold and is painted in stripes, though dare I say it's not painted, by silver. His brother Veloci's Erebus is full gold while the rest of his generals are either red or blue-purple if they're the prime commander of the battle. Your chances in this war are slim and pointless anyway."
Weapons and Abilities:
Lord Jabahal is an arcane warrior himself, a sorcerer who's also a trained warrior. His arsenal includes:
Lord Jabahal became an Arcane Master, which meant that he bested all the Grandmasters of each school in their respective school. As such, he is very talented in all the arcane arts. Each of the schools is explained as below:
Part of the arcane arts is the school of pyromancy which Jabahal mastered. It was the first school he learnt but has no preference for it after all the centuries. The school of pyromancy allows the user to conjure flames and fireballs and bolt them in whatever direction they please. Among the techniques are:
Explosive Fireball: The ability to create and throw fireballs. Fireballs are explosive on impact and then incinerate the area.
Flame strike: The ability to conjure flames at the gauntlets and then redirect them into a direction. This will create a flow of flames and was one of the most commonly used back in the Sorcerers’ guild and was used in engineering, blacksmiths, architecture and leisure.
Inferno: One of the less used and more powerful spells is the inferno. The inferno is a fiery tornado which is created after some concentration and preparation. This can be destructive and as such is rarely used.
This school is all about the creation of ice. Not Jabahal’s favorite but one of the more useful, especially since it is sometimes very helpful when attending to wounds. In combination with pyromancy water is easily accessible too. Among the techniques are:
Ice Spike: The ability to create a spike of ice and shoot it. An offensive move used to impale soldiers; it is one of the more painful manners of Jabahal killing someone.
Ice Flux: Similar to the Flame Strike, the user would create a stream of freezing water which solidifies while flowing. It is this particular technique which is used along flames to create water. It’s also the most commonly used technique of cryomancy as it is used to create all sorts of simple structures in a very short amount of time.
Winter’s Grasp: A simple yet powerful move which requires a lot of focus. With this technique the user can freeze a physical body. That is, at the location where it is executed, an unstable ball of snow explodes. When done successfully on a humanoid body, it will be stricken with coldness and can quickly disorient and defocus the person, sometimes the explosion coupled with the cold can cut the skin too.
This was Jabahal’s second school to learn, but ever since it became the school in which he was the most powerful and mastered in. This is what Jabahal would probably not be able to live without, and that’s how important it is to him. It was also one of the most useful school in non-violent crafts. Telekinesis comes in different forms:
The Omni-Hand: The ‘omni-hand’, is what’s commonly referred to telekinesis as a whole. The ability to pick, throw, pull, push objects all lay in the omni-hand. The more mastered someone is in the omni-hand the more precise they can apply the telekinetic force, and at the same time be able to apply a higher maximum force. This is the bread and butter of all of Jabahal’s arcane moves.
Shockwave: The ability to create a shockwave. The more mastered someone is in telekinesis the more accurate and powerful they can use the shockwave. The shockwave is directional and moves just like a wave. Getting hit by one would throw you off balance, and if its more powerful could throw you into the air. The farer the shockwave moves, the less power it has.
Energy Burst: The ability to create an energy burst from the body. This is different from the shockwave in that it is not directional and goes off in a sphere. This is used mostly when cornered.
Field: The telekinetic field is a field which produces a force on any object within it. Its mechanics are similar to other physical fields such as electric fields, gravitational fields and magnetic fields with the difference that the control of the field is under the caster and that they affect every object.
A school of the arcane arts which was almost solely focused on combat. Electrogenesis is the ability to create and fire electricity in different forms. Some of the techniques include:
Lightning bolt: A simple move, this is the ability to create a bolt of lightning and then shoot it at whatever the person wishes. The bolt must be first charged and grown between the hands before being fired.
Chain Lightning: This is a move almost identical to the lightning bolt, with the difference that it is juggled between the two hands rather than contained before firing and also that the bolt jumps to the closest possible target. Viable targets are anything that are electrically conducting and in a reasonable range for the electrons to pass.
Electric Cone: Among the most devastating moves used is the electric cone. A charge of lightning is grown and held between the hands before being released, which then ionizes the air, and viscously spreads out like a web. This takes a lot of focus and time to execute properly.
Telepathy is the school related to connecting minds. As an Arcane Master, Jabahal should have bested every school Grandmaster there was. Nevertheless when it came to telepathy, Jabahal wasn’t actually very skilled. The Grandmaster of telepathy was much better than Jabahal. All Jabahal could easily do with telepathy was speaking with the minds of others. The Grandmaster on the other hand could also control minds, plant thoughts, extract thoughts and information, locate the location of someone, experience a subject’s senses and even straight out kill weak minds. There was no way Jabahal could actually best even one of the apprentices let alone the Grandmaster. However Jabahal proceeded with the challenge. When the Grandmaster attempted to penetrate Jabahal’s mind, he faced an oddly powerful resistance. Suffice to say, Jabahal’s unique immunity and resistance to all psychic and mind attacks granted him the win. His mind is protected by an entity known as Erebus, which Jabahal will often speak to.
Besides the primary schools of the Sorcerers’ guild, many other arcane spells were taught. Among them include:
Kinetic Barrier: The kinetic barrier is a glowing blue barrier that covers an object. While the barrier is up, no kinetic energy could be transformed to the subject it covers. Momentum however is fully transferred to it. Each barrier has a ‘count’ meaning how much energy is still has left to hold until broken. The less energy it has, the lesser the glow gets. Since even while walking, energy is transferred from the ground, the barrier won’t last forever (even sitting still will have air molecules transfer small amounts of energy), and in a way is timed.
Invisibility: As it says on the tin, this spell is used to render an object invisible. Invisibility is timed and wears off. It cannot be casted on people or sentient beings as any mind would automatically reject it.
Portals: A spell Jabahal learned outside of the guild, the arcane warrior can create portals very expertly. Portals are themselves two-dimensional in nature and are a one-way path. It's only possible to enter the entrance and exit from the other side. The size and precise location of the destination portal all cling on the amount of focus put for them.
Not much is known about Jabahal's early years. What is accounted is mostly after he joined the sorcerers' guild, an establishment of ancient times. There it was when he quickly surpassed the abilities of even the guild's leader board and it wasn't long before he became the leader of the guild and effectively gained ownership of it. Though this was when things went rather quiet for years as Jabahal was just building up an army. His ultimate understanding of the arcane arts allowed him to even convert many of his men to beasts like werewolves, or war dogs into much more ferocious hounds. After nearly two decades of building up he finally initiated his attack on the city of Estenburg, a city in current north Germany. The city's ruler and knights were out of city as with the majority of the army and Estenburg fell incredibly quick to the overwhelming forces of Jabahal. However Alback, the city's ruler and his fellow troops weren't far away from Estenburg when this occurred and message quickly reach him and he returned with full force. Jabahal personally left with a lot of his forces to continue his conquest before Alback's forces reached the city. Alback's forces were eager to get their city back and it wasn't hard for them to do this. Jabahal, being nearby sent back a lot of his army and watched the battle from a distance. With the city on a hill, the defensive fortifications were enough to give Alback the advantage against the wave of invaders and he successfully repelled the attack. But knowing that this was just the beginning he decided to rally his forces and then march on again to pursue Jabahal. After 2 days, Jabahal's patience was at an end and called in a meteor shower striker on Estenburg, coincidentally though Alback had already moved out with his army and the meteors destroyed the city into nothingness shortly after the army had moved out, with everyone watching in horror what had happened to their home. This battle was labeled the endless battles of Estenburg because of the many events that took place. Jabahal moved on though, heading to the Black Sea where you established his citadel. Something mighty that even the sorcerers were stunned at; defensive towers were teleported across cliffs to create an almost impossible to break defense. Alback was on the hunt though and after a week upon completion of the citadel reached the site. He decided to employ a patient strategy, to use long range trebuchets to outrange the defenders, something that actually paid off after merely 3 days. After that, Alback and all his army charged in. Jabahal was already in disbelief on how his defensive strategy had failed him and didn't even realize what to do. His brother Veloci was already at the front defensive line and had no orders to return. Jabahal realized this too late and could only look from his own keep how Veloci was killed with incoming javelins. The rest of the defense also fell apart quickly and Alback and his knights stormed Jabahal's personal keep and met a rather enraged Jabahal. Jabahal and his 30 personal honor guard fought it out with Alback and his knights. While Jabahal's armor, arcane abilities and skills was great he wasn't in the best mental state for a fought against a hero like Alback and extra knights helping. After a fast but strong fight Alback managed to give a final hit with his mace to Jabahal's head, dropping him presumably dead, Jabahal then disappeared in a flash after some seconds on the floor. But the victory came at a price. Lord Jabahal had already called a meteor strike, probably before the keep fight even began and before any rejoice of victory, Alback last saw the crushing meteor's fiery stunning light. The meteor destroyed Jabahal's built citadel and all of Alback's forces and Jabahal himself was nowhere to be found, at least by anybody. He was banished into the Warp as a result of his breakdown in his last fight, a magical realm he's been roaming for thousands of years now, probably plotting his return to life. However he's had minor successes so far reaching back, chances are even the Tunguska blast event was his doing. Nobody knows for sure.
Fyrestorm: I haven't seen a character sheet like this in a while, very strong myth arc element. You seem to have all the details covered, you could maybe add a bit more info on Jabahal's personality and way of speaking, but that's just advice, this is still just fine, welcome to the NDL, feel free to say hello in the GD .
|posts in thread|
Oct 27, 11 at 9:09am ^re: NDL Member List
User Name: haalyle
Characters: Cassie Darkman
1st Paragraph (Physical appearance): Cassie looks like any 25 year old woman, brown shiny hair and pale blue/green eyes. She stands at 5'14 cm tall. She isn't very muscular and she loves fighting in the dark where no one can see her in her black long-sleeved top and black trousers, she wears a black musk which hides her face except her eyes. At day light how ever she wears a bright blue coloured short sleeve top and a orange coloured skirt. At night she has her long hair usually tied up in a bun, at day she lets it out.
2nd Paragraph (Weapons and Powers): She uses a silver bladed sword at night, at day she becomes almost invisible except for the fact of her shadow, she goes up behind her target and silently chokes them, and makes sure she's dead with her finishing move of slitting their throat with a small dagger that's hidden underneath her long sleeved top.
3rd Paragraph(Personality): She's got a lay-back attitude, with a hint of kindness. At night she doesn't listen to anyone and is silent, any one who sees her at night means their dead in the morning, no one has ever survived. Day she's kind at nice to meet, unless you're her target.
Fyrestorm: Hehehe, no don't mind at all, and welcome . So let's see... A bit of a short character profile, but definitely a good start, you'll probably add a few more bits in as you think them up. It has all the essential stuff though, so I approve Cassie .
|posts in thread|
Nov 20, 11 at 2:57am ^re: NDL Member List
User Name: Hmszelda
Wins: Kat VS Cassie, Kat VS Calanthe = 2
Losses: Kat VS Nysik, Kat VS Steven and Derek, Kat VS Nysik, Kat VS Arca, Kat With Steven and Derek VS Clief and Gabriel = 5
Incompletes: ? = 1?
In Progress: Kat VS Allison, Kat VS Valden, Kat VS Autumnria, Kat VS Rondo, Kat VS Zoey, Kat VS Sven = 6
Judgments: Alexis VS Kalek, Mary-Sue VS Maxwell] http://www.neoseeker.com/forums/20286/t2052172-corruption-vs-tseng_eclipse-afterglow-of-madness-speed-duel-get-hype-get-judging-judges/[/link] = 2
Achievements: Hero (Gold), Here Comes A New Challenger (Silver), Freaking Ninjas (Bronze), Punching The Clock (Bronze), Seasoned Warrior (Bronze), You Have 72 Hours (Bronze), High Card (Bronze), Three Of A Kind (Bronze), Payday (Bronze), Net Profit (Bronze), Double Digits (Bronze), One Take (Bronze), Getting Known (Bronze) = Level 16 (13/54)
Writing Challenges: [link name=Saving Christmas 12/11 - Kat (6), Forum Slogan 5/12 (7), New Year’s Resolutions 1/13 - Kat (3), Blind Date 2/15 - Kat (0) = 16
Chronicles: Home Sweet Home and Uno (Kat)
Appearance: At the spry age of 13, the young neko (½ cat ½ human) girl stands at four and a half feet tall. She has bright, wide green eyes and short, messy orange hair. Orange is a theme with her, the color appearing on her cat-ears and thin tail as well. For clothing, Kat wears plain black sneakers with black pants that have light padding on the knees because she may be part cat but that doesn't mean she always lands on her feet. She also wears a black under-armor tank-top covering her flat chest and hugging her lean body. Over that, she wears a light orange tank-top with a dark skull on it and on top of that, in the colder seasons, she wears a puffy navy jacket with a hood and lots of pockets.
Check out this awesome drawing by Pikale!
Weapons and Powers: Kat's fighting style is a mixed of trained and amateur. On her travels she learned how to fight and use her powers/weapons through both training and experience. However, she is still 13 and therefore her battling tends to be immature and flighty, with lots of impulsive choices. She also tends to think outside the box and make things a little more fancy than practical. She uses the environment a lot when she fights, too. If she beats her opponent unconscious, she tends to stick around and wait for them to wake up to keep them safe, as long as she doesn’t find them very dangerous or mean.
*Neko-ness: As a neko, Kat's balance is superior to most, as is the height of her jumps, her climbing ability, reflexes, and flexibility. She also has sharp teeth made to dig in deep and tear and claws that come out when she's in danger, fighting, or surprised.
Hypnotic Eyes: Her bright green eyes can hypnotize on her command, however it's a very complicated matter. There are three general rules to using this: she can't use it to seriously harm someone, can't make them do something completely against their nature, and generally has to keep eye contact during it. In more detail...
**Serious harm: For example, she can't make someone stay still with the idea in mind of cutting deeply into them. She can however make them stay still so that she can get out of their grasp or run away. She can use it to attack them still, but not with the intention of major harm.
**Against nature: For example, she can't make a happily married man of fifty years cheat on his wife, but can make a boy cheat on his girlfriend of one month. Obviously the boy wouldn't want to, but Kat could make him.
**Eye contact: Telling a pyscho- killer to stay still while he was attacking her would require eye contact otherwise he could pretty easily shake off the power, but telling a normal man to walk across the street and wait for five minutes would work easily even after she left. Telling him to wait forever would only make him stay still for an hour at most depending on the person themselves.
*Laser Eyes: A side effect that seemingly comes from her eyes is the ability to shoot a single very powerful laser from them. This takes a lot of energy, requiring her to hold still while she charges it and leaving her disoriented for a little while afterwards. It also blinds her during it, but this point is usually made mute by her cat-like hearing abilities being able to guide her. The laser itself can last up to thirty seconds, depending on how long she charges (up to a minute) and will leave her disoriented longer. It is also incredibly hot, can reach very far, and is able to cut through almost anything except, oddly enough, skin. Kat usually only uses it as a final resort.
*Mind Reading: Another side effect of her eyes is the ability to read thoughts. This takes a lot of concentration and she can only read the front most thoughts of her target, so she rarely ever uses it.
*Blaster Pistol: Experience has taught her that it's handy to have a long distance weapon of some kind. Keeping it tucked into the back of her pants during everyday life, she always has it close. It doesn't work on bullets but on laser blasts (think like the guns from Star Wars). It's old and second hand so it does jam occasionally, but hitting it usually makes it work again. The first blast after being jammed is larger and more powerful than normal.
Personality: Kat is, above all, a child. She is impulsive, curious, and talkative. She'd rather make friends than enemies, and is over protective of her allies. She also tends to sacrifice herself for others. She is bubbly and spazzy, but overall lovable. She's also trusting almost to a fault, very open minded, and extremely gullible. She is very confident and self-assured as well. She tends to have a bit of a temper.
Past: Kat's first memories are when she was eight years old and wandering the streets of Chicago, everything before that was a blur. When asked how she came into the world, she changed the story every time, usually something ridiculous. She aged under the supervision of a homeless schizophrenic man, Daryl, who lived behind the building she made her home on the roof of. Living in the city, no one looked twice at her cat ears and tail so when people do call her a "freak" because of it, it bothers her a great deal. At the age of twelve, she started getting into fights. Whether it was because of something she wanted to do, like a duel tournament, or being attacked by an assassin in a sewer, she was fighting a lot all the same. It was a total turnaround from her previous life as just another homeless kid, and it left her lost and confused. She decided to travel and try to find herself, leaving Chicago for a whole year and training around the world (even outside the world occasionally). But she came back at age thirteen, sure of herself and ready to fight again.
Other: She hates being called small/short, creature/beast/freak, or kitty/kitten. She enjoys Elvis and the Beetles.
Fyrestorm: Kat is back and a little grown up ! It's awesome to see your writing abilities having grown and her profile expanded and developed here, all the extra detail and personality is nice to see, and you've nailed all the key details again (though her picture lacks shoes). Approved!
|posts in thread|
Dec 4, 11 at 3:01am ^re: NDL Member List
User Name: Jessamine
Characters: Calanthe Craven
Fyrestorm: Alright, great work on the edit. welcome to the NDL! I hope you enjoy it here, ask if you have any questions.
|posts in thread|
Jan 9, 12 at 8:38am ^re: NDL Member List
User Name: LeafeonPrincess
Rank(Rookie, Veteran, Elite): Rookie
Character: Alene Castoff
1st Paragraph: She’s a thin, flat-chested (sorry guys) female from the planet Candeen. What that means is she has blue eyes, pale skin, and a split tip on her ears (think an elf’s ears but with two points). She stands at about five foot tall, and is the equivalent to 19 years old. In actual time that's 47 years and two months. Alene often wears faded black jeans, a stripy blue shirt and a blue & white beanie- to hide the points of her ears. There’s a small scar by her left eye. Don’t forget the boots. They’re big, heavy looking, and have more secret pockets than you would believe (27, to be exact). Oh, and the purpleish-black hair, it's straight and goes to shoulder-length.
2nd Paragraph: As previously mentioned, her boots have a lot of pockets. Some of the most notable (and most likely to be used in a duel) items kept there includes a dagger, a short-range stun gun, a freeze ray (which, sadly, doesn’t work on humanoids), as well as a data screen (just think of it like your computer... with an internet connection). Physically, she isn’t much better than any ordinary person. However, this is made up for by her unbelievable luck. Many have tried to make sense of her luck, one of my personal favourite explanations being that her personality suited the universe so well that reality just decided to give her the best possible consequence it could. Sadly, the universe doesn’t have the ability to change itself that much. Alene rarely wishes to fight, and will avoid it if at all possible, but if she has to attack it will usually be a sudden hit, followed by her running away.
3rd Paragraph: To keep things simple, she’s on the run. From her entire race. Something about a shoe. So, basically, Alene travels around space in her talking space cruiser (which looks like a stereotypical UFO, but with purple stripes. Classy.) and enjoys many hi-lairious adventures. She tends to be innocently cheery and makes terrible jokes, thankfully not all that often. Her positive outlook always lets her see the bright side, but if you push her buttons JUST right, she will become completely angry and depressed until she forgets what it is you said or did to make her upset. Speaking of her finding positives, if there is no way, no how, absolutely no positive side, then she will completely freak out and mentally lose control. Until she faints from exhaustion, there will be no way to reason with her, no intelligent sign of recognition from her, and her bloodlust will be completely insatiable. So good luck with that.
Known Weapons Feel free to make them up:
A small dagger
A cheap, highly likely to malfunction laser
Note: In duels I put a limit of one BS item for Alene (within reason). Although if it’s something silly like a spoon then it probably won’t count. Probably. The absurdity of the item depends on the opponent. So Alene is more likely to be carrying around a marble-sized nuclear reactor if she’s fighting a god than if she were fighting a puppy. I just put it down to her already mentioned luck.
Last Stand Mk2
Reason to Duel
Valentine’s Day WC Rust’s Entry
Fyrestorm: Hahaha, my that was fast. Well it's a good thing I don't want to keep you out of the NDL, cus if I did you'd have taken away any good reasons to. Hehehe, nice one, welcome aboard !
|posts in thread|
Jan 20, 12 at 1:01am ^re: NDL Member List
User Name: Skyassassin
Rank(Rookie, Veteran, Elite): Rookie
Wins: 1 (duels won)
Loses: 1 (duels lost)
Medals: 0 (explained later)
1st Paragraph(Appearance/Personality): Nysik is a generally unattractive fellow, standing short at 5'4". He has thin black hair that runs down to the bottom of his nose, and the bottom of his neck. He wears a necklace that is held together by bones with a skull in the center. This necklace allows him to keep his stamina and be immortal, but it does not prevent his body from looking older. He has lost track of his exact age, but it is around 250 years old. He is incredibly thin; his ribcage making up most of his chest. Due to his lack of muscle he stands hunched over almost all the time. He wears a thin forest green vest with a darker green cloth shirt underneath. He finds that shoes just hold him up, hence why he does not wear any. On each hip he holds one dagger, Death, and Chaos. These two daggers are held in a thick brown scabbard that is buckled down by silver buckles. His entire body is wrinkled and old, especially his toes. He has scars all over his body, there are so many in fact, that he cannot remember most of the scars on his body. He smells like sewers and his breath smells like a rat's leftovers. The smell has become stronger over the years due to his lack of bathing. Although, when he uses his ability the stench is covered.
He rarely talks, and if he does it most likely means your death. All of his life he has been shy, and over the years that shyness has converted into anger. His temper is easily provoked and he will be quick to battle. In battle, he changes. He becomes tactical planning out his every move. When he attacks his moves are precise and more deadly than the best warrior in all the lands.
2nd Paragraph(Weapons and Powers): The two daggers that Nysik owns are Chaos, and Death, the deadliest daggers known to man-kind. He found these daggers by chance. (Explained in History). They are made of a metal known as Star Metal. It is the most durable metal known. It will never bend or break, and blood slips right off the blade. Each dagger is about eight inches long. The blade Death is covered with a permanent poison. This poison is so old, it has no name. It will seep through blood and cause the victim to become crazy. The pain of the poison is so potent that it is more painful then getting stabbed with the dagger itself. The dagger itself has a wavy shape to it, most likely to allow the poison in the victim easier. The other dagger, Chaos, is also made of Star Metal. This blade though, is covered with a thin layer of magic. This magic, when it penetrates the skin will infuse the victim with illusions. These illusions are of the weaknesses of the victim. The wielder of Chaos can grasp these illusions and use the weaknesses against them. This dagger is thin and straight, unlike the dagger, Death. The problem with these blades though is that the poison and the magic require energy to work. This energy is taken from the wielder, meaning that if the victim can resist long enough the daggers will turn normal, and their most threatening properties gone. The power Nysik himself owns, camouflage. To Nysik's own knowledge he was born with this power. This camouflage allows him to hide exactly to his surroundings, and blend in to anything; even when he is moving he can blend in. This power also gets rid of his horrid stench, but not sound. That is where the weakness lies. His ability does not hide sound. Over the years Nysik has nearly perfected the art of silence to make up for this. A specialty that Nysik has also perfected over the years is agility. Due to his weight and his light clothing he can move extremely fast. In fact, it is so difficult to get a hit on him, the most precise archer could not hit him. A weakness of his is the necklace around his neck. This necklace makes him immortal and feeds him energy. If it is taken off his neck he will lose all his stamina and most likely collapse. To prevent this from happening, Nysik bribed a mage to put a spell on it, only the most powerful attacks will break the barrier. Even if you can get the hit off on him.
3rd Paragraph(History): Nysik does not know the place in which he was born, but he remembers growing up in an orphanage. One day a cloaked man, in silk white robes and a hood came to Nysik. At the time Nysik did not know what was happening, but eventually he found out he was adopted into an assassin guild. For about 20 years of his life he grew up and was raised in the assassin guild. He learned the arts of stealth and sword fighting. On a normal day he would get up early in the morning, around 5:00 am. He would then be forced to eat this food; the food was supposed to be "energizing", but it tasted terrible. Little to his knowledge this food made him much thinner and more agile. He would then gather in the courtyard with other guild members. For the rest of the day there would be different mazes, traps, and fight arenas that they practiced in. After about 20 years of this, the routine changed. Nysik was eating lunch with one of his only friends, his name was Ataw. As Ataw was eating his food, he started to choke, and his skin turned from white to a plumb purple. His body fell over, and Ataw was confirmed dead a few short hours later. A rumor started the Nysik poisoned Ataw's food for beating him in a duel earlier that day. The rumor started being believed as fact and Nysik was exiled from the guild. Beyond the guild was a dangerous forest, lurking with monsters, and creatures. When an assassin was exiled they were then known as a Rogue; that is how Nysik became Rogue Nysik. This is where Nysik was forced to go. He barely survived a week in the wildness when he tripped over two shiny metals. By chance they were the two legendary daggers Death and Chaos. Still to this day, about 230 years later he does not know how those daggers were there. It seemed as if the daggers had a mind of their own. Through his mind they taught Nysik the ways of stealth, hand to hand combat, daggers, poisons, and more. From them on his adventure continued, and he has survived the years.
Fyrestorm: Well, this character is totally awesome ! Come in come in, I want you here, hahaha, excellent work, nothing's missing in terms of vital details and such. I did notice you seemed to mix the names of the daggers up once, at the very start of the second part you have Sin and Death - elsewhere it's Chaos and Death. I left it in case you meant to change Chaos to Sin everywhere and forgot to, but welcome to the NDL anyway, fantastic to have you and Nysik with us .
|posts in thread|
since: Sep 2002
Jan 26, 12 at 5:00am ^re: NDL Member List
User Name: Animalover
Rank(Rookie, Veteran, Elite): Rookie
"Hey there~! Do you have anything round?"
Maru has the ability to move things that are spherical or circular in shape. She can control these objects to the size of a beach ball right now, but who knows? She may eventually end up moving the very globe she lives in if she grows too powerful. As long as it's round enough for Maru to recognise, she can attempt to move them. This can mean all the buttons on your cardigan to all those round joints and cogwheels that hold machinery together. Maru does have trouble controlling sand and sediment or any smaller, due to the size and precision needed to neatly move them, so she doesn't bother with that. Nothing is impossible for her, if she had tried to concentrate harder. Using it as second nature works better than for her to try and improve.
She's experiments with her powers a lot when she manages to find large open spaces. She can pitch her objects at the speed of 300 mph, faster than any known baseball player in existence. She's also able carry unwary sleeping rodents that have rolled into a ball, and even tried carrying her rolled up laundry down the stairs before.
Until this day, Maru hasn't figured out why she's able to do this very strange form of telekinesis, but she lives for the present rather than the past and has stopped searching for answers. Her gift comes in handy for daily life to disabling any crime she may spot. Maru's personal vigilante efforts comes from watching too much cartoons and reading about superheroes.
As far as agility is concerned, Maru's quite flexible in enclosed spaces, as she was raised in a skyscraper hometown. She's a good sprinter in her own standards, and due to her ability. She loves playing dodgeball, even without her telekinesis. Recently, she's learned to levitate if she's wearing her sphere boots and travel at her pitching speeds.
Maru was born a redhead with amber eyes. Her hair is cut short and she likes to tie two bobbles at either side of her head. She is 5'0 exact and likes to wear bright colours, preferably clothes that are easy to move in.
She usually dons a light blue jacket and matching pants. Her high neck jacket is decorated with two orange-yellow spheres at her arms and one that secures the jacket into place. Maru wears a simple cyan vest top underneath. Her neck is adorned with beads of all kinds, she wears at least three of them on any occasion. At her waist, there are four spherical glasses that also contain bits and bobs of round items that she collects on her journeys. She's also a keen rollerblader and prefers to glide around the place. She is able to take control of the wheels quite literally and propel herself up in the air if so desired, but has never dared to.
Chronicles: Starting Point, her latest outfit is a beige coloured long shirt with puffy bell sleeves coupled with a blue-green poncho that doubles as a split cloak. Her neck and the poncho cloak are adorned with many beads, with a bigger ball at the tip ends of the cloak. She wears short brown shorts with two brown belts. Attached to the belts are four pockets that hold even more spherical objects that she has attained. Finally, her rollerskates have turned into boots that are balanced upon two blue orbs. She has no problem with walking, skipping, running or doing whatever with them.
Maru is a bubbly and bright 14 year old girl who cherishes her gift as a gift from God. She loves nothing better than setting up intricate displays of razzle dazzle using her many coloured orbs and moving them in choreographed brilliance. Maru collects them from her surroundings, ranging from marbles, buttons and badges, pearls and pebbles, cotton balls or baseballs and many more. Through her power, she's grown an obsession of hoarding these items and carrying them around. She's not afraid of using her power since she is too thick-skinned to notice any gossip from her peers. Her uplifting spirit manages to dissolve all but the most stone-cold characters.
She was born from a normal family, and looks very much like a normal child. It was when she was a toddler that the first signs of her "power" appeared. At first, her parents thought they were haunted by a poltergeist, until they realised these movements were caused by their own child. Although shocked and bewildered, they still loved her very much. They have asked for her never to use her powers out in public. Maru tried very hard to follow their words but after being inspired by a speech made by a teacher, (basically telling the class to embrace who they are) she embraced her powers to the fullest. She longs to go out to open spaces where she can freely play around with her unusual ability, but alas. She was born and raised in a bustling city and raised in an apartment complex.
Duels & Chronicles
|| Won: 2 || Lost: 1 ||
Maru VS. Maxwell
Maru VS. Cassie
Writing Challenge: Valentine's Day
The Chronicles: Starting Point~!
Maru VS. Madhatter
|posts in thread|
|[All dates in (PST) time]||Threads List « Next Newest Next Oldest »|
|REPLY TO THIS THREAD QUICK REPLY START NEW THREAD||PAGES: «prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 next»|
Powered by neoforums v3.0.0
Copyright Neo Era Media, Inc. 1999-2016