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|Wolf of Light||
Apr 16, 08 at 5:55pm ^re: NDL Member List
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Wolf of Light Vs. Silver Mirror
Appearance: Tetrath appears as a cloaked black figure that stands tall and straight, despite the obvious hunch of his back. Appearing as no more than a tall man, perhaps standing at 6"4, the only distinct features one notices are his hunch and his eyes. Though his face is hidden by the dense fog of shadow conjured by himself into the space surrounding his hood , his crimson irises permeate the gloom at all times.
The few unlucky enough to have seen Tetrath devoid of his ominous garb have never been the same. Billions of wounds amassed from millions of battles have left the creature a twisted mass of scars and cuts, many of which fester and rot. His jaw is filled with serrated fangs, which are all too obviously used to tear the flesh from fallen warriors. His hulking figure is marked with an uncountable mass of jagged scars. Despite the incomprehensible pain he must feel, Tetrath is at this stage unaware of the damage, or else he chooses to keep his lesions, despite the fact that he could obviously heal them in some obscene, archaic manner.
Tetrath's hunch is obviously caused by the concealment of his huge wings. Sleek and black, the wings allow him to appear as The Angel of Death, and Tetrath loves the terror it inspires in most mortal cultures.
Personality: Tetrath is an immeasurably old entity, and according to the few mysterious legends surrounding the creature he has lived to see the universe reborn a thousand times. Known by many names and seen in many forms, Tetrath is known as the End of The Beginning.
Tetrath has roamed the multitude of mortal worlds, destroying some, assisting others. He is outside the influence of fate, and moreover is unfettered by the shackles of time.
It is impossible to guess at what Tetrath is, was or will be, and so his original race, if even he was born by conventional means, is unthinkable. The multitude of parallel universes he has traversed is so unreasonable that many say he has forgotten his own birthplace. This is of course untrue, as Tetrath remembers everything. But whether Tetrath was not born and has been in existence for all this time , or whether he simply refuses to divulge the details of his birth, none can truly guess.
Tetrath now roams the mortal plane of existence
Weapons/powers: Weapons: Tetrath's legendary blades, Ragnorak and Oblivion, are renowned throughout many realms as the source of Tetrath's power. This however is untrue. Though the blades are obviously heavily enchanted with magic, they merely contribute to his abilities.
Ragnorak appears as an orange-red longsword, wickedly serrated and intimidating to say the least. Oblivion is a mirror image of Ragnorak, but it is a cold blue-grey. It has a pearly sheen which only accentuates the lifeless fog that Oblivion is synonymous with. It is said that the blades are each inhabited by imprisoned demons, the former overlords of one of the many Hells and a strange, lifeless place of rest known as The Void. Apparently, these demons were imprisoned in the blades by Tetrath for all eternity. It is also said that the two demon blades have resorted to a competition, in order to abate their boredom. Each soul claimed by a blade is sent to a respective place of unrest, and the Demon-Lords count each soul harvested by their jailor.
Tetrath is evidently well-learned in the Arcane arts, and subsequently he is a valuable source of information concerning many things if one can somehow coerce him into speech.
Terath has complete control over The Shadow element and specializes in swamping armies with wave after wave of unspeakable visions of death and destruction. This affiliation with darkness creates a constant shroud of shadowy tendrils, and a distinct drop in temperature whilst in his environs. The Shadows are a semi-sentient extension of his being, ad their uses include information gathering. The Shadows can discreetly probe a being's mind, and transmit the information to Tetrath through a mental link.
Tetrath is also a formidable swordsman, but is surprisingly pathetic at wielding many other weapons. In battle, Tetrath relies on swift counter attacks or acrobatic aerial maneuvers, and is known for deceitful, cheap tactics.
Other: Secretly, Tetrath seeks the sweet rest of death. His wanderings have taken him through so many battles, so much destruction, and yet he has, to his disappointment, risen again and again. His ramblings through the multitude of worlds serve no purpose at this stage, for he knows what he seeks cannot be achieved through the conventional means.
No other characters are in use at this time.
Fyrestorm: A touch on the almighty side, but I won't fault you for that. Just keep in mind you'll have to draw out duels without killing your opponents, sometimes it pays to have limitations. That's just friendly advice mind, and I see nothing lacking in this character, so with that, I welcome you to the Neo Duelist League .
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May 29, 08 at 8:57pm ^re: NDL Member List
User Name: Faithhandler
Name: Cael "Copperhead" Faithhandler
Appearance:Cael is a pale skinned, dark haired (short but ruffled) man of average but slender size, about 5' 10" and 160 lbs. He has a mild stubble on his chin at nearly all times. His eyes are sharp and of a deep purple color, indicating his high sense of awareness. He wears a tight fitting western uniform consisting of Dark Denim Jeans and a stylish black western coat, resembling a Confederate officers jacket. The jacket has 6 simple metallic silver colored buttons, three on each side keeping the cover up, however Cael almost always leaves the button on the top left unbuttoned, which leaves view of his serrated hunting knife protruding from it's small scabbard. around his waste a dark cherry colored ammunition belt is quite apparent, in each of it's pouches Cael carries unique personally crafted ammunition. underneath the belt lies two very obvious pistol holsters of the same color, you can see the fading spots on his jeans where the holsters rub the fabric. In each of his holsters he carries a dull silver .45 magnum six shooter with a cherry-wood handle, mementos of his days in the cavalry. Over his shoulder a tan drinking gourd is always slung.
Personality: Cael is a man that some would describe as heroic and stoic, others would describe him as a bastard and a whore-son. Either comparison matters little to Cael, as there are no absolutes in human life. He lives his life to the best of his moral capacity and guidelines. though his sense of right is vague and hazy at times, he is quite resolute in all things in which he undertakes. Cael, while deeply disgusted by mankind feels an inexplicable urge to protect as many untenable people as he can, the irony of his life. He is vagrant with no family, no friends, and little material goods. Though he is alone, and at times seems cold, he deeply wishes for companionship. He places no emphasis on material happiness, for at the end of this we are all nothing but dust. He is not a religious man, instead looking inward for strength to press on, he has no faith in an afterlife.
Weapons/Equipment: Cael always carries his six shooters, which are made of a light adamantium alloy. The guns are so well constructed that it is improbable they could jam, however on occasion they do like to do just that. Cael is a skilled metallurgist and alchemist and crafts his own ammunition. the function of each bullet unique to fit Caels diversified situations. He has Tracer rounds, poison tipped rounds, implosive rounds, Barbed rounds, and of course your standard bullet. He carries several knifes concealed on his body, but has special emphasis on his hunting knife that is ever distinct on his chest. It belonged to his "brother".he rarely uses it in combat, instead when engaged in melee he relies on two Mythril punching knifes that are concealed in his sleeves. He carries a net and some rope for game hunting, though he often finds use for them in other employs.
Abilities:Physically, he is just a very athletic and strong man, but only on the human capability level. He has a slightly higher state of awareness that warns him of imminent dangers. In times of great danger, he enters into a state of "blood awareness" which makes things seem as if they are moving in slow motion. In reality, they are not, but it has helped him in numerous fights. He is a skilled tracker and hunter. He is also highly skilled at almost all forms of stealth. He is a very quick draw, and is capable of reloading his gun in under 3 seconds. With his heightened sense of awareness, coupled with his color blindness(he sees only in shades of black and white), it is obvious that he is an accurate shot.
Cael is known as the greatest turn coat in American history since Benedict Arnold. Born and raised in Virginia, he learned to love his country and all that it had become in the last century...At the outbreak of the American Civil War he enlisted into the Union army, even though his home state was one of the first to secede from the Union. He was a Captain in the 19th continental company. He served directly under Major Robert Ford, eventually the war brought him back to his home soil...not to see his family, but to fight his neighbours. After many battles in Virginia, his company came into possession of many prisoners of war. One said group was Caels family, his wife and children. Major Robert Ford ordered his family to be a part of the prisoners to be executed as examples. Cael begged with his superior officer to grant them mercy...However his pleas were ignored. Cael tried to prevent his family from being gunned down, he physically tried to protect them. But alas he was marked as a traitor for doing so, and was gunned down with his entire family. Left for dead, he blacks out. He later awakes in great pain and sees that his entire family, all of his neighbors, were laid to waste by his brothers in arms...Cael right then vows to kill his former superior officer. After recovering from his wounds he further declares to be among the greatest of thorns in the side of the union, and defected to the Confederacy. He served as a captain for the confederate army, and delivered many decisive blows against the Union. essentially Cael is controlled by his vow that he would hunt down his former superior officer, his determination to mercilessly and cruelly kill the man for what he had done. his nickname of "Copperhead" was coined on him by Union boys for not only his traitorous and valuable defection to the Confederacy. his marksmanship, gun handling, and death-dealing ability are renown. The nick name reflects his traitorous defection and his deadly abilities.
He is trained in basic, yet efficient hand to hand self defense. he is also color blind (he sees only in black and white.)He is fond of very dry whiskey, and at times can be borderline alcoholic. However he has built up a very high tolerance and commonly sports in drinking games. He hates absolutes and claims that there is no absolute good or evil, only things that are just in the eyes of each individual. Value is unique to each man.
Edit: i expanded on Caels basic history
Fyre: A character bio of brilliant quality and individuality, and without glaring flaw that I can find. It is my pleasure to welcome you to the NDL .
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Aug 24, 08 at 4:00pm ^re: NDL Member List
User Name:Ultimate Shadow
Physical appearence:Black Hoodie and black pants, usually keeps his hood on giving him somewhat of a shady vibe around him. Can be seen wearing a ring, for that what was the item that gave him his powers.
Weapons: A katana, that can be infused by his (chi, ki, chakra, whaddevuh you wanna call it) to increase its power.
Powers: The ability to control light. He can make somewhat of a "hard light" that can be used for footing, etc. He is also very, very, fast and agile, making him frustrating to fight for most.
History: He was born in a dimension that was in need of help and when he was 11, it started. Everything slowly disentigrating around him, he had no choice but to warp to another one. The parralel planet that he was brought to was suprisingly like his home, almost actual. Now he fights crime in the streets etc. knowing that the day will come.
Generally put, jonas is a very shady charachter. he talks in a somewhat evil manner, and frequently remembers his famliy, covering up his sadness in rage. (i know, he seems emo, but he's not.) To his friends, he is happy and talkitive, and very smart. He's a nice guy to anyone but they usually somewhat avoid him.
Fyrestorm: OK, welcome to the NDL .
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Oct 27, 08 at 11:27am ^re: NDL Member List
User Name: Lifesapper
Origin's appearance is not what you would call normal for a sixteen year old; he is one of those people who do not care for their appearance. He wears simple brown shorts with a length of rope in the middle to tighten or loosen them as required. Origin's shirt is as simple as his shorts; they are of a light brown complexion and have a single pocket on the upper right torso. His soft brown pile of hair is always covered by a pirate's hat, Origin never takes this off, not even to wash his hair. Origin's face is covered with little criss-cross scars around the cheeks and nose, even he does not know where he got these etchings. His eyes are a very pale blue, from a distance it would appear that he has no colouring in his eyes; although on closer inspection is possible to spot the light blue speckles dotted across the pale white.
Origin, to put it in simple terms is clinically insane, his mind is in fragments. As a result of this he is completely unpredictable, one minute he could be buying a little girl a lollipop and the next he could be holding her hostage. Several tests from doctors showed that he had no control of the moral section of his brain and that is not capable of feeling complex emotions. This makes him extremely dangerous; he has no friends, does not like things and does not see killing someone as wrong. The only thing constant in his brain is the desire to master his psychic ability and to find out about his past. A strange occurrence that scientists were not able to explain was how he was able to maintain a constant stream of intelligent thoughts. Despite being completely crazy, in and out of battle Origin is quick-witted and always has some form of plan; although due to his split personalities his plans are rarely ever executed.
Origin is in possession of very minor psychic powers, he has the ability to search for objects and particular people with his mind. He cannot however manipulate or pinpoint their exact location, nor can he track down anyone/thing possessing any kind of magical ability. His scattered mind has gathered some kind of idea that he must master this ability and bypass the limitations surrounding it. His primary weapons are two twin cutlasses dating back to 100 AD, not knowing their actual names he nicknamed them In and Sane, to represent a little bit of himself. They are both around two feet in length and bend towards the wielder. On both swords Origin keeps his wicked blades razor sharp, sharpening them every night in case he needs to make use of them. Both of them seem to be impossible to break, whether this is because of the strange metal they are made of or because of some age-old enchantment placed on them Origin is glad. For he is constantly banging them on things in his fits and without this strange trait, they would most likely be a pile of shards rather than the wicked blades that they remain to be. Finally Origin wears a special battle glove (that he won in a previous fight) on his right hand when he anticipates battle, this glove can shoot a mini-grappling hook with a length of around forty metres and enough power to pull him and his weapons with ease. It also can shoot on will three small darts tipped with a poison designed to slow down the nervous system, making Origin's opponents seem as dim-witted as he. Origin is not quite sure how this useful device is powered but believes the energy comes from a small gem on the palm of the glove.
Ironically Origin knows nothing of his past; instead the furthest back he can remember is lying in a park reading a birthday card. Thus he crazed mind searches relentlessly for anything relating or eluding to any part of his precious history.
Footnote: Not the best character, but with school and exams and whatnot I am very pushed for time. This I apologize for the general tardiness of this character. I hope to make improvements when I have time to him. Also, if anyone questions this Fyrestorm said I could have a fresh start if I wished (Thanks, by the way ) So Fyre you can delete my old character sheet which is here.
Fyrestorm: An interestingly blunt character, just out and out admitted crazy, hehehe. Abilities are present, as are, or lack thereof, personality and history, all check boxes ticked, so yeah, works for me .
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Dec 13, 08 at 6:25am ^re: NDL Member List
[Giving this another go - I deleted my old post, sorry if that is against the rules.]
Name - NeoPower
Rank - Rookie
Born during the fourth World War, Dimitriv was subject to violence throughout his life, as the second communist movement in Russia was taking place. His father was a retired veteran from the third world war, who had lost both of his legs, was an alcoholic, making Dimitriv prevolent to beatings almost every day of his life, creating an aura of un-safety for him whenever he was home. At the age of 14, his uncle had decided to take him into the rebel army that was fighting against the communist movement, and soon began to house and watch over Dimitriv like the son he never had. When he had finally turned 16, his uncle brought him into the basement, a room Dimitriv was never allowed to enter, and had Dimitriv carry a rather dusty box back up the steps and into the living room table.
Looking at the dusty box, Dimitriv wondered what the two years of intensive training with his uncle will have brought him. Inside the box was a rifle that was used a century earlier by his uncle's ancestor. It was what he called, "Dragunov," a sniper rifle that was deadly accurate, and plenty deadly. He was then conditioned to be able to snipe, and became extremely good in only a few months of time. After the age of 20, and after two years in the army, a recruiter saw him as a talent, and decided to put him into the regime to become a super-advanced sniper. He unwillingly accepted the offer, and was subject to rigorous training exercizes and injections daily. By the age of 24, he no longer needed a scope on his rifle, and was able to hit targets from long distances within a few months.
After the communist movement had been held back, and eventaully abandoned, Dimitriv joined a special-ops team, and played the role of the assasin, and had carried out on top-secret missions to kill and dispose of unwanted corrupt politicians. When the fifth world war came into swing, Dimitriv was willing to go into battle, but instead was put into a new project, the "TimeBand" project, to help test and perfect a time machine that was under construction. After three months of testing, the machine was complete, and Dimitriv was given one final mission, "to kill those in the past who have brought pain and suffering to the future, and anyone along the way you see fit."
Dimitriv is tall, standing at six feet, six inches tall, and weighing in at approximately 183 pounds. Generally sporting camoflage pants, and a white shirt, when on missions, he is generally wearing a ghillie suit, with matching foliage to always blend into the background. Dimitriv's most signature item that he keeps on his person is the wristwatch on his hand. When a concealed button on the back is pressed, and the dials on the front set to a certain point, he is able to move forwards and backwards in time, partial to the "TimeBand" project.
Davun B22 .50 Sniper Rifle: Dimitriv's prized possesion, specially crafted with iron sights instead of a sniper scope, light-weight and a large ammo capacity. This is his counterpart, and weapon of choice.
Mous A1E03 SMG: An incredibly small sub-machine gun specially designed for snipers in the 56th regime in the fourth world war, this weapon has an ammunition capacity of 40 rounds, and is the size of a computer mouse.
Black-Charlie 55 Combat Knife: A simple army-knife, only used in close quarters situations or in times when a silent but quick kill is necessary.
M21 Flash Bang: Used along with the Combat Knife and Mous, Dimitriv usually carries anywhere from 1-4 of these on his person at once.
Fyrestorm: Sorry about taking so long to get to this, Christmas coming up and all . Anyway, there wasn't any real gain to deleting your last post, but it's not against the rules either, so no worries. As for Dimitriv here, lots of history, a decent sense of weapons and abilities, a description, yeah, he checks out on all fronts. You might wanna include a couple more details, such as his hair colour, but still, he passes .
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Dec 22, 08 at 11:25am ^re: NDL Member List
Username: Bale Fire
History: Leo was born in a Grey Matter Industries laboratory. The scientists there had recently made a breakthrough in gene splicing and were testing the possibilities of this advancement. They even began mixing in animal DNA, though they really expected no results from such ventures and expected the foetuses they created to last less than hours. Their guess was widely correct, except for one specimen, the one where they had combined cat and human cells. This specimen not only lived but thrived, undergoing an accelerated growth rate due to its feline heritage. The scientists on orders of CEO Glados kept it alive, and when it was born studied it in a project labelled Lionheart, headed by scientist Jack Reynolds. They quickly named the specimen "Leo" and nurtured and cared for it as it sped through life. Kept in the base Leo lived 14 happy years there under the guidance of Reynolds, the two forming a father-son relationship over time. Many times the project was labelled a waste of time and suggestions for its termination given, but Reynolds always held them off.
Over the years Leo developed many odd traits; he quickly became fit and had reflexes and agility unmatchable by even the fastest human. He learnt many physical activities including fencing, martial arts, running and trained vigorously in all. He also developed an interest in firearms, spending many hours firing off rounds at the range with every weapon Grey Matter Industries could supply him with. He enjoyed training and putting his skills to the test, a natural warrior. This however led to renewed interest in project Lionheart, the idea of genetically engineered soldiers, ones who had the reflexes of a cat and were willing to use them, appealed to the company greatly. Glados in particular envisioned an army of such creatures, able to defeat any other. Reynolds grew troubled at this. Leo was his family in all but name, and the idea of others like him being forced into war and death was a quickly developing reality.
He took action, and in one fateful night set fire to the base. Destroying the genetic samples and research, he rushed Leo from the base in an attempt to escape. When they were caught up, however, he took Leo to his custom motorbike and told him to drive off without him and never let anyone know who he was. He then took a firearm and held off the guards to give Leo a head start. Leo hasn't seen him since, hopping from city to city, always on the lookout for Grey Matter Industries agents, never socialising or meeting anyone unless he has to. Stealing and occasionally doing the odd job to feed himself.
Appearance: Despite being only 14, having feline cells has given Leo an accelerated growth rate. His body the rough equivalent of a 20 year old's, he has a human shape, but with many cat features. He has a short mat of grey fur covering him from head to toe, darkening slightly towards the top of his body. He also has a tail, and claws in place of finger/toe nails. His nose is smaller and cold like a cat's, and his ears are positioned higher up and pointy. He also has emerald eyes and small sharp pointy teeth. He wears custom made black boots for his feet and matching gloves for his hands. Long black pants cover his legs, with a short white sleeve shirt and black hooded overcoat for his torso and arms. Made up of black leather with the exception of the shirt, these are used primarily to hide his features. Provided he keeps his head down and stays away from crowds, he usually suceeds at passing for a human, except when his tail pops out from under his pants. He has a swimmers build with well-muscled arms, legs and torso, along with a good height at 5.7 feet.
Drawn by Zaron
Personality: Due to his sheltered life Leo knows very little of normal living and as such is ignorant and innocent about the world at large, often being inquisitive and curious about things which normal people wouldn't spare a second glance at. He knows little of maths and science but is very practical minded; he also has the instincts of his feline ancestors, often doing things like running from dogs and taking an extreme liking to milk without any knowledge of why. He gets excited easily and loves to have a good fight, whether the enemy wants to or not.
Combat: Leo is well trained in hand to hand combat, as well as many other close quarter weapons. He can punch and kick with the best of them and swipe with his claws. He can move faster than most, due again to his genes. He can also see very well in the dark, and has an enhanced sense of hearing and smell. He has two handguns, built by him back when he was at Grey Matter. Using compacted ammunition they hold 40 rounds per clip, and are semi-automatic. Though longer and heavier than regular guns, he has trained with extensively, and knows how to use them. They also have blades wielded to the tops and bottoms of the barrels, allowing him to use them in melee as well as from a distance. These are his primary weapons and he refers to them as his blade guns. He either hides them in his coat when he is expecting a fight, or otherwise stores them on his motorbike.
He has two other weapons, a small shotgun, its shell size and damage subsidised for a light build and rapid reload. He also has a miniature rocket launcher, though he only uses it when there is real need, replacement shells being hard to obtain. Like the shotgun and blade guns he keeps them mostly on his bike, in slots especially designed to hold them. He has created panels so that the weapons can be flipped, either hiding or exposing them depending on the need. His motorbike is his primary means of transportation, and he is never far from it. The original build was a gift from Reynolds, and just like his blade guns Leo has added to it over time. It is covered by black chrome, but has suffered a few dents and scratches since he went on the run. Extensive practice means he can as easily fight on it as off.
The Story So Far: After escaping from the facility, Leo travelled far and wide. Although he did his best to stay hidden from Grey Matter Industries, they hunted him all across the globe. They sent several assassins and mercenaries after him, including the fearsome Ether “The Shade”. Escaping from the blade wielding killer, it was then that Leo received a letter from an unknown source. Its contents revealed that a Grey Matter Industries facility was mass producing animal/human specimens, similar to himself.
Leo journeyed to the facility, and lacking a way to save the hybrids, destroyed them before they could become slaves of the company. However, he was not the only one interested in Grey Matter’s genetic research. Mortis the vampire wanted the information stored in the building’s database for his own experiments, but Leo wasn’t just going to just let him walk in and take what he wanted without a fight. Despite help from another fighter equipped with high tech armour and energy blades (and who had apparently been the one to send him that letter), Leo was unable to defeat the vampire.
However, when Mortis discovered the horrifying details of Glados’ experiments, he agreed to help the two of them stop Grey Matter Industries’ research. It was at this time that Leo’s ally revealed himself to be Kovu. He was another experiment, and just like Leo, he was half-human and half-cat. While he did perform missions and assignments for Glados, he possessed no loyalty to the man. He wanted to discover the truth as to why they had been created, and to free both of them from the company’s iron grip.
It was then that they separated. Kovu returning to Grey Matter Industries to continue working undercover, while Leo and Mortis searched for Vergil Brascan. According to the records the vampire had collected, this man was the Vice-President of the company. They intended to capture or kill him to put a stop to the unethical experiments, ambushing him in a parking complex after one of his many business meetings.
Unfortunately Vergil Brascan was not at the parking complex. However Malali the night elf and Basis the blind child soldier were there instead, hunting the very same target that they were. After a series of misunderstandings, the two pairs fought, Mortis and Leo against Malali and Basis. After a destructive battle, Glados revealed to them all (via loudspeaker) that Vergil Brascan did not actually exist, and that all of this had been an elaborate trap to capture them. With Grey Matter Industries troops surrounding the building on all sides, the four of them fought together, eventually managing to escape into the streets.
It was not long after this that Leo encountered a man on the road named Silvon. The man was stranded in the middle of the desert, and so the cat gave him food and water. When he woke up, Silvon explained that he had recently been held prisoner by a mysterious organisation, which Leo correctly figured out must be Grey Matter Industries. Knowing that they would like come for him again someday, Leo tested the wind manipulating warrior in combat. Silvon was able to defeat Leo, and as such ‘passed’ the test. With some assistance from Kovu, the two of them mended their wounds and then went their separate ways.
Sometime later, Leo was visiting a market in a country town when he was dragged into a conflict between the two Writers, ‘C’ and ‘Falicia’. Doing his best to help the more kind-hearted Falicia, he fought against both the Beast and the Knowledge, two of the three entities created and controlled by C. The Beast was a particularly difficult opponent, using some sort of mental link to force Leo to embrace his animal side. Slowly losing his mind as the battle progressed, Leo was only saved by the sacrifice of Falicia, who died defending his life. He continues to wear the golden medallion she gave him that day, and remembers the words she told him. “After all, you can never have too much luck.”
It was not long after this that Leo happened to cross paths with Arthur, also known as Camo Man (man man man man man). The two fought in a large stadium, complete with lasers, fireballs and transforming potions. To this day Leo still isn’t sure why the battle started or how exactly it ended (something about flipping a coin?). But he survived, and that’s what’s important.
It was around this time that Kovu arranged for another meeting with Leo. Meeting on a rooftop, Kovu told the other feline that the situation was changing. He was no longer the one in charge of hunting down Leo for Grey Matter Industries. This meant that Glados had something new planned for both of them, and that Kovu would no longer be able to meet with Leo as often as he had over the last year.
He then told him that he was planning a mission to take out Glados and end this battle with Grey Matter Industries once and for all. But the plan still required more preparation, as well as some equipment. He handed Leo a list, as well as some blueprints and documents. There was a nearby Grey Matter facility that had several of the items required for the mission. It would be up to the cat to break in, retrieve the equipment, and then meet Kovu at the drop-off point.
History: Long ago in a time and place lost to human history, deities lived in harmony with the world. Civilisations and empires founded on their advice and guidance they walked the streets, empowered by the faithful and giving blessings to those who offered their services. It was a utopia, corruption and evil rare and always removed quickly. Born in this age, Chase was just one young boy amongst many who pledged themselves at the local temple, offering themselves up to the divine.
However Chase soon began to separate himself from others in both dedication and talent. He spent every waking moment at the temple, and learnt more quickly than anyone else the rituals and duties he was to perform. Earning a reputation amongst many gods and goddesses over the years, his progression was followed with great interest. Meliana and Marooma, the twin deities of the seas and arts were particularly intrigued.
Finally Chase reached adulthood, and with this milestone the decision of which of the divine he was to follow. There were many offers, quite a few wanting one such as him in their service. However after much meditation and deliberation Chase finally made his choice, and pledged himself to both Meliana and Marooma. The decision was a rare one, few people willing and even fewer deities wanting allegiances spilt. But the decision was made with the help of all three parties, and was as such accepted.
With the dual blessings of water and the arts, Chase wandered the land in the place of the sister and brother. Righting wrongs and solving disputes, he spread the word of his god and goddess. These years passed well for him, but unfortunately they did not last. In a single night the sky was consumed with fire, and the earth surged up in a thousand places, tens of millions dead and many more times that injured. The divine reeled from such a loss, knowing not the origin of this catastrophe and unable to stop it. All the same they recognised it as the end of their age. The faith of humanity shaken and their powers dwindling they withdrew from existence, only a precious few servants following them into their immortal sleep. Chase was one of these.
For millennia they slept, heedless of time or change. The world moved on without them, continents shifting and the survivors slowly building the civilisations we now recognise as the first. The celestial and magic of the earth almost extinct, regardless people moved on. Until one day, when Chase suddenly awoke, finding himself in the lands of mortals once more. Now in what we consider modern times, the man quickly recognised what he must do. Find his deities, discover what had caused that catastrophe all those thousands of years ago, and why he had emerged from a sleep which was never supposed to end.
Appearance: Chase is aged 26 with a medium height and slender build. Possessing pale white skin and a mop of golden hair, he also features a pair of dark brown eyes. His cheeks always seem to possess a flushed quality to them, and he also has a rather dazzling smile. His clothing consists of only a tight brown jerkin, and a matching set of loose pants, both made of simple plain fabric. This leaves his arms bared as well as his feet, for he wears no shoes. A case slung over his back holds his instrument, which can only be described as the ancient ancestor of a guitar, though much more compact and with only five strings.
Drawn by Amy
Drawn by Maeko-Haru
Personality: Chase is an all-round likeable man with a positive attitude. He always makes sure to have a good time, though he knows to take things seriously when the situation demands it. He strongly believes in protecting and helping the innocent, and is very devoted to his deities. He takes his duties to them very seriously, and will not tolerate a single insult to their names.
While he is generally thoughtful and considerate, Chase does have a habit of becoming overconfident in the middle of a fight, mostly due to the blessings his gods have bestowed upon him. And while his powers are great he is for the most part not a warrior, which combined with his mindset can easily see him caught off guard.
Combat: Being a goddess of the sea, one of the most common abilities Meliana gives her followers is the manipulation of water. Chase is no exception, and is able to direct the element in any number of ways. The complexity of the manipulation is directly proportional to the amount. For instance Chase could make a handful of water assume any number of shapes or undertake any number of movements without trouble. While a mass equivalent to that of a bus would limit him to much more general and natural motions and take a good deal of concentration. He can also draw water from the air around if need be, though this requires time. He can also change water to ice and back again, but cannot manipulate it while it is in the latter state. Body fluids such as sweat, blood and tears can be called upon once they are excreted from the body, but cannot be touched when still held within. Chase guides the water through the movements of his body, mostly his arms and hands.
As a god of the arts, Marooma in turn also gives his followers various powers. Chase’s instrument for instance, a deliama, will never split a string or splinter under blows, practically indestructible. From it Chase can call forth several blessings, weaving sleep, anger or other sensations into the music, infusing them into the minds of those which hear it. Similar things can be done through dance, but the sensations are infused into objects instead, spreading through them to reach people. He also has the power to understand and speak other languages. Which has proved invaluable considering the situation he is in.
Beyond that, Chase has little combat ability. He is fit and capable of both dodging and punching, but lacks skill. His experience with weapons is non-existent.
The Story So Far: Not long after he woke up from what should have been eternal sleep, Chase found himself walking through a modern city. In awe of how much society and technology had changed, he found himself drawn to a nearby park. Mediating there, he was able to briefly re-establish the divine link between him and his god and goddess, Meliana and Marooma. Unfortunately his attempt to communication with them was almost immediately interrupted by Emote, and the two quickly came to blows.
The battle was fierce, and before too long both Chase and Emote had taken the battle away from the park and back to the streets and tall buildings of the city. Despite this, the two were able to stop fighting before they killed one another. And while several of Emote’s personalities would have liked to have talked more afterwards, Chase wanted nothing more to do with them. That such an entity could call herself a goddess was an insult to both him and his deities.
Unable to return to the city due to the trouble he had caused, Chase searched for other places to restore his connection with Meliana and Marooma. While travelling through a swamp he was attacked by the Carnifex Deum, an ancient evil that sought the destruction of all the divine. The two of them fought, and after a long struggle, Chase was able to force the Carnifex to retreat. And while some might consider that a great victory, Chase could only perceive it as a huge failure. To this day he still curses his inability to destroy the abomination, and stop it from wreaking havoc and destruction on the world.
However, some good did come out of this battle. Towards the end of the fight the Carnifex Deum opened a portal to a realm of darkness, using it to summon the evil spirits that were its master. However, by doing this the Carnifex weakened the fabric of reality enough for Meliana and Marooma to intervene, allowing them to defend Chase’s life and soul. They were not able to stay for long after such a display of power, but were able to leave him a single message.
If he wanted to find his deities, he would have to once again find Emote.
Not questioning the will of the divine, Chase continued to travel far and wide, searching for the self-proclaimed goddess and for other ways to connect with Meliana and Marooma. While walking along a riverbank near the mountains, Chase encountered the spirit known as Half-Tail. Apparently interrupting the cat’s attempts to catch a fish, she charged him. The battle was short but intense, and only ended when Half-Tail decided that she would rather go back to catching tuna in the river than fighting Chase.
Not long after this, Chase encountered the daemon hunter known as Silence. While the two of them were very different people, Chase respected the man’s crusade against the creatures of the dark, especially after his confrontation with the Carnifex Deum. After some discussion Silence requested his assistance. He was hunting a particularly dangerous daemon that had taken up refuge in Cudoviste, the city of the monsters. Travelling there, the two of them searched the city block by block.
Unfortunately they were attacked by Ged the necromancer and Bloxwich the bounty hunter, the two of them working together. Chase had encountered Ged once before at the Coast-n-Shop, and knew just what the necromancer was capable of. Fighting as a team, Chase and Silence battled against Ged and Bloxwich, drawing the attention of both the city guard and the daemon they had been hunting. Surrounded on all sides, the two of them just barely escaped Cudoviste with their lives.
Meeting up later, Silence proposed that the two of them participate in a sparring match on a small island just off the coast. Although he was initially hesitant, after some thought Chase agreed. They battled one another, with the daemon hunter being the victor of their first bout. After several more matches, the two parted ways once again.
While travelling across a mountain range in the middle of a thunderstorm, Chase sought shelter in a nearby mineshaft. Unfortunately Ekys Vylvidor was already there, seeking a piece of Muavite Ore. Thinking he was there to steal the rare mineral, the Ekys attacked him, and Chase was forced to defend himself. As the mineshaft began to collapse around them, they fled out into the open. Unluckily for the two of them, their fighting had set off an avalanche, and so the two of them had to work together to avoid being buried alive.
Name: Rae Talvernas
History: To put it simply, Rae is from the future. Born in the year 2524, she grew up on Earth, though the planet is vastly different compared to the one we know now. Technology having advanced beyond all reasoning, humanity has colonised dozens of planets and moons. Faster-Than-Light travel is common, energy is generated sustainably, and robots are a common sight in many households and businesses.
Rae had strict parents and a rigorous upbringing. As the only heir to a wealthy and influential family, she was pressured by her mother and father to achieve and excel. When she finished her education, it was expected that she would join her parents in the running of their business empire. It was only then and there that she went against their wishes, and at the age of 18 applied for a job in law enforcement instead.
This course of action nearly led to her being disowned by her family, but she persisted. In just four short years she was promoted to Inspector, and then in five more promoted again to Sargent. With a clean record and several recommendations behind her, everyone agreed that Rae had a bright future ahead of her. That was true, but not in a way that anyone around her could have predicted.
In the year 2551, she was visited late one night by Mr Bolden, an old business partner and friend of her family. He was recruiting for a project under the Earth Government, he said, one that required intelligent and skilled individuals such as herself. He could tell her no more without a commitment, but promised that should she choose to accept the offer, she would be making a difference not just to those who lived on Earth, but to humanity as a whole. After several days of careful deliberation, Rae decided to accept.
She was immediately relocated to a base and briefed on the project. In short, the Earth Government was in a bad situation. Ever since Faster-Than-Light travel had been developed over 200 years ago, the human race had constantly been expanding to and colonising other worlds. Unfortunately as mankind spread further and further across the galaxy, it had become increasingly difficult for the Earth Government to administrate and safeguard its citizens. Unable to be everywhere at once, many of the outlying planets had only a token police and military presence. And in this absence of authority, crime and corruption had thrived.
As lawlessness spread throughout the far reaches of the galaxy, the Earth Government initiated several large scale crackdowns. But each attempt at suppression only left these worlds in a worse state than they had been in before, their economies devastated and tens of thousands dead. Amongst all this strife the populace began to turn against the government, sick and tired of its failure to provide stability. As riots and protests spread across the region, a terrorist organisation known only as “Cavalier” emerged. Calling on the people of the frontier planets to strike back against the Earth Government, their attacks only fanned the flames of the conflict higher.
As the situation worsened with each passing year, the government became desperate. Plans were drawn up, tested, and then discarded one by one, until finally a solution was found. It was unconventional, but it had the potential to solve all of the human race’s problems.
While advancements had been made in many fields of science, up until recently manipulating time had not been one of them. However a breakthrough in the year 2541 had led to a renewed interest by the Earth Government, who immediately went about acquiring experts and facilities for a top secret project. For over a decade countless scientists and engineers worked to develop a machine that would allow humans to travel through time, and in the year 2551 they finally succeeded.
All of this was explained by Bolden, who was the Director of the project. He told the recruits that after three months of training and screening, they would be equipped with a TSRD, also known as a Time and Space Rift Device. Capable of opening a portal to any place or time, the Earth Government intended to use this machine to send them into the past to alter carefully selected events and instances. The overall goal of the project was to create a stronger and more unified humanity, as well as stamp out terrorism and devastation before it even had a chance to happen.
Three months later, Rae Talvernas and the other agents stood ready. For better or worse, they were about to change history.
Appearance: Rae has neat black hair long enough to reach the back of her neck, as well as smooth white skin. Her eyes are a misty grey, and she possesses a sharp nose, mouth and chin. Her height and weight are more or less average, and when on duty she wears a black one-piece bodysuit which covers everything below her neck. Her TSRD is built into a high tech gauntlet on her left arm, complete with a keyboard and holographic display. A similar gauntlet on her right arm contains most of her weapons.
Her boots, belt and headband are all made of the same light grey alloy as the gauntlets. The boots could be described as tall and sleek. The belt ties around her waist and holds a dozen small metallic containers, which are used to carry additional equipment. The headband is four centimetres from top to bottom. Functioning as a visor, it extends over Rae’s eyes while she is in combat. Another medium sized metal container is strapped to her upper right leg.
Personality: When she is working, Rae is confident, polite, and the very image of a professional. She is always calm in a crisis, and always seems to know how to handle a situation. When not on the job, however, she displays a considerably more relaxed persona. Due to her love of sport, mechanical work and nights spent down at the pub, many of her co-workers describe her as “just another one of the guys”. However, whether she is working or not, Rae has a very strong sense of justice, and has always believed in helping those who cannot help themselves. She is a practical person, and does not like excess or waste.
Combat: Because of the varied obstacles she must overcome in the course of her work, Rae has been outfitted with the very best equipment the Earth Government can provide. This includes:
Ultimaodin (Garm loses against Odin)
Zyzan (Garm wins by default to Mortier)
Cam94509 (Garm wins against I-31K)
Krisboy718 (Garm wins against Kristian)
Zhan Dathka (Garm loses to Zerith)
Wolf of Light (Garm wins against Tetrath)
EtherShade (Leo wins by default against Ether)
DG (Leo loses to Mortis)
The Solitary Rose (Leo wins against Silvon)
Tiger of Wu and Rust (Leo and Mortis win a team duel against Basis and Malali)
Tiger of Wu (Chase wins against Emote)
Angel in Shadows (Chase wins a speed duel against Half-Tail)
Corruption (Leo wins against the Writer)
Rust (Leo loses to Camo-Man)
DG (Chase wins against the Carnifex Deum)
Scott Cee (Ongoing)
finalfight and Tiger of Wu (Chase and Silence lose to Ged and Bloxwich)
Al the Killer (Chase wins against Silence)
Team Hydro Aura (Chase loses to Ekys)
SventheCrusader (Leo forfeits to Gabriel)
Armless Jack Dawkins (Ongoing)
History: Like his brother and fellow experiment Leo, Kovu was born in a Grey Matter Industries laboratory. He was created exactly three years before the other feline, cat and human DNA spliced at a separate facility, hidden even from the scientists which would eventually create Leo. While the details and reason for his creation are unclear even to him, Kovu knows that his birth was no accident, being trained from a young age in many types of combat, no one outside of his trainers and carers aware of his existence. He practiced and fought, a feline body and senses making him the perfect warrior, and now at age 17 he has become an agent operating under the direction of Grey Matter, performing tasks ranging from assassination to espionage for the company. Possessing freedom and resources he didn't have in the facility, Kovu eventually stumbled onto the existence of Leo, as well as some idea of his origins and the future plans for his DNA. Together the two cats wage a hidden battle against Grey Matter and its director Glados, seeking answers and vengeance.
Appearances: Being a merge of cat and human DNA, Kovu is for the most part structured like a human, though his features more closely resemble that of his animal side. Fur covers his body, dusty brown save for a splash of white on his chest, legs and arms ending in claws, and a long thin tail spouting from the end of his back. He is lankier and leaner than Leo, eyes blue and nose long and cold, finished off with long furry ears, all of this hidden beneath his exoskeleton. Clinging to his body in metallic grey plates, Kovu is almost never seen without the skin tight suit, perfectly fitted to accommodate his form, only taken off when the feline truly feels secure. A belt around his waist carries his two katanas, along with any other supplies or devices he requires, visor of the helmet red.
Personality: Kovu, being older and given a more rigid upbringing is for the most part more mature than his brother. While Leo approaches combat as a game, Kovu was trained from the beginning to take his missions seriously, fighting with precision over excitement. Despite all this he seems to genuinely care for Leo and anyone else he hangs around long enough to become attached to, and is able to show humour and even playfulness when he believes the situation calls for it.
Combat: When it comes to weaponry Kovu is proficient with everything from rifles to explosives. However despite this he without a doubt has a preference for sword play, twin blades specially modified to deliver maximum cutting power, purple energy coursing through them. His exoskeleton enhances his already impressive cat like strength and speed, and Kovu’s hearing and sense of smell are almost barely hindered.
Name: Garm Belias
Garm is 23 years old, he is 6.5 feet all and has spiked brownish blond hair and blue eyes. He has a average build and is well muscled. He currently wears a specially made leather black overcoat, vest and pants which have layers of Kevlar built into them. His boots are also black and are gold trimmed. He has a black snake tattoo which begins at his chest and spreads outwards with two of the multi-headed snake head extending along his arms, two more to his ribs and the last one up too his neck. The tattoo has a metallic quality and is indestructible. He lived in Australia until at the age of 18 until he in explicitly moved to Russia.
During his time in Australia Garm lived on a estate with his parents, he is the only heir to the Belias fortune and did regular training with his parents involving boxing, runs stretching on for miles and yoga. At the age of 18 he went on a trip through the outback to really test his abilities, while on this trip he stumbled upon a secret vault. In this vault where a pair of black chainmail gloves, when he tried them on they fused to his body and refused to come off. Also in the vault where several papers indicating that the whole colonization of Australia was to find somewhere to hide these gloves. He later returned to the estate and killed his parents in cold blood. Now he has strange thoughts in his head which aren't his own and frequently makes strange decisions like his move to Russia. He has isolated himself from all his friends and family and barely talks to anyone. Over time a alter ego has begun possessing him named Nae'blis. Apparently this presence resides within the mind of whoever wears the gloves. This spirit is a warrior king who used to live in a time before any of the known ancient civilisations. He has lived thousands of years as every time he dies he is reborn when someone else puts on the gloves. He now strives to take the souls of others so he will never die again. In his bid to do this he allied himself with the Deathknight, and was eventually slain there by those trying to stop him.
Since finding the gloves Garm has begun training in various hand to hand combat styles and weapon use. He has finally settled on a metal pole which can be spilt into two smaller batons. This is kept on a holder on his back. He also has eight knives in bandoleers around each arm. He has also been gifted with a indestructible sword from Nae'blis, This weapon has two identical black serpents running along either side of the blade and is black hilted. This weapon is sheathed in a black scabbard on his belt. His gloves are also indestructible and this allows Garm to easily punch through solid brick walls. He is extremely resourceful and can use chains, poles and everyday objects with ease as weapons should he come across them. He however will not use guns under any circumstances, he believes that are cowardly and not honourable.
New Look – Nae’Blis remodels Garm’s body and reclaims an old weapon at the same time.
Antarctic Incident – Nae’blis, Malali and the Executioner all investigate a mysterious facility, unaware that they are all walking into an elaborate trap.
Chase tries to Explain – Chase explains some of the details on how he learned to master the element of water.
Is this Non-Canon? – Maxwell hunts down Leo like the animal he is. Why is he trying to kill the feline? Who cares?
To Catch a Cat – Glados is tired of all his minions failing to capture the escaped experiment, Leo. And so he assigns the mission to somebody with a tail and whiskers.
Finishing Move (First Place, 19 points with Leo)
Foil Character (Third Place, 7 points with Leo)
Theme Song (Second Place, 12 points with Leo)
Election Speech (First Place, 11 points with Leo)
Letter to Santa (Third Place, 9 points with Leo)
Corporate Funding Bid (First Place, 21 points with Leo)
Self-Parody (Ninth Place, 2 points with Chase)
Anti-Climax (Second Place, 14 points with Leo)
The Ultimate Showdown 1 2 3 (Fifth Place, 23 points with Leo and Chase)
Pre-Fight Promotion (Second Place, 16 points with Chase)
The Standoff (First Place, 13 points with Leo)
A Picture Says (Second Place, 8 points with Chase)
Zombie Apocolypse (Fourth Place, 4 points with Leo)
Legal Issues (Second Place, 11 points with Leo)
The Forum's Future (Fourth Place, 4 points)
New Year's Resolution (Second Place, 13 points with Chase)
Hardcore: Murder Mystery (Third Place, 6 points with Leo)
Myths and Folklore (Fourth Place, 5 points with Chase)
Character Profile (Third Place, 11 points with Rae)
Role Model (First Place, 11 points with Leo)
Sponsorship Deal (Fourth Place, 7 points with Chase)
Difficult Choice (Fourth Place, 4 points with Leo)
On Holiday (First Place, 9 points with Leo)
Genre Swap (Fourth Place, 4 points with Leo)
The Hunt (Third Place, 7 points with Chase)
Maxwell’s Marauders (First Place, 10 points with Leo)
Metafiction (Fourth Place, 7 points with Leo, Chase and Rae)
Last Legend (Third Place, 10 points with Leo)
Arena Designer Mk2 (First Place, 9 points)
Sports Star (Fourth Place, 4 points with Rae)
Famous Words (Third Place, 11 points with Leo)
Character Cosplay (Second Place, 12 points with Rae)
Defying Convention (First Place 14 points with Leo, Chase and Rae)
Injury and Illness (Ongoing)
Fyrestorm: Aside from a gutted feeling at seeing nano-technology has been removed from her arsenal, Rae checks out fine, and her profile is even better than ever. Good work, Bale .
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Dec 26, 08 at 7:37am ^re: NDL Member List
User Name: Ethershade
Name: Ether "The Shade" (no known surname)
Weight: 210 lbs (95.2 kg)
Eye Color: hazel
Hair Color/Length: dark black/shoulder length
Build: Scrawny and nimble(agile but weak)
Weapons: Elise and Raine, twin daggers worn at either side as well as several hidden daggers beneath his clothing.
Special Abilities: No innate abilities, but has access to several stolen magical artifacts and should be treated as a hostile magic threat.
Description: Shy and weak, not quick to anger, cold and calculating. Wears a long cloak with a hood to keep his identity hidden. Facial features are warped by scars and in conjunction with his pale complexion inspire terror.
end criminal profile
A crooked sneer crossed his face as he looked upon the piece of parchment, it's dark tattered edges flapping in the light breeze. His eyes flitted from one line to the next as a small chuckle escaped from his lips. Licking the tips of his fingers he brought them up to his eye brows running them from one side to the other smoothing the wild hair down against his skin as his chuckle burst into maniacal laughter that echoed down the hallways.
"They never seem to disappoint with the amount of information they're able to collect," he muttered to himself as he let the paper fall upon the corpse of the temple guard.
His footsteps echoed down the ornate hallway as his boots slapped against the polished white marble. His shadow danced along the walls as the torches flickered in the wind the was passing through since Ether couldn't be bothered with closing doors behind him.
"Well lets get this over with," Ether said as he took Rain and Elise in his grip yet again, "the mark should be up ahead."
The door was absurdly large, and adorned with symbols that The Shade had never seen before. The light from the flames danced and flickered across the door making it look a blaze. Suppressing his awe he ignored the rest of the doors majesty and placed a hand upon the golden handle and pushed as hard as he could while maintaining a firm grip upon his dagger. The hinges creaked underneath the weight of the door as it swung open, announcing his arrival.
"Oh, I see i'm expected," His voice creeping from between his lips. "I'll try to keep you entertained, my lord..."
Ether bowed slightly, he could feel his smile creeping up on him again despite his best efforts. Turning Elise in his right hand, so that the blade faced backwards, he stood upright again to face down the lone guard that was left before him.
"Impunity..." The guard muttered, "that's a laughable concept."
Before The Shade could contemplate his meaning, the guard took up his halberd and charged. His white robes and long black hair trailed behind him as he took monstrous strides toward Ether. Raising his weapon above his head, she smirked as he swung downwards, the fire burning deep within the blue of his eyes.
A slight move to the side was enough for The Shade to doge the attack, his smile widening into a grin showing off the yellowish brown of teeth that have never been cared for a day of his life. Rain was quick to respond, a quick forward thrust and a slight jump brought her into the almond colored flesh of her opponent. Ether was barely aware of a slight hiss of pain that escaped from his opponent.
sorry about the structure, but i'm not very good with a Name/Appearance/personality format, so I opted for this instead.
Fyrestorm: It's a novel approach (get it?), and one that works I feel. A sample of writing does provide a feel for a character, so yeah, it's approved .
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Apr 07, 09 at 6:56pm ^re: NDL Member List
Character One: Avol Salibre
Hair: Black, long
Eyes: Green usually, but have been known to change colour.
Weapons/ Equipment: Miao dao sword, throwing knives, hunting knife.
Abilities: Surprisingly strong for one short of stature, Avol is also adept at free-running.
Born to a lowly peasant family, not much was ever expected of Avol. He would most likely grow up to be a farmer. His family resided in a castle bailey, and couldn't afford to send him to school. He learned a lot of practical skills from his parents and was a quick learner. Still, he wasn’t a particularly well-behaved child. Whilst the other urchins were jumping in mud and tormenting animals, he would stroll alone around the castle that was his home, getting up to no good. Many visiting outsiders would undoubtedly feel sorry for this strange boy, wandering on his own all day and seemingly doing nothing. There was certainly no need.
The locals weren’t so pitiful of young Avol. He had earned quite a reputation, mostly due to an infamous heist at 10 years of age where a cake of mammoth proportions intended for the royal courts vanished mysteriously from the bakery. Though unsure who was guilty of the mind-baffling crime, many suspicions were aroused when Avol was discovered unconscious in bed. He didn’t eat for 12 hours and was sick for a week.
Avol continued to cause mayhem and mischief wherever he went. Though well on his way to a life of crime, one would not immediately recognise the young rascal with a liking for baked goods should they happen across him today. A criminal he may have been, but an innocent one, if such a thing is possible. He was usually up to no good, but still a likeable lad with more morality than your common thief.
Then, when he reached 13 years of age, things appeared to look up for his family. His father enlisted as a vassal, along with many other men in the village, to provide protection against upcoming invasions. This would provide much more money to the family than they were used to, and so they were thrilled with the news. There was a downside, however. Of course none of them had any of the necessary skills needed and were required to learn, which meant they must spend a few months away from their families learning to fight, ride, and so forth.
This was not good for Avol; his family had always struggled by and without his father earning money they were in real trouble. His mother could hardly afford to look after herself and so decided that Avol must go to live elsewhere. She was reluctant to simply toss him out into the wilderness and so desperately searched for a place in which he would be looked after. She contacted many of her relatives, including a cousin who lived in a nearby settlement, up in the mountains. His name was Hane and he ran a sort of school for young men, teaching them valuable life skills. With limited options this seemed like a miracle and Avol’s mother managed to get him a place there. He left home several weeks before he turned 14, and didn’t return for quite a long time.
Life at Hane’s school wasn’t easy, but Avol had never had it easy. There was a tough regime to live by but it suited him just fine. Of course it didn’t make a difference that he was related to his teacher (indeed, he barely knew how he was related); he was treated just the same as the rest. Over most of the next 3 years he would learn how to ride and care for a horse, how to wield a sword, how to hunt and survive. It nearly seemed like Avol was learning to be a knight, like his father, but the school covered many more obscure areas of education. He learned about pick pocketing, the techniques of stealth, of spying and subterfuge. And outside of the classroom he was learning about something else; climbing.
Many of the boys he lived with spent time wandering through the surrounding wilderness, and on one of the occasions he accompanied them he learnt of their rock-climbing races. He was a quick and keen learner, and joined in without hesitation. He loved the thrill of climbing, the physical challenge, and the elated feeling of being on top of the world. He soon became a formidable opponent and could hold his own with any of the others. However, it was several months after he had begun rock climbing, and over a year since he’d arrived at the school, that he found his true calling.
He was sparring with another boy, who was around the same age as him, in unarmed combat. Hane also appreciated the subtle methods of defense missed by many with a knife by their side. He made sure each of the boys could disarm an attacker armed with nothing but their arms, legs and heads.
As Avol fought, he was driven back several paces from his opponent and ended up with a pile of barrels between them. As the other boy approached, Avol kicked a bottom barrel so as to send the whole pile rolling towards him. The boy was bowled over and defeated. He didn’t take it well. That evening Avol found himself chased around the school, which, with its many buildings, bore resemblances to his old village. As his pursuer closed in, Avol decided that escape was futile and was just about to give up when he turned into a narrow alley. The buildings on either side were very close together, and Avol made one last bid for freedom, so to speak. He jumped most of the way up one wall, and then jumped off it onto the opposite roof. He then ran off across the rooftops, leaping from one to the other with natural grace, leaving the other boy standing on his own with little understanding of what had just happened. And so Avol began free-running.
When he reached 16 it was time to leave his school, his friends, his home. He was too old to continue studying there, and anyway, there was little left to learn. He was now ready to face the world on his own. He made his way across the land, living off the forests and rivers he happened across. Food, shelter and safety were a worry of the past and it was satisfying to use his skills successfully to survive.
He returned home to visit his family and found out that he had a younger sister, Namia. His father was now earning decent money as a soldier and things were looking great. The village welcomed him back with open arms, eager to hear about his adventures over the past few years. Avol gladly regaled them with his many tales and adventures, though many didn’t believe half he said. He grew to be quite a hit in the taverns and shops, and many people started hiring him for everyday errands due to his strength and guile.
He settled in happily for a couple of months, but he grew bored of the quiet life. As much as he loved spending time with his family and enjoying the relaxing life at home, he longed for more. He decided it was time to leave.
Avol hit 18, for which there was a huge party. Everyone at the bakery had chipped in to re-create the cake that had mysteriously vanished all those years ago. Avol was touched by their generosity and thanked everybody who turned out. He also explained to the crowd that it was time for him to leave. Now an adult, he was ready to seek his fortune in the real world.
He disappeared the next morning, but not before saying goodbye to his family. Though it would be a while before he returned, he vowed to come home some day. And so Avol travels the world, living, learning, and getting into trouble.
Fyrestorm: Sorry this took a while for me to get to . I'll waste no more time and get to the point. This is in most respects a solid entry, you've got enough detail on his looks and fighting style, while his personality is well fleshed out and his history is very well developed. It has everything it needs, so welcome to the NDL , but I did notice some bits of the back-story seemed to contradict others. Avol's 'poor' family seem to live in a castle, as he often walked around one and it was described as his home (where one usually lives). Perhaps they were servants for the castle's owner, but later on it said that they lived in a village, so a village in a castle? Also Avol is said to misbehave, yet while others spend time doing bad things, he just walks around, and things 'look up' for his family by his father having to leave and his mother is forced to send him away as a result. Lastly, 5 foot 11 inches isn't what one would call short, it's actually fairly tall. Don't take any of this as stuff you must change, I approve as a mod, I'm just trying to help out as a fellow duelist .
Ed!t: Dear god what a load of contradictions. D= This edit is to fix the gaping holes in my story. Thanks Fyre.
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Sep 23, 09 at 11:24pm ^re: NDL Member List
"I've seen it all. The walking dead, creatures not fit for this world. Thing you'd think were impossible. I've seen it all with my own eyes. I've touched and felt impossible things, killed and destroyed countless impossibilities. I search for answers, I search for truth. I continue for science, for mankind. I fight for myself."
Name: Oliver Faust
In his early childhood he experienced how cruel our world is. Oliver's mother passed away when he was only three years old, leaving him to be cared for by his father alone. Unfortunately his father was a busy man, always deep in his work. He was cared for by well payed servants, and raised on the notion that money would sort matters out.
By the age of 15 Olive Faust had already began his descent into his future dissociated mindset. He had no connection to the world, a boy who lived in his room. He wished to see the world, to explore the pictures in his school books. He seldom saw his father, and he never felt an ounce of love. He sometimes wondered if he could even remember his father's face. He didn't hate any one for these facts, he merely wondered about them. He didn't feel downtrodden, misfortune about the events of his life. He only pondered them.
On his 16th birthday, a growing Oliver Faust was informed by one of his keepers that his father had passed away. No details were given. Oliver realized he hadn't seen his father for 4 months. He felt no sadness, no lose, only confusion. In the weeks to come he found out he was inherit his family's estate, and all of it's worldly savings. The notion seemed empty, it wasn't like his life had changed all too much.
Nearly 1 month after his father's death Oliver ventured into a place he had never been. His father's lab. He was cautious, entering slowly. He still felt like in intruder. But the sense of fear was overwhelmed by something much different very quickly.
The walls, the tables, the shelves were covered. Books, papers and much more. Oliver's eyes darted back and forth, he walked to the work desk before him and sifted through the work. Reports, documents, all entailing things he had never heard of. Written notes by his father. It seemed Oliver never saw his father because he had actually not been present a good portion of the time. He had traveled the world, searching for it's secrets. He had explored deep ruins, dark crypts, traveled to the ends of the earth. There were news paper clipping from everywhere under the sun. All of it had one thing in common. Some sorta of super natural mystery.
"Dead man attacks family in Burma!"
Oliver's eyes read the line slowly. There were dozens upon dozens of similar papers. Reports of strange creatures, findings of hidden caverns, sightings of angels and demons.
After hours of sitting, simply reading Oliver made yet another discovery. Piles of books and documents aside, Oliver had found what seemed to be a closet. He opened the door slowly. The light inside instantly turned out. A bright white light, illuminating the entire passage. The whole room appeared to be lined with stainless steel. Shelves were lined on all edges and in the center was a long case. Oliver's eyes darted from left to right, looking at every piece of equipment in the room. The devices ranged from modern weaponry to ancient mystery.
The center pieced appeared to be some sort of suit. I looked like it was made of a shiny material, metallic but not metal. It was a full body suit, excluding the head of a person. Panels and notches ran up and down the arms and across the waist. Oliver was overwhelmed, his head spinning. His father had been hiding this all, selfishly leaving his own child behind.
"Do I continue my father's selfish work?"
"No," he said aloud. "I start my own."
Appearance: Oliver Faust appears to be a wiry young man, looking to be in his late twenties. His hair is dark brown, usually messy and unkempt. He wears a pair of thick framed rim horned glasses. He usually wears full suits and a pair of leather gloves, but it's just a cover up. Under his clothing his wears his father's Body Enhancement Suit. It fits tightly to the skin, staying hidden under neath his outfits.
Abilities: After Oliver's discoveries he set off into the world. He knew he couldn't survive on equipment alone. With contacts left behind by his father he tracked down masters in each field he wish to train in. 10 years later Oli is a master of 4 martial arts and an A class general weapons master. His natural dexterity and strength are above average and his enhancement suit only furthers this fact. His main strength is still his wit and his intellect.
Equipment: Faust has an assortment of devices at his dispose at any given times. His enhancement suit has many hidden functions and storage devices.
Dan Wesson PCC Revoler: A heavy duty firearm for a heavy duty job. Oliver carries an assortment of ammunition for different occasions. Solid slugs, incendiary, even holy water filled capsules.
Hydra S Enhancement Body Suit: Named so because of it's multi-weapon input design, the Hydra suit is the backbone of Oliver's arsenal. The suit is worn skin tight, under the wearers clothing. The suit is sealed tightly and cannot be removed by anyone but it's occupant. The suit has a list a features.
-The suit enhances the occupants Strength and Dexterity to super human levels, allowing to wear to rip street lights from the ground or jump 10 feet into the air.
-The palms and backhands of the suits gloves both feature an energy output. These can be used both to fire high focused energy projectiles but also to to accelerate punches and weapon attacks. The output devices can be calibrated to fire different types of projectile beams.
- Hidden wrist and elbow blades. Used for surprise attacks or getting down and dirty in melee. The featured blades about two feet in length on the wrist and six inches on the elbows.
-A sphere of awareness. By projecting a minor field of sound Oliver is made aware of every movement within 12 feet diameter circle of the center of the suit. This allows for blind-fighting suit as in the situation of darkness and also heightened reaction time.
- Built in gasmask. When a hostile environment is detect the mask folds around the bottom half of Oliver's face. This helps in the situation of gas like weapons, biological warfare, underwater affairs and the simple smoke from a fire.
- Housing of multiple grenade weapons. Flash, smoke, incendiary, and even signal jamming devices are all in supply of Oliver's utility belt. While they can simply be throw, Oli's right arm houses a hidden launcher, loading only a single shot.
- Hidden grappling spear. A sinister hook housed within Oliver's right weapon mount. The hooked spear is attacked to a long spool of synthetic line, which can be used for both climbing or pulling in an opponent.
Other then these functions the suit also house many devices and artifacts hidden in it's compartments.
The Blade of Atlantis- The Blade appears default as a wide bladed short sword. The steel has a blue tint and the sword functions as a masterfully made weapon would. Further inspection allows access to more functions. The handle of the sword has two twistable spots. The first, when twisted extends the handle to the length of a spear. After the first is twisted if the second is then turned the blade of the sword forks into a 3 pointed weapon, much like a trident.
The Devil's Heart- A fist sized blood red stone, found deep in a eastern European crypt, the stone is said to have belong to the Devil himself. While holding the stone in your hand a simple thought can make you phase in and out of existence. Abuse of the stone is said to lead to dire fates. The stone can be used as a quick dodge of a rather nasty attack.
The Mask of Sagroth- This mask was found in a Mayan ruin, leading some to believe it was used in the cultures religious ceremonies. It was said to allow ancient priests to see into the realm of the gods. The practical application of it translates to being about to see life itself, what some people call ki, or simply energy. The mask allows to the wearer to see these things and understand how it flows through someone. The mask also lets one see into a persons mind, allowing one to read emotions and sometimes clear thoughts. Other stories tell tales of gazing into madness...
Angel Blood- A highly volatile liquid, Angel's blood has two function. The first is the more foreword one. A bottle is simply thrown against a hard surface. The result is an explosion equal to a stick of dynamite. The second uses is to consume the substance. While side effects are seemly random they almost always lead to a heightened physical state. Other results tell of horrible physical changes or the overwhelmed sound of the choirs of God filling one's ears...
Starlight Shroud- A white colored cloak covered in small shining dots. When the cloak is thrown over a person and activated the wearer is rendered completely invisible. The side effect of this function is the user is completely blinded for it's duration.
Jacobs Ladder- This weapon appears as a two Kamas on a 4 foot length of chain. Deadly on it's own, it's secret are a powerful asset to Oliver's arsenal. With a thought the length of the chain can be increased infinitely. The longer it becomes the more unruly it is to handle. Even more deadly, with a simple thought any one of the reinforced metal links can instantly transform into a identical kama blade.
The Axe of the First Murder- Cain , son of Adam, killed his brother Abel. This was the first murder, the first time a man took the life of another. This axe was there, or at least in spirit. The weapon of Cain was passed down through the ages, reforged and refined, made over and over. Eaching passing life it took more lives, falling into the hands of criminals, murders and even executioners. The axe has taking the lives of thousands, the innocent and guilt, the kings and queens of past royalties. The axe now finds it's self into the hands of Oliver Faust.
The axe is double headed, the blades forged out of what looks like gold, dull red stains covering the edges of it. Unlike gold it is far from soft, able to slice through sheets of solid steel. Carved into it are the depiction of long forgotten runes and figures, a message of some sort. Oliver is yet to find it's true meanings. The axe increase Oliver's strength intensely making cleaving slashing and crushing blows all the more easy. Cutting through solid stone is not unheard of. The weapon is not without it's draw backs. When not on the attack, it saps Oliver's vitality, forcing him to press his offense of fall victim to the axe's murderous intents.
Other then these relics Oliver has access to many other hidden deep within his father's Mansion.
Fyrestorm: Wowzers, now that's a character. As a friendly gesture I proofread the bio for you, there were one or two tiny typos, just to help out. Anyway, welcome to the NDL .
|posts in thread|
Sep 30, 09 at 6:40pm ^re: NDL Member List
User Name: BB_Brona
Duels: 1 |
Speed Duels:1 |
Judging: 1 | 2 |
Name is Bróna. 17 years old. Pale skinned. Blue eyes. She's got straight long deep-red hair. Usually tied in two plaits. She wears tight knee high boots with red swirly pattern going up the side. She wears a knee length dress with red swirly patterns too. She loves nature and everything about it. Thus she loves her power. Initially she can be a bit shy, but after that she is quite hyper-active. She is optimistic. She is extremely loyal, once you're her friend or her ally, you are forever. (Unless you betray her or something like that.)
2nd Paragraph: She never usually carries more weapons than her small pen knife, the only thing she owned that reminded her of her deceased parents, because of her ability to control, 3 of the elements, i.e. fire, water, wind. She can create them with out the need of an original source, i.e she can form fireballs in her hand. Or shoot guns of water at someone with out the need of a water source nearby... Though her abilities have weakness and strengths, for example if it's raining her water power is stronger and her fire is weaker. If it is an extremely warm day it can be harder to conjure water, but it's a lot easier to conjure fire. Wind though is the least affected by the weather conditions, but it is also the most difficult to control and the most energy draining.
She practises every day with her power to strengthen it and build up stamina with it, as it can wear her out if she uses it too much.
3rd Paragraph: She has never known her parents since they died when she was 5, she grew up with her older sister Faith, but has recently moved out, to try and make her way out into the world.
Fyrestorm: That's better . The 3rd paragraph looks a bit short, but nonetheless it's good, welcome to the NDL.
|posts in thread|
Oct 15, 09 at 12:26am ^re: NDL Member List
Username: Corruption (previously known as Ishilar)
Medals: 9 (Three used)
Achievement Points: 45
1. vs Tseng_Eclipse
2. vs Aulis Vaara
3. vs Tiger of Wu
Super Secret Underground Duels:
vs Tseng_Eclipse (again)
vs Blazing Tempest
vs Corruption vs Corruption vs Corruption vs Corruption
vs finalfight (again)
With Tseng_Eclipse vs finalfight and Tiger of Wu
with Tseng_Eclipse vs Tseng_Eclipse with Corruption
Vs dark bakura (W)
Vs Light Druid (L)
Vs spyrofiro (L)
Vs Light Druid (2) (W)
Vs Khyvast Himitsu (L)
Vs Light Druid (3) (L)
Vs GreatPhoenix (W)
Vs Light Druid (4) (W)
Vs Rust (1) (W)
Vs Rust (2) (L)
Vs Rust (3) (L)
Vs Rust (4) (L) I really gotta stop dueling Rust...
Vs Animalover (W)
Vs Bale Fire (L)
vs LillieBeeXD (W)
Speed Duel Tournament
vs BB_Brona (W)
vs Clief (W)
vs Steven (W)
vs Rust (5) (WIN, MOTHER*bleep*ERS)
vs Rust (6) (L)
With Tseng_Eclipse vs Clief and SventheCrusader (W)
vs Tseng_Eclipse (L)
vs Tseng_Eclipse vs Tiger of Wu vs finalfight vs Rust (2nd place)
Vs Majin_Sesshomaru (W)
Vs Sabin Linhigh (L)
Vs Dawgbone1987 (W)
Vs EdgeWalker (W)
Vs Zyzan (L)
Vs catastraphe (W)
Vs Rasberyl (W)
vs bloodyvamp[/link] (L)
Thepower vs Zyzan
jadedwolf vs Road Rocket
PRIMALSCREAM vs GreatPhoenix
catastraphe vs Dawgbone1987
GreatPhoenix vs The Lord of Shadows
djminkus777 vs GreatPhoenix
Rust vs Tiger of Wu
Ultimaodin vs Tseng_Eclipse
Versen vs Selig_Hecht
Tiger of Wu vs Bale Fire
Tiger of Wu vs Tseng_Eclipse
finalfight vs Aulis Vaara
Rust vs Balefire
Steven vs Hmszelda
Hmszelda vs Skyassassin
Spoiler:Writing Challenge Entries
Finishing Move (2nd/11)
Personal Ad (7th/3)
Last Stand (4th/8)
Arena Design (6th/3)
Therapy Session (1st/19)
Ultimate Showdown (2nd/45)
In-Character Excuse (9th/4)
Chase Scene (3rd/12)
Valentines Day (3rd/11)
Forum Slogan (13th/0)
Report Card (3rd/8)
Storming the Castle (2nd/11)
Drunk Dueling (1st/16)
Training Montage (2nd/11)
Create a Character (4th/9)
Mundane Problem (4th/4)
Reason to Duel (2nd/7)
Cliche Storm (4th/4)
Hardcore Writing Challenge Entries
Temple of the Nexus (3rd/7)
Impending Disaster (1st/9)
Your Smexy Villain (Maxwell)
Upgrade to Awesome (Maxwell)
A New Hero, D00d (Maxwell/Lavir)
The Unlimited Demon King (Lavir)
Villain Story (Lavir)
REI-LOS vs Cat (REI-LOS)
Organization Story (Lavir)
Blood Red Summer (The Writer/Others)
Part I (Complete!)
[Just a Blot] - [The Writer] - [The Meaning of Words] - [Behlren] - [The Origin of Death] - [The Last Writer]
Part II (In Progress)
Adventures in Hammerspace (Maxwell / the Writer) (Complete!)
The Brofist of Power (Maxwell) (Complete!)
The Necromancer (Kalek) (Incomplete)
[First Contact] [Cheap Thrills] [Soulless]
Character 1: Fyrestorm for approval
My name is Amy Vanderholdt.
For several years now, I’ve been researching a phenomenon I have dubbed Fear.
Love you, caress you, squeeze your blood dry
My name is Amy Vanderholdt.
It has no true physical form. The first warning you’ll have of it coming is the wind. It will start to scream at you. Run. Run from the wind.
Scrape off your sweet skin in ribbons, in ribbons. Sweet skin. Soft and fine, soft and fine.
My name is Amy Vanderholdt.
The wind steals colors. They dampen. They do not darken, do not mistake me, but the wind causes a discernible shift with its passing as if sucking away the liveliness of colors. Then the mist appears; a thick, roiling fog that glows with an eerie pearlescent light. Don’t let it touch you. It will try. The fog kills.
Crack your bones, grind them into powder so delectable
My name is Amy Vanderholdt.
If you’re lucky enough to still be alive, the mist will gather, coalesce and shape itself into the Host. The Host is ever-changing. Fear is not any singular person or thing. It is a mass of tormented souls vying for dominance over each other. There is no winner, only a constant struggle. If you’ve come this far, you face terror itself.
Feast, let us eat, we want to eat, we are hungry, feast, feast, FEAST!
My name is Amy Vanderholdt.
It instills a primal terror in those whom it faces with its mere presence as far as I can tell. There is no observable mechanism. There is no stopping it. No controlling it. You must face terror if you want to live. The Host is intelligent. It will use the mist to corner its prey. Don't let the mist trap you.
You should have let the wind take you.
Rip and tear, tear and rip. Thin slices, fine like silk, like silk
My name is Amy Vanderholdt. My name is Amy Vanderholdt. My name is Amy Vanderholdt.
If you are facing Fear’s physical form, it means you have not taken my advice and let the mist kill you. The wind is how it travels. The mist is how it kills. But if you face the Host, it means that Fear is hungry. Taking physical form is how it eats. It will plant souls from its collective into nearby objects, twisting and warping them, giving them sentience. And then they will hunt and retrieve food for the Host. It will devour your flesh and consume your soul. You will never know rest, only a constant struggle not to drown in a sea of phantasms and lose all sense of yourself.
Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill Kill
MY NAME IS AMY VANDERHOLDT.
SOME HAVE TRIED TO RESIST FEAR. IT CAN BE HARMED THROUGH CONVENTIONAL MEANS. YOU CAN KILL IT IF YOU DESTROY ENOUGH OF ITS SOULS. BUT IT COMES BACK. ALWAYS BACK. ALWAYS.
MYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDT MYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDT MYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYN AMEISAMYVANDERHOLDT MYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDT MYNAMEISAMYVANDERHOLDTMYNAMEISAMYVANDERHOLDT
NAME NAME NAME NAME NAME NAME NAME NAME NAME NAME
MY NAME ISSSSSSSSSS
IT BLEEDS, IT HURTS, IT DIES.
BUT IT DOES NOT STOP.
OUR NAME IS AMY VANDERHOLDT. OUR NAME IS AMY VANDERHOLDT. OUR NAME IS AMY VANDERHOLDT.
We do not die. Only sleep.
Fyrestorm: Huh, have you been reading SCP lately? Very 106 of you. Hehehe, well, aside from being creative and different and such, and hopefully viable to write in a duel (but that's a hurdle you've elected to attempt), plus obviously quite cool, I'm a little unsure what to say of it as a profile, since it lacks a lot of stuff. No real history, although that's not mandatory, its personality is more of a primal force with a voice, and a name evidently. In its Host state it looks like any old someone, it's really more of a phenomenon/power-set than a full person, mostly because it appears to be a lot of unlucky people. But let it not be said the NDL is inflexible to out-there concepts, so approved!
The real Hero, damn it!
Appearance Lavir is a man of average height, about five feet and seven inches tall with wiry muscles. Short, unkempt blonde hair ends just above his golden yellow eyes. Three scars as thin as a hair begin just below his eye and fall diagonally down his cheek, ending just in front of his earlobes on both sides of his face, a result of a battle against a particular monster. Most curious about Lavir, perhaps, is that while his left arm is a normal human hand, his right arm and hand is jet black and ends in long claws, a result of his battle with a demon of some sort.
He prefers the colors red and black, reflected in his typical battle attire: a skintight black leather jumpsuit slashed with red. This acts as both clothing and armor for him - not that he needs it.
At his waist are four satchels arranged an equal distance apart from one another on his belt.
History Lavir's history is Chronicled in The Brofist of Power as well as A New Hero, D00d. But for any tl;dr people out there, the short version:
Lavir was an impoverished man down on his luck. A mysterious woman recruited him and several others into a secret program to become the Savior of Mankind. There were many brutal experiments. Each day, Lavir and others would make their way through a constantly shifting maze to a set location. Each night, one more recruit would disappear and the next day, a new monster was fought in the maze.
Eventually, they were whittled down to just five remaining and were attacked by a monster never seen before. Lavir's four compatriots were killed and Lavir rushed the demon. The demon tore Lavir's arm off while the mysterious woman wrote in a Book. Lavir was transformed, unbeknownst even to him, and was linked to the Writing Well, the source of all powers in the universe. When he awoke, the demon's right arm had replaced his own and the woman told him that the tests were over. He would not be the Savior of Mankind, that she had made a mistake.
Lavir accepted this and left to wander the world.
Word reached him, however, of a new Savior of Mankind. A plushie. A doll. This enraged Lavir and he set out to become the Hero by defeating this Savior of Mankind.
Maxwell defeated him, however, and Lavir was left to wander the earth again.
Later, a man known as Zellis would take the Writing Well's power for himself and the entire universe contained within the well would be destroyed. But Lavir outlasted even the universe, existing in total nothingness for a day. Finally, after some struggle, Lavir forced his way out of the Well and into reality, only to find everything destroyed and the world's only hope dead.
He found Maxwell's Pringer Sword and vowed vengeance on Zellis along with Selena, Maxwell's companion. Together, the two traveled back in time so that there would actually be duelists to fight.
If you read this and not the Chronicles posts linked above, I dislike you, and you should be ashamed of yourself.
Personality Lavir is a bit grouchy. Bitter over Maxwell being chosen as the Savior of Mankind and not himself, he is extremely quick to anger and his temper does not cool easily.
Lavir is very aggressive, but despite this, he adheres strictly to his own ideas of honor - at least in battle - and despises taking cheap shots.
When he isn't angry, however, Lavir is...very blunt and honest. If something pisses him off, he'll let you know (usually by punching you in the face). If he thinks you're a moron, he'll let you know (usually by punching you in the face). If he thinks that you're unfit to walk this planet, he'll let you know (usually by punching you in the face).
Weapons and Abilities:
The Power of Badass - Lavir's primary power. Linked to the Well as he is, his strength fluctuates depending on what he is doing or who he facing in battle. The Power of Badass means that Lavir can do anything as long as it's awesome. This acts as both unlimited potential and very limited potential. It ensures that Lavir will never be able to overwhelm his opponents, because curbstomps aren't awesome at all. However, it also allows him to fight the strongest of enemies on equal grounds.
In battle, this mostly relates to Lavir's physical strength, speed, durability, endurance, and reactions rather than actual ability (though it can grant him new ones if the situation calls for it). Don't laugh it off, though. Thanks to endless days navigating the dangerous mazes of Ambellina and constantly fighting monsters, Lavir is a master martial artist and weapons expert.
The Satchels of Holding Similar to Maxwell's Pouch of Infinity, but not quite. The Satchels of Holding are hammerspace objects, but can only hold whatever is placed into them. Contained in these four satchels are various objects for Lavir's use:
Meteor Lavir keeps a healthy supply of meteors in one of the four satchels at all times, going into space and stuffing more into the satchel as required. Meteors are Lavir's main method of travel. He is able to ride on them safely and control where they go by using the Power of Badass. Each meteor is roughly the size of a small house.
He is not averse to kicking them at opponents, throwing them, or in general just using them as giant projectiles in battle.
Meteor Form In heated battles where Lavir is truly challenged, he can fuse with a meteor. This leaves his entire body coated in a slick, black metal-like material that is nearly impossible to break and extremely hot to touch. He also gains the ability to teleport and other abilities that many would label as "insanely cheap and unfair." Fortunately, due to the limits of his own power, these hax abilities will only be available if they are truly needed.
Once the transformation wears off, Lavir is also completely naked, his jumpsuit having been burned to a crisp.
Spare Clothes In the second satchel, Lavir keeps a spare jumpsuit in situations where his current one is destroyed. Or being washed.
...What do you mean, "That's not awesome."?
...Lavir hasn't filled the other two satchels with anything yet.
Demon Arm - Lavir's demonic right arm is impenetrable by all but the holiest of weapons, making it a very good shield in a variety of situations since, honestly, who the hell carries around holy weapons these days? It's all fire and brimstone. *cough* Anyway. This also makes the claws on his finger tips incredibly sharp, able to slash through most armors with ease.
The Pringer Swo- No way, d00d! I don't want to be called the Pringer Sword. I need a cool name!
...The Maxamune - The Maxamune is a double-edged sword. The blade spans all the colors of the rainbow, though the hilt and guard are ordinary silver. This is because the Maxamune is what remains of Maxwell, the Savior of Mankind.
Maxwell's soul is inexplicably trapped in the sword that his afro can become in dangerous situations. As a result, the Maxamune talks. A lot. It can also inexplicably perceive the world and is not afraid of making a running commentary of what is going on or even trying to speak to people Lavir passes on the street. It also has a habit of trying offer Lavir advice, a gesture that the man does not appreciate whatsoever.
Due to the fact that the Maxamune is Maxwell, the blade explodes whenever it strikes anything before reforming like nothing had happened.
Fortunately, much like Maxwell, the Maxamune possesses all of Maxwell's transformations and abilities, detailed below:
Mecha Maxamune: Whenever the Maxamune says the word, "Hard on", the Maxamune glows in bright iridescent light, and the blade becomes one of pure energy - sort of light a rainbow lightsaber. In this form, Lavir is capable of sending out wide discs of pure energy with a swing of the Maxamune as well as using it like a sword.
The Brofist of Power: The Maxamune is also capable of performing the Brofist of Power (don't even ask how the hell that works, it just does). When this happens, Lavir gains access to the power of the Writing Well itself and becomes capable of using its energies in the shape of a red and white-streaked aura capable of shielding himself from harm or further enhancing his own abilities. The Maxamune becomes unbreakable in this form, and as a result, functions more like a normal sword.
Mega Mecha Maxamune: A combination of the Mecha Maxamune and the Brofist of Power. Lavir gains both abilities. That's pretty much it.
For more information, refer to Maxwell's profile (bottom of the post).
Fyrestorm: I thought Lavir was awesome in Brofist, and had no idea you planned to make him a duelist, but am mightily pleased to find you are and equally happy to approve him as such .
Just Kalek, thank you very much.
"Hi there. I'm Kalek. But you can just call me Mr. Extremely Super Awesome."
Kalek is a man of somewhat unique origins. He was created by an association known simply as 'The Organization', a group of people not content to sit by while Duelists continually and habitually ass-rape their peaceful homes, cities, bars, forests, children, and what nots. Research was begun on the mysterious power exuded by Duelists, something dubbed 'Duelist Energy'. After a year of fruitless toil, a woman known merely as 'Director' took control of the Organization. Almost too easily to the eyes of outsiders.
This woman's true name is Ambellina. She is the only one whom Kalek respects even remotely. But her story isn't important - at least not for Kalek.
When the Director headed the Organization, several breakthroughs were made. For instance, the Organization discovered that 'Duelist Energy' was only one of many types of similar energies and powers that emanated from Duelists. The energy was renamed and became one of many Frequencies - different energies that combine in Duelists to give them their various forms and abilities.
The culmination of this project was Kalek and his twin brother, Kelak. His twin brother isn't important, though. He'll turn up as the Villain later. Then he'll be important. But he isn't now.
Kalek is a (supposedly) human whose Frequency Slots have been opened so that he can draw in various forms of energy and utilize them himself. Kalek's mission is to find and destroy all who carry the title of Duelist.
But he'd rather hit on women.
"You're damn right, I would. I'm so good looking, women can't resist me."
Kalek is quite tall, standing around 6'3 with an angular face free of blemishes. Some say his appearance is almost celestial - too perfect to be human. It's speculated that his appearance is a side-effect of channeling the various Frequencies, though this is wrong. His fair raven hair is of middle-length, growing midway down his neck and ending in a curtain of bangs just above his eyes. Speaking of which, his eyes are a dull crimson red that glow with fire whenever he channels any Frequency. Literally. His irises blaze.
Facial features aside, Kalek has a somewhat average build. Neither thin nor stocky, and yet very limber when he's not drunk.
He tends to dress in blue jeans and a black t-shirt with an ordinary black jacket that he wears unzipped. Because in his opinion, magical jackets are lame.
His lack of formal attire and battle armor is a source of constant headaches and irritation to his superiors in the Organization.
"Battle armor? I don't need no stinkin' battle armor."
Kalek's abilities lie entirely in his control of the varying Frequencies that comprise the entire multiverse. If he has no energy stored up, then he is nothing more than a normal human. However, he can Draw in energy of all types from his surroundings, providing the energy is present, and then channel it immediately afterward as power.
So, that said, here are the Frequencies:
The First Frequency
Otherwise known as 'Life Energy'. This Frequency is the most abundant of all Frequencies and was previously dubbed 'Duelist Energy'. All living things possess energy from the First Frequency. Duelists, however, possess a much greater concentration of it, and it is this greater concentration that attracts other energies to Duelists and gives them their abilities. It also attracts other large amounts of Life Energy to itself, leading to the constant conflicts between Duelists.
Kalek can Draw this energy very easily, but channeling it has no known effect so far.
The Second Frequency
Otherwise known as 'Elemental Energy'. This Frequency is also very abundant in natural environments and as a result, is also very easy for Kalek to Draw in. When Channeled, Kalek gains mastery over the elements: Fire, Earth, Water, and Air.
The Third Frequency
Otherwise known as 'Arcane Energy'. This energy can be likened most easily to what other people simply refer to as 'energy' or lasers. This Frequency is less common than most others, but is still fairly easy to Draw in. This Frequency is the most variable as far as usage goes, though due to its rarity, Kalek is not very familiar with these uses. He generally uses it to form a sword of pure energy - his main weapon of choice - or to form a tight ball around him as a shield. Finally, he can use all of the Arcane Energy he is currently holding and release it all in one massive Dragon Ball Z-esque blast, though it extracts a tremendous toll on his body to do so.
The Fourth Frequency
Otherwise known as 'Chi Energy' or, more simply, Psychic powers. This is a rare Frequency typically only found in large concentrations around other Duelists or where Duelists have recently been, and even then, there's no guarantee of its presence.
As such, Kalek uses this Frequency very sparingly, but when he does channel it, he gains telekinesis and telepathy among other abilities.
The Fifth Frequency
Otherwise known as 'Blood Magic'. This is the third most common frequency after the First and Second Frequencies. Blood, as it turns out, is actually a very powerful and potent brand of energy that acts as an augmentation for creatures' natural abilities. As such, Kalek can Draw in blood from any source that possesses it, provided it is not inside of a body, and then can draw blood runes either on himself or any other surface for various effects. Activating the runes draws from Kalek's own blood and weakens him after the effects vanish.
Typically, Kalek uses the Fifth Frequency to grant himself strength and speed far beyond normal humans, and even most Duelists, though in the past, he has also used it to enhance his own senses.
This Frequency is one of the two that Kalek can channel in conjunction with other Frequencies.
The Sixth Frequency
Otherwise known as 'Holy Energy', used to heal injuries.
The Healing Frequency is uncommon, though not ridiculously hard to find. Drawing in this Frequency and channeling it gives Kalek the ability to heal any injury regardless of severity - he can even stop death, though he can not bring back the dead. It does not, however, restore vitality. For instance, if Kalek were to have his arm cut off, he could restore the limb, but not the blood lost nor the energy required to use the energy itself.
As such, healing typically leaves Kalek physically exhausted and generally worse off than he had been before healing - so he tends not to use it much during battles.
The Seventh Frequency
Otherwise known as 'Shadow Energy'. This Frequency is fairly common in the hearts of "evil" individuals and creatures and is one of the driving forces of the world. As such Kalek often has no issue in Drawing it.
When channeled, Kalek gains the ability to fade out of reality, becoming a ghost-like entity capable of entering shadows - and appearing out of them - or Kalek can remain in his physical state and, while channeling, can possess any thing that has a soul by stepping on its shadow, though this leaves his physical body very vulnerable. However, anything with a particularly strong soul (read: Duelists) can resist the possession, leading to an internal struggle for domination. Should Kalek succeed, however, he gains full control over the individual(s) he has possessed.
The Eighth Frequency
Otherwise known as 'Light Energy'. Another of the driving forces of the world and common in the hearts of the "good". The exact opposite of the Seventh Frequency, more or less. Channeling it gives Kalek the ability to bend light around him to become invisible. He can also create extremely powerful illusions with this energy.
The Ninth Frequency
Otherwise known as 'Necrotic Energy'. This Frequency is quite common in corpses, though Kalek, as a point of morality, tends to avoid Drawing this energy.
Doing so and channeling it, however, gives Kalek the ability to raise the dead under his command. Additionally, while channeling the Ninth Frequency, any damage done to any creature in the vicinity is done to its soul rather than its physical body.
Unfortunately, due to Kalek's inability to channel more than a single Frequency at a time (save for the Fifth and Tenth Frequencies), that aspect of it is generally ignored.
The Tenth Frequency
Bar none the rarest Frequency of them all, this incredibly potent Frequency is not found any where in nature and is manufactured by the Organization specifically for Kalek's use.
The Tenth Frequency is also known as 'Time Magic'. When channeling it, Kalek gains the ability to see into the future, and as such, becomes for all intents and purposes, invulnerable. He sees all actions, and the possible consequences of his own actions, for as long as he channels.
However, the stress of channeling the Tenth frequency is so great that it stops Kalek's heart while he channels it. As such, he has only ever been able to maintain its use for twenty seconds. But when you can see the future, that's generally more than enough to finish a fight. This is Kalek's finishing move. One way or another. If he fails to finish a fight, then the fight gets finished for him - usually with him horribly beaten down. If he wins the fight, then it's the same way except with the bonus of having taken down his enemy.
Naturally, because of its rarity and effect on him, Kalek almost never channels this Frequency, but is capable of channeling it and another Frequency at the same time. Typically, when using Time Magic, Kalek will also utilize Blood Magic as well as another Frequency of his choosing for maximum utilization.
The Eleventh Frequency
Otherwise known as 'Gravity'. This Frequency is extremely common, though not in its energy form. Kalek has a hard time Drawing the Eleventh Frequency because of its unique attributes. Unlike the other Frequencies, which almost exclusively exist as waves or in a physical form, the Eleventh Frequency is more of a constant force.
However, in certain areas of the multiverse, intense fluxes in gravity (like black holes) have yielded waves for Kalek to Draw in.
As one might expect, channeling this Frequency gives Kalek power over gravity.
The Twelfth Frequency
<Not enough information is known about this Frequency at this time>
The Thirteenth Frequency
<Not enough information is known about this Frequency at this time>
The Fourteenth Frequency
<Not enough information is known about this Frequency at this time>
The Fifteenth Frequency
<Not enough information is known about this Frequency at this time>
Kalek can generally use any of these Frequencies at any given time, as he tends to hoard any energy he Draws for later use. However, there are certain drawbacks to his powers:
1. Kalek can generally only channel one Frequency at a time, save for the Fifth and Tenth which can be used in conjunction with any other Frequency at the same time.
2. There is a three second lag between switching Frequencies where Kalek has no abilities whatsoever.
3. Kalek cannot Draw Frequencies from other Duelists.
"Well that's lame. Now why don't you tell them about my beautiful personality?"
Kalek is a very personable individual. He tends to be very mocking and sarcastic (except to the Director) and rarely takes anything seriously, preferring to crack a joke or make a witty remark instead (said jokes tend to not be funny).
Also, Kalek's ego is quite large, and it tends to be the basis for many of his jokes. He doesn't understand why people laugh when he tells them how awesome he is. However, for all of his posturing, he does have a kind heart - a jerk with a heart of gold - and will help those in need, especially if they happen to be women.
He is also a womanizer. If it has boobs, he can and WILL flirt with it. Even if the breasts happen to be attached to a Duelist he happens to be embroiled in conflict with.
Incidentally, he's also married, though not out of love, but that's a story for another Chronicle post.
Maxwell (Psyduck) Pring
Known otherwise as the Savior of Mankind (or so he says)
Maxwell vs Maru (By Animalover)
He walks, talks, and makes various bodily noises. He is also a plushie, which probably makes those statements stand out a bit more. Yes, Psyduck inhabits the body of the most bizarre demonic penguin you've ever seen. He stands about four feet tall, including his rainbow afro and hair pick. Two tiny black wings protrude from his navy blue skin. He walks on two tiny peg-like feet. Wrapped around him is a simple pouch.
Psyduck may seem like the sort of messed up thing people have dreams about, but he is most assuredly real. Shall I explain, then, how this came to be?
Oh, pardon me. You're probably wondering who I am. My name is Raynoratsu. But you can just call me Ray for short. I travel with Psyduck on my quest to become a pokemon master! He may be my only pokemon, but he's super special. His nickname is Maxwell. Anyway, I'm a fourteen year old boy who walks around with a stuffed animal almost as tall as I am. I'm not a freak. People just don't understand the bond I have with Psyduck.
It was about four years ago. I was ten years old, almost eleven, and waiting for my letter from Hogwarts School of Witchcraft and Wizardry (perhaps you've heard of it?). Well, my letter never came. I was extremely depressed, but I kept my chin up. They'd probably had to send out so many letters that mine had just been delayed. So I left home and started shooting down any owls I saw to check and see if they had my letter. None of them did. So, with a mountain of owls lying on the ground around me, I tread deeper into the forests surrounding my ancestral home in the mountains. Because that's where this sort of thing happens.
I thought I saw another owl, so I brandished my wand and yelled, "Accio Letter!" Well needless to say, THAT didn't work. Probably because I wasn't a properly trained wizard yet. So I just threw my stick at the owl.
"Hey, watch out d00d!" the owl shouted at me. And to my surprise, a plushie fell out of the tree, screaming all the way down, "Crap crap crap craaaaaap!"
When he hit the ground...he exploded. I was thrown backward a fairly large distance and knocked out.
When I came to, the stuffed animal was right up in my face. It raised it's penguin-like wing-arm-thing and said, "Sorry d00d."
I got to my feet disbelievingly. A hundred thoughts ran through my head. I thought about running. I thought about throwing rocks. I also considered bait, but that never works. I came to realize that I must be in the Safari Zone and had just stumbled upon...a pokemon! It was my dream to become the first wizard pokemon master. At first, I thought I'd have to be a wizard first, but I could always be the first pokemon master wizard. Or I could bring one of my pokemon to Hogwarts instead of an owl, cat, or toad.
When all the older fifth, sixth, and seventh years were picking on me, I could say, "Oh yeah!? Well I have a *bleep*ing pokemon!" And it would have shown up anything Draco Malfoy would come up with. Kids would give me even more attention than Harry Potter, the Boy who Lived. Of course, I'd have shared my pokemon with him because he's a pretty cool guy and doesn't afraid of anything.
Anyway. After studying the pokemon a bit, I said, "You're a Psyduck!" Of course, he looked nothing like a Psyduck, but I figured it was just a rare shiny Psyduck like you can sometimes find.
"What? No, d00d. I'm Maxwell Pring."
"Psyduck, where did you learn to talk!? Are you like Meowth?"
"Uh...sure d00d. Hey, d00d, listen. I'm gonna go now. I have do to stuff and see to things."
"OH NO YOU DON'T!" I yelled, startling the Psyduck. He was trying to run away and I wasn't about to let a shiny Psyduck escape me. My friends would be so jealous once I caught him.
...Caught him. I realized then that I had absolutely no pokeballs whatsoever. Undeterred, I just decided that he would be like Ash's Pikachu and just follow me around.
"You can run, Psyduck!" I called, realizing he had departed during my internal monologue, "But I will follow you where ever you go! When we get to the next town, I'll buy some balls and catch you!"
"d0000000000d!" the Psyduck whined.
And that's how we met.
In the years since then, I've learned some things about Psyduck:
1. He begins or ends most of his sentences with the word 'dood'.
2. He told me about this once. The pouch he wears at his waist is called the Pouch of Infinity. I didn't really understand the explanation. Psyduck said that the pouch leads to hammerspace. An infinite space where anything and everything can exist. He said that he could pull out anything from this pouch. Anything. He usually only uses it when he fights, though. Speaking of fights, we keep running into these weird people who call themselves Severein. Seriously. There's a gang of them and they're all named Severein! I think they might be a branch of Team Rocket because they keep trying to take away my Psyduck.
3. Don't ever touch his rainbow afro. Touching it will suck you into hammerspace instantly. You'll be stuck there until Psyduck pulls you out of the Pouch of Infinity and that could take a REALLY long time.
4. Speaking of time, Psyduck says that he's been around since BEFORE time began. And I thought my mom was old. He says something like how he's being punished for a terrible crime he committed, so he's been sent here to the mortal plane as punishment. He says that because the body he inhabits isn't his own, his soul is extremely volatile and the body rejects him. Any physical contact whatsoever makes him explode. Then his soul has to wander in search of a new body. I don't really understand it, but I guess he's stuck here until Psyduck has atoned for his crimes. It's really weird too. When he explodes, his afro and the Pouch of Infinity follow him, even though he has no body. I guess it's because they know he's their owner or something.
"Hey! D00d, what are you telling them!?"
"Oh, hey Psyduck."
"...I'M NOT A PSYDUCK!"
"Have you evolved yet?"
"Then you're still a psyduck! Gosh, Psyduck. You can be so testy about that!"
"Just go away, d00d."
"Fine! I'll see you at the pokemon center!"
Oh, hey there d00ds. I'm Maxwell, the Savior of Mankind. Except...I don't really remember what I'm supposed to be doing. I think I have a mission or something that I'm supposed to accomplish really REALLY soon. But I don't remember, d00d. I think being blown up so many times has left me with serious brain damage with serious brain damage with serious brain damage. But I DO remember that if I do a lot of good in the world, I can finally be put back into my real body. So watch out, evil doer d00ds! You face the might of Maxw-Oh cra-
Psyduck, what was that explosion!? Huh? Psyduck? Huh. He must have gone back already. Well, if you see him, tell him I'm waiting. We have to work on his super secret finishing move, the Pringer Beam!
Hey d00ds, Maxwell here. Ever since my duel with Camo Man, I've been given super badass armor that transforms me into Mecha Maxwell! It's activated by my saying the key phrase, "Hard on".
When that happens, I get engulfed by this rainbow light, d00d! According to Plot Convenience Man, this armor can take on different forms depending on other key words I say, but I don't know any of them. Who knows how powerful this armor will make me?
Mecha Maxwell Form
My wings and arms get covered in overlapping plates of almost impenetrable armor. I have smaller laser blasters mounted onto my wings which, strangely enough, only fire lasers. My torso gets covered in a smooth, sleek armored shell with a glowing red gem in the center. This armor stops me from exploding when hit, though if anybody manages to penetrate it, I'll still go kaboom. And these little peg legs of mine become engines of destruction powered by hydraulics. They also have built-in rocket thrusters for high-speed maneuvers and flight! Isn't that just totally kick ass, d00d!?
The Pouch of Infinity disappears in this form, but don't worry! It just got integrated into my systems! There's a plate on both of my arms that can roll back to reveal a gun barrel that shoots out anything. Anything at all! That's the power of Hammerspace, d00d!
? ? ? ? ? ? ?
? ? ? ? ? ? ?
? ? ? ? ? ? ?
? ? ? ? ? ? ?
Visual representation of Maxwell. Drawn by my fantastical friend and fellow neoseeker, Chroma.
Fyrestorm: I can't help but feel I should object to having black hole guns, but what the heck, Malali already has nuke arrows, I know you guys know you won't do yourselves any favours spamming those WMD powers, and you lock them off at maximum DEFCON, so hay . Aside from that, all details covered, personality a bit thin but that's the idea I can tell, quite amused by how clearly you tacitly said "Design to blend in will fail grandiosely". So yeah, approved .
"I'm just a normal guy with abnormal luck. And a shitload of pointy things I stab people with."
A window smashed, glass sprinkling the floor. Luck jumped to his feet. A knife appeared in his gnarled hand from within his sleeve. He let fly.
His attacker dodged the throw and sprang forward, hand closing around Luck's throat. He grappled with his attacker, trying to summon forth the strength that age had sapped from him. The would-be assassin was fumbling for something. A knife in the darkness.
Not for him. Not like this.
One hand went to the floor, scrabbling for something to use as a weapon. He cut himself on a shard of glass, but picked it up regardless. He slashed at his opponent's wrist, severing the tendons that gripped him by the throat and then jammed the shard into his assassin's neck. The attacker fell back gargling, trying to scream. But the knife still came. Reflexes dull...too slow to dodge. The blade nestled itself in his breast.
The warmth began to leave him. Even as Luck fell, he caught the glint of another blade through his blackening vision. He twisted, body already making complaints about the strain. What was the point? He was already dead.
It was the principle of the thing, he told himself, he wouldn't let his killers walk away with their lives. He caught himself on the ground with his hands and snatched the knife from his ribs. With a snarl, he hurled the blade, and this time, it flew true. Blood blossomed from the second assassin's chest, and he stumbled back with a shocked expression before crumbling on the ground.
It was cold. His strength was gone, and Luck let himself fall onto his back. He couldn't see anything. A great white void, the end of life, spread before him. And as he lay dying, he recalled his youth...
He had been a handsome man, once. Too many battles and too long a life had left him gnarled and scarred, but long before all of that when he had been in his late twenties, he had been a tall man, lithe and limber on his feet. Black hair kept well-groomed and short, and icy blue eyes that could find the measure of a man and name a price for his head. His long gray cloak, now tattered and covered in patches, had been smooth and, if well-worn, had still been kept in excellent condition. Beneath that, he wore a normal person's clothing. It changed with the days. Blending in was one of the most important aspects of an assassin. He had a 'regular' assassination outfit, all black light clothing modeled after the uniform worn by the shinobi, but that was mostly for show. He did always wear the black tabis that had come with the uniform, though, they were simply the best footwear for fighting and sneaking.
Luck's hand twitched, seeking out something. Something important. Something that had made him who he was...
He had never really considered himself an assassin. Just a normal man who, every so often, got paid to kill someone. It wasn't really a regular thing. Still, he was always prepared. It was very evident from an early age to him that there were people and creatures with powers he could not fathom, could not match. But nature often found a way to counteract freaks of nature. A knife in the darkness coated in a poison that would render a creature immobile or dull their mind to leave them unfit to so much as light a candle, let alone create immense displays of magic. And after that, they were normal people.
And normal people could always be killed by other normal people.
Knives Ah, his knives. Ever familiar companions brought on almost all of his missions. A set of eight, with nothing particularly special about them. They often broke or got lost in the heat of battle, they were merely replaced. But they were tailor-made for him. Weight just right, the balance perfected. He seldom missed when he had thrown these from within his breast pocket, or his shoe, or his cloak, or his sleeve...or...well, he was having trouble thinking of somewhere he hadn't hidden a knife on his person.
Bow At times, stealth and a knife from behind had simply not been an option. Luck had always known that archery would prove to be a useful skill. An arrow could be poisoned, a bullet could not.
Spear To many, a spear had seemed an odd choice of weapon for an assassin, but Luck had always thought it made more sense than using a sword for melee combat. Besides, it was important to use something one had actual skill with. He had always been good enough with a sword to not stab himself in the foot, but with his spear, he could actually hurt someone. Several someones. A black haft and a silver blade, serrated on one edge. Simple, but efficient.
Bombs A hasty escape had often times been necessary. There were times when his information about an opponent had been wrong or he had simply been outmatched. Hand-crafted bombs had always been his method of choice. Flashbombs that cracked loudly left opponents blinded and deafened long enough for Luck to make an escape or move to find a better position to exploit a weakness. Smokebombs confused the senses and made for fantastic hiding places on the spot.
Luck His name sake. Luck had always thought of himself as a normal man with abnormal luck. Loaded dice landing his favor instead of his opponents' repeatedly, winning the lottery seven times in a row, a wall falling outward and him surviving being crushed due to standing where a window had been, dodging bullets at the last second to prevent a fatal shot, getting the information he needed the moment he stopped looking...
His luck had saved him more times than he could count against foes who should have crushed him, and made fights that should have been unwinnable leave him as the victor.
But his greatest weapon of all had always been knowledge...
The memories were growing fuzzy and the white void seemed to be eating them slowly, and still Luck's mind scrabbled for what had been him...something to take with him...it wasn't his time...
He had been an informant. Sort of a purveyor of knowledge disguised as a bookstore owner. People came to him with questions, he gave them answers in return for answers to his own questions. And thus, he amassed what he personally considered to be the greatest collection of knowledge in the world, though the average person who didn't know better would think the endless books he had penned about night elves and their lesbian habits was pure erotic fantasy. Not that the book about a hamster with a gun was any better. Still, knowledge of those he would fight was of the utmost importance to him. He had spent years building a compendium of these nature-defying creatures, sometimes through gathering knowledge, other times through personal experience. He had known the ins and outs of every major political movement on the planet - and a few interstellar movements as well - and been in a position to control the course of the entire planet.
But he had never been interested in that. Life, love, and gamblers who were loose with their money were all he had ever really wanted, but fate, or maybe bad luck to balance his supernaturally good luck, had always dragged him back to the underworld of battle, physical or otherwise.
His memories failed at last. Luck felt the warmth return to his body, or no, maybe it was simply his mind shutting down...but as he lay dying...he smiled. He'd lived to the age of 67, something he had honestly never expected to happen, and he was dying in a pool of his enemys' blood. He laughed, and closed his eyes.
There were worse ways to die.
Known otherwise as 'C'
The Writer and his avatars (By Animalover)
"You'll know when you're in love, because there won't be words powerful enough to describe the person."
The Writer was, and still is, a creative genius. Long ago, he resided in the Tower of Creation, placed in the middle of a world of nothing. He and twenty-five others resided in the Tower. They were the Writers, each with a special name and a purpose: creation. Each Writer was given two tools: a pen, and a notebook. Both were ordinary, possessing neither special powers nor any special abilities of any sort. No, the Writers also shared a third tool: The Writing Well. And it was this well that was the Writers' magical tool. Whatever is written on the pages of the Writers' notebooks becomes real inside the Well, for it is a place where fiction becomes reality. A place where fiction takes a life of its own.
And for a time, the Writer and his comrades worked in harmony, creating vast, beautiful worlds, giving life to imaginative creatures to inhabit those worlds, and spinning glorious tales.
But then, something new happened. The Writer fell in love. Ambellina Amory, first of the twenty-six Writers, and the Writer fell in love under the starry gaze of the worlds they had created.
"A Writer may not interfere with, or affect the world of another Writer in any way."
Then war came. One of the Writers, Zellis Zelgred, broke the one Law of the Writers. He created a world that devoured other worlds. The Writer's best friend, the second Writer, Behlren Bestahl, was the first victim. A chism formed between the Writers. Twelve joined Zellis. Thirteen remained against them. Thus, the war began, fighting creativity with creativity throughout the vast universe of fiction contained within the Writing Well.
Never did the Writers die, but neither did their war. Even when Zellis disappeared from the Tower of Creation, his war went on. C lost sight of what he was fight for, but continued nonetheless. Until a new morning came.
"Why, her Book is full. There isn't a single blank page here. She wrote to the very last line!" That had never happened before. "She's out of pages!" It was beginning to settle. "Ambellina won't be able to write any more if she doesn't have pages. But she's a Writer. What else can a Writer do but write?"
Ambellina was cold and unmoving. C and the Writers found her sprawled on the floor, pen a few inches from her icy hands. And on her desk, her book, the pages gone, the very last line of the very last page filled. Nobody understood. For the Writers, creators of life, there was no understanding the destruction of that same thing. The Writers could not comprehend death, for death had not been thought of yet. An end to all things. But as reality set in, it was C who realized that his love would never move again. She had no pages to write in. A Writer with no means of accomplishing her purpose. Thus, she stopped. And C, with all the powers and creativity of a Writer, gave the stillness a name.
"This..." C began, "this stillness. It is death." A name. C couldn't have said how or why he chose that name. The word had merely occurred to him and seemed right. It fit. The word was harsh. Cold. Permanent.
"Ambellina is dead."
Thus began C's descent into madness. A War with no point and the death of Love.
It was in the Writing Well that C found solace. It was there that C formed his idea. The idea of creating a world just for Ambellina and him. And in that world, he would create Ambellina anew. He would bring her back to life. And so his exploit began. He wrote frantically, page after page, scrutinizing every detail of the Tower of Creation and Ambellina's corpse. All were placed into the Writer's world. In it, he also placed the other Writers and the Writing Well. It would be perfect.
But Behlren, his best friend, tried to stop him, warning C that creating a fictitious Writing Well inside of the true Writing Well could prove disastrous. C considered this a betrayal and stabbed Behlren with his pen, drawing blood and effectively ending his best friend's life (it was a very good pen, you see).
C rushed to the Writing Well and thrust his pages into its infinite depths. As Behlren predicted, the consequences were disastrous. All of the remaining Writers, including C, were sucked into the Writing Well, into the world C had created for himself and Ambellina.
But the worst was yet to come. Beings of reality had been thrust into a world of fiction. And thus, C no longer had complete control over the world. The pages began to write themselves. Slowly but surely, inexorably, the words formed themselves despite no pen touching the pages. In a panicked conclusion reached by a mad mind, C realized that as long as reality existed in the world of fiction, the pages would write themselves, and he would hurtle toward death. Thus, C set out into the world that had taken a life of its own, intent on finding the other Writers and their creations...and killing them all. Humans, animals...other creatures...even supposed gods...all had to die in order for C to live. In order for C to meet Ambellina again. For there is only one true god in a world of fiction...the Writer himself. No power or creation was greater than him and his pen.
(That means you guys in general.)
"This is MY world...you're not part of it!"
"How do you describe perfection? The Writer had no words, which was preposterous, really. A Writer without words."
As far as appearances go, the Writer is the pale ghost of a man. His dark hair is unkempt; long in some places, short in others. His shadowed eyes carry heavy bags, but a dull, glazed gray can still be seen. His body is long and incredibly thin because of near-starvation. The Writer travels in a pair of ordinary jeans and a dirty-white straitjacket, though his arms remain unbound.
The effect of the Writer's hurtling course towards death on top of the loss of Ambellina has left him with a severely scarred psyche. His mood shifts constantly, though it generally resides on bitter self-loathing and a pessimistic outlook on the world. He often hallucinates, seeing Ambellina or perhaps the other Writers, and as such, talks to himself frequently. Because of the War of the Writers, C thinks that very few things in life have a point.
C's true personality(ies) come alive in his avatars, which he uses to fight with. Each avatar represents a part of the whole that is C. In this way, C partitions his mind and retains a small glimmer of sanity; a tiny hope that he might be saved.
"Toes are the coefficient of damnation."
As far as actual fighting abilities, the Writer has none, instead preferring to summon his own creations in battle through writing in his book, although to save page space, the Writer sticks to a certain three named avatars to use in battle. Nevertheless. Expect everything and presume nothing when battling the Writer.
When fighting an adversary of great skill or power, the Writer will summon more than one avatar, usually calling forth one to battle, and another to guard C.
The Knowledge: An avatar that takes the form of a wizened old man in black robes who fights with magical skills with a heavy emphasis on the four basic elements (earth, fire, wind, water), though he also has minor psychic abilities. The Knowledge is usually C's guardian, creating a nearly impenetrable barrier around the Writer.
The Knowledge represents C's rationality and logic. He can be reasoned with and as such, frequently disobeys C's mad commands. When he does fight, however, the Knowledge is a very analytical fighter and would rather fight defensively, looking for a weakness to exploit, than go on the offensive.
The Killer: The Killer is usually the one who is chosen by the Writer to fight battles. This avatar is a buffed up reflection of the Writer himself. A tall man with wiry muscles and short-cut black hair. The Killer has inhuman strength granted to him by C that enables him to fight effectively with only his hands and feet. As such, the Killer wears light armor, but possesses incredibly hard gauntlets and greaves that allow for extremely powerful punches and kicks without fear of injury to himself.
Also, as his name suggests, the Killer is an assassin and to aid in his task, the Writer gave him no bone structure, which allows the Killer to fit underneath the crack of a door or through a lock on a safe if need be.
The Killer is C's malice and hatred personified. He is easily angered and fights like a berserker, feeling no pain, and because of that, is frequently unaware of severed limbs and his own personal condition in general.
However, because he and C share a general 'kill-everything' idea, he is the most loyal of C's avatars.
The Beast: C's madness incarnate. The Beast is completely irrational and ignores all attempts at communication, even going as far as to attack C himself sometimes. The Beast retains a humanoid appearance, but to others looking at the Beast, he appears...insubstantial; parts of his body seem to elongate before returning to their normal shape. The Beast wears no clothing whatsoever and is completely hairless. Although he has a humanoid appearance, parts of the beast are significantly different, such as the rows of sharp, shark-like teeth rather than a normal human's dental features. Additionally, his hands are claw-like, and sharp enough to tear through flesh with ease. Naturally, cloth and leather armor stand no chance, but mail and the like are safe from the Beast's claws.
Like the Killer, the Beast has enhanced strength, though not to the degree of the Killer's, but his true power lies in his speed. The Beast is extremely fast, even able to keep up with the fastest animals known to man (Cheetahs, gazelles, etc). Lending itself to the Beast's speed is his erratic, animalistic fighting style. The Beast might run on two legs one moment, then charge on all fours the next, switching constantly and subconsciously. The Beast goes for the easiest and simplest kill, though is capable of a less direct approach when the former proves impossible.
In addition to his avatars, the Writer may also utilize the power of his notebook, though what one can expect from a man on the brink of utter insanity is unknown.
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May 21, 10 at 9:54pm ^re: NDL Member List
User Name : Rasberyl
Rank (Rookie, Veteran, Elite): Rookie
Wins : 0
Loses : 1
Medals : 0
Character 1 –
Name: Emi Pyra Goteki
Spoiler: Chronicles History
Spoiler: Duel History
Rasberyl Vs LillieBeeXD (Ultra Super Crap-athon) Winner: LillieBeeXD
Emi is a 14 year old teenager with short, unkempt brown hair and hazel eyes. She is 5 ft 4 and is quite slim. Her usual attire is a white tee, a gray fleece with a black dragon design on the back, gray cropped combats and a pair of grey & white converse. Emi also has a pair of barbed wire tattoos on her wrists and a small scar under her eye.
Weapons and Powers:
Emi’s main weapon is the Phantom Lamina, a huge black scythe with a dark blue chrome blade with a sharp edge that can cut through intangible objects and many other types of materials that cannot be cut through by normal weapons. Her secondary weapon is the Umbran Spear, a large metal blade, with a red body and a crescent shaped blade that is enchanted with fire powers.
Emi also has the ability to cause gravity shifts at certain times, but it leaves her exhausted, so must be used carefully. It’s not very powerful, but it can lift at least 3 people into the air, and with enough power can also cause a black hole that can crush all immobile life forms, but it cannot pull against certain forces if they are moving.
Emi is very laid back and humorous, and like a normal teenager, very talkative. She enjoys taunting her opponents and bragging about how she is going to destroy them. Emi is also very mischievous and quite destructive. Although she works better alone, she loves company and enjoys flirting with people, whether they be 2000 year old vampires or 12 year old monsters.
Emi is a being know as a “Reaper”. Her job is to take peoples souls for judgement in the Medius Mundus (Meaning Middle World). The problem is other ghostly entities feed on human’s souls, so it is also a Reaper’s job to stop them from devouring the souls of humans.
Emi wasn’t always a Reaper, and became one by accident. To become a Reaper you must steal its essentia (essence) and take it back to the Medius Mundus as proof, and once this proof is presented, you may take that reapers place. Sometimes the vortex’s to the phantasma (phantom) realm rip open due to powerful bursts of phantom energy, and Emi came across one purely by chance.
Emi sat in front of the portal for a few seconds, when a Reaper floated through the portal, and Reapers prefer the utmost secrecy, and so the Reaper tried to kill her. The only way to kill the reaper, like said, is to steal its essentia, which is done by taking away the characteristic which its essentia is based around.
Emi flung a metal pole at the Reaper in defence, and it slashed through its eye, which its essentia was based around, so giving its essentia to Emi, and causing her to be dragged through the portal, into the Medius Mundus, and becoming a Reaper. It took Emi a while to get a hang of her new abilities, but destroying a Reaper is a great achievement in the phantasma realm, and so she was not without help from the other ghosts.
P.S sorry for all the latin words hehe
Fyrestorm: Not at all, I like Latin words , and I like your character, she's spunky and original and has some good, fun and creative ideas behind her, kinda reminds me of Bleach, with the background you've set up and all. Anyways, everything checks out and nothing's missing, so welcome to the NDL, Rasberyl .
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May 25, 10 at 8:35pm ^re: NDL Member List
User Name: LillieBeeXD
Spoiler:LillieBeeXD Vs. Rasberyl (Alexis)
Spoiler:LillieBeeXD Vs. Kushluk Shimazu (Alexis)
Spoiler:LillieBeeXD Vs. Al The Killer (Alexis)
Spoiler:LillieBeeXD Vs. Corruption (Alexis) -Speed duel
Spoiler:Jeremy VS Jay
Spoiler:BB_Brona VS Corruption
Character 1 -
La ragazza che controlla la fiamma.
Therapy Sessions: 6th Place
Letter To Santa: 7th Place
Introduction- Thirst Position
Chapter One- Somebody Else?
Chapter Two- New York, New York.
Chapter Three- Life Stories.
"Don't call me a little girl."
Alexis is a 17 year old teenager with long black hair with red tips, and emerald green eyes, inherited from her fathers side of the family. She is 5ft 6 and is quite fit from all the exercise she does. Her usual outfit is a white tee, with a black studded waistcoat, red jeans, and black and white Converse. When it gets cold, or if she's travelling, she tends to wear a simple cream trench coat with ivory cotton trousers, a white tee and ballet flats.
She has a small crimson love heart tattoo on her cheek and wears a thin, gold locket that her Grandma gave her. She carries a red and black checkered rucksack, which has an enlargement charm on it, which allows it to be bigger on the inside. *TARDIS-like* She has an iPhone 4 handy, updated with the latest secret apps and modifications.
Weapons and Powers:
"Little girls shouldn't play with guns."
She has three main weapons at her disposal at any given time, hidden skillfully on her person. These are:
She had training with her uncle when she was little with all the elements of Aristotle, air, fire, water and earth. Her fire training had excelled, with the water and air training trailing behind. Her second best elemental spell was earth, and she could control it only in dire emergencies.
The wizarding history does not show any mention or teachings of Aristotles proposed fifth element, aether, or as it is more commonly known as, ether. The element is imagined in Greek mythology to be the pure essence where the gods lived and which they breathed. The power of being able to control such a thing would be too much for one wizard to control, as historical findings show. The wizard, or witch, would eventually go mad with the power, and usually end up committing suicide to join the heavenly regions of the gods. Not nice.
She also knows how to fly, but she doesn't do that often, as it tires her out very quickly, and she takes ages to recover. Even then, she could only hover inches off the ground, usually only useful when she had fallen from a great height, to ease her fall.
Her favourite spell is the mind probe, where she can instantly tell whether someone is a friend or foe. This soon gets pretty annoying to her, being inside another persons head, when all their thoughts and feelings and experiences are all bare for her too see.
She really dislikes seeing other peoples private thoughts and secrets. It turns out it's still her favourite, as it could either save a battle, or cause one. She prefers to use her katana in close range combat, then perform her spells for longer ranges.
Little Miss Badass
Alexis is very laid back most of the time. When provoked she can fight with a vengeance. She is constantly using foul language, but most of the time she manages to keep it under control, as it can make people instantly dislike her. She can also make friends very easily, but ends up trusting the wrong people and getting herself in trouble. With her dislike for other peoples secrets, she acts very defensive to avoid any emotional contact.
She is very random, she can be completely focused on something, then get distracted by a funny looking cat or a talking dog that says the word 'sausages'. She is a large music fan, and can play piano expertly, enjoying the works of Mozart and Chopin. Sometimes it seems like half her brain is song lyrics, she is constantly humming and singing them.
She is very talkative, and she mainly talks about herself, which bores many people. She has a soft spot for comedy, especially panel shows, and stand up. She especially enjoys bragging about how she is going to win in duels, but really she's a scaredy cat. Until they start the fight, that is.
She is... the daughter of the Peacebringer?
Alexis was born not long after a massive wizarding war, called The Shades, where most of the worlds wizards were wiped out in an epic battle for power, after the fall of the wizarding monarchy, the Malachite family. The ancient wizarding families had second names that related to certain metals or gems, to show that they were unique and had power. The war was brutal, and the renegade wizards fought to create chaos and independent power, which meant trouble.
The wizards who were loyal to the Malachites fought back, and the vast explosion of the mixture of magic and murder was too much for most of the wizarding population. Indeed, humans weren't safe either, and human history blamed a disease for the severe population slump in South America, where the Malachite family and their palace lay.
This meant that there were now only a limited number of wizards left, that they had become a rarity. Alexis' father was one, but he joined the war and died before he got a chance to see her after she was born. Since then, Alexis has only heard random details of her father, and longs to see him, knowing that she can't.
Her mother was left to bring her up on her own, and with the aid of Alexis' wizard uncle, helped Alexis' magical ability to grow. She spent every weekend since she could speak learning how to perfect spells, incantations, and curses.
Luckily, she was allowed to read the Ultimate Spell Book, and being a quick reader and good wizard, learnt a vast array of spells that she never knew existed.
She tends to study the book at night, the dusty tome betraying no method or technique that could show her how to perform the spell. She had resorted to trial and error for mos of them, and accidentally stumbled upon her Cloaking Spell.
Since then, her uncle had died from a car crash, which Alexis resented very much. How very human, a death caused by a human made machine. She hated it when her mother had spiralled into depression from living alone in a large house.
Alexis thought it would be kinder to leave immediately, and maybe check on her sometime. Alexis had had enough, and dipped into her inheritance to buy herself a flat in the countryside, and is living alone.
She first found that she loved to fight when a group of rowdy men from her village tried to beat her up. She drew her powers and attacked them, leaving all of them in a bloody heap on the floor. She then realised that she needed new weapons, and snuck into a weapon store in the city using her Cloaking Spell, and she stole two pistols and her personalized katana.
She is constantly on the roam for answers about The Shades, and what happened to her father, and if she has any remaining wizard relatives left. After finding a diary from her father dated many years back, it said that he left countless artifacts for her to find and recover, hopefully telling her the truth of her family and The Shades.
Arca is a Pars Hominum, a species which evolved from the missing link of Homo Sapiens. Her species has evolved to live in the highest places on Earth, staying away from modern day humans. Because of this, her species has evolved to have large lungs to handle the sparseness of oxygen in extreme conditions. Therefore, they have very wide torsos, which gives the impression of a robust and sturdy figure.
They are much taller than the average human being, towering over them at a staggering 9 feet high; they have a long spine and elongated limbs. The species tends to be exclusively pale-skinned, and the altitude and background against the clouds and snow have given them pale hair and eyes, an effective camouflage.
Arca herself follows most of these trends. She is exceptionally tall, and her skin is a light grey colour. Her eyes are a pale crimson, and they are framed by wispy eyelashes and thin eyebrows. The features of her face are angular, her cheekbones, brow and chin are prominent.
Her hair is long, about shoulder length, and tied back in a complicated ponytail. It’s a light blonde colour, and is tied back with a ‘cloud braid’, a braid of blue, white and grey threads made from the goats that reside on the mountainous terrains on which they live.
Her arms are decorated with a faint turquoise tattoo, spirals and patterned lattices cover most of her skin. A small spiralling bracelet curls around her left forearm, and is embedded with mother of pearl and blue topaz. Arca wears a leather tunic, which is brown and adorned with various golden carvings related to the P. Hominum, such as clouds, wind and mountains.
This is accompanied by knee high leather boots with a black sole and golden trimmings, and leather, pointed shoulder pads. She also wears a long brown leather glove on her right hand, embedded with microscopic razors and hidden poison sachets.
A Pars Hominum traditional weapon is the Ka’reval, a long, thin sword, with a handle of platinum. Arca has a custom Ka’reval; the blade has words of Latin carved into it, with the translation being ‘Soldier of the Air, Defender of the Mountains.’ A steel kite shield hangs on her back, a white piece of cloth attached by the corners, depicting a tribal image of the mythical Mountain Defender slaying the Ventus Bestia.
Since the Pars Hominum have had a different evolution to modern humans, they are biologically more advanced than the latter. An extra 10% of the brains maximum capacity has been unlocked, and this has created the power of Volo, which enable the P. Hominum to literally ‘will’ something into existence.
This object is called the Obiectum. However, this does not come without consequences. When a P. Hominum uses Volo, they must remain still and calm for the length of time it takes them to fully visualise the object in question in their minds. When this is complete, the Volo Obiectum will materialise.
Arca is determined, to say the lest. She has no moral issues on killing anyone or harming anyone, and is a very logical, intelligent woman. She never charges into battle, instead relying on psychological techniques learnt from the Pugnam Magister.
These techniques are designed to unnerve the opponent, and her use of cold, detached language makes it all the more effective. Her emotions are non-existent, as the P. Hominum were trained to ignore any powerful emotion that would distract them from their protecting duties.
This also gives the Homo Sapiens reason to despise the species, if they were to find out, as they would not be categorised as ‘human’, as the ability to feel emotions and empathy is a trait usually found in Homo Sapiens.
Arca was born in the Andes mountain range, living in a small colony simply called Cloud. The colony held about two hundred P. Hominum, and they lived in peace and harmony.
Arca was taken away from her family to live in the Schola, where she would learn the arts of defending, attacking and living with the rest of the colony. Her Pugnam Magister taught her all her battle techniques, and she took lessons in fighting with the Ka’reval.
Most of her teenage years at the Schola were spent learning how to Volo, and learning the history of Cloud.
Arca was found to have surpassed all expectations in fighting with the Ka’reval, and was rewarded the title of Gladius Femina aged 19. She was also rewarded her own Ka’reval, and the inscription that came with it.
A few years passed, and Arca had excelled in Schola, and quickly became the most respected person in Cloud, and the head of the Vis, the Cloud's military force.
Unbeknownst to Cloud, a scout previously sent to map the surrounding areas had led back a group of armed human militants. The result was a resounding failure, and the Vis had been all but destroyed. Cloud was in ruins, and the militants had discovered the race.
Arca, who has a deep interest in the welfare of the of the P. Hominum, took it upon herself to kill every militant. She succeeded, and the remaining survivors of Cloud had spread the tale of the Vindex across colonies around the world.
One tale told of how she performed twelve decapitations in a minute, and killed more than twenty human militants by the use of falling rocks.
In truth, Arca was very determined, and can barely remember the actual fight.
However, one piece of information was handed to Arca while she was exploring the Atacama Deserts near to the Andes. The human militants led by the scout were apparently led by a member of another colony wishing Arca to be destroyed.
When pressed for more information, the messenger stayed silent, and Arca barely managed to get a location.
Somewhere in the Western countries, someone wants the Vindex dead.
Fyrestorm: What a creative character ! There isn't much on her particular tactics of fighting, but it lays out her abilities, which would be the foundation, so it's not a serious gap. Anyway, I'm happy to approve Arca, look forwards to seeing her in action.
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The last Tyen
total posts: 6081
since: May 2010
May 26, 10 at 2:10pm ^re: NDL Member List
User Name: Clief
Rank(Rookie, Veteran, Elite): Veteran
Spoiler:Ultimaodin vs Clief = Winner: Clief
Spoiler:Archimonde_STG vs Clief = Winner Clief
Spoiler:Clief vs Archimonde_STG SDT = Winner: Clief
Spoiler:HmsSteven vs Clief the Crusader = Winner: Clief the Crusader
Spoiler:Corruption vs Clief = Winner: Corruption
Spoiler:Argetgarm vs Clief = Winner: Argetgarm
Spoiler:Tiger of Wu vs Clief = Winner: Tiger of Wu
Spoiler:Clief vs SventheCrusader = Winner: SventheCrusader
Spoiler:Clief vs Tseng_Eclipse = Winner: Tseng_Eclipse
Spoiler:Corruption & Tseng_Eclipse vs Clief & SventheCrusader = Winner: Corrupution & Tseng_Eclipse
Clief, 21, is humanoid in appearance, being apart of a race called Tyen. He has 2 key features that differ from a human's those being his eyes and hair. His eyes consist of only an light blue iris and white pupil. As the colour approaches his pupil it fades. His hair, like all Tyen's, match the colour of their eyes, if not a slight different shade, and is spiky. Beside these key features, he appears to be an athletically slim person, wearing the uniform of his old organisation. Black pants with Black combat boots, a Blue low V-cut shirt with a long black coat with it's collar flicked up. He wears black gloves that come half way up his forearm and he has a sword, about 2 and a half feet long, sheathed on his left hip. He has a few scars on his scars, the most notable being the large one across his torso, and he has what appears to be some sort of tattoo, or birthmark, on his back in between his shoulder blades. It's a small swirl that's has the faint colour of blue in it.
Clief has 2 weapons. The sword on his hip is made of strong steel, and is his weapon of choice for regular battles. It's blade is about 2 and a half feet long, with a leather bound handle. The guard is of a simple cross design.
His second weapon is his signature Crystal Sword. Clief can materialise from the mark on his back, effectively hiding it away from unsuspecting opponents. He only uses this against stronger opponents as it's his Tyen 'Spirit Weapon'. Within holds the spirit of his friend, the Crystal Dragon Duegan. Clief can summon him into battle when needed, but prefers to use that as a last resort.
Clief is able to manipulate his own energy to be used as magic. Because his 'weapon spirit' is a dragon, he has an affiliation with fire, being even able to use the foundations of fire to heal.
This is Clief's most used magic. By focusing his energy into his palm, he can create a ball of fire which can be shot an opponents.
Clief can manipulate his body to be hotter. This can result in a stronger punch, or simply to warm himself up from the cold.
Through the friction that Fire can create, Clief has been able to create lightning, however this requires a great deal of concentration and energy, and as such is very rarely used.
From understanding that through it's destructive properties, fire gives way for new life, Clief was able to create a healing technique by bypassing the destruction. It's not very powerful, and is better used to heal small wounds. It can be used to make serious wounds less life threatening then they would be if left unattended.
Clief has also figured how to move his energy around his body and through his sword. By doing this, and by slashing the air, he can send Crescent shaped energy attacks at his opponents. It's on of his most used techniques.
There are other applications that he can use his energy for, but these are the primary ones.
Clief mainly uses his Steel sword for combat. Being an expert swordsman, and superhuman in strength, speed and relfex, this is generally enough to dispatch most opponents. However, when facing a stronger foe, he will revert to using his Crystal sword, even beginning to incorporate his magic into the fight. If it's still too difficult, he will call Duegan to to the fight and even the odds out.
Clief is very agile while he fights, and is a very tactful thinker, becoming a better fighter when put into tight situations. Although he can be reckless at times, he catches opponents off guard by being able to dodge a lot of attacks.
Unawares to Clief, he is able to fuse with Duegan to transform into a much more powerful being. This is achieved by entering his inner mind and accepting both Duegan and the dark feelings he possesses that is pushed to the corners of his mind.
When transformed, Clief's appearance changes. His body becomes covered in Duegan's scales and his hands and feet become talon like, despite retaining their general shape. Clief also sprouts wings from his shoulder blades, giving him the ability to fly. He also attains many times more strength than he did as a Tyen.
After having grown up despising his race, he has grown over time to respect them, and holds a great deal of pride for the Tyen. Clief is kind hearted by nature, but will enter a fight at the drop of a hat if required. He prefer's a non violent solution, but finds himself starting more fights then avoiding. He is strong willed and will do whatever it takes to win.
He tends to bicker a lot with Duegan inside his mind, sometimes saying a response out loud leaving surrounding people confused. Despite being a generally serious person, he finds himself in comical situations all too often.
As a young boy, Clief despised the Tyens. He hated fighting, despite showing enormous talent for it, and as such, never really took his training seriously. He was very close with his friends, and especially his twin brother Loabin, them constantly playing games with each other. In spite of this, the Tyens were about to be wiped out by an ever lasting war between them and the Cartaha. Shortly after Clief turned 13, the Cartaha finally deployed their last strike, with Clief out of action for the entire attack on his island. Waking up on the mainland, he quickly found a woman named Sarah, who introduced him to her organisation. Through the years, they developed a strong bond, and he now bears a deep mental wound from a catastrophic event happening 5 years ago. He is now on a journey to re establish the peace in the world that the Tyen's first established, and he wants to unite the world under one nation, instead of 3 separate ones.
Chapter 1: The making of a Warrior
Chapter 2: Unknown Truths
Chapter 3: Humanity
Chapter 4: Regret
Chapter 5: Confusing Reality
Chapter 6: The Darkness
Chapter 7: Conviction
Writing Challenge Entries
Letter to Santa
P.S. im hoping this is good. Please give me any tips if you think i can improve on him, or if u think perhaps he is too strong?? thankyou
Fyrestorm: He seems like a pretty decent character to me all around, and he's got all the essential details as well, so good work on writing him . As far as advice goes, you might wanna tone down his sword skills from "second to none" to something a bit more like "exceptional", as suggesting that at the age of 21 he couldn't get any better because it's impossible to be any better seems a tad extreme, but s'just advice. Anyways, welcome to the NDL !
Race: Enhanced Human
Tarnac is an average sized man, standing at about 5'10. He has an athletic toned build to him and is very fit. He wears a black, tight fitting shirt and black pants. Running shoes for quick movements and a black overcoat (he likes the colour black). His hair in blonde, short but spikey and he has deep blue eyes with streaks of white. Depending on the situation, this outfit can change, but generally speaking this is it.
Tarnac is a very friendly person, so friendly in fact he has been mistaken for hitting on people, male or female. He typically finds himself in comical situations and is always on the end of a joke. Most things he does ends up in a comical fashion. Even though he is a very friendly person, when in a certain situation he will protect people to the death with his high sense of honour. He also has a tendency to drink and only eats healthy food such as celery and tofu.
Tarnac's abilities come from his enhancing. His abilities are purely based off of his opponents emotions. When his opponent is feeling timid, his powers are rather timid, however the same can be said on the opposite end of the scale. He is at his most powerful when his opponent is irritated or angry. The fluctuation in these powers makes him very unreliable though.
His power's consist of focusing energy into his body to either harden it to make a shield, or power up his attacks.
To summarise Tarnac's abilities, everything about them is affected by his opponents feelings.
Tarnac uses his body as a weapon in any way he can. He is very adept in martial arts and through his enhancements, has also increased speed. However this is affected by his opponents emotions also.
Fyrestorm: Hahaha, so this is the person I've been hearing about but failing to actually get to until now . You know, you could make it so he powers up over time from being suffused with more and more memes in his history - have that portal loop be in search of the true cake and you're off to a great start . Anyway, you've got all the vital details, although you could probably work some more details about his powers in, it sounds like he just does martial arts while strengthening his body with energy, but I could be mistaken. Do look forwards to seeing him in action, character approved .
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May 30, 10 at 11:40pm ^re: NDL Member List
User Name: Klark Kent
Name: The Standard
Appearance: The Standard usually wears a black hoodie under a long black coat, some dark tattered jeans and black steel toe cap boots. He also wears a pair of dark teashades and sometimes a dark grey beanie hat. He has messy black hair and rugged stubble to match. He has dark grey skin and unusual bright sky blue eyes and young-looking skin due to his Vamprism, being forty-two.
Weapons: The Standards preferred weapon of choice is his Vorpal Katana which he usually carries with him. Along with that he has a pair of Arctic-coloured Deagles (Desert Eagles). On his waist, he usually dons two titanium-edged thick whips with grappling hooks on the end. He is also an expert unarmed martial artist and exceptional sniper.
Powers: By being half vampire, The Standard has the ability to absorb energy from people through physical contact, slowly draining them of power, yet boosting his overall performance. This, although comes at a moral price which is the main reason he doesn't use it. However, when enough energy has been sapped, by means of completely draining one person or several people, he can hurl a crimson beam at his foes at the cost of a severe strain of himself, depending on how powerful he desires it to be.
Background: Coming from a Sri Lankan and Caribbean descent, the mysterious warrior known only as the "The Standard", was brought up in a Tibetan tribe in 2599 and taught various martial arts and otherworldly abilities. He appeared to be the best fighter in the tribe and had the ability to absorb kinetic energy of his opponents and use is as enhanced strength, speed, accuracy etcetera. After an excessive drain of one of his opponents which nearly killed him, The Standard was banished and was told to take a pilgrimage in order to regain his honour.
After months of walking, living only on the bare minimum, he found himself in the hustle and bustle of Neo-Bangkok, Thailand. Their he got caught up and started to do underground illegal street fighting for a living. There was also the place where he learnt he had contracted Vampirism from birth as his father was a vampire and his mother was human, making The Standard a Dhamphir, half-vampire and half-human, which explained why he could absorb energy.
The Standard then remembered his oath to his village, but was ambushed on the way by a group of what appeared to be mercenaries. He quickly took care of them, unarmed. He was being watched by a guild of assassins in the distance who approved of his talent. They approached The Standard and offered to train him. He accepted and over months of training, he had honed his skills whilst practising on several "targets". After realising he was being used, he murdered them all and nearly killed his boss, before understanding what he had turned him into. The Standard crippled the man and left.
Since then he has been wandering the furthest reaches of Earth.
Fyrestorm: Welcome to the NDL !
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